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    Topics created by Balladeer

    • B

      TWW 1941 beta Redrum (allies) vs Balladeer (axis)

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      B

      Test summary from TripleA, engine version: 1.9, time: 20:03:58

    • B

      Looking for player: Total World War

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      • • • Balladeer
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      captainwalkerC

      I’ve seen that game and checked it out with the AI. It does have a lot of rules and I don’t understand how it really plays, but I’d be willing to try to learn it.

    • B

      ACGTO TAW: Bacala (anti Roman) vs Balladeer (Roman)

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      • • • Balladeer
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      B

      Thanks, good game. Was a lot of fun.

    • B

      ACGTO LOTR - Redrum (good) vs Balladeer (evil)

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      • • • Balladeer
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      redrumR

      GG. Well played. You had some interesting strategies I hadn’t really seen on this map before.

    • B

      ACGTO 270 BC Balladeer (Roman) vs Entek (Anti-Roman)

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      • • • Balladeer
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      EntekE

      Yeah, thanks for playing!  GG

    • B

      ACGTO NE Balladeer (Carolingians) vs Dizzkneeland33 (Coalition)

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      • • • Balladeer
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      B

      TripleA Turn Summary for game: Napoleonic Empires, version: 4.0.9

      Game History

      Round: 7

      Politics - France

      Combat Move - France
                  1 Chasseurs and 1 Horse_Artillery moved from Tyrol to Salzburg
                  3 Artillerys, 1 Chasseurs, 1 Cuirassiers, 6 Dragoonss, 11 Fusilierss, 2 Grenadierss, 5 Horse_Artillerys, 1 Howitzer, 4 Hussarss and 2 Mortarss moved from Bohemia to Austria
                  10 Horse_Artillerys and 5 Hussarss moved from Saxony to Austria
                  1 Cuirassiers, 5 Dragoonss, 1 Horse_Artillery and 1 Hussars moved from Saxony to Austria
                  1 Dragoons, 2 Horse_Artillerys and 3 Hussarss moved from Cologne to Mecklenburg
                  1 Artillery, 1 Grenadiers and 3 Mariness moved from Saxony to Brandenburg
                  1 Marines moved from Saxony to Silesia
                  1 Hussars moved from Saxony to Silesia

      Purchase Units - France
                  France buy 2 Dragoonss, 1 Fusiliers, 5 Horse_Artillerys and 5 Hussarss; Remaining resources: 0 PUs;

      Combat - France
                  Battle in Austria
                      France attack with 3 Artillerys, 1 Chasseurs, 2 Cuirassierss, 11 Dragoonss, 11 Fusilierss, 2 Grenadierss, 16 Horse_Artillerys, 1 Howitzer, 10 Hussarss and 2 Mortarss
                      AustrianEmpire defend with 1 Artillery, 1 Capital, 11 Chasseurss, 2 Cuirassierss, 2 Dragoonss, 3 Fortresss, 13 Fusilierss, 1 Grenadiers, 1 Howitzer and 9 Mortella_Towers
                      France captures 23PUs while taking AustrianEmpire capital
                      France win, taking Austria from AustrianEmpire with 2 Artillerys, 2 Cuirassierss, 11 Dragoonss, 2 Grenadierss, 3 Horse_Artillerys and 2 Mortarss remaining. Battle score for attacker is 27
                      Casualties for AustrianEmpire: 1 Artillery, 11 Chasseurss, 2 Cuirassierss, 2 Dragoonss, 3 Fortresss, 13 Fusilierss, 1 Grenadiers, 1 Howitzer and 9 Mortella_Towers
                      Casualties for France: 1 Artillery, 1 Chasseurs, 11 Fusilierss, 13 Horse_Artillerys, 1 Howitzer and 10 Hussarss
                  Battle in Salzburg
                      France attack with 1 Chasseurs and 1 Horse_Artillery
                      AustrianEmpire defend with 1 Fortress
                      France win, taking Salzburg from AustrianEmpire with 1 Chasseurs remaining. Battle score for attacker is 0
                      Casualties for AustrianEmpire: 1 Fortress
                      Casualties for France: 1 Horse_Artillery
                  Battle in Mecklenburg
                      France attack with 1 Dragoons, 2 Horse_Artillerys and 3 Hussarss
                      KingdomOfPrussia defend with 1 Artillery, 1 Fusiliers and 1 Grenadiers
                      1 Dragoons and 1 Horse_Artillery retreated to Hanovre
                      KingdomOfPrussia win with 1 Fusiliers and 1 Grenadiers remaining. Battle score for attacker is -12
                      Casualties for KingdomOfPrussia: 1 Artillery
                      Casualties for France: 1 Horse_Artillery and 3 Hussarss
                  Battle in Brandenburg
                      France attack with 1 Artillery, 1 Grenadiers and 3 Mariness
                      KingdomOfPrussia defend with 1 Chasseurs, 1 Fusiliers, 1 Grenadiers and 1 Howitzer
                      France win, taking Brandenburg from KingdomOfPrussia with 1 Grenadiers remaining. Battle score for attacker is -4
                      Casualties for KingdomOfPrussia: 1 Chasseurs, 1 Fusiliers, 1 Grenadiers and 1 Howitzer
                      Casualties for France: 1 Artillery and 3 Mariness
                  Battle in Silesia
                      France attack with 1 Hussars and 1 Marines
                      KingdomOfPrussia defend with 1 Fusiliers
                      France win, taking Silesia from KingdomOfPrussia with 1 Marines remaining. Battle score for attacker is 0
                      Casualties for KingdomOfPrussia: 1 Fusiliers
                      Casualties for France: 1 Hussars

