Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Bardoly
    3. Posts
    • Profile
    • Following 0
    • Followers 0
    • Topics 12
    • Posts 712
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Bardoly

    • RE: Dice Roller

      DiceRolling 4d6:
      (2, 5, 6, 6)

      DiceRolling 1d6:
      (3)

      posted in Find Online Players
      BardolyB
      Bardoly
    • RE: Dice Roller

      DiceRolling 4d6:
      (2, 2, 4, 6)

      DiceRolling 1d6:
      (6)

      posted in Find Online Players
      BardolyB
      Bardoly
    • RE: Dice Roller

      DiceRolling 4d6:
      (1, 4, 5, 6)

      DiceRolling 1d6:
      (6)

      posted in Find Online Players
      BardolyB
      Bardoly
    • RE: Dice Roller

      DiceRolling 4d6:
      (2, 4, 5, 6)

      DiceRolling 1d6:
      (1)

      posted in Find Online Players
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      Combat results

      Ita 1 bmb shot down; SBR’d for 3 damage+2(old)=5 total damage on Ita.
      Pol twol
      Nwe twol
      Fin twol
      Sud twol

      Non-combat moves

      Ita 1 bmb -> Lib
      Nwe 2 fig -> sz5
      sz6 1 dd, 1 cv -> sz5
      Nwe 2 fig -> sz7
      sz12 1 tr, 1 dd, 1 cv -> sz12
      Egy 1 arm -> Per
      Alg 2 inf -> Lib

      Place units

      IC -> Ind
      1 bb -> sz7
      3 inf -> Gbr

      Collect income

      43+10+0(saved)=53 total IPCs on-hand.

      A44_v_Bardoly_AA50-41T_05Duk.AAM

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      :-(

      Ita aa shot down 1 bmb.

      Ita 1 bmb SBR
      DiceRolling 1d6:
      (3)

      Nwe 2 inf, 4 fig, 1 bb vs 2 inf
      A
      DiceRolls: 2@1 4@3 1@4; Total Hits: 32@1: (3, 6)4@3: (6, 3, 2, 4)1@4: (4)
      D
      DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      Tech failed.

      44 IPCs left on-hand.

      Purchase Phase

      1 IC@15
      1 bb@20
      3 inf@9
      0 IPCs saved.

      Combat Phase

      Per 2 bmb SBR -> Ita (aa)

      sz6 1 tr Nwy 1 inf -> Pol (undefended)

      sz6 1 bb, 2 fig, 1 tr Gbr 2 inf -> sz5 Nwe (2 inf)
      sz12 2 fig -> Nwe
      Nwy 1 inf -> Fin (undefended)

      Eaf 2 inf -> Sud (undefended)

      Dice

      Ita 2 bmb SBR vs aa
      Roll aa
      DiceRolls: 2@1; Total Hits: 12@1: (4, 1)

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      UK Turn 5

      49 IPCs on-hand.

      Tech Phase

      3 researchers on-hand.
      Purchase 1 researcher@5.

      Roll tech
      DiceRolling 4d6:
      (1, 5, 5, 5)  
      Chart 1
      DiceRolling 1d6:
      (2)

      posted in League
      BardolyB
      Bardoly
    • RE: Dice Roller

      DiceRolling 1d6:
      (3)

      DiceRolling 1d6:
      (5)

      posted in Find Online Players
      BardolyB
      Bardoly
    • RE: Dice Roller

      DiceRolling 1d6:
      (6)

      DiceRolling 1d6:
      (4)

      posted in Find Online Players
      BardolyB
      Bardoly
    • RE: Dice Roller

      DiceRolling 1d6:
      (6)

      DiceRolling 1d6:
      (2)

      posted in Find Online Players
      BardolyB
      Bardoly
    • RE: AA50 - Starting the game with techs for each power

      @Dylan:

      @Bardoly:

      If one were playing AA50 with No’s and tech, and one could start the game with every power having 1 tech for 5 IPCs, which techs would be most balanced for the game?

      My thoughts are as follows:

      Each power may pay 5 IPCs during their Turn 1 Tech Phase and automatically receive their choice of 1 of the 2 following techs without rolling the tech dice:  War Bonds or Improved Shipyards - I don’t feel that these techs would hurt any power and would actually help each power.

      I feel that the below would be best for each power.

      Germany  –  War Bonds or Improved Shipyards (If Germany wanted a Baltic Fleet, then perhaps Improved Shipyards would be better.)
      Japan        –  War Bonds or Improved Shipyards (Both are okay, but Improved Shipyards is probably slightly better.)
      Italy          –  War Bonds or Improved Shipyards (Both are okay, but War Bonds is probably slightly better.)

