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    Posts made by Axisplaya

    • RE: J2 Attack is Superior to J1 in AAG40

      I don’t have the patience of IL , so i won’t engage in an endless arguing contest with you.
      Just want to make my post clear since you’re trying to make it look ridiculous.

      @mantlefan:

      ROFL. You say they are good for reatking the DEI when with with my strat you HOLD the DEI. When you retake the ships die soon anyways, so which is easier sir, taking with infantry or holding with infantry? Lol.

      So, did i say that you have to retake any of the DEI NOW, IMMEDIATELY when Japan is in position to retake it just after very easily ?? I don’t think so…
      Now tell me, Mr “I HOLD the DEI”, haven’t you noticed in your games that, at some point, USA has a tendency to threatens Japan mainland ? When the US fleet get so big that it doesn’t fear Japan’s fleet anymore, what do you do? Do you still hold the DEI or do you hold Japan by retreating your fleet and building some more ships/men/planes/whatever ? Common sense dictates that you are going to defend Japan. Now guess what ? It’s precisely at that moment that UK is going to retake a DEI island…

      @mantlefan:

      I’d like to see your breakdown for this. With what I do you lose 2 DD 1 Cru and assuming J2 attac, you get Java and Sumatra for 1 extra round and Japan is prevented from Java, Sumatra, Celebes, and the 5 IPC for the DEI for 1 round. That’s +8 for the allies and -16 for the axis

      So, basically, what you’re telling me is : in order to prevent the Axis from getting 16IPC and getting 8 IPC for allies for ONE TURN(so a 24 IPC swing), you are sacrificing 28 IPC (2 DD, 1 Cruis)??!?
      And on top of that, you add that these boats : " really don’t have anything better to do"  Come on man! Just admit that there are more interesting things to do with these ships than just wait to get blown by the Japs the turn after…
      Now, from numerous of your previous posts on this forum, i understand that you kinda have an issue with admitting ever being wrong…So maybe you could just admit that there is more than one interesting way to play this UK fleet, that would at least be a good start…

      @mantlefan:

      you erroneously believe can pull off a two or three turn block of India lol.
      If you think you can sacrifice them one by one to blockade India the axis player you are playing against is poor. Airplanes can fly over ships you know.

      No, i do not think one can blocade the Japan fleet for more than one turn on proper Axis play. The planes can always clean the blocaders and then the fleet move to a SZ adjacent to India on NCM. Period.
      BUT…if Axis gets distracted from his goal or makes any mistake, at least you still have a few boats to take advantage of it.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: London falls, US takes Canada?

      @HerbNBrew:

      As I understand the rules, after Paris falls the allies can capture French territory and claim the IPCs.

      No they can’t !
      French territories have to be first captured by an Axis power, and only then, when the allies take those territories back from Axis hands they can get the IPC value of these territories. The same apply to UK and any Power that has a capital.

      So no, you can’t claim canada’s IPC with USA as long as those territories have not been captured by an Axis power first AND UK is still in Axis hands.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: J2 Attack is Superior to J1 in AAG40

      @mantlefan:

      You don’t think I know that? They really don’t have anything better to do. Spreading them out in some ways makes it harder because japan needs to split up to attack them. I’ll take that major difference in IPC income over some near worthless ships.

      Lol…I can think of many better things to do with those ships. They can focus on staying alive and be ready to retake sumatra(or any of the DEI) anytime they get the chance, when it’s time they can sacrifice one by one to blocade japan when they come for India , they could join an US or Anzac fleet (or both)they could even be of use in the med. In fact, about anything other than spreading them in the face of Japan is better.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: ANZAC Strategy

      @oztea:

      The Brazillian
      Turn 2 Annex Brazil, and land a fighter there, you now have 3 Inf, 1 Art, 1 FGT

      Air units may only land in territories that have been friendly since the beginning of the turn.

      So you can’t land a fighter there on Turn 2.

