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    Posts made by Barbaloca

    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: French round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Politics - French
      
          Combat Move - French
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: British round 7

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Research Technology - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Chinese round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Combat Move - Chinese
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Americans
              EDIT: Turning off Edit Mode
              1 infantry moved from Kweichow to Hopei
              1 infantry moved from Hunan to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Hopei to Chahar
                    Chinese take Chahar from Japanese
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Americans round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Americans
              Turning on Edit Mode
              EDIT: Removing Technology AA Radar for Americans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 fighters moved from Korea to 16 Sea Zone
              1 tactical_bomber moved from Korea to 16 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
              1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery moved from Southern France to Normandy Bordeaux
              1 infantry moved from Southern France to Normandy Bordeaux
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 armour moved from Gibraltar to 91 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
              1 armour moved from 105 Sea Zone to Normandy Bordeaux
              1 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 artillery moved from Southern France to Northern Italy
              2 infantry moved from Southern France to Northern Italy
              2 fighters moved from 95 Sea Zone to Northern Italy
              1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: British round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Research Technology - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Chinese round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Chinese
              1 artillery moved from Kwangsi to Kwangtung
              1 artillery moved from Kwangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              1 infantry moved from Kwangsi to Kwangtung
              1 fighter moved from Yunnan to Kwangtung
              1 fighter moved from Yunnan to Kwangtung
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Americans round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Americans
              1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
              1 transport moved from 93 Sea Zone to 91 Sea Zone
              1 transport moved from 93 Sea Zone to 92 Sea Zone
              1 armour moved from Gibraltar to 92 Sea Zone
              1 infantry moved from Gibraltar to 92 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
              2 fighters moved from 95 Sea Zone to Northern Italy
              1 mech_infantry moved from Southern France to Northern Italy
              1 infantry moved from 95 Sea Zone to Northern Italy
              1 armour moved from 95 Sea Zone to Northern Italy
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: French round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Politics - French
      
          Combat Move - French
              1 cruiser moved from 93 Sea Zone to 91 Sea Zone
              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
              2 infantry moved from Alexandria to Egypt
              1 infantry moved from Tobruk to Alexandria
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: British round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Research Technology - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 4
      
          Combat Move - ANZAC
              1 artillery moved from New South Wales to 62 Sea Zone
              1 artillery and 1 transport moved from 62 Sea Zone to 60 Sea Zone
              3 fighters moved from Shan State to Kwangtung
      
          Purchase Units - ANZAC
              ANZAC repair damage of 4x harbour; Remaining resources: 21 PUs; 
              ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat - ANZAC
              Battle in Kwangtung
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
                      ANZAC roll dice for 3 fighters in Kwangtung, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangtung
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 fighter
                  Casualties for Japanese: 1 armour and 1 mech_infantry
      
          Non Combat Move - ANZAC
              2 fighters moved from Kwangtung to Kwangsi
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 15 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
      
          Politics - French
      
          Combat Move - French
              French has no rockets to fire
              2 infantry moved from Tobruk to Alexandria
              1 infantry moved from Libya to Tobruk
              1 destroyer moved from 98 Sea Zone to 93 Sea Zone
              1 cruiser moved from 92 Sea Zone to 93 Sea Zone
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 0.50
      Japanese : 0.17
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: British round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 4
      
          Research Technology - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: Americans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 4
      
          Research Technology - Americans
              Turning on Edit Mode
              EDIT: Removing Technology Increased Factory Production for Americans
              EDIT: Turning off Edit Mode
      
          Combat Move - Americans
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
              1 artillery moved from 93 Sea Zone to Southern France
              1 infantry moved from 93 Sea Zone to Southern France
              1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
              2 fighters moved from 93 Sea Zone to Southern France
              1 mech_infantry moved from Brazil to 86 Sea Zone
              3 infantry moved from Brazil to 86 Sea Zone
              1 cruiser, 3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
              1 mech_infantry moved from Caroline Islands to 33 Sea Zone
              1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 mech_infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
              1 artillery moved from 43 Sea Zone to Borneo
              2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 19 Sea Zone
              1 fighter moved from Hawaiian Islands to 19 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 bomber moved from United Kingdom to Germany
      
          Purchase Units - Americans
              Americans repair damage of 6x airfield; Remaining resources: 72 PUs; 
              Americans buy 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: British round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 3
      
          Research Technology - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: French round 2

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 2
      
          Politics - French
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing Technology Improved Artillery Support for British
              EDIT: Removing Technology Improved_Mech_Inf for Russians
              EDIT: Turning off Edit Mode
      
          Combat Move - French
              1 infantry moved from Tunisia to Libya
              1 infantry moved from Algeria to Tunisia
              1 infantry moved from French Central Africa to French Equatorial Africa
      

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: British round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 2
      
          Politics - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 1
      
          Combat Move - ANZAC
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
      
          Purchase Units - ANZAC
              ANZAC buy 1 transport; Remaining resources: 3 PUs; 
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      
          Activate Technology - French
              Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
      
          Politics - French
      
          Combat Move - French
              French has no rockets to fire
              1 cruiser moved from 93 Sea Zone to 91 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
              1 infantry moved from Tunisia to Libya
                    French take Libya from Italians
              1 infantry moved from Morocco to Algeria
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Algeria to Tunisia
              1 destroyer moved from 72 Sea Zone to 81 Sea Zone
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 1
      
          Politics - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: Battlestarpimptastica - Barbaloca Axis Vs ErinmoreS