      Soviets     –  War Bonds
      UK           –  War Bonds or Improved Shipyards (Both are okay, but Improved Shipyards is probably slightly better.)
      US            –  War Bonds or Improved Shipyards (Both are okay, but Improved Shipyards is probably slightly better.)

      That seems weird, and why can everyone get all of them except the USSR.

      I’ll try it and update it on here.

      What was typed was my suggestions of what I thought each power would choose in this situation, and I didn’t think anyone in his right mind would ever choose Improved Shipyards for Russia over War Bonds, but if that’s what you prefer, then be my guest.

      posted in House Rules
      BardolyB
      Bardoly
    • RE: AA50 - Starting the game with techs for each power

      @axis_roll:

      @Bardoly:

      Each power may pay 5 IPCs during their Turn 1 Tech Phase and automatically receive their choice of 1 of the 2 following techs without rolling the tech dice:

      If you want to open up more oportunities to utilize the ship yards (and really affect changes to the game), just GIVE the tech or GIVE $5 instead of charging the country.

      For example, you talked about shipyards maybe enabling a baltic fleet for Germany.  But it costs $5, so that sort of offsets the benefit on turn one, when it would be best for Germany to buy a navy.

      While I am not opposed to starting games with techs already in place for free, it seems that it could have a dramatic impact on the first turn moves because of the starting setup.  For example, if Japan were given either Jet Fighters and/or Long Range Aircraft, then it would very likely change the “normal” starting J1.  And there are other techs like that which, if simply given, would be like altering the starting setup.

      My main point though, is that giving techs for free is definitely a house rule, while allowing one’s opponent to pay 5 IPCs and you assume that the tech die that he rolls is automatically a “6” and then his Chart 1/2 die is automatically forseen, is more of a gentleman’s agreement rather than a house rule, and as such, could possibly be allowed in League play.

      About Germany though, If Germany were to simply build 1 dd, 1 cv on turn 1, then it has already recouped 4 IPCs of the 5 IPC tech loss, and should recoup even more in the turns ahead.

      posted in House Rules
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      Combat results

      Bul twol
      Bel twl of 1 inf
      Yun twol

      Non-combat moves

      Bel 1 bmb -> Mos
      Mos 1 inf -> Arc
      Mos 1 inf, 1 art -> Nov
      Cau 1 arm -> Nov
      Ukr 1 inf -> Euk
      Ukr 1 inf, 1 art -> Cau
      Ind 1 inf -> Bur
      Trj 1 inf -> Per
      sz15 1 ss -> sz35

      Place units

      5 inf, 1 bmb -> Mos
      2 inf -> Cau

      Collect income

      26+5+0(saved)=31 total IPCs on-hand.

      A44_v_Bardoly_AA50-41T_05Br.AAM

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      Yun 1 arm vs 1 inf
      A
      DiceRolls: 1@3; Total Hits: 11@3: (2)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      Bel twl of 1 inf

      Yun 1 arm vs 1 inf
      A
      DiceRolls: 1@3; Total Hits: 01@3: (5)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (3)

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      33 IPCs on-hand.

      Purchase Phase

      1 bmb@12
      7 inf@21
      0 IPCs saved.

      Combat Phase

      Ukr 1 inf -> Bul (undefended)

      Mos 2 inf - >Bel (1 inf)
      Cau 1 bmb -> Bel

      Bur 1 arm -> Yun (1 inf)

      Dice

      Bel 2 inf, 1 bmb vs 1 inf
      A
      DiceRolls: 2@1 1@4; Total Hits: 12@1: (2, 4)1@4: (2)
      D
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      Yun 1 arm vs 1 inf
      A
      DiceRolls: 1@3; Total Hits: 01@3: (5)
      D
      DiceRolls: 1@2; Total Hits: 01@2: (4)

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      :|

      Russia acquires Increased Factory Production.

      Not exactly what I was hoping for…

      posted in League
      BardolyB
      Bardoly
    • RE: 10L-41-a44bigdog(axis) vs Bardoly 9 IPC Asia bid, +Tech

      Russia Turn 5

      33 IPCs on-hand.

      Tech Phase

      3 researchers on-hand.
      Purchase 0 researchers@0.

      Roll tech
      DiceRolling 3d6:
      (2, 5, 6)  
      Chart 1
      DiceRolling 1d6:
      (4)

      posted in League
      BardolyB
      Bardoly
    • RE: Dice Roller

      DiceRolling 3d6:
      (2, 4, 5)

      posted in Find Online Players
      BardolyB
      Bardoly
    • 1 / 1