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    Posts made by balungaloaf

    • RE: Insane

      that kid has no fear.  very respectable.

      posted in General Discussion
      balungaloafB
      balungaloaf
    • RE: New Units in A&A Revised

      there is a whole booklet called A&A enhanced realism rules.  The extra things are

      navy–-heavy cruiser- put a flag under a battleship to mark it, it attacks and defends on 3 bombardment 3  cost 18
              light cruiser - put a a flag under a destroyer to mark.  Att.2 Def.2 no bombardment          cost 12
              super carrier - put 2 flags under. holds 3 planes  Att. 0 def. 3      cost 20
              regular carrier - holds 2 planes att. 0 def. 2              cost 16
              escort carrier - put one flag under to mark. holds 1 plane.  att.0 def.1 cost 12
              the destroyers become worthless except for air attacks on subs and negating the sub first strike.  att.1 def.1 cost 6

      airforce— heavy bomber- put two flags under a bomber to mark.  att.5 def.1  cost 18 
                    air transport - put one flag to mark.  carries one inf. into battle.  battle movement is 2 in and 2 out.  must be in same space at
                    the beginning to work.  it can attack on the second cycle of rolls, att. 1 def. 1    cost 10
                    jet - one flag under a fighter to mark.  att. 4 def. 5        cost 15

      land units-- these are tricky to understand. 
                      -heavy inf.-- put one flag under a inf. to mark  att. 2 def. 3    they can be hit twice.  one to knock them down to regular             
                        guys and then once more to kill them.  for example i’m being attacked in a spot where i have 3 heavy inf.  the guy gets
                        four hits on me. i defend and roll my 3 dice hoping for 3’s  I can choose to take one out completely after i defend on a
                        3 for him.  thats two hits.  The other two infantry i can knock down to regular inf. then.  thats four hits total.  The
                        next cycle they defend as regular inf. and get killed in one hit.              cost 5

      heavy tank.  put a flag under a tank to mark.  att 4 def. 3  same rules apply as with heavy inf.  They can be hit twice.
                                              cost. 7

      posted in Axis & Allies Revised Edition
      balungaloafB
      balungaloaf
    • RE: Conserving Oil

      not a bad idea.

      posted in General Discussion
      balungaloafB
      balungaloaf
    • RE: Do you have your own A&A Revised game?

      Thank God for people who love A&A

      posted in Axis & Allies Revised Edition
      balungaloafB
      balungaloaf
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