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    Posts made by Balladeer

    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

      Game History

      Round: 2

      Research Technology - China
                  China spend 0 on tech rolls
                      China rolls : 0/1 hits, 0,00 expected hits

      Combat Move - China
                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry
                  1 chineseArtillery moved from Ningsia to Kansu
                  2 chineseFighters moved from Eastern Szechwan to Kansu
                  1 chineseAlpineInfantry and 1 chineseInfantry moved from Northern China to Kansu

      Combat - China
                  Battle in Kansu
                      China attack with 1 chineseAlpineInfantry, 1 chineseArtillery, 2 chineseFighters and 1 chineseInfantry
                      Japan defend with 1 Flagpole, 1 Rail and 2 japaneseInfantrys
                          China roll dice for 1 chineseAlpineInfantry, 1 chineseArtillery, 2 chineseFighters and 1 chineseInfantry in Kansu, round 2 : 2/1 hits, 1,42 expected hits
                          Japan roll dice for 2 japaneseInfantrys in Kansu, round 2 : 1/1 hits, 0,67 expected hits
                          1 chineseInfantry owned by the China and 2 japaneseInfantrys owned by the Japan lost in Kansu
                      China win, taking Kansu from Japan with 1 chineseAlpineInfantry, 1 chineseArtillery and 2 chineseFighters remaining. Battle score for attacker is 3
                      Casualties for China: 1 chineseInfantry
                      Casualties for Japan: 2 japaneseInfantrys

      Non Combat Move - China
                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                  2 chineseFighters moved from Kansu to Northern China
                  1 chineseAntiTankGun and 1 chineseCombatEngineer moved from Ningsia to Northern China
                  1 Material and 1 Truck moved from Tsinghai to Northern China
                  1 Material and 1 Truck moved from Chungking to Northern China
                  2 chineseInfantrys moved from Chungking to Eastern Szechwan
                  1 chineseInfantry moved from Singkiang to Ningsia
                  1 Truck moved from Eastern Szechwan to Chungking

      Purchase Units - China
                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                  China buy 2 chineseAlpineInfantrys, 1 chineseEntrenchment and 5 chineseInfantrys; Remaining resources: 0 PUs; 3 techTokens;

      Place Units - China
                  Units in Northern China being upgraded or consumed: 1 Material
                  1 chineseAlpineInfantry, 1 chineseEntrenchment and 1 chineseInfantry placed in Northern China
                  1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking
                  2 chineseInfantrys placed in Singkiang

      Turn Complete - China
                  China collect 18 PUs; end with 18 PUs
                  Units generate 3 techTokens; China end with 6 techTokens

      Combat Hit Differential Summary :

      China : 0,58
          Japan : 0,33
          China rolls : : 0,00

      triplea_42685_Chi2.tsvg

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Scramble?

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

      Game History

      Round: 2

      Research Technology - China
                  China spend 0 on tech rolls

      Combat Move - China
                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                  1 chineseArtillery moved from Ningsia to Kansu
                  2 chineseFighters moved from Eastern Szechwan to Kansu
                  1 chineseAlpineInfantry and 1 chineseInfantry moved from Northern China to Kansu

      triplea_42685_Chi2.tsvg

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      No scramble, normal OOL.

      I feel this turn is so straightforward in OOL/scrambles that you don’t even have to ask. If there are no serious choices, as far as I’m concerned, feel free to just play ‘normal’. Do you agree?

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

      Game History

      Round: 2

      Research Technology - Russia
                  Trigger russianaTIDS: Russia gains access to ImprovedDefensiveStructures
                  Trigger russianaTIP: Russia gains access to ImprovedProduction
                  Russia spend 0 on tech rolls
                      Russia rolls : 0/1 hits, 0,00 expected hits

      Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  Trigger russianHvyTank2: Setting isLandTransportable to true for unitAttachment attached to russianHeavyTank
                  Trigger russianTank2: Setting isLandTransportable to true for unitAttachment attached to russianTank
                  Trigger russianMecht4: Setting isLandTransportable to true for unitAttachment attached to russianMech.Infantry
                  2 russianInfantrys moved from Moscow to Smolensk
                  2 russianInfantrys moved from Novgorod to Pskov
                  1 russianInfantry moved from Leningrad to Pskov
                  1 russianTank moved from Novgorod to Smolensk
                  1 russianFighter moved from Caucasus to Smolensk
                  1 russianTacticalBomber moved from Stalingrad to Pskov
                  1 russianFighter moved from Moscow to Smolensk
                  1 russianFighter moved from Leningrad to Pskov
                  1 russianStrategicBomber moved from Moscow to Pskov
                  1 russianFighter moved from Urals to Smolensk
                  1 russianFighter moved from Leningrad to Pskov
                  1 russianSubmarine moved from 107 Sea Zone to 120 Sea Zone

