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    Posts made by BadSpeller

    • RE: I love this game

      For Face to Face games, AA50 maybe be the better choice (less time to finish a game).

      But for the cyberworld-

      AAG40![

      posted in Axis & Allies Pacific 1940
      BadSpellerB
      BadSpeller
    • RE: AAG1940 at Gencon so far

      In the game with the Plexiglas, it looks like Germany took UK.

      posted in Axis & Allies Global 1940
      BadSpellerB
      BadSpeller
    • RE: Naval base placement

      In AAP40, placing a Naval Base at Alaska would effect 2 seazones.

      I think the way it is will work fine for AAE40/AAG40.

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: Naval base placement

      Why yes, it would.

      The same applies to:

      -Germany SZ 113/114

      -Gibraltar SZ 91/92

      -Novgorod SZ 115/127

      -Normandy SZ 105/110

      -Egypt SZ 81/98

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: Allied control of French Siam?

      Correct.

      In the global, if/when France gets it’s capital back; then the IC would belong to France.

      posted in Axis & Allies Pacific 1940
      BadSpellerB
      BadSpeller
    • RE: What previews do you want?

      Global National Objectives please.

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: True Neutrals question

      @MEGAEINSTEIN:

      Proaxis: Bulgaria Finland and Iraq
      Proallies? Brasil?
      How do you see if it is a pro axis or pro allies territory? Is the color, the borders or what?

      By reading the words on the territory on the high res map.

      Copy/paste/zoom in.

      http://www.axisandallies.org/forums/index.php?topic=19489.0

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: Convoys

      @Talkzic:

      wait so you don’t have to attack the convoy and still be in that sea Zone?

      AAP40 rulebook> Page 20 >Conduct Convoy Disruptions:
      “The economy of many nations is often based on moving tons of resources across vast spans
      of ocean. In war time, and especially during World War II, this movement was vital. Cargo
      ships (not to be confused with the game’s transport ships, which carry military units) often formed convoys
      for mutual support and protection. These convoys are subject to attack by enemy warships.”

      Notice the “Cargo ships (not to be confused with the game’s transport ships, which carry military units)” part, that is why the sea zone may be empty to cause IPC loss.

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: AAG1940 at Gencon so far

      I have been guilty too.

      posted in Axis & Allies Global 1940
      BadSpellerB
      BadSpeller
    • RE: AAG1940 at Gencon so far

      @maverick_76:

      Sounds like Larry has a light case of OCD, LOL. Man this is awesome, everything sounds so cool. But yeah tell us more about the NOs, from what it sounds like the axis can really close the income gap on the allies with these things.

      Not OCD, but a photo opp. Maybe many cameras from all over the country taking pics.

      posted in Axis & Allies Global 1940
      BadSpellerB
      BadSpeller
    • RE: AAG1940 at Gencon so far

      @Emperor_Taiki:

      Larry is also very particular about how the peices on the board are set up. He spent about a half hour reorganizing how all the peices were stacked. Everything is stacked except navies which arnt. everything faces towards the enemy and aircraft carries are paired toghether to support two aircraft with one chip under each.

      I suppose now is the launch of the game with many photos being taken of the global game.

      Units need to be orderly on the map.

      posted in Axis & Allies Global 1940
      BadSpellerB
      BadSpeller
    • RE: Straight of Gibraltar

      Ah yes,…and Malta!

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: Straight of Gibraltar

      Which would prevent Italy from camping their fleet by Egypt, thus changing many things. (India, middle east, etc.)

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: Differences in Pacific with global

      @bugoo:

      … which means alot of interceptors …

      Good point! That would be a big deterrent to try to SBR the airbase.

      posted in Axis & Allies Pacific 1940
      BadSpellerB
      BadSpeller
    • RE: I will be playing AAP40 for the second time this weekend, i have a couple ?'s

      MapView also helps to “see” the game progress. Combat moves, combat resolved, noncombat, unit placement if you wish.

      With ABattleMap, all you see is the end result of each turn.

      Saldly, no one has made any new maps for MapView.

      posted in Axis & Allies Pacific 1940
      BadSpellerB
      BadSpeller
    • RE: India looks great! (no double hump)

      I am glad to see the seazone and territory borders are purposely NOT on the map edges.

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: AAE40 setup ( now verified)

      There may be 4inf in West India.

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: Differences in Pacific with global

      UK or ANZAC might be able to SBR an Airbase ahead of the US turn to prevent scrambling. (Assuming one of them saved IPC for the Bomber, purchase ahead of time, AND it was close enough).

      posted in Axis & Allies Pacific 1940
      BadSpellerB
      BadSpeller
    • RE: Balanced theaters (AKA the end of KGF and KJF)

      Well thought out points to ponder, Purplebaron.  Nice article.

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
    • RE: What previews do you want?

      Close-up photos of the map so that the ABattleMap project can move forward!

      posted in Axis & Allies Europe 1940
      BadSpellerB
      BadSpeller
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