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    • Profile
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    • Posts 1,365
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    Posts made by barney

    • RE: Barney (allies +8) vs Hank 13 (axis)

      sorry I’ve been waiting for italy’s turn    don’t know how I missed it  I’ll do anzac right now

      posted in Play Boardgames
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      barney
    • RE: Hooray…it's over!

      thanks for the clarification thought you were a cow fan

      sorry that was bad

      posted in General Discussion
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      barney
    • Global conflict

      global conflict  anyone play this?

      http://www.globalconflict.org/gc/server/gcServlet

      it’s more like risk than A&A  but you can only see units next to you as opposed to the whole board

      posted in Other Games
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      barney
    • RE: Any good ideas for Germany T-1?

      Losing in france  adolph would have probably  been overthrown        however a little daring and the rewards could be big    kinda like the real war:)

      posted in Axis & Allies Global 1940
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      barney
    • RE: How to decide what player plays which country? And "bid"?

      Wow!

      The bidding war would be a blast!  I’ll take germany minus 5…. ok russia and 10  no way!  I’ll take…

      Never heard of a six player bid, but I’m sure you can figure something out

      posted in Axis & Allies Global 1940
      B
      barney
    • RE: Response to a G1 Barbarossa

      north or northwest persia

      posted in Axis & Allies Global 1940
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      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      you bet Hank        I got a little too excited :) and clicked too soon    I see that taking the sub hits would be the way to go

      posted in Play Boardgames
      B
      barney
    • RE: How to decide what player plays which country? And "bid"?

      8 dollar bid for allies seems to be the norm but it sounds like it might be going up

      to start bidding you say allies plus 8

      if you take the allies plus 8  then you get the allies plus 8 bucks to buy and place units before the game starts or save to any allied country

      If your opponent wants to be the allies he would then bid allies plus 7 and so on

      posted in Axis & Allies Global 1940
      B
      barney
    • RE: How do i look at other players games?

      hit local game instead of pbem

      posted in Axis & Allies Global 1940
      B
      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      It should be all squared away now    sorry about that

      posted in Play Boardgames
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      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :12

      Purchase Units - British
                  British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - British
                  1 infantry moved from Egypt to 81 Sea Zone
                  1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                  1 infantry moved from 99 Sea Zone to Greece

      Combat - British
                  Battle in Greece

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from Iraq: 2 mech_infantrys
                  EDIT: Removing units owned by Germans from Caucasus: 2 mech_infantrys
                  EDIT: Turning off Edit Mode
                  5 infantry moved from Iraq to Northwest Persia
                  1 aaGun moved from Iraq to Northwest Persia
                  1 artillery and 1 infantry moved from Persia to Eastern Persia
                  4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                  1 bomber moved from Iraq to Egypt
                  1 infantry moved from Trans-Jordan to Iraq
                  1 armour and 2 mech_infantrys moved from Egypt to Iraq
                  2 mech_infantrys moved from Belgian Congo to Egypt
                  3 mech_infantrys moved from Union of South Africa to Belgian Congo

      Place Units - British
                  1 transport placed in 106 Sea Zone
                  1 infantry placed in Quebec
                  1 artillery and 2 infantry placed in Iraq
                  1 armour, 1 fighter and 1 mech_infantry placed in Egypt

      Turn Complete - British
                  British collect 36 PUs; end with 37 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      B
      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      and kill all subs before ac and bb hits if possible?

      posted in Play Boardgames
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      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      that’s cool    how do I do that?

      posted in Play Boardgames
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      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      Hi Hank

      meant to ask you your ool in sz 36 but I already hit the button    sorry about that      the reason your subs lived is I was mostly attacking with air

      posted in Play Boardgames
      B
      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :12

      Purchase Units - British
                  British buy 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

      Combat Move - British
                  1 infantry moved from Egypt to 81 Sea Zone
                  1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                  1 infantry moved from 99 Sea Zone to Greece
                  1 mech_infantry moved from Iraq to Caucasus
                  1 bomber moved from Iraq to Caucasus
                  1 mech_infantry moved from Iraq to Caucasus

      Combat - British
                  Battle in Greece
                  Battle in Caucasus
                      British attack with 1 bomber and 2 mech_infantrys
                      Germans defend with 2 mech_infantrys
                      British win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 mech_infantrys
                      Casualties for British: 2 mech_infantrys

      Non Combat Move - British
                  4 armour moved from Iraq to Eastern Persia
                  2 mech_infantrys moved from Iraq to Eastern Persia
                  1 armour and 2 mech_infantrys moved from Egypt to Iraq
                  1 infantry moved from Trans-Jordan to Iraq
                  1 bomber moved from Caucasus to Iraq
                  1 artillery moved from Persia to Eastern Persia
                  1 infantry moved from Persia to Eastern Persia
                  1 bomber moved from Iraq to Egypt
                  2 mech_infantrys moved from Belgian Congo to Egypt
                  3 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 artillery and 5 infantry moved from Iraq to Northwest Persia

      Place Units - British
                  1 transport placed in 106 Sea Zone
                  1 infantry placed in Quebec
                  1 artillery and 2 infantry placed in Iraq
                  1 armour, 1 fighter and 1 mech_infantry placed in Egypt

