Wfr rd2
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (4)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (4)
Wfr rd2
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (4)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (4)
France twlo 4inf, 3mec
Wfr
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (5, 6)2@2: (3, 1)1@3: (4)
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 2)1@3: (4)1@4: (1)
lose 4inf, 1mec
France rd2
Rolls: 1@1 4@2 4@3 1@4; Total Hits: 61@1: (1)4@2: (2, 1, 6, 4)4@3: (1, 3, 4, 2)1@4: (5)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (1, 5, 5)2@3: (6, 6)1@4: (1)
sz112 cwol , 1BB dented
France
Rolls: 6@1 4@2 4@3 1@4; Total Hits: 66@1: (3, 3, 2, 2, 1, 2)4@2: (2, 1, 1, 6)4@3: (5, 2, 4, 5)1@4: (3)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (1, 6, 6, 3, 6, 4, 2, 1, 5)2@3: (6, 3)1@4: (4)
sz111 cwlo 2ss, 1tac
sz112
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 6)1@4: (2)
Rolls: 2@3; Total Hits: 12@3: (2, 5)
lose 2ss
sz111 rd2
Rolls: 1@3 2@4; Total Hits: 11@3: (4)2@4: (5, 1)
Rolls: 1@4; Total Hits: 11@4: (2)
sz 110 cwlo 2ss, 1fgt, 2tac
sz111
Rolls: 2@2 1@3 2@4; Total Hits: 32@2: (4, 5)1@3: (3)2@4: (4, 1)
Rolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (2, 2)
sz110 rd2
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 6)2@4: (6, 4)
Rolls: 1@4; Total Hits: 11@4: (3)
sz 106 holds
sz110
Rolls: 2@2 3@3 3@4; Total Hits: 52@2: (3, 6)3@3: (5, 1, 1)3@4: (2, 2, 1)
Def sea units
Rolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)
Def air units
Rolls: 3@4; Total Hits: 23@4: (5, 3, 3)
Ok.
sz106 (1rst hit win)
Rolls: 10@2; Total Hits: 210@2: (6, 5, 5, 5, 1, 3, 4, 5, 1, 6)
Rolls: 10@2; Total Hits: 310@2: (1, 4, 6, 4, 3, 6, 4, 2, 4, 1)
You can do it Rammstein.
You can move everything you want in a zone during Combat movement.
G3
Buy:
9inf (27)
art (4)
2ss (12)
1fgt (10)
Total = 53 IPC
BB sz91 repaired.
CM
Mal
1inf, 1art Gib » tr sz91 » sz 96 Mal walk in
NCM
1ss sz112 » sz109
1ss sz112 » sz119
1ss, 1dd, 1CA, 1AC, 2fgt, 1BB
1fgt, 4tac, 1bmb Gib » Wger
5inf, 2art Hun » Rom
3tnk Gre » Rom
2inf Gre » Bul
8inf, 2art, 1AAgun Ger » Pol
1AAgun Wger » Ger
1tnk Fra » Ger
4inf, 2art Wger » Ger
Place units :
9inf, 1art Ger
2ss sz112
1fgt Wger
Collect : 53 IPC
Ok, i tried this G1 against TheDefinitives and it went ugly for me.
I’m gonna give it another try with you, just to see.
G40 - Alpha +2 - NO and tech : on.
G1
Buy :
1dd (8 )
3tr (21)
save 1
CM
sz106 (1dd, 1tr)
1ss sz117
sz 110 (1CA, 1BB)
1ss sz103
1ss sz108
1tac Ger
1fgt Hol
2fgt, 2tac Wger
sz111 (1dd, 1BB)
1ss sz124
1ss sz118
1tac Wger
1fgt Nor
1bmb Ger
sz112 (2CA)
1BB, 1CA sz113
1fgt Hun
Fra (7inf, 2art, 2tnk, 1fgt)
3inf, 1art, 4mec Wger
1inf, 1art, 2tnk Hol
2tnk Sgr
1tac Pol
Wfr (2inf, 1tnk, 1fgt)
3inf, 1art, 1tnk Hol
Yugo (5inf)
6inf, 2art Sgr
2inf Hun
1inf, 1tnk Rom
I will need scrambling orders for sz 110 and 111 before i roll dices.
Ok
We’ll play with techs then.
I start a thread and post G1.
Tun twlo 1inf
NCM
3fgt Alg » Gib
1art Sfr » NIta
1inf NIta » SIta
Place units:
3inf SIta
1inf NIta
Collect 15 + 10 NO = 25 IPC
lol.
Tun rd2
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 1)1@3: (5)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Alg twlo 2inf, 1tnk, 1tac
Tun
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 3)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (5, 3)
lose 2inf, 1tnk
Alg rd2
Rolls: 4@3 1@4; Total Hits: 24@3: (4, 5, 1, 5)1@4: (1)
Rolls: 1@4; Total Hits: 11@4: (2)