      Combat - Russia
                  Battle in Pskov
                      Russia attack with 2 russianFighters, 3 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber
                      Germany defend with 1 Flagpole and 1 germanInfantry
                          Russia roll dice for 2 russianFighters, 3 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber in Pskov, round 2 : 1/1 hits, 1,67 expected hits
                          Germany roll dice for 1 germanInfantry in Pskov, round 2 : 0/1 hits, 0,33 expected hits
                          1 germanInfantry owned by the Germany lost in Pskov
                      Russia win, taking Pskov from Germany with 2 russianFighters, 3 russianInfantrys, 1 russianStrategicBomber and 1 russianTacticalBomber remaining. Battle score for attacker is 3
                      Casualties for Germany: 1 germanInfantry
                  Battle in Smolensk
                      Russia attack with 3 russianFighters, 2 russianInfantrys and 1 russianTank
                      Germany defend with 1 Flagpole and 2 germanTanks
                          Russia roll dice for 3 russianFighters, 2 russianInfantrys and 1 russianTank in Smolensk, round 2 : 2/1 hits, 2,08 expected hits
                          Germany roll dice for 2 germanTanks in Smolensk, round 2 : 1/1 hits, 0,67 expected hits
                          1 russianInfantry owned by the Russia and 2 germanTanks owned by the Germany lost in Smolensk
                      Russia win, taking Smolensk from Germany with 3 russianFighters, 1 russianInfantry and 1 russianTank remaining. Battle score for attacker is 9
                      Casualties for Russia: 1 russianInfantry
                      Casualties for Germany: 2 germanTanks
                  Battle in 120 Sea Zone
                      Russia attack with 1 russianSubmarine
                      Japan defend with 1 japaneseCruiser and 2 japaneseTransports
                          Russia roll dice for 1 russianSubmarine in 120 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          Japan roll dice for 1 japaneseCruiser and 2 japaneseTransports in 120 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                          Russia roll dice for 1 russianSubmarine in 120 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                          Japan roll dice for 1 japaneseCruiser and 2 japaneseTransports in 120 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                          1 russianSubmarine owned by the Russia lost in 120 Sea Zone
                      Japan win with 1 japaneseCruiser and 2 japaneseTransports remaining. Battle score for attacker is -7
                      Casualties for Russia: 1 russianSubmarine

