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    Posts made by banshee2200

    • RE: Time Scale

      Thanks guys…OK I’ll go with the 4 day approximation.  Does anyone know where I can get a graphic file of the game mapboard that I can use to overlay the historical OOB and unit movement info?

      posted in Axis & Allies: D-Day
      banshee2200B
      banshee2200
    • RE: Time Scale

      I’m in the process of playing this neat game and as we approach that glorious day in June (65 years ago :) )…it got me thinking about OOB’s, time scales and reinforcement charts etc. which I want to validate what the game implements against other 3rd party sources (I have several good texts about DDay).  I just need an approximation for the time scale as a frame of reference.

      posted in Axis & Allies: D-Day
      banshee2200B
      banshee2200
    • Time Scale

      Does anyone know the time scale represented by each turn in DDay?  I figure the units are brigades or regiments.

      Thanks.

      posted in Axis & Allies: D-Day
      banshee2200B
      banshee2200
    • RE: Worst A&A game?

      @squirecam:

      Like D-Day.

      Cant stand Bulge. Worst game by far.

      Can you clarify why you like DDay and dislike Bulge?

      P.S. Sorry if this duplicates anything already said in the “Bulge” folder.

      posted in Axis & Allies: D-Day
      banshee2200B
      banshee2200
    • RE: Axis & Allies: North Africa?

      I agree that A&A North Africa a la Bulge would be a great addition.  I would look at the old Attactix game “8th Army” for inspiration; it integrated the important supply lines of the med (strategic map) with an operational map.  (see http://www.boardgamegeek.com/boardgame/7243)  I would give the operational map more hex areas though so you could have the sweeping armoured thrusts.

      posted in Other Axis & Allies Variants
      banshee2200B
      banshee2200
    • RE: Worst A&A game?

      I have D-Day and Bulge.  I must say I prefer the play in Bulge…has anyone tried to apply the Bulge rules to D-Day?

      posted in Axis & Allies: D-Day
      banshee2200B
      banshee2200
    • RE: AH 1942 edition to be released in August

      Anybody know what will this edition will offer over others? …and how much is it going to cost?

      posted in News
      banshee2200B
      banshee2200
    • RE: Presidential Election (as a current event- watch the tone or it's gone)

      Some rockstars are old foggies too!  :-D

      posted in General Discussion
      banshee2200B
      banshee2200
    • RE: Guadalcanal night action and long lance torpedos

      Yes I agree airpower was dominant in the pacific but in this campaign the night actions should be modeled as there were so many such engagements in the slot.

      I like the idea of some sort of night rules (long lance, radar etc); I see there is an optional rule for the Japanese to use a nightfighting token but I don’t think this is what Commander Hara had in mind.

      Is there a place where these and other suggested “house” rules are being accumulated for A&AG?

      posted in Axis & Allies Guadalcanal
      banshee2200B
      banshee2200
    • RE: Guadalcanal first impressions

      I too have had problems with the battlebox.  I find frequently the 11th-12th dice don’t always settle properly.  Also on a couple of occassions when shaking the box the sleeve has opened and a few of the dice flew out knocking units around the board.

      I like the “battle strip” idea…I may give that or something similar a try.  Can the same results (probability) be achieved with fewer dice (i.e six)?

      Great info being shared in these forums; Thanks.

      posted in Axis & Allies Guadalcanal
      banshee2200B
      banshee2200
    • RE: Clairfy: Deploy cost, Determine Island Possession

      OK I see I need to factor in the ships land attack power in future games.

      Hmm…one thing I was wondering though, since the rule applies to ships here why wouldn’t aircraft that can reach the target area apply? Maybe thats a question for the designer…is there a designers forum for his rationale and design decisions?

      I was also trying to get my head around the scales represented by all the different units (i.e a destroyer must represents more than one ship as there is so few pieces) and the time scale for each turn?

      In any event a most enjoyable game :)

      posted in Axis & Allies Guadalcanal
      banshee2200B
      banshee2200
    • RE: Clairfy: Deploy cost, Determine Island Possession

      Hi all,

      I’m new to this forum and I receved A&AG for Xmas :)

      As for determining control of islands I read in the rules That you …total up the respective players land attack powers of “land units”…I didn’t think ships were therefore included…am I wrong on this?

      posted in Axis & Allies Guadalcanal
      banshee2200B
      banshee2200
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