      Non Combat Move - France
                  1 Fusiliers moved from Champagne to Cologne
                  2 Dragoonss, 1 Horse_Artillery and 4 Hussarss moved from Orleanais to Cologne
                  1 Fusiliers and 1 Howitzer moved from Orleanais to Champagne
                  1 Fusiliers and 1 Howitzer moved from Auvergne to Burgundy
                  1 Fusiliers moved from Anjou to Auvergne

      Place Units - France
                  1 Fusiliers placed in Saxony
                  2 Dragoonss placed in Hesse
                  Turning on Edit Mode
                  EDIT: Removing units owned by France from Hesse: 2 Fusilierss
                  EDIT: Adding units owned by France to Saxony: 2 Fusilierss
                  EDIT: Turning off Edit Mode
                  5 Horse_Artillerys and 5 Hussarss placed in Orleanais

      Turn Complete - France
                  France collect 70 PUs; end with 93 PUs total
                  Objective Balancing Income for balanced game: France met a national objective for an additional -6 PUs; end with 87 PUs

      triplea_38646_Fra7.tsvg

    • B

      TWW Balladeer (Axis) v Dizzkneeland33 (Allies)

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      • • • Balladeer
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      B

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 4

      Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 10 PUs total

      Consolidating - Thailand
                  Thailand collect 0 PUs; end with 7 PUs total

      Research Technology - Japan
                  Japan spend 0 on tech rolls
                  Japan removing all Technology Tokens after successful research.
                  Japan discover SpecialWarfare

      Combat Move - Japan
                  1 japaneseInfantry moved from Kwangtung to Hunan
                        Japan take Hunan from China
                  2 japaneseMarines moved from Borneo to Brunei
                  1 japaneseInfantry moved from Far Eastern Republic to Soviet Far East
                        Japan take Soviet Far East from Russia
                  1 japaneseMarine moved from Eastern Manchuria to 98 Sea Zone
                  1 japaneseArtillery moved from Eastern Manchuria to 98 Sea Zone
                  1 japaneseArtillery, 1 japaneseMarine and 1 japaneseTransport moved from 98 Sea Zone to 127 Sea Zone
                  1 japaneseMarine moved from 127 Sea Zone to Phillippines Islands
                  1 japaneseNavalFighter moved from 128 Sea Zone to Phillippines Islands
                  1 japaneseNavalFighter moved from 91 Sea Zone to Phillippines Islands
                  1 japaneseBattleship moved from 99 Sea Zone to 127 Sea Zone
                  1 japaneseMarine moved from Southern Thailand to 91 Sea Zone
                  1 japaneseInfantry moved from Southern Thailand to 91 Sea Zone
                  1 japaneseInfantry, 1 japaneseMarine and 1 japaneseTransport moved from 91 Sea Zone to 147 Sea Zone
                  1 japaneseMarine moved from 147 Sea Zone to Celebes
                  1 japaneseStrategicBomber moved from Thailand to Brunei
                  1 japaneseNavalFighter moved from Thailand to Brunei
                  1 japaneseNavalFighter moved from 91 Sea Zone to Celebes
                  1 japaneseBattleship moved from 91 Sea Zone to 147 Sea Zone
                  1 japaneseDestroyer moved from 91 Sea Zone to 93 Sea Zone
                  1 japaneseFighter moved from Thailand to 93 Sea Zone
                  2 japaneseFighters moved from French Indochina to 93 Sea Zone
                  1 japaneseFighter moved from French Indochina to 93 Sea Zone
                  1 japaneseInfantry moved from Suiyuan to Inner Mongolia
                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Shansi to Inner Mongolia
                  1 japaneseInfantry moved from Shansi to Inner Mongolia

