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    Topics created by axis_roll

    • axis_rollA

      Russia one thoughts…

      Axis & Allies Revised Edition
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      Imperious LeaderI

      Yes the episode called “the label maker” season 6… i think.

      jerry’s apartment became neutral Switzerland because Newman could not be trusted. I wish the whole episode was about that game

      My second favorite episode after The Soup Nazi.

    • axis_rollA

      Real reason the allies won the war

      World War II History
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      U

      :-D

    • axis_rollA

      Axis_roll commanding at his homemade board

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      cyanC

      lol at Japan. thats prety funny. nice board but how’d the US and Japan let that happen?

    • axis_rollA

      Your opinion of Laugh tracks?

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      AgentOrangeA

      I’ll tell you what’s lame:  when a show has a scene that is intended to be funny, and thus includes a laugh track, but I’m watching it and sitting there saying “What the f*ck?  Did I MISS something?”

      Yeah, it seems in that case like the producers, or whatever powers that be, are trying to influence me to put more stock into their show, and I happen to like my free-will, thank you.

    • axis_rollA

      Axis & Allies Revised Enhanced tournament at AAMC

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      axis_rollA

      Sign ups have begun.

      http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=423

      Good gaming!  :-) :-)

    • axis_rollA

      Which games from the A&A family have you played?

      Axis & Allies Revised Edition
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      dezrtfishD

      I have actualy played them all.  I would have to say that my favorite is probably revised or Minis, I more regularly play expansions.

    • axis_rollA

      A&A games in the family?

      Axis & Allies Revised Edition
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      frimmelF

      I also think that War at Sea is considered seperate from the land minis. If you are going chronologicaly I think Revised would be before D-Day and minis before BOTB.

    • axis_rollA

      Axis & Allies Experience level?

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      axis_rollA

      Interesting results this far:

      There’s a sizable ‘rookie’ class (3 or less years of experience), 19 poll participants

      and a group of grizzled veterans (over 15 years of experience), 13 poll participants

      I am glad to see the new comers.  I guess Revised was a good thing.

    • axis_rollA

      Dice gods sacrifice?

      Axis & Allies Revised Edition
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      losttribe04L

      reverse psychology doesn’t work if the dice God’s are listening.

      -LT04

    • axis_rollA

      How much do the Axis help each other?

      Axis & Allies Revised Edition
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      rjclaytonR

      I have, but what I haven’t figured out yet is whether or not the game was already “in the bag” for the axis before that point.  Still fairly inexperienced at this Revised stuff…

    • axis_rollA

      Revised game?

      Player Locator
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      Weekend GamerW

      If you haven’t already found an opponent, I’ll play you.  Drop me a line if you’re interested.

    • axis_rollA

      Who plays, not just talks….?

      Player Locator
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      N

      I’ll play you.

    • axis_rollA

      Best Allied strategy

      Axis & Allies Revised Edition
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      newpaintbrushN

      @Sankt:

      Yes, in that respect we will have to agree to disagree. But I think that I feel that in “the average situation” the axis are favored, while you think the allies have the advantage.

      Exactly how I see it as well.

      There is no doubt that if you can sail the atlantic fleet through the suez the allies are very strong. My experience is that Japan will contest africa for most of the game by staging in sz34.

      Sorry I don’t have a map available at the moment.  (don’t have TripleA on my computer at work, and I don’t have a board at work either.)  But if sea zone 34 is near Africa, then Japan still must contend with America building a naval fleet at the Pacific.  If Japan stays near Africa, just one transport, a carrier, and two fighters can really mess with the South Pacific.  Of course, if Japan does NOT stay near Africa, Japan has to spend time sailing west, during which time America can reinforce its navy, and also control the Suez, to pass into the Indian Ocean.  My experience is that Japan in Africa is pretty good, until Berlin falls.

      The suez should be closed if not controlled by Japan, any allied med fleet should never be let through. But even that is a very defensive assumption, don’t you think Caucasus usually falls and is controlled by Japan before Moscow falls? That means Japan is building fleet in sz16 before the allied fleets can even move out of sz5. (Assuming Berlin falls by using units shipped from London.) Any us-algeria shuck will be too weak to enter the med alone, even with 5-6 trns for fodder. Any ships in sz14 will be attacked by Japan’s fleet supported by the fighters surviving the Moscow strike.