      Non Combat Move - Russia
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger russianAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting attack to 0 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Russia for unitAttachment attached to russianAirTransport
                  Trigger russianL5: Setting movement to 5 for unitAttachment attached to Train
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger AltayLLRussia2: China takes ownership of territory Altay
                  Trigger russianProd1: Russia has 1 Material placed in Moscow
                  1 Material and 1 Truck moved from Murmansk to 14 Sea Zone
                  1 Material, 1 Truck, 1 russianDestroyer and 1 russianTransport moved from 14 Sea Zone to 15 Sea Zone
                  1 Material and 1 Truck moved from 15 Sea Zone to Archangel
                  1 russianAlpineInfantry moved from Far Eastern Republic to Yakut
                  1 russianArtillery moved from Soviet Far East to Far Eastern Republic
                  1 Truck moved from Irkutsk to Yakut
                  1 Truck and 1 russianInfantry moved from Yakut to Soviet Far East
                  1 Truck and 1 russianInfantry moved from Kansk to Sverdlovsk
                  1 russianInfantry moved from Volgarod to Tula
                  1 russianStrategicBomber and 1 russianTacticalBomber moved from Pskov to Moscow
                  2 russianFighters moved from Pskov to Leningrad
                  2 russianFighters moved from Smolensk to Stalingrad
                  1 russianFighter moved from Smolensk to Moscow
                  1 Train and 1 russianAntiAirGun moved from Omsk to Stalingrad
                  1 Train moved from Stalingrad to Novosibirsk
                  1 russianInfantry moved from Northern Kazahk to Sverdlovsk
                  1 russianAlpineInfantry and 1 russianInfantry moved from Sverdlovsk to Volgarod
                  1 russianAlpineInfantry, 1 russianAntiAirGun, 1 russianArtillery, 2 russianInfantrys, 1 russianMarine and 1 russianMech.Infantry moved from Caucasus to Stalingrad
                  1 Truck moved from Caucasus to Omsk
                  1 Train and 1 russianAntiAirGun moved from Novosibirsk to Omsk
                  1 Train moved from Urals to Archangel
                  1 Train, 1 russianAntiTankGun and 1 russianArtillery moved from Archangel to Leningrad
                  1 Train moved from Leningrad to Urals
                  1 russianMarine moved from Eastern Karelia to Leningrad
                  1 Truck moved from Urals to Archangel
                  1 Material and 1 Truck moved from Archangel to Leningrad
                  1 russianTank moved from Moscow to Stalingrad
                  1 britishAntiAirGun and 1 russianTransport moved from 104 Sea Zone to 101 Sea Zone
                  1 russianInfantry moved from Crimea to 56 Sea Zone
                  1 russianInfantry moved from Astrakhan to Stalingrad
                  1 russianInfantry moved from 56 Sea Zone to Caucasus
                  1 russianInfantry moved from Urals to Volgarod
                  1 russianMech.Infantry moved from Novgorod to Leningrad
                  3 russianTanks moved from Novgorod to Moscow
                  1 Truck and 1 russianAntiAirGun moved from Novgorod to Leningrad
                  1 Truck moved from Leningrad to Vologda
                  1 russianInfantry moved from Vologda to Eastern Karelia

      Purchase Units - Russia
                  Russia buy 2 russianAntiTankGuns, 3 russianArtillerys and 16 russianInfantrys; Remaining resources: 0 PUs; 6 techTokens;

      Place Units - Russia
                  2 russianInfantrys placed in Irkutsk
                  2 russianInfantrys placed in Omsk
                  3 russianInfantrys placed in Urals
                  2 russianInfantrys placed in Vologda
                  2 russianInfantrys placed in Leningrad
                  Russia undo move 3.
                  3 russianInfantrys placed in Volgarod
                  1 russianAntiTankGun and 1 russianArtillery placed in Novosibirsk
                  1 russianAntiTankGun, 1 russianArtillery and 1 russianInfantry placed in Stalingrad
                  1 russianArtillery and 2 russianInfantrys placed in Moscow
                  2 russianInfantrys placed in Urals

      Turn Complete - Russia
                  Russia collect 65 PUs; end with 65 PUs
                  Units generate 6 techTokens; Russia end with 12 techTokens

      Combat Hit Differential Summary :

      Russia rolls : : 0,00
          Japan : -0,33
          Germany : 0,00
          Russia : -1,42

      triplea_42685_Rus2.tsvg

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Scramble / OOL plz

      Kinda tricky for Russia with all these air fields / scrambles… Takes some getting used to ;-)

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

      Game History

      Round: 2

      Research Technology - Russia
                  Trigger russianaTIDS: Russia gains access to ImprovedDefensiveStructures
                  Trigger russianaTIP: Russia gains access to ImprovedProduction
                  Russia spend 0 on tech rolls

      Combat Move - Russia
                  Trigger russianAirtraninfra1: Setting isInfrastructure to false for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting attack to 1 for unitAttachment attached to russianAirTransport
                  Trigger russianAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to russianAirTransport
                  Trigger russianHvyTank1: Setting isLandTransportable to false for unitAttachment attached to russianHeavyTank
                  Trigger russianTank1: Setting isLandTransportable to false for unitAttachment attached to russianTank
                  Trigger russianL4: Setting movement to 6 for unitAttachment attached to Train
                  Trigger russianMecht3: Setting isLandTransportable to false for unitAttachment attached to russianMech.Infantry
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger AltayLLRussia1: Russia takes ownership of territory Altay
                  2 russianInfantrys moved from Moscow to Smolensk
                  2 russianInfantrys moved from Novgorod to Pskov
                  1 russianInfantry moved from Leningrad to Pskov
                  1 russianTank moved from Novgorod to Smolensk
                  1 russianFighter moved from Caucasus to Smolensk
                  1 russianTacticalBomber moved from Stalingrad to Pskov
                  1 russianFighter moved from Moscow to Smolensk
                  1 russianFighter moved from Leningrad to Pskov
                  1 russianStrategicBomber moved from Moscow to Pskov
                  1 russianFighter moved from Urals to Smolensk
                  1 russianFighter moved from Leningrad to Pskov
                  1 russianSubmarine moved from 107 Sea Zone to 120 Sea Zone

      triplea_42685_Rus2.tsvg

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      no scramble.