      Combat - Japan
                  Battle in 93 Sea Zone
                      Japan attack with 1 japaneseDestroyer and 4 japaneseFighters
                      Britain defend with 1 britishSubmarine
                      1 britishSubmarine owned by the Britain Submerged
                      Japan win with 4 japaneseFighters remaining. Battle score for attacker is -8
                      Casualties for Japan: 1 japaneseDestroyer
                  Battle in Brunei
                      Japan attack with 2 japaneseMarines, 1 japaneseNavalFighter and 1 japaneseStrategicBomber
                      Britain defend with 1 Flagpole and 1 britishInfantry
                      Japan win, taking Brunei from Britain with 1 japaneseMarine, 1 japaneseNavalFighter and 1 japaneseStrategicBomber remaining. Battle score for attacker is -1
                      Casualties for Japan: 1 japaneseMarine
                      Casualties for Britain: 1 britishInfantry
                  Battle in Inner Mongolia
                      Japan attack with 1 japaneseFighter, 2 japaneseInfantrys and 1 japaneseTacticalBomber
                      China defend with 1 Flagpole and 1 chineseAlpineInfantry
                      Japan win, taking Inner Mongolia from China with 1 japaneseFighter, 1 japaneseInfantry and 1 japaneseTacticalBomber remaining. Battle score for attacker is 1
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for China: 1 chineseAlpineInfantry
                  Battle in Phillippines Islands
                      Japan attack with 1 japaneseMarine and 2 japaneseNavalFighters
                      Usa defend with 1 Flagpole, 1 americanAirfield and 1 americanInfantry
                      Japan win with 2 japaneseNavalFighters remaining. Battle score for attacker is -1
                      Casualties for Usa: 1 americanInfantry
                      Casualties for Japan: 1 japaneseMarine
                  Battle in Celebes
                      Japan attack with 1 japaneseMarine and 1 japaneseNavalFighter
                      ExiledAllies defend with 1 Flagpole and 1 Protectorate; Britain defend with 1 britishInfantry
                      Japan win with 1 japaneseNavalFighter remaining. Battle score for attacker is -1
                      Casualties for Japan: 1 japaneseMarine
                      Casualties for Britain: 1 britishInfantry

      Non Combat Move - Japan
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttatchment attached to japaneseMech.Infantry
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttatchment attached to japaneseMech.Infantry
                  1 japaneseNavalFighter moved from Celebes to 147 Sea Zone
                  1 japaneseCarrier moved from 91 Sea Zone to 147 Sea Zone
                  2 japaneseFighters moved from 93 Sea Zone to Thailand
                  2 japaneseFighters moved from 93 Sea Zone to French Indochina
                  1 japaneseStrategicBomber moved from Brunei to Thailand
                  1 japaneseNavalFighter moved from Phillippines Islands to 147 Sea Zone
                  1 japaneseTransport moved from 127 Sea Zone to 99 Sea Zone
                  1 japaneseTransport moved from 98 Sea Zone to 99 Sea Zone
                  2 japaneseInfantrys moved from Manchuria to 97 Sea Zone
                  2 japaneseInfantrys and 1 japaneseTransport moved from 97 Sea Zone to 127 Sea Zone
                  1 japaneseTransport moved from 95 Sea Zone to 122 Sea Zone
                  1 Truck moved from Shensi to Peking
                  2 Materials and 2 Trucks moved from Peking to Shensi
                  1 japaneseCombatEngineer moved from Shansi to Shensi
                  1 japaneseFighter and 1 japaneseTacticalBomber moved from Inner Mongolia to Shansi
                  1 Material and 1 Truck moved from Shantung to Shensi
                  1 Truck moved from Shensi to Peking
                  1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Shantung to Shensi
                  1 japaneseNavalFighter moved from Shanghai to Shensi
                  1 Truck moved from Shensi to Anhwei
                  3 japaneseAlpineInfantrys, 1 japaneseMarine and 4 japaneseMech.Infantrys moved from Northern Manchuria to Shansi
                  2 japaneseArtillerys moved from Manchuria to Chahar
                  4 japaneseArtillerys and 1 japaneseHeavyArtillery moved from Eastern Manchuria to Northern Manchuria
                  1 japaneseTank moved from Korea to Chahar
                  1 japaneseInfantry moved from Khabarovskiy Kray to Far Eastern Republic
                  1 japaneseInfantry moved from Northern Manchuria to Khabarovskiy Kray
                  1 japaneseCombatEngineer moved from Manchuria to Peking
                  1 Truck and 1 japaneseAntiAirGun moved from Manchuria to Shansi
                  2 japaneseInfantrys moved from Chahar to Shansi
                  1 japaneseNavalFighter moved from Japan to 99 Sea Zone
                  2 japaneseDestroyers moved from 127 Sea Zone to 147 Sea Zone
                  1 japaneseCarrier moved from 128 Sea Zone to 147 Sea Zone
                  1 japaneseNavalFighter moved from Brunei to Borneo
                  1 japaneseNavalFighter moved from Phillippines Islands to 127 Sea Zone
                  1 japaneseCarrier moved from 99 Sea Zone to 127 Sea Zone
                  1 japaneseBattleship moved from 128 Sea Zone to 147 Sea Zone
                  1 japaneseCruiser moved from 91 Sea Zone to 147 Sea Zone
                  1 japaneseCruiser, 1 japaneseDestroyer and 1 japaneseSubmarine moved from 99 Sea Zone to 127 Sea Zone
                  1 Truck moved from Southern Thailand to Thailand
                  1 japaneseInfantry moved from Thailand to Southern Thailand
                  1 japaneseCombatEngineer and 1 japaneseInfantry moved from Thailand to Burma
                  1 Truck and 1 japaneseAntiAirGun moved from Thailand to Burma
                  1 japaneseAirTransport moved from Luzon to Hong Kong
                  1 japaneseTransport moved from 128 Sea Zone to 96 Sea Zone
                  1 japaneseTransport moved from 96 Sea Zone to 127 Sea Zone