      I agree with Idi Amin, there are some more interesting things to do in the pacific than going after Bresil right from the start with Anzac. Maybe later in the game you can go and take it if UK hasn’t been able to do it.
      Personally, if there is no J1 attack, i take Java with Anzac and Sumatra with india with 2 infantry each on Turn 1. Turn 2, Anzac can take Dutch New Guinea with 2 inf and leave Celeb to India.

      Anzac is tricky to play. You want to build some naval units because it’s about the only way Anzac can be useful in the pacific, but when you do that, with only a minor IC, you don’t get to build ground units, which leaves Anzac very vulnerable to any amphibous assaut from Japan. Any time Japan’s fleet (or part of Japan’s fleet) + 4-6 transports are in range of New South Wales, Queensland or South Australia, you have to be in position to defend/retake New South Wales. So basically, every time Japan has some loaded transports in Carolina, Philipines, Malaya, you have to bother about NSW. Often, the only way to stop it is relying on US troops from Hawai.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: Sealion with Scotland landing G2

      @Sgt.:

      @Frontovik:

      but can’t allies block to mainland, making it impossble to get another shipment of reinforcements?

      If you have the German fleet in sz112 they can’t block your invasion of London.

      If your fleet is in SZ112, then you can’t protect the tansports on SZ111 and so you can’t do the Scotland drop…
      When UK can blocade SZ 112 with one ship, then the Italian planes can destroy the blocader easily from South Italia. If UK can send 2 ships to blocade, then you shouldn’t do the scotland drop (chances are that instead of blocading, UK could just attack SZ111 with all they have).

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: Sealion with Scotland landing G2

      @knp7765:

      When you move the German infantry to Scotland, that’s a combat move.  I thought that you could only move AA guns during the non-combat move.

      Well, you can combat move 4 inf to Scotland, and then NCM one more inf +AA gun.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: Sealion with Scotland landing G2

      The scotland drop is possible/interesting when situation is just right.
      I hate the idea of sacrificing 3 transports so early in the game , and specially when you’re planing Sealion. The idea of scotland drop, IMO, is to have a cheaper sealion, with only 7-10 transports total (instead of 11-12). I go for it only when UK has not enough fire power to destroy my fleet + 3 transports in SZ111 on UK2.
      Exemples : the SZ109 DD and some planes attack SZ 106 to kill the German sub, UK has attacked the Italian fleet on UK1 and lost some planes, or UK scrambled in SZ110 on G1 and lost some planes, and if you have been lucky, a sub on SZ111 or 110 which has survived from G1 can help too.
      Finally, you can also send 5 inf and one AA gun, it can be funny sometimes, because some players like to attack your 6 inf in scotland with their planes, a few infantry and retreat after one round of combat, leaving you with 1-3 inf in Scotland (which negates or lesser the sacrifice of 3 transports you were talking about). At the moment, i don’t know what is better : 6inf, or 5inf+AAgun. Depends on the number of UK planes in range i guess.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: So your life depends on winning a game of G40 ALPHA +2 …

      I would like to give you an answer, but i cannot… J1 buy just depends too much of what happened G1 (and of what strategy germany wants to aply G2), and it also depends of where is the 18 russian infantry stack.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: Assistance in developing a plan for the Germany's frustration in the sea

      @Warpiglet:

      The most creative I have seen is the surrender of England posted by James Aleman.  If you think it is pure nonsense, put your pieces on the board and go through several turns.  It is interesting.

      The James Aleman Surrender London strat is interesting when you play E40 Alpha +2, otherwise, when you play Global Alpha +2, this strat is a nonsense.