      Voronezh: keep the tanks longest. As long as there are MI/tanks keep the AT (but not longer than the tanks). Hmm, that’s not very clear:
      As long as you have MI/tanks: inf then alp inf, then artillery, then AT then tanks
      As soon as your MI/tanks are gone AT die immediately after.

      rest standard

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Lets see! Even game would be nice for a first one ;-)

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Wanted to know totals for axis and allies, so made something for myself, thought you might be interested.

      Income.png
      TUV.png

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

      Game History

      Round: 1

      Research Technology - Usa
                  Trigger Starttechtokens: Usa met a national objective for an additional 5 techTokens; end with 5 techTokens
                  Trigger americanaTIP: Usa gains access to ImprovedProduction
                  Usa spend 0 on tech rolls
                      Usa rolls : 1/1 hits, 0,00 expected hits
                  Usa removing all Technology Tokens after successful research.
                  Usa discover SpecialWarfare

      Combat Move - Usa
                  Trigger americanHvyTank1: Setting isLandTransportable to false for unitAttachment attached to americanHeavyTank
                  Trigger americanMecht3: Setting isLandTransportable to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanTank1: Setting isLandTransportable to false for unitAttachment attached to americanTank
                  Trigger americanAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to americanAirTransport
                  Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLUsa1: Usa takes ownership of territory Eastern Szechwan
                  Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                  Trigger ArchangelLLUsa1: Usa takes ownership of territory Archangel
                  Trigger MurmanskLLUsa1: Usa takes ownership of territory Murmansk
                  Trigger americanMecht4: Setting isLandTransportable to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanHvyTank2: Setting isLandTransportable to true for unitAttachment attached to americanHeavyTank
                  Trigger americanTank2: Setting isLandTransportable to true for unitAttachment attached to americanTank

      Non Combat Move - Usa
                  Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                  Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                  Trigger americanAirtraninfra2: Setting isInfrastructure to true for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting attack to 0 for unitAttachment attached to americanAirTransport
                  Trigger americanAirtraninfra2: Setting destroyedWhenCapturedBy to FROM:Usa for unitAttachment attached to americanAirTransport
                  Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                  Trigger MurmanskLLUsa2: Russia takes ownership of territory Murmansk
                  Trigger ArchangelLLUsa2: Russia takes ownership of territory Archangel
                  Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                  Trigger americanProd1: Usa has 1 Material placed in Washington
                  1 Material and 1 Truck moved from San Francisco to Los Angeles
                  1 Truck moved from Los Angeles to Southern Central US
                  1 Material and 1 Truck moved from Central US to Los Angeles
                  1 Material and 1 americanMech.Infantry moved from Detroit to Washington
                  1 americanStrategicBomber moved from Iceland to London
                  1 Material and 1 Truck moved from Iceland to 6 Sea Zone
                  1 Material, 1 Truck, 1 americanDestroyer and 1 americanTransport moved from 6 Sea Zone to 21 Sea Zone
                  1 Material and 1 Truck moved from 21 Sea Zone to Southern Britain
                  1 americanTransport moved from 35 Sea Zone to 36 Sea Zone
                  1 americanNavalFighter moved from Florida Peninsula to Labrador
                  1 americanInfantry and 1 americanMarine moved from Los Angeles to 156 Sea Zone
                  1 americanCruiser, 1 americanInfantry, 1 americanMarine and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                  1 americanInfantry and 1 americanMarine moved from 115 Sea Zone to Hawaiian Islands
                  1 americanNavalFighter moved from Los Angeles to Hawaiian Islands
                  1 americanFighter moved from Northwestern US to Hawaiian Islands
                  1 americanCarrier, 1 americanDestroyer, 1 americanNavalFighter and 1 americanTransport moved from 113 Sea Zone to 115 Sea Zone
                  1 americanInfantry moved from Western US to 112 Sea Zone
                  1 americanDestroyer moved from 112 Sea Zone to 115 Sea Zone
                  1 americanDestroyer moved from 106 Sea Zone to 115 Sea Zone
                  1 americanFighter moved from Midway to Hawaiian Islands
                  1 americanNavalFighter moved from Hawaiian Islands to 115 Sea Zone
                  1 americanInfantry moved from Northwestern US to Western US
                  1 americanStrategicBomber moved from Los Angeles to Gilbert Islands
                  1 americanSubmarine moved from 134 Sea Zone to 125 Sea Zone
                  1 americanTank moved from Detroit to Northern Central US
                  1 americanInfantry moved from Northern Central US to Northwestern US
                  1 Material, 1 Train and 1 americanCombatEngineer moved from Chicago to Washington
                  1 Train moved from Washington to Detroit
                  1 americanInfantry and 1 americanTransport moved from 112 Sea Zone to 115 Sea Zone
                  1 americanInfantry moved from 115 Sea Zone to Hawaiian Islands
                  1 americanCombatEngineer moved from San Francisco to Los Angeles
                  1 americanArtillery moved from Southwestern US to Southern Central US
                  1 americanInfantry moved from Southern US to Southeastern US
                  1 Train and 1 americanAntiTankGun moved from Southeastern US to British Columbia
                  1 americanAirTransport and 1 americanParatrooper moved from Chicago to Washington
                  1 americanMarine moved from New York to Washington
                  1 americanInfantry moved from Northeastern US to New York
                  1 americanInfantry moved from Eastern Central US to Washington
                  1 americanInfantry moved from Florida Peninsula to Southeastern US
                  1 americanCarrier and 1 americanDestroyer moved from 136 Sea Zone to 135 Sea Zone
                  1 americanTransport moved from 36 Sea Zone to 30 Sea Zone
                  1 americanInfantry moved from Alaska to British Columbia