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 16
      
          Combat Move - Japanese
              1 mech_infantry moved from Manchuria to Amur
              3 armour moved from Manchuria to Amur
              7 fighters moved from Manchuria to Yakut S.S.R.
              1 artillery moved from Manchuria to Amur
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Turn Complete - Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: Battlestarpimptastica - Barbaloca Axis Vs ErinmoreS

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 16
      
          Combat Move - Japanese
              1 mech_infantry moved from Amur to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 artillery moved from Yakut S.S.R. to Buryatia
                    Japanese take Buryatia from Russians
              1 mech_infantry moved from Manchuria to Sakha
                    Japanese take Sakha from Russians
              1 battleship moved from 18 Sea Zone to 6 Sea Zone
              1 battleship moved from 18 Sea Zone to 6 Sea Zone
              1 destroyer moved from 18 Sea Zone to 6 Sea Zone
              1 destroyer moved from 18 Sea Zone to 6 Sea Zone
              1 carrier moved from 18 Sea Zone to 6 Sea Zone
              1 carrier moved from 18 Sea Zone to 6 Sea Zone
              1 fighter moved from 18 Sea Zone to Japan
              1 tactical_bomber moved from 18 Sea Zone to Japan
              1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Japan
              1 armour moved from 6 Sea Zone to Japan
              1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Japan
              1 armour moved from 6 Sea Zone to Japan
              1 fighter moved from 18 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
              1 carrier moved from 18 Sea Zone to 19 Sea Zone
              1 destroyer moved from 18 Sea Zone to 19 Sea Zone
              1 submarine moved from 18 Sea Zone to 19 Sea Zone
              1 fighter moved from 18 Sea Zone to 19 Sea Zone
              1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
              1 carrier moved from 18 Sea Zone to 19 Sea Zone
              1 fighter moved from 18 Sea Zone to 19 Sea Zone
              1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
              1 cruiser moved from 18 Sea Zone to 19 Sea Zone
              1 cruiser moved from 18 Sea Zone to 22 Sea Zone
              1 cruiser moved from 18 Sea Zone to 22 Sea Zone
              1 carrier moved from 18 Sea Zone to 22 Sea Zone
              1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
              1 fighter moved from 18 Sea Zone to 22 Sea Zone
              1 destroyer moved from 18 Sea Zone to 22 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 6 Sea Zone
              1 armour moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              7 fighters moved from Manchuria to Korea
              1 carrier moved from 18 Sea Zone to 6 Sea Zone
              1 fighter moved from 18 Sea Zone to 19 Sea Zone
              1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
              1 destroyer moved from 18 Sea Zone to 6 Sea Zone
              1 destroyer moved from 18 Sea Zone to 19 Sea Zone
              1 submarine moved from 18 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in 6 Sea Zone
                  Japanese attack with 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                  ANZAC defend with 1 cruiser, 3 destroyers and 2 transports
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
                      ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                  Units damaged: 2 carriers owned by the Japanese
                      1 destroyer owned by the ANZAC lost in 6 Sea Zone
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
                      ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
                      1 transport owned by the ANZAC lost in 6 Sea Zone
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                  Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 50
                  Casualties for ANZAC: 1 cruiser, 3 destroyers and 2 transports
              Battle in Japan
                  Japanese attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                  ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Japan, round 2 : 4/6 hits, 2.50 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Japan, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Japan
                  Japanese win, taking Japan from ANZAC with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 2 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Battle in 22 Sea Zone
                  Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                  ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                      Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                      ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
                  Japanese win with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
                  Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
              Battle in 19 Sea Zone
                  Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 carrier; ANZAC defend with 2 fighters
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                      ANZAC roll dice for 2 fighters in 19 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                  Units damaged: 2 carriers owned by the Japanese
                      ANZAC roll dice for 1 carrier in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      2 fighters owned by the ANZAC and 1 carrier owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from ANZAC with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 36
                  Casualties for Americans: 1 carrier
                  Casualties for ANZAC: 2 fighters
              Battle in Korea
                  Japanese attack with 1 armour, 7 fighters and 1 infantry
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 armour, 7 fighters and 1 infantry in Korea, round 2 : 3/9 hits, 4.17 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Korea
                  Japanese win, taking Korea from ANZAC with 1 armour, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber could not land in Japan and were removed
              7 fighters moved from Korea to Manchuria
              2 armour, 2 infantry and 2 transports moved from 18 Sea Zone to 19 Sea Zone
              2 infantry moved from 19 Sea Zone to Manchuria
              2 armour moved from 19 Sea Zone to Manchuria
              3 fighters moved from 19 Sea Zone to Manchuria
              3 tactical_bombers moved from 19 Sea Zone to Manchuria
              1 fighter moved from 6 Sea Zone to Manchuria
              1 tactical_bomber moved from 6 Sea Zone to Manchuria
      
          Turn Complete - Japanese
              Japanese collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.50
      Japanese : 0.83
      

      Savegame

      posted in Play Boardgames
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      Barbaloca
    • RE: Battlestarpimptastica - Barbaloca Axis Vs ErinmoreS

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 15
      
          Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to 18 Sea Zone: 5 armour, 2 battleships, 6 carriers, 3 cruisers, 6 destroyers, 6 fighters, 5 infantry, 2 submarines, 6 tactical_bombers and 5 transports
              EDIT: Turning off Edit Mode
              1 artillery moved from Yenisey to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 mech_infantry moved from Manchuria to Amur
                    Japanese take Amur from Americans
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat - Japanese
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              1 armour, 1 fighter and 1 mech_infantry placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 21 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
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