      Unfortunately, I have no plan to submit for an effective Sealion counter, or post sealion strat to punish Germany…

      All i can say is this : very often, Germany will not attack SZ110 on G1 in order to get great odds in France, SZ11, SZ112, SZ91 and SZ106 and send 2 fighters on South Italy to protect the italian fleet. When this happens, you gather all your fleet in SZ 92 and leave one warship in SZ 104 (so gibraltar can’t be taken and you fleet stuck in SZ92). Then, UK2, it depends of what has happened on G1 and G2 :
      —if situation allows it, you put your fleet in SZ110, a blocker in SZ119 and you build naval in SZ110, so you basically try to stop sealion by holding SZ110.
      –-If the situation doesn’t allow it (exemple : you can’t block SZ119, Germany has too much planes left that can reach SZ110 etc…), then you position your fleet in order to totally destroy the German fleet once they have performed Sealion (SZ103 is a good place to do that). And if Germany blocade SZ104, then US will destroy the blocader with 1 or 2 ships from SZ102(which means USA buys at least 2DD on SZ 101 on USA1, and put them on SZ102 on USA2 when they see Germany buy 10 trans AND UK gathering fleet in SZ92).

      Now, what if Germany destroys both UK battleships on G1 ? At the moment, i have about no clue as to what is a good post sealion strat. In my games, i just try to do my best with UK troops in Africa until America takes London back, and i spare my remaining boats in the atlantic to help the USA when they come close to UK of Gibraltar.

      About russian naval builds, i’m just not a believer…The only naval unit i ever buy with Russia is a sub to send to SZ125, and ONLY if the situation allows it, which really doesn’t happen a lot (might have seen it only once in about 12-15 G40 Alpha +2 live games). I don’t know how things are going in your games, but the people i play with, i can tell you that i need every IPC i can earn with Russia to be spent on GROUND units and when possible on AIR units, but not sea units…

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: East Russia Forces

      @Idi:

      G is right…. NEVER stay on the coastline with your army or you will get pounded big time! As for walking all the way to Moscow from the Pacific takes 6 turns. Didn’t Stalin say: “Not one step back”? Take heed to what JS says any you won`t have Tojo kicking in your backdoor.

      This is just crap…

      You start a thread saying : I was wondering what players do with the 18 Inf located in Eastern Russia.
      Feedback sought

      And then, the very next of your post is to make negative comment about what people answer and make a very simplistic statement like that :  " NEVER stay on the coastline with your army or you will get pounded big time! "
      Actually, there ARE situations where it is good to do it, and there even ARE situations where you WISH that the japs attack your stack EVEN if it means you are goint to lose it !

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: East Russia Forces

      @Pelanderfunk:

      Assuming Alpha 2+ rules…

      On R1, I move all 18 and the AA to Buryatia.

      R2 depends on the Japanese player’s J1 move, but if he empties Manchuria to fight the Chinese, I’ll bring the full army back to threaten Manchuria/Korea. The Japanese player does NOT want to see 15+ guys and an AA gun sitting in Korea

      Same here.
      What i will do with this infantry stack on R3 and after very much depends on the situation on the board. This is what usually happens in my games: when Germany goes sealion, i use the inf stack to attack japanese, and possibly go and liberate some chinese territories or they just stay at Amur or Buratya to put pressure on the japs. When Germany doesn’t go Sealion, i usually get those 18 inf back to Russia.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: I almost pulled it off

      @keplar:

      @mantlefan:

      If you have the time, could you post what you sent to each of those 5 SZ’s?

      It seems like at least in 110 UK could have mopped the floor with you. Did you pull off 106 with only 1 sub?

      no problem

      vs 112 - 113 fleet, poland tac, slovac fighter, ftr and tac from west germany
      vs 110 - 2 subs, 1 fighter, 1 tacs, 1 bomber
      vs 106 - 1 sub
      vs 109 - 1 sub, 1 fighter (uk also didn’t scramble here, same sea lion paranoia)
      vs 111 - 1 sub, fighter, 2 tacs

      pretty sure this is it… 95% sure

      Geez…You are lucky UK didn’t scramble…Don’t try that against an experienced player. At least 2 planes are missing in SZ 110 for a “serious” attack. Personally, with this setup, i would scramble in SZ 109 the scotland fighter, and 3 fighters in SZ 110 no matter what you bought on G1.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: Is this the worse game?