      Purchase Units - Usa
                  Usa buy 1 ResearchCenter, 1 americanBattleship, 1 americanFactory, 2 americanNavalFighters and 1 americanSubmarine; Remaining resources: 0 PUs; 0 techTokens;
                  Trigger EasternSzechwanLLUsa2: China takes ownership of territory Eastern Szechwan

      Place Units - Usa
                  Units in 30 Sea Zone being upgraded or consumed: 1 americanHull
                  1 americanBattleship placed in 30 Sea Zone
                  Units in Washington being upgraded or consumed: 2 Materials
                  1 ResearchCenter placed in Washington
                  Units in Los Angeles being upgraded or consumed: 2 Materials
                  1 americanFactory placed in Los Angeles
                  1 americanSubmarine placed in 156 Sea Zone
                  2 americanNavalFighters placed in Chicago

      Activate Technology - Usa
                  Usa activating SpecialWarfare
                  Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanInfantry
                  Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanAlpineInfantry
                  Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanParatrooper
                  Trigger americanSW2: Setting canInvadeOnlyFrom to all for unitAttachment attached to americanCombatEngineer
                  Trigger americanSW1: Setting isMarine to true for unitAttachment attached to americanMarine
                  Trigger americanSW3: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanAirTransport} with name:supportAttachmentAirtranamerican

      Turn Complete - Usa
                  Usa collect 70 PUs; end with 70 PUs
                  Units generate 6 techTokens; Usa end with 6 techTokens

      Combat Hit Differential Summary :

      Usa rolls : : 1,00

      triplea_42685_Us1.tsvg

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      bri trans, us trans, hull, des

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Ah, good one, thx

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      The forum won’t accept the game file as it exceeds the max amount of text (even without turn repost), so I’ve sent Bri1 to you by e-mail. Did you get it?

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Scramble / OOL?

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      TripleA Move Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

      Game History

      Round: 1

      Research Technology - Britain
                  Trigger Starttechtokens: Britain met a national objective for an additional 5 techTokens; end with 5 techTokens
                  Trigger britishaTAAA: Britain gains access to AdvancedAntiAircraft
                  Britain spend 0 on tech rolls
                  Britain removing all Technology Tokens after successful research.
                  Britain discover ImprovedDestroyers

