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    Barbaloca

    @Barbaloca

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    • RE: dougito vs samuel

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 54 Sea Zone to 49 Sea Zone
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 22 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 81 Sea Zone to 77 Sea Zone
              1 cruiser moved from 91 Sea Zone to 92 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 battleship; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 54 Sea Zone to 49 Sea Zone
      
          Place Units - ANZAC
              1 battleship placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
              1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 cruiser moved from 117 Sea Zone to 101 Sea Zone
              1 destroyer moved from 117 Sea Zone to 101 Sea Zone
              1 armour moved from Eastern United States to Southeast Mexico
              1 mech_infantry moved from Eastern United States to Southeast Mexico
              2 infantry moved from 89 Sea Zone to Southeast Mexico
              1 artillery moved from 89 Sea Zone to Southeast Mexico
              3 fighters moved from Western United States to Southeast Mexico
              1 infantry moved from Brazil to 86 Sea Zone
              1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              1 infantry moved from 89 Sea Zone to Southeast Mexico
      
          Combat - Americans
              Battle in Southeast Mexico
                  Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 4/9 hits, 3.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southeast Mexico
                  Americans win, taking Southeast Mexico from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Southeast Mexico to Western United States
      
          Place Units - Americans
              1 carrier and 5 destroyers placed in 10 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 1 PU
      
          Purchase Units - British
              British buy 2 battleships and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Kenya to Ethiopia
              1 tactical_bomber moved from Tanganyika Territory to Ethiopia
              2 fighters moved from Tanganyika Territory to Ethiopia
              6 armour moved from Union of South Africa to Belgian Congo
              1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 77 Sea Zone
              1 bomber moved from Gibraltar to 110 Sea Zone
              2 battleships, 2 carriers, 3 cruisers, 2 destroyers and 2 transports moved from 91 Sea Zone to 92 Sea Zone
      
          Combat - British
              Battle in 110 Sea Zone
                  British attack with 1 bomber
                  Germans defend with 2 transports
                      2 transports owned by the Germans lost in 110 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 14
                  Casualties for Germans: 2 transports
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Changing ownership of Burma from Japanese to UK_Pacific
              EDIT: Adding units owned by British to Burma: 1 infantry
              EDIT: Removing units owned by British from India: 1 infantry
              EDIT: Turning off Edit Mode
              1 bomber moved from 110 Sea Zone to Gibraltar
      
          Place Units - British
              1 mech_infantry placed in Union of South Africa
              2 battleships placed in 71 Sea Zone
      
          Turn Complete - British
              British collect 28 PUs; end with 28 PUs
      
          Place Units - UK_Pacific
              1 fighter and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Some Units in India change ownership: 1 fighter and 2 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 carrier, 5 destroyers and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 unit repaired.
              1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
              1 cruiser moved from 117 Sea Zone to 101 Sea Zone
              1 destroyer moved from 117 Sea Zone to 101 Sea Zone
              1 armour moved from Eastern United States to Southeast Mexico
              1 mech_infantry moved from Eastern United States to Southeast Mexico
              2 infantry moved from 89 Sea Zone to Southeast Mexico
              1 artillery moved from 89 Sea Zone to Southeast Mexico
              3 fighters moved from Western United States to Southeast Mexico
              1 infantry moved from Brazil to 86 Sea Zone
              1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
              1 infantry moved from 89 Sea Zone to Southeast Mexico
      
          Combat - Americans
              Battle in Southeast Mexico
                  Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Southeast Mexico, round 2 : 4/9 hits, 3.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Southeast Mexico, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Southeast Mexico
                  Americans win, taking Southeast Mexico from Japanese with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Southeast Mexico to Western United States
      
          Place Units - Americans
              1 carrier and 5 destroyers placed in 10 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 bomber, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Russia to Tambov
              1 fighter moved from Russia to Tambov
              4 fighters moved from Novgorod to Tambov
              1 tactical_bomber moved from Novgorod to Tambov
              1 infantry moved from Smolensk to Russia
              1 infantry moved from Smolensk to Archangel
              1 artillery and 36 infantry moved from Belarus to Smolensk
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 5 fighters, 4 infantry and 1 tactical_bomber
                  Germans defend with 3 armour and 3 mech_infantrys
                      Russians roll dice for 5 fighters, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 4/10 hits, 3.83 expected hits
                      Germans roll dice for 3 armour and 3 mech_infantrys in Tambov, round 2 : 2/6 hits, 2.50 expected hits
                      2 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Tambov
                      Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 6/8 hits, 3.50 expected hits
                      Germans roll dice for 2 armour in Tambov, round 3 : 2/2 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 2 armour owned by the Germans lost in Tambov
                  Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 3 armour and 3 mech_infantrys
      
          Non Combat Move - Russians
              5 fighters moved from Tambov to Russia
              1 tactical_bomber moved from Tambov to Russia
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 bomber, 4 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 22 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.50
      Russians regular : 2.67
      

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 destroyer moved from 53 Sea Zone to 54 Sea Zone
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from Queensland to 54 Sea Zone
              1 fighter moved from Queensland to 62 Sea Zone
      