      Agree with Frimmel. Not being able to take Guadalcanal on Round 1….lol…I have never seen that happen. Once in a while , when you have been extremely unlucky, you may fail to take malaita on round 1, because you usually like to send the minimum amount of troops, but failing to take guadalcanal…lol, you have 5 bombers on your base card that have nowhere useful to go except guadalcanal and malaita on Round 1…

      posted in Axis & Allies Guadalcanal
      AxisplayaA
      Axisplaya
    • RE: How is the balance with the new Alpha 2 changes? Please give your view.

      @Cmdr:

      I think it might be better to do it right after Sea Lion.

      Totally agree. Cause, if your Sealion goes wrong for whatever reason, it is too late to back off, the USA is at war…

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • What is the best tech ?

      G40 - Alpha +2
      If you had to choose one tech for each of these powers, what would it be ?

      Germany
      Russia
      Japan
      USA
      UK
      Italy

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: How is the balance with the new Alpha 2 changes? Please give your view.

      @Cmdr:

      Germany should get Normandy, France, Yugoslavia, SZ 111 in Germany 1, leaving them with 70 IPC. (Perhaps SZ 110, but generally, if I hit SZ 110, its because I am not intending on Sea Lion.)

      Why ?  I am really curious because, personally, i do the oposite : sz 110 is my most important target on G1 if i intend sea lion.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: How is the balance with the new Alpha 2 changes? Please give your view.

      @Cow:

      in pacific 1940 alone. I usually machine gun my way to india let usa do anything except take japan (and hope he gives me kamikaze by taking some of the isles).

      Man, you should take some time to read the Alpha +2 rules carefully.

      You can find them here :
      http://www.axisandallies.org/forums/index.php?topic=21859.0
      or here :
      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167

      Here is Alpha +2 rule 13:

      13. Kamikaze Strike: The capture of certain islands (Iwo Jima, etc.) is no longer required to activate kamikaze - they can be used at any time. If an Allied power attacks Japanese units in or conducts an amphibious assault from a sea zone containing the Kamikaze symbol, the Japanese player can announce at the beginning of the Conduct Combat phase, of that round, that he or she intends to launch a kamikaze strike. (Note: Kamikaze strikes are now triggered by combat, not combat movement.) See page 14 (Pacific 1940) for specific details as to how Kamikaze strikes are conducted.

      So you don’t have to hope “US gives you Kamikaze by taking some of the isles”.

      As for your strategy of letting USA doing anything except taking japan, well, i don’t think it is optimal  in G40, and it is clearly bad in P40 .
      When you come to think of it, Japan starts with an amazing 21 planes airfleet, when USA has only 4(In Pacific 1940 alone). How well you are going to play with your planes will have a huge impact on your game.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: How is the balance with the new Alpha 2 changes? Please give your view.

      @Cow:

      hoho well that changes many things.

      Indeed…
      The game is fun for the Japanese in the pacific, but is not that easy…Often, you will find that with proper allied play, it is difficult for japan to buy enough ships AND men to win the game.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: How is the balance with the new Alpha 2 changes? Please give your view.

      @Cow:

      However we use ALPHA +2 rules. which override that.

      Err….where did you read that ?

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
    • RE: Easy victory for axis in alpha 2+?

      No, that’s far from being that easy…I play with the victory cities and it’s not at all an automatic axis win.

      Also, if, as you say, Japan goes really hard after Russia, then UKIndia and Anzac are not under big japanese pressure, so, American don’t have to invest as much in the pacific theater and Germany will have to deal with 2 fronts much sooner.

      When you play against an experienced player, there is no such thing as an easy win for the axis.

      posted in Axis & Allies Global 1940
      AxisplayaA
      Axisplaya
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