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    Topics created by axisfan

    • A

      Vet Wher Infantry vs ss PG

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      D

      lol my mistake

    • A

      Back to Basics

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      Der LeiterD

      Build Army
      Roll Map
      Reveal Units
      Place units

    • A

      A big one coming up

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      Mine was in a center hex in the hills and upon deployment it was one of those cringe moments.  He had a Typhoon.  The funny thing is he didn’t use it on the Nash so I was able to bump it off mid game.  I’m please with the results 55 point to 45 cost I’ll take that any day.  If it wasn’t for the mortor and the Improved Indirect fire it may have been higher kill points.

      Axis Fan

    • A

      Maps, Maps,Maps

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      Der LeiterD

      @Von:

      Are the new maps and the advanced Rules going to be available for sale in stores or is it only a down load thing?

      It’s available in stores - I’m not aware if it will be online yet (though I would assume it would be at some point)

    • A

      Agent Orange

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      A

      Agent can yoy contact me ?

    • A

      Support unit question

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      Your the subject matter expert, and not to blow sunshine anywhere but I trust you comments.  Thanks for all the info!!

    • A

      Chatting on the Radio

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      ?

      Before D-Day made every other mortar almost obsolete, the Soviet mortar reigned supreme on the KV-1.  That combo was great.  :-D

    • A

      Battlefield awareness

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      Der LeiterD

      I’ve always likened the ability to a shield; it can be used both offensively and defencively. Though most people these days tend to only think of shields as a defencive item.

      The general tactic is to rush up to your opponent’s tank on a turn you win initiative, and give them the option of staying there or moving and being hit with defencive-fire; the alternative being they get blasted at point blank range. It’s most effective when you catch your opponent out of cover, and even better if you can get your tank into fire. However it has a few drawbacks, and a poorly executed one can cost you your tank. You can alter this tactic to use the Aggressive Defence I described in my Tactics 103 article (http://www.wizards.com/default.asp?x=ah/aam/ah20070202c).

      The other use of Battlefield Awareness is fairly passive; it simply prevents vehicles from getting around point blank to the weak rear. If you use a couple of these tanks they can cover a reasonable area and prevent enemy vehicles from attempting to simply slip around (your vehicles, a certain location, etc).

      Unfortunately the SS-Pz IV F2 is very prone to aerial attack, and battlefield awareness can be overwhelmed by sheer numbers (darn T-70s).

    • A

      Build limits

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      dezrtfishD

      @axisfan:

      Thanks Leiter.  That rings a bell but I wanted to confirm

      Axis fan

      Bonggggggggggg!

    • A

      Was slapped silly

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      Hi Folks :

      I know I asked this question a couple of months ago, but I can’t remember what thread it was on.  What is the general standard for UNIT BUILD LIMITS.  100 points @ 15 units is the base but I remember there being a increase at higher points.  I’m thinking about 350 to 400 points
      on either a reg map (random) or 6 sections.  Does anyone have input?

      Axisfan

    • A

      Years again

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      Der LeiterD

      As dictator_wanna_be said, it’s the Panther G that is incorrect. The only version of the Panther produced in 1942 was the Panther A, and that was only a handful of prototypes. The Panther D’s first major battle was Kursk, though it was actually in the field a month or so before that (and plagued by technical difficulties). Lastly the Panther G wasn’t produced until '44.

      The Panther G should be a '44 unit, though don’t hold your breath for official errata ;)

      While the KV-1 was used in the Winter War they weren’t the same that were fighting in Kursk; they were early prototypes that hadn’t even finished being tested. They had many serious defects that weren’t fixed until after the war. Also the tank was upgraded to the KV-1 Model 1940 and still had defects. None of these tanks were on the level of the later KV-1s, such as the only one currently in AAM. In 1941 the armour was upgraded and the KV-1 Model 1941, or KV-1e was born; this is the tank the fought in the Great Patriotic War. In July 1941 it was upgraded once more with the 76mm gun (F-34) mounted on the T-34/76s. The tank was given even  heavier armour (ahem, hulking mass), which reduced it’s mobility to less than that of a T-34/76 (which would be… speed 3); creating the KV-1 Model 1942, or KV-1c - the unit used in AAM.

