sorry I’ve been waiting for italy’s turn don’t know how I missed it I’ll do anzac right now
Posts made by barney
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
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RE: Hooray…it's over!posted in General Discussion
thanks for the clarification thought you were a cow fan
sorry that was bad
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Global conflictposted in Other Games
global conflict anyone play this?
http://www.globalconflict.org/gc/server/gcServlet
it’s more like risk than A&A but you can only see units next to you as opposed to the whole board
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RE: Any good ideas for Germany T-1?posted in Axis & Allies Global 1940
Losing in france adolph would have probably been overthrown however a little daring and the rewards could be big kinda like the real war:)
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RE: How to decide what player plays which country? And "bid"?posted in Axis & Allies Global 1940
Wow!
The bidding war would be a blast! I’ll take germany minus 5…. ok russia and 10 no way! I’ll take…
Never heard of a six player bid, but I’m sure you can figure something out
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
you bet Hank I got a little too excited :) and clicked too soon I see that taking the sub hits would be the way to go
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RE: How to decide what player plays which country? And "bid"?posted in Axis & Allies Global 1940
8 dollar bid for allies seems to be the norm but it sounds like it might be going up
to start bidding you say allies plus 8
if you take the allies plus 8 then you get the allies plus 8 bucks to buy and place units before the game starts or save to any allied country
If your opponent wants to be the allies he would then bid allies plus 7 and so on
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RE: How do i look at other players games?posted in Axis & Allies Global 1940
hit local game instead of pbem
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
It should be all squared away now sorry about that
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in GreeceNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 mech_infantrys
EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
5 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 artillery and 2 infantry placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
and kill all subs before ac and bb hits if possible?
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
Hi Hank
meant to ask you your ool in sz 36 but I already hit the button sorry about that the reason your subs lived is I was mostly attacking with air
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to CaucasusCombat - British
Battle in Greece
Battle in Caucasus
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 2 mech_infantrys
British win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
4 armour moved from Iraq to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 bomber moved from Caucasus to Iraq
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 bomber moved from Iraq to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 5 infantry moved from Iraq to Northwest PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 artillery and 2 infantry placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Germans
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 fighter, 2 tactical_bombers and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 armour, 4 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 112 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 submarine moved from 104 Sea Zone to 105 Sea Zone
3 bombers moved from Caroline Islands to 36 Sea Zone
3 carriers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 36 Sea ZoneCombat - Americans
Battle in Denmark
Battle in Norway
Battle in 36 Sea Zone
Americans attack with 3 bombers, 3 carriers, 5 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 7 transports
Units damaged: 1 battleship owned by the Japanese
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Japanese Submerged
Americans win, taking Denmark from Germans, taking Norway from Germans with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 103
Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 7 transports
Casualties for Americans: 3 carriers, 5 fighters and 5 submarinesNon Combat Move - Americans
1 tactical_bomber could not land in 36 Sea Zone and was removed
3 bombers moved from 36 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 carriers, 1 cruiser, 8 fighters and 4 submarines moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
2 carriers moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns, 1 artillery and 7 infantry moved from Eastern United States to Quebec
2 artilleries and 2 infantry moved from Central United States to Eastern United States
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 tactical_bomber moved from United Kingdom to 109 Sea Zone
3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Persia to Eastern Persia
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
2 aaGuns moved from 112 Sea Zone to Norway
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Americans
5 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
I appear to be fresh out of russkies Hank:)
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RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Anhwe to Hopei
3 bombers moved from Western Germany to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Volgograd to CaucasusCombat - Germans
Battle in Hopei
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Caucasus
Germans attack with 3 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Volgograd
1 armour moved from Bessarabia to Rostov
4 mech_infantrys moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to 113 Sea Zone
2 submarines moved from 105 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 armour and 2 mech_infantrys moved from 115 Sea Zone to NovgorodPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
1 fighter placed in 113 Sea Zone
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4,3,2
Germans collect 73 PUs (7 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 bombers
EDIT: Adding units owned by Germans to Southern Italy: 5 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by Germans from Timguska: 1 mech_infantry
EDIT: Turning off Edit Mode -
RE: Barney (allies +8) vs Hank 13 (axis)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Combat Move - French
1 fighter moved from Gibraltar to United KingdomNon Combat Move - French
Turn Complete - French