Do it now; it isn’t going to affect my Italian moves
Posts made by axisandallies13
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RE: Axisandallies13 (Axis) v. innohub (Allies) G40posted in Play Boardgames
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RE: Axisandallies13 (Axis) v. innohub (Allies) G40posted in Play Boardgames
So it looks like if you edit out the units in India and replace them with British units you should be fine. I would advise doing that and then moving and rolling just your Burma battle. Once that’s done we can go in and edit mode the changes.
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RE: Axisandallies13 (Axis) v. innohub (Allies) G40posted in Play Boardgames
I think one of your problems with edit mode may be that you were adding the units owned by UK_Pacific and not Britain. The units are actually British after they are placed and the distinction only exists in the purchase phase, so I think when you tried to use the UK_Pacific units the game had a bit of a seizure
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RE: Axisandallies13 (Axis) v. innohub (Allies) G40posted in Play Boardgames
Intercept in Normandy-Bordeaux?
Also I’m going to load the China save and try to see if I can move UK Pac units…
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RE: Axisandallies13 (Axis) v. innohub (Allies) G40posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Normandy Bordeaux -
RE: 16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Game 3posted in League
Just a reminder that it’s Germany’s turn whenever you get a chance
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RE: Axisandallies13 (Axis) v. innohub (Allies) G40posted in Play Boardgames
With respect to the SBR–if you roll a 4 or less it just shows up the number (i.e. if you were to roll a 2, it would just show that you rolled a 4). The +2 is calculated internally and you only see it if you roll a 5 or 6 (because then it shows a 7 or 8)
I don’t know about Burma…what do you want to move?
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RE: 16L G40 The Definitive (Axis) vs axisandallies13 (allies) +19posted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 armour moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to EthiopiaCombat - British
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RE: 16L G40 The Definitive (Axis) vs axisandallies13 (allies) +19posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
RE: 16L G40 The Definitive (Axis) vs axisandallies13 (allies) +19posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Guam
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Eastern United States
Americans undo move 1.
1 carrier, 1 cruiser and 1 transport placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
RE: 16L G40 The Definitive (Axis) vs axisandallies13 (allies) +19posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Sakha to Amur
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
2 infantry moved from Caucasus to Rostov
3 infantry moved from Baltic States to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
Russians undo move 1.
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
RE: 16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Game 3posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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RE: 16L G40 Talleyrand19 (Axis) vs axisandallies13 (Allies +22) - Game 3posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Caroline Islands to 46 Sea Zone
2 fighters moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer
ANZAC win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: 2016 League Post Game Results Hereposted in League
Axisandallies13 (Axis) defeats TheDefinitiveS (Allies+19)
Well played on both sides!http://www.axisandallies.org/forums/index.php?topic=37419.new#new
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RE: 16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)posted in League
Sub in 98
Infantry in Alexandria
Artillery in Anglo-Egyptian Sudan
Tank in EgyptLet me know when you get the game set up!
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RE: 16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)posted in League
Just let me know if you want to concede so I can post the league results
Would you be interested in switching sides and playing a rematch?
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RE: 16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Manchuria to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 bombers moved from French Indo China to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 3 bombers, 3 carriers, 1 destroyer, 6 fighters, 3 tactical_bombers and 2 transports
Americans defend with 2 artilleries, 1 battleship, 1 cruiser, 13 destroyers, 2 infantry, 1 submarine and 2 transports; ANZAC defend with 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese
Japanese win with 3 bombers, 4 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 101
Casualties for Americans: 2 artilleries, 1 battleship, 1 cruiser, 13 destroyers, 2 infantry, 1 submarine and 2 transports
Casualties for ANZAC: 1 transport
Casualties for Japanese: 3 carriers, 1 destroyer and 2 fighters
Battle in Philippines
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour and 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber could not land in 35 Sea Zone and were removed
3 bombers moved from 35 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 carriers placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Germany: 1 armour
EDIT: Removing units owned by Japanese from Western Germany: 1 armour
EDIT: Adding units owned by Japanese to France: 2 armour
EDIT: Adding units owned by Japanese to Germany: 2 armour and 4 mech_infantrys
EDIT: Removing units owned by Japanese from Romania: 2 armour and 4 mech_infantrys
EDIT: Removing units owned by Japanese from Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Iraq: 1 mech_infantry
EDIT: Adding units owned by Japanese to Trans-Jordan: 1 mech_infantry
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 76 PUs (1 lost to blockades); end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
RE: 16L Axisandallies13 (Axis) vs TheDefinitiveS (Allies+19)posted in League
Alright
I’ll take Japan’s turn and if it doesn’t go horribly wrong you can decide then to concede