      Purchase Units - Japan
                  Japan buy 2 Materials, 1 japaneseAirfield, 2 japaneseAlpineInfantrys, 1 japaneseBarracks, 1 japaneseCombatEngineer, 1 japaneseDestroyer, 2 japaneseInfantrys, 1 japaneseMarine, 1 japaneseNavalFighter and 1 japaneseTank; Remaining resources: 0 techTokens; 0 PUs;

      Place Units - Japan
                  Units in Shensi being upgraded or consumed: 3 Materials
                  1 japaneseAirfield and 1 japaneseBarracks placed in Shensi
                  2 japaneseInfantrys placed in Shansi
                  2 japaneseAlpineInfantrys and 1 japaneseCombatEngineer placed in Kyushu Shikoku
                  1 japaneseMarine placed in Tokyo
                  1 japaneseTank placed in Korea
                  2 Materials placed in Peking
                  1 japaneseDestroyer placed in 99 Sea Zone
                  1 japaneseNavalFighter placed in Japan

      Activate Technology - Japan
                  Japan activating SpecialWarfare
                  Trigger japaneseSW1: Setting isMarine to true for unitAttatchment attached to japaneseMarine
                  Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttatchment attached to japaneseInfantry
                  Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttatchment attached to japaneseAlpineInfantry
                  Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttatchment attached to japaneseParatrooper
                  Trigger japaneseSW2: Setting canInvadeOnlyFrom to all for unitAttatchment attached to japaneseCombatEngineer
                  Trigger japaneseSW3: Japan is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called japaneseAirTransport with name:supportAttachmentAirtranjapanese

      Turn Complete - Japan
                  Japan collect 62 PUs; end with 62 PUs total
                  ResearchCenter in Japan creates 3 techTokens; Japan end with 3 techTokens
                  Units Change Ownership
                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                      Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer

      Purchase Units - Manchuria
                  Manchuria buy 1 Material and 1 japaneseInfantry; Remaining resources: 2 PUs;

      Place Units - Manchuria
                  1 Material and 1 japaneseInfantry placed in Manchuria

      Turn Complete - Manchuria
                  Manchuria collect 10 PUs; end with 12 PUs total
                  Some Units in Manchuria change ownership: 1 Material and 1 japaneseInfantry

      Purchase Units - Thailand
                  Thailand buy 1 japaneseArtillery and 1 japaneseInfantry; Remaining resources: 0 PUs;

      Place Units - Thailand
                  1 japaneseArtillery and 1 japaneseInfantry placed in Thailand

      Turn Complete - Thailand
                  Thailand collect 7 PUs; end with 7 PUs total
                  Units Change Ownership
                      Some Units in Burma change ownership: 1 japaneseCombatEngineer
                      Some Units in Southern Thailand change ownership: 1 japaneseCombatEngineer
                      Some Units in Thailand change ownership: 1 japaneseArtillery and 1 japaneseInfantry

      triplea_38553_Tha4.tsvg

    • B

      ACGTO NWO Bacala (Allies) vs Balladeer (Axis)

      Tournaments
      • • • Balladeer
      36
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      Votes
      36
      Posts
      1.7k
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      B

      Thanks

    • B

      ACGTO LOTR Bacala (Good) vs Ballaeer (Evil)

      Tournaments
      • • • Balladeer
      142
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      142
      Posts
      8.7k
      Views

      B

      Thanks, was an exciting game. Needed a little luck in the end, good game.