      Combat Move - Britain
                  Trigger britishMecht3: Setting isLandTransportable to false for unitAttachment attached to britishMech.Infantry
                  Trigger britishTank1: Setting isLandTransportable to false for unitAttachment attached to britishTank
                  Trigger britishHvyTank1: Setting isLandTransportable to false for unitAttachment attached to britishHeavyTank
                  Trigger britishAirtraninfra1: Setting destroyedWhenCapturedBy cleared  for unitAttachment attached to britishAirTransport
                  Trigger ArchangelLLBritain1: Britain takes ownership of territory Archangel
                  Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran
                  Trigger MurmanskLLBritain1: Britain takes ownership of territory Murmansk
                  Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East
                  Trigger EasternSzechwanLLBritain1: Britain takes ownership of territory Eastern Szechwan
                  Trigger LLquLL: Britain has 1 Pg placed in Queensland
                  Trigger LLabLL: Britain has 1 Pg placed in Labrador
                  1 britishFighter moved from Malta to Al Kufrah
                  1 britishAntiTankGun, 1 britishArtillery and 2 britishInfantrys moved from Western Egypt to Al Kufrah
                  1 britishNavalFighter moved from Cairo to Al Kufrah

      triplea_42685_Bri1.tsvg

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      On another note: what is the victory condition? It doesn’t say in the rules, so I guess that domination is the road to victory? Or are there a number of marked cities to capture as in Global 1940?

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Britain might take a tad longer ;-)

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      TripleA Turn Summary for game: Total World War: December 1941 BETA, version: 2.8.0.5

      Game History

      Round: 1

      Research Technology - China

      Combat Move - China
                  Trigger chineseMecht3: Setting isLandTransportable to false for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseTank1: Setting isLandTransportable to false for unitAttachment attached to chineseTank
                  Trigger chineseTank2: Setting isLandTransportable to true for unitAttachment attached to chineseTank
                  Trigger chineseMecht4: Setting isLandTransportable to true for unitAttachment attached to chineseMech.Infantry

      Non Combat Move - China
                  Trigger chineseMecht1: Setting isLandTransport to true for unitAttachment attached to chineseMech.Infantry
                  Trigger chineseMecht2: Setting isLandTransport to false for unitAttachment attached to chineseMech.Infantry
                  1 Truck moved from Eastern Szechwan to Kweichow
                  1 Truck and 1 chineseAntiAirGun moved from Kweichow to Eastern Szechwan
                  1 chineseInfantry moved from Yunnan to Eastern Szechwan
                  1 chineseInfantry moved from Kweichow to Eastern Szechwan
                  1 chineseInfantry moved from Hunan to Hupeh
                  2 chineseInfantrys moved from Ningsia to Northern China
                  1 chineseAntiTankGun and 1 chineseArtillery moved from Altay to Ningsia
                  1 Material and 1 Truck moved from Singkiang to Tsinghai
                  1 chineseCombatEngineer moved from Singkiang to Ningsia
                  1 chineseTank moved from Singkiang to Northern China
                  1 chineseInfantry moved from Western Szechwan to Eastern Szechwan
                  1 chineseInfantry moved from Chungking to Eastern Szechwan
                  1 chineseAlpineInfantry and 1 chineseTank moved from Hupeh to Chungking
                  1 Truck moved from Chungking to Hupeh
                  1 Truck and 1 chineseAntiAirGun moved from Hupeh to Chungking
                  1 chineseFighter moved from Chungking to Eastern Szechwan
                  1 chineseInfantry moved from Kansu to Chungking
                  1 chineseInfantry moved from Tsinghai to Kansu

      Purchase Units - China
                  Trigger chinaRC1: Setting maxBuiltPerPlayer to 1 for unitAttachment attached to ResearchCenter
                  China buy 1 chineseAlpineInfantry and 5 chineseInfantrys; Remaining resources: 0 PUs;

      Place Units - China
                  1 chineseAlpineInfantry and 2 chineseInfantrys placed in Chungking
                  2 chineseInfantrys placed in Northern China
                  1 chineseInfantry placed in Singkiang

      Turn Complete - China
                  China collect 24 PUs; end with 24 PUs
                  Units generate 3 techTokens; China end with 3 techTokens

      Combat Hit Differential Summary :

      triplea_42685_Chi1.tsvg

      posted in Play Boardgames
      B
      Balladeer
    • RE: TWW 2.8.0.5 - Redrum (?) vs Balladeer (?)

      Scrambles:
      Sz 127 1 fighter
      115 no scramble

      Shensi: keep AT as long as there’s a tank

      rest standard

      posted in Play Boardgames
      B
      Balladeer
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