:roll:
The UK acquires Advanced Artillery.
Oh, well.
:roll:
The UK acquires Advanced Artillery.
Oh, well.
UK Turn 6
53 IPCs on-hand.
Tech Phase
4 researchers on-hand.
Purchase 0 researchers@0.
Roll tech
Rolling 4d6:
(1, 2, 4, 6)
Chart 1
Rolling 1d6:
(1)
Rolling 2d6:
(1, 4)
Rolling 2d6:
(1, 2)
Rolling 2d6:
(3, 5)
Combat results
Fuk twol
Kwa twol
Ukr twol
Non-combat moves
Ukr 2 bmb -> Mos
Nov 1 inf, 1 art -> Eve
Chi 1 arm -> Yun
Per 1 inf -> Ind
Place units
4 inf -> Cau
3 inf, 1 arm -> Mos
Collect income
22+5+0(saved)=27 total IPCs on-hand.
Tech failed.
26 IPCs left on-hand.
Purchase Phase
1 arm@5
7 inf@21
0 IPCs saved.
Combat Phase
Yun 1 arm -> Fuk (undefended) -> Kwa (undefended)
Cau 2 inf -> Ukr (2 inf)
Mos 2 bmb -> Ukr
Dice
Ukr 2 inf, 2 bmb vs 2 inf
A
Rolls: 2@1 2@4; Total Hits: 32@1: (2, 1)2@4: (3, 1)
D
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Russia Turn 6
31 IPCs on-hand.
Tech Phase
0 researchers on-hand.
Purchase 1 researcher@5.
Roll tech
Rolling 1d6:
(4)
Chart 1
Rolling 1d6:
(1)
To be even more precise about this situation, in one of my current games, I am playing as the Asis. It is Japan’s turn. I have a transport in sz37, I have 2 infantry units in Borneo which is in sz49, but the UK has a submarine in sz49. I have a destroyer in sz50 which wants to attack the sub in sz49, and my transport in sz37 wants to move to sz49, pick up troops and then proceed to sz48 and capture NewGuniea. I want to make sure if this is a valid move.
For anyone interested in the map of this situation, you may download the map which is attached to this post.
Can a transport starting in another sea zone pick up troops in a sea zone which contains an enemy sub and then proceed to another seazone and attack with said troops while at the same time, naval ships (including a destroyer from an entirely different sea zone enter the sea zone containing the enemy sub to attack the enemy sub? This is all happening during the combat move phase.
US Combat results
Kia SBR’d for 4 damage.
Fic twol
Non-combat moves
Kia 1 bmb -> Yun
Fic 1 fig -> Yun
Fic 2 fig -> Ind
Fic 2 fig -> sz36
sz50 1 dd -> sz36
sz56 2 fig, 1 tr Wus 1 inf, Wca 1 inf -> sz51
Place units
1 inf -> Yun
IC -> Phi
1 ca, 2 fig -> sz56
Collect income
42+15+3(saved)=60 total IPCs on-hand.
Tech failed.
45 IPCs on-hand.
Purchase Phase
China collects 1 inf.
1 IC@15
1 dd@7
2 fig@20
3 IPCs saved.
China Combat Phase
Nin 1 inf -> Sui (undefended)
Nin 1 inf -> Hup (undefended)
Nin 1 inf -> Sik (undefended)
China Dice
none
China Combat results
Sui twol
Hup twol
Sik twol
US Combat Phase
Ind 1 bmb+ SBR -> Kia
sz50 1bb, 1 tr Phi 1 inf, 1 art -> sz36 Fic (2 arm)
Ind 3 fig -> Fic
sz51 2 fig -> Fic
US Dice
Kia 1 bmb+ SBR
Rolling 2d6:
(4, 5)
Fic 1 inf, 1 art, 5 fig, 1 bb vs 2 arm
A
Rolls: 2@2 5@3 1@4; Total Hits: 52@2: (2, 5)5@3: (4, 2, 3, 5, 1)1@4: (4)
D
Rolls: 2@3; Total Hits: 02@3: (5, 4)
US Turn 5
55 IPCs on-hand.
Tech Phase
0 researchers on-hand.
Purchase 2 researcher@10.
Roll tech
Rolling 2d6:
(3, 4)
Chart 2
Rolling 1d6:
(3)
Well, I just recently started Jack Campbell’s, “Lost Fleet” sci-fi series, and I’ve already devoured the first three books in as many days.
http://www.amazon.com/Dauntless-Lost-Fleet-Book-1/dp/0441014186/ref=pd_sim_b_3
The books read very easy, and although they haven’t really brought anything new to the table of science fiction, they’re not too bad either.