    • B

      WaW test of new map redrum vs Balladeer

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      • • • Balladeer
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      B

      No prob, like the game :-)

      Well, I love the Italian colour change, but no other things really… Intrigued to know what errors you found in this round of play though

    • B

      GW Balladeer (Central) vs Dawgoneit (Allies)

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      • • • Balladeer
      50
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      Votes
      50
      Posts
      2.2k
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      B

      Hey! Just wondering if you got your computer back online by now?

    • B

      ACGTO TRS Balladeer (Axis) v Bacala (Allies)

      Tournaments
      • • • Balladeer
      92
      0
      Votes
      92
      Posts
      5.9k
      Views

      B

      Thanks, good game. Was very close.

    • B

      ACGTO TAW redrum (anti-roman) vs Balladeer (roman)

      Tournaments
      • • • Balladeer
      53
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      53
      Posts
      2.6k
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      B

      Allright, thanks for the advice, see you in some other game :-)

    • B

      ACGTO 270 BC dawgoneit (Roman alliance) v Balladeer (anti Roman alliance)

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      • • • Balladeer
      66
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      66
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      B

      @dawgoneit:

      @Balladeer:

      @dawgoneit:

      I do believe this one is close to being done.
      a couple more rounds maybe

      Can’t imagine why you think that… ;-)

      got you on the ropes now.
      to bad your relaxing and the bell is ringing because I’m flat on the floor
      nice fight man :-)

      Agreed, nice fight, thanks for playing!

    • B

      ACGTO Lord of the Rings - Dizzkneeland33 (Good) v Balladeer (Evil)

      Tournaments
      • • • Balladeer
      114
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      Votes
      114
      Posts
      6.0k
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      B

      Thanks, thanks for playing :)

      I agree your elves were all over and annoying, but not really troublesome, the Goblins got pretty big and Saruman was holding his own against Rohan…

      And the 2 hit point units, if those Elephaunts regen at end of turn they’re insane, right now I don’t really see a way for allies to handle them after turn 7-8 or so (except ignoring them, moving out of the way and taking other stuff). Also for the Nazgul, now I really have to think where to move them to protect them when they are low HP, would be so much easier (too easy I guess) with eot regen…

    • B

      15L Playoff Rd2: Balladeer (Axis) vs. Alexgreat (Allies +26)

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      • • • Balladeer
      186
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      186
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      10.3k
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      B

      Well, life was pretty miserable for me all over, so that worked out well. Dice were indeed skittish with me, I think all over it might have been equal (well, probably not, I guess like 5-10% better for you), but it concentrated on the battles that mattered somehow (for example not taking Volgograd twice, costing Ger 14 PU’s).

      The distraction ain’t such a problem, as I was allready behind before that happened, just didn’t find a way to get back in to it. The Ita 1 attack hurt me a lot, since it was a dicey adventure and the dice were really against me that turn, perhaps a little more patience would serve me well…

      I like the way you kept me small in Asia, I have no idea what you did, but it worked out well. When I find time (and find myself wanting) to play G40 again I’ll look at this beforehand and try to figure out what you did that kept me on my toes the whole time.

      Good luck in the next round!

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      ACGTO NWO Balladeer (Axis) v Captain Walker (Allies)

      Tournaments
      • • • Balladeer
      112
      0
      Votes
      112
      Posts
      7.4k
      Views

      DizzKneeLand33D

      Say, if this game is over do you mind posting to the main thread?  Thanks, guys!!

    • B

      G40 BM Balladeer (axis) vs regularkid (allies)

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      • • • Balladeer
      39
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      39
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      1.6k
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      B

      Claiming a win due inactivity of regularkid.

    • B

      16l G40 BM Witmann (axis) v Balladeer (allies)

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      • • • Balladeer
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      W

      My comment  was a joke.

      I wish you luck and good fun.

    • B

      ACGTO Napoleonic Balladeer (Carolingians) v Wittman (Coalition)

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      • • • Balladeer
      121
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      121
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      6.9k
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      B

      @wittmann:

      My apologies for capturing Constantinople.

      If you feel sorry about that - there was a very easy way to prevent it…
      I see now I missed 1 artillery that came over water, giving you 15% extra. But still had to play light as I was a little behind allready. Don’t think I can recuperate from this, so I’ll resign this game. THanks for playing, was very interesting.

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