      Some subsequent models were the KV-1s (for increased speed), the KV-85 (1943, 85mm gun).

      As the Panther G highlights though, there are some… quirks with the years. Part of this can be explained by the fact they only use years and not months for the dates; effectively there’s no difference between a unit becoming available in January of a year, and December of that year. There’s also the decision to be made of whether it should be ‘rounded up/down’ or not to make it a little historical; i.e. if the unit was available in November 1942, would it be better as a 1943 unit or leave it at 1942 even though that could mean you have it appearing now in scenarios where it shouldn’t really be available. Sometimes simplicity makes things more complicated.

      Edit:  The KV-1 text is correct, it just happens to be a non-sequitur with the actual unit on the card which causes just a little bit of confusion.

    • A

      1941 Builds

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      A

      Revision

      Looks like it’s western front so the Russkies are out and the limey’s are in.  Any suggestions for that?  Not too familiar with all the Brits.  All I know is I don’t have to deal with the T34.  Year is still 1941 150 pts and 20 units.

      Let me know thanks.

      PS picked up 3 reserves and got som nice pulls.

    • A

      Did anyone use set 5 yet ?

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      Yes, like most of the other hype (yeah I’m talking to you, Rhino) it’s turned out to be not all that bad. It’s a threat for sure, but counterable.

    • A

      Axis assult groups what do you use ?/ DP NL

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      A

      **Hello my defenders of the Fatherland.  I’m looking for your thoughts again.  I like assult groups, I’m wondering what you have used in the past as a combined force or (assult group)  ie: 4 sspg 1 sshaup 1 pz faust 1 exp snipe.  It can be armor or infantry.

      list out Parameters:

      Year
      Unit limit
      Why was it successful? (what did you use it against?)**

    • A

      KV1 abilities and how to kill it

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      Der LeiterD

      @dictator_wanna_be:

      Su-152 has a fix turret has a weakness when fighting multiple armor especally with a lot of trees!

      Which is why I’ve never liked it, or the Jagdtiger.

    • A

      German tank killers useful?

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      The RoosterT

      idk the 88 works awsome if you surrond them with good infantry and meduim tanks "panzer IV’s

    • A

      Calling all Axis builders the King vs Vet

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      Der LeiterD

      Planes attack the same way as any other unit, with the sole exception that terrain doesn’t block LOS to and from them.

      While I don’t hate them, I’m not a huge fan of airpower either.  Things bog down too much when you have to constantly ‘watch the skies.’

    • A

      Why no MG42's ?

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      Last night convinced me of the worth of the Sniper.  I’m still itching to get the gun teams into action perhaps a larger game if I have points left.  DL kudos to you the snipe is hust too nice of an asset.

    • A

      Any suggestions on a 300 pt Axis army?

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      ?

      I’m assuming and hoping  that the Fallschirmjager will be an early war paratrooper. But perhaps, it’ll get Had Charger or Steely Resolve to reflect that they were also elite infantry. I don’t think that they will be late war elite infantry because the Germans already have several elite infantry units.

      Also, I agree about the Kubelwagen. Maybe it’ll be in a future set. It would certainly be nice to have.

      And lastly, the reason I made that last post was to encourage everyone to vote for the Fallschirmjager. So vote already. I really would like to see the Fallschirmjager’s stat card.

    • A

      Building stadards for higher point games

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      Der LeiterD

      It could be an advantage to either side.

      4x SS-Haupsturmfurher
      3x Imperial Sergeant
      16x SS-Panzergrenadier
      4x Panzerfaust
      6x Wehrmacht Sniper
      4x PAK 40
      2x Mauser

      Just think of how long and hard it would be to kill all them (assuming you even could). The Allies can do the same thing with Partisans and Paratroopers, or Commissars, support weapons, and chinese infantry. This is why my play group always uses historical formations; so you don’t get lopsided battles.

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