TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
5 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
4 armour, 3 artilleries, 31 infantry and 2 mech_infantrys moved from Vologda to Russia
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Central United States to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kansu to Tsinghai
16 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 16 infantry
Japanese defend with 3 infantry
Chinese roll dice for 16 infantry in Suiyuyan, round 2 : 1/16 hits, 2.67 expected hits
Japanese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 14 infantry in Suiyuyan, round 3 : 3/14 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 armour moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 mech_infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Gibraltar
British attack with 4 fighters, 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 4 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 4 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Egypt
British attack with 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 6 infantry and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 4 armour, 2 artilleries, 5 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 7/19 hits, 7.33 expected hits
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 9/18 hits, 8.17 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 2 artilleries owned by the British, 6 infantry owned by the Italians and 5 infantry owned by the British lost in Egypt
British roll dice for 4 armour, 5 fighters and 1 tactical_bomber in Egypt, round 3 : 3/10 hits, 5.17 expected hits
Italians roll dice for 2 armour, 1 artillery and 6 fighters in Egypt, round 3 : 4/9 hits, 5.33 expected hits
1 artillery owned by the Italians, 4 armour owned by the British and 2 armour owned by the Italians lost in Egypt
British roll dice for 5 fighters and 1 tactical_bomber in Egypt, round 4 : 5/6 hits, 3.17 expected hits
Italians roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits
5 fighters owned by the Italians and 3 fighters owned by the British lost in Egypt
British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 5 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Egypt, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 4 armour, 2 artilleries, 4 fighters, 5 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour, 2 artilleries, 1 bomber, 6 fighters, 6 infantry and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Gibraltar to 91 Sea Zone
Place Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2
British collect 26 PUs (1 lost to blockades); end with 26 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.00
Italians regular : -1.83
Japanese regular : 1.17
British regular : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 armour moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
5 fighters moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 mech_infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Eastern Persia to Persia
1 armour moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
Combat - Americans
Battle in Borneo
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 5/11 hits, 5.67 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from Central United States to Hawaiian Islands
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 units repaired.
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 tactical_bomber moved from Queensland to 44 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 fighters moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 10 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United States
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour, 3 artilleries, 34 infantry and 2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
11 infantry moved from Amur to Manchuria
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to Queensland
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Central United States to Western United States
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Celebes
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Caroline Islands, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Celebes from Japanese, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Shensi: 12 infantry
EDIT: Removing units owned by Chinese from Szechwan: 12 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Szechwan
4 infantry placed in Shensi
Chinese undo move 2.
1 infantry placed in Suiyuyan
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to India
3 fighters moved from India to Ethiopia
1 tactical_bomber moved from India to Ethiopia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 2 artilleries and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 armour, 2 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 6/15 hits, 4.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Normandy Bordeaux from Germans, taking Anglo Egyptian Sudan from Italians with 3 armour, 2 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Anglo Egyptian Sudan to Ethiopia
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
4 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.67
Japanese regular : 0.67
British regular : 1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Combat Move - British
1 infantry moved from Burma to India
3 fighters moved from India to Ethiopia
1 tactical_bomber moved from India to Ethiopia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 2 artilleries and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - British
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Central United States to Western United States
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Central United States to Western United States
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 transports moved from 33 Sea Zone to 54 Sea Zone
10 submarines moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Amur to Korea
1 fighter moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 fighter and 2 infantry in Korea, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Korea to Amur
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns, 1 artillery and 17 infantry moved from Archangel to Smolensk
7 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
3 infantry moved from Persia to Northwest Persia
Place Units - Russians
1 fighter and 1 mech_infantry placed in Russia
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
Russians regular : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Amur to Korea
1 fighter moved from Amur to Korea
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Combat Hit Differential Summary :