          Place Units - ANZAC
              1 carrier and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 21 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
      
          Combat - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Combat Move - Americans
              1 fighter moved from Western United States to 101 Sea Zone
              4 mech_infantrys moved from Southeast Mexico to Eastern United States
              1 armour moved from Southeast Mexico to Eastern United States
              1 artillery moved from Southeast Mexico to 89 Sea Zone
              2 infantry moved from Southeast Mexico to 89 Sea Zone
              1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
              2 fighters moved from Western United States to Eastern United States
              1 submarine moved from 10 Sea Zone to 64 Sea Zone
              1 submarine moved from 54 Sea Zone to 45 Sea Zone
      
          Combat - Americans
              Battle in 101 Sea Zone
                  Americans attack with 1 artillery, 1 fighter, 2 infantry and 2 transports
                  Japanese defend with 3 transports
                      3 transports owned by the Japanese lost in 101 Sea Zone
                  Americans win with 1 fighter and 2 transports remaining. Battle score for attacker is 21
                  Casualties for Japanese: 3 transports
              Battle in 45 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 64 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 4 transports
                      4 transports owned by the Japanese lost in 64 Sea Zone
                  Americans win with 1 submarine remaining. Battle score for attacker is 28
                  Casualties for Japanese: 4 transports
              Battle in Eastern United States
                  Americans attack with 1 armour, 2 fighters and 4 mech_infantrys
                  Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                      Americans roll dice for 1 armour, 2 fighters and 4 mech_infantrys in Eastern United States, round 2 : 4/7 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery and 4 infantry in Eastern United States, round 2 : 3/5 hits, 1.67 expected hits
                      4 infantry owned by the Japanese and 3 mech_infantrys owned by the Americans lost in Eastern United States
                      Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Eastern United States, round 3 : 2/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery in Eastern United States, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Eastern United States
                  Americans win, taking Eastern United States from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 3 mech_infantrys
                  Casualties for Japanese: 1 artillery and 4 infantry
      
          Non Combat Move - Americans
              1 fighter moved from 101 Sea Zone to Western United States
              2 fighters moved from Eastern United States to Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
              3 infantry moved from Sikang to Shensi
              3 infantry moved from Sikang to Tsinghai
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Chinese: 3 infantry
              Battle in Shensi
                  Chinese attack with 3 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 3 armour; Remaining resources: 17 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from India to Burma
      
          Combat - British
              Battle in Burma
                  British attack with 2 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                      British roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                  Japanese win with no units remaining. Battle score for attacker is -2
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
      
          Place Units - British
              3 armour placed in Union of South Africa
      
          Turn Complete - British
              British collect 27 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 9 PUs; end with 10 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Americans regular : 2.17
      Japanese regular : 3.00
      British regular : 0.33
      

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Sikang to Szechwan
              1 fighter moved from Sikang to Szechwan
              3 infantry moved from Sikang to Shensi
              3 infantry moved from Sikang to Tsinghai
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Chinese: 3 infantry
              Battle in Shensi
                  Chinese attack with 3 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Japanese regular : 1.00
      

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 infantry moved from Belarus to Eastern Poland
              1 artillery moved from Belarus to Eastern Poland
              1 tactical_bomber moved from Belarus to Karelia
              3 fighters moved from Belarus to Karelia
              3 infantry moved from Novgorod to Karelia
              2 mech_infantrys moved from Belarus to Karelia
              2 armour moved from Belarus to Karelia
              1 fighter moved from Novgorod to Karelia
              1 fighter moved from Russia to Karelia
              1 artillery moved from Belarus to Eastern Poland
              1 infantry moved from Belarus to Eastern Poland
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 2 artilleries and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Karelia
                  Russians attack with 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 11 infantry
                      Russians roll dice for 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 5.00 expected hits
                      Germans roll dice for 11 infantry in Karelia, round 2 : 7/11 hits, 3.67 expected hits
                      2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 7 infantry owned by the Germans lost in Karelia
                      Russians roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Karelia, round 3 : 3/6 hits, 3.17 expected hits
                      Germans roll dice for 4 infantry in Karelia, round 3 : 1/4 hits, 1.33 expected hits
                      1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                  1 tactical_bomber owned by the Russians and 4 fighters owned by the Russians retreated
                  Germans win with 1 infantry remaining. Battle score for attacker is -9
                  Casualties for Russians: 2 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                  Casualties for Germans: 10 infantry
      
          Non Combat Move - Russians
              4 fighters moved from Karelia to Novgorod
              1 tactical_bomber moved from Karelia to Novgorod
              1 infantry moved from Bryansk to Rostov
              2 infantry moved from Bryansk to Belarus
              1 infantry moved from Russia to Tambov
              2 infantry moved from Russia to Smolensk
              1 infantry moved from Northwest Persia to Caucasus
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 artillery and 2 infantry placed in Volgograd
              1 fighter and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Germans regular : 3.00
      Russians regular : 2.50
      

      Savegame

      posted in Play Boardgames
      B
      Barbaloca
    • RE: dougito vs samuel

      TripleA Manual Gamesave Post: Germans round 4

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      B
      Barbaloca