TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :4
Purchase Units - Dale
Dale buy 1 archers, 1 heavyCavalry and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Dale
1 heavyCavalry and 1 lightCavalry moved from E. Mirkwood to Celduin
1 spearInfantry moved from N. Dale to Celduin
1 heavyCavalry and 1 lightCavalry moved from Lake Town to Celduin
3 archerss and 3 spearInfantrys moved from N. Rhun to S. Dale
Combat - Dale
Battle in S. Dale
Dale attack with 3 archerss and 3 spearInfantrys
Rhun defend with 3 spearInfantrys
Dale win, taking S. Dale from Rhun with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Rhun: 3 spearInfantrys
Casualties for Dale: 1 archers and 1 spearInfantry
Battle in Celduin
Dale attack with 2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry
Rhun defend with 3 chariotArcherss, 1 spearInfantry and 2 warChariots
Rhun win with 2 chariotArcherss remaining. Battle score for attacker is -1
Casualties for Rhun: 1 chariotArchers, 1 spearInfantry and 2 warChariots
Casualties for Dale: 2 heavyCavalrys, 2 lightCavalrys and 1 spearInfantry
Non Combat Move - Dale
1 spearInfantry moved from Lake Town to N. Dale
Place Units - Dale
1 archers, 1 heavyCavalry and 2 spearInfantrys placed in Lake Town
Turn Complete - Dale
Dale collect 12 PUs; end with 12 PUs total