      Turn Complete - British
                  British collect 36 PUs; end with 37 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

      Turn Complete - UK_Pacific
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
                  EDIT: Adding units owned by Americans to Western United States: 1 artillery and 1 infantry
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      B
      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :12

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Anhwe
                        Chinese take Anhwe from Germans
                  1 infantry moved from Hunan to Kiangsi
                        Chinese take Kiangsi from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Shensi
                  1 infantry placed in Kweichow

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 8 PUs total

      posted in Play Boardgames
      B
      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :12

      Purchase Units - Americans
                  Americans buy 1 fighter, 2 tactical_bombers and 6 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from United Kingdom to 109 Sea Zone
                  1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                  1 infantry moved from 112 Sea Zone to Denmark
                  2 armour, 4 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                  2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 112 Sea Zone
                  2 armour, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
                  1 submarine moved from 104 Sea Zone to 105 Sea Zone
                  3 bombers moved from Caroline Islands to 36 Sea Zone
                  3 carriers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                  1 fighter moved from Caroline Islands to 36 Sea Zone

      Combat - Americans
                  Battle in Denmark
                  Battle in Norway
                  Battle in 36 Sea Zone
                      Americans attack with 3 bombers, 3 carriers, 5 fighters, 5 submarines and 1 tactical_bomber
                      Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 4 submarines, 2 tactical_bombers and 7 transports
                      Units damaged: 1 battleship owned by the Japanese
                      Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                      Units damaged: 1 carrier owned by the Americans
                      3 submarines owned by the Japanese Submerged
                      Americans win, taking Denmark from Germans, taking Norway from Germans with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 103
                      Casualties for Japanese: 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 submarine, 2 tactical_bombers and 7 transports
                      Casualties for Americans: 3 carriers, 5 fighters and 5 submarines

      Non Combat Move - Americans
                  1 tactical_bomber could not land in 36 Sea Zone and was removed
                  3 bombers moved from 36 Sea Zone to Dutch New Guinea
                  1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Western United States to Hawaiian Islands
                  4 carriers, 1 cruiser, 8 fighters and 4 submarines moved from 109 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 103 Sea Zone to 109 Sea Zone
                  2 carriers moved from 106 Sea Zone to 109 Sea Zone
                  2 aaGuns, 1 artillery and 7 infantry moved from Eastern United States to Quebec
                  2 artilleries and 2 infantry moved from Central United States to Eastern United States
                  1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                  2 fighters moved from Gibraltar to 109 Sea Zone
                  1 tactical_bomber moved from United Kingdom to 109 Sea Zone
                  3 mech_infantrys moved from Iraq to Persia
                  3 mech_infantrys moved from Persia to Eastern Persia
                  2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
                  2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
                  2 aaGuns moved from 112 Sea Zone to Norway
                  2 infantry moved from 112 Sea Zone to Norway

      Place Units - Americans
                  5 transports placed in 101 Sea Zone
                  1 fighter placed in Western United States
                  1 transport placed in 10 Sea Zone
                  2 tactical_bombers placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 59 PUs; end with 59 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

      posted in Play Boardgames
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      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      I appear to be fresh out of russkies Hank:)

      posted in Play Boardgames
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      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :12

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 3 armour, 3 bombers, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour and 1 mech_infantry moved from Anhwe to Hopei
                  3 bombers moved from Western Germany to Caucasus
                  1 mech_infantry moved from Rostov to Caucasus
                  1 mech_infantry moved from Volgograd to Caucasus

      Combat - Germans
                  Battle in Hopei
                      Germans attack with 1 armour and 1 mech_infantry
                      Chinese defend with 1 infantry
                      Germans win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Caucasus
                      Germans attack with 3 bombers and 2 mech_infantrys
                      British defend with 1 mech_infantry
                      Germans win, taking Caucasus from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry

      Non Combat Move - Germans
                  3 bombers moved from Caucasus to Volgograd
                  1 armour moved from Bessarabia to Rostov
                  4 mech_infantrys moved from Southern Italy to Yugoslavia
                  2 mech_infantrys moved from Western Germany to Yugoslavia
                  1 fighter moved from Western Germany to 113 Sea Zone
                  2 submarines moved from 105 Sea Zone to 113 Sea Zone
                  2 mech_infantrys moved from Western Germany to 113 Sea Zone
                  1 armour moved from Norway to 113 Sea Zone
                  1 armour, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone
                  1 armour and 2 mech_infantrys moved from 115 Sea Zone to Novgorod

      Place Units - Germans
                  3 mech_infantrys placed in Russia
                  3 mech_infantrys placed in Ukraine
                  3 armour placed in Volgograd
                  1 fighter placed in 113 Sea Zone
                  3 bombers and 1 fighter placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,4,3,2
                  Germans collect 73 PUs (7 lost to blockades); end with 73 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Western Germany: 5 bombers
                  EDIT: Adding units owned by Germans to Southern Italy: 5 bombers
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
                  EDIT: Removing units owned by Germans from Timguska: 1 mech_infantry
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      B
      barney
    • RE: Barney (allies +8) vs Hank 13 (axis)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :11

      Combat Move - French
                  1 fighter moved from Gibraltar to United Kingdom

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      B
      barney
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