      It’s clear that you and your opponents have quite a different style of play than I and my typical opponents.  In the games I play, Caucasus usually falls to the Germans, while the Japanese attempt to bulk up at Novosibirsk (or one of the other eastern territories adjacent to Russia).  The Japanese will often fly fighters in to reinforce German-held Caucasus in my experience, but having Caucasus USUALLY fall AND being controlled by Japan is something I’ll typically only see in a game in which the UK build an industrial complex in India, and in which I took India early with Japan.  As for entering the med, the typical MINIMUM I typically have will be 11 transports (6 US, 5 UK), UK battleship (from London), US carrier (built in Eastern US), and extremely likely US battleship and US destroyer from Pacific/Panama.  That’s 11 trns 1 destroyer 1 carrier 2 fighters 2 battleships.  There will typically be a few Allied fighters and bombers around as well.  Because the fleet is multinational, it is poorly suited to attack, but the fleet can base in the sea zone adjacent to Anglo-Egypt and Trans-Jordan quite well, because Japan will probably have a hell of a time attacking it.  (Although Japan CAN build naval reinforcements with an industrial complex at India, and WIN a fleet battle, the Americans should also be applying pressure at the Pacific after Germany falls.

      Since we can’t agree on any “standard variables” we can argue this back and forth. My point is simply that the axis have some tactical advantages that will pay off more than an ipc advantage. We can probably agree that w.russia is a strategically much more potent territory than e.eur(or similar) in the early front between russia/germany. And similarly africa is “made up” in such a way that it favors Japan. The high ipc territories are along the eastern coast, making it very easy for Japan to take/trade. The BBs will pose a substantial threat to the allied movements. Egypt is a choke point, while the allies can only hit Egypt with troops from libya Japan can hit Egypt with troops from fic/india/t-j/persia/iea. For the allies to reach s.afr, congo etc their supply lines are that much longer.

      I think probably one of the key differences is that in your scenario, Caucasus is controlled by Japan, and in my scenario, the Allies control the Caucasus.  Further, in your scenario, the Allies do not control a fat Atlantic fleet, while in my scenario, the Allies have quite a few ships.  I think that if Japan DID control Moscow, and DID have a solid grip on the Caucasus, and DID have its fleet already in the Mediterranean, and DID have lots of tanks in Moscow, while the Allies had really minimal forces in Berlin and throughout Europe, then the Axis WOULD have the advantage.

    • axis_rollA

      Axis & Allies Revised Enhanced

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      axis_rollA

      @Trusty-Sapper
      Wow, you’ve responded to my reply from a year ago, on a very old thread. I checked my PM’s and I was able to send Bass my most recent version of AARe.

      I do agree with you Trusty, that “National Advantages plus bid makes every game a strategic puzzle”
      Don’t forget the targeted tech rolls too. No chance to develop super subs when my scientist were working on long range!

      I was a bit upset when it was only a short 5 years after Revised was released (and we fine-tuned Enhanced) that AA50 (Anniversary came out). Everyone ran for the new release and Revised was left to rot.

    • axis_rollA

      Why continue to play classic?

      Axis & Allies Classic
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      ?

      I continue to play classic as it is used in a summer historical gaming program that I teach in.  The 6th through 10th graders pick up the rules pretty quickly, and generally we can play enough in the time alloted to determine a probable winner.  We have just purchased the 2004 edition, and after my initial review of the game, we might work some aspects, mainly the destroyer into the Classic game rules.

      I am not a fan of the new board, as it looks depressing, and the though of staring at it for several hours over a 5 day period is even more depressing.  The use of victory cities makes the game much more complicated for a beginning gamer, while the classic game of focusing on the capital simplifies the game greatly and clarifies what each players objectives are.  I am not a fan of the National Advantages either, especially as some of them are incorrect historically, and it one case, totally wrong.

      All of the weapons development focuses on increasing attack capabilities, nothing increases the defense capabilitiesl.  By the end of the war, with the development of the Hedgehog and Squid antisubmarine projectiles, and use of larger depth charge patterns, the Allies were killing over half of the subs attacked, and aircraft were using sonobuoys, homing torpedoes, and Magnetic Anamoly Detection gear to locate and attack submerged subs.

      There is no consideration of the proximity fuze used by the US and UK from 1943 on, which drastically increased the effectiveness of anti-aircraft fire, to the degree that between intercepting fighters and anti-aircraft fire, the Japanese were taking losses of 90% of their aircraft in conventional attacks.  Also, the British and the US shared all information relating to radar with each other during the war, so if the British get to use radar for their antiaircraft, so should the US.  Also, radar allowed for far better positioning of intercepting fighters, so in theory, your fighters should be able to defend at 5 with radar, rather than 4.

      Japanese tanks were not exactly potent, to say the least, yet Japanese tanks have the same attack as the Sherman, T34, or Panther.  The Allies loved to see a Banzai charge, as the normal casualty exchange ratio started at 10 to 1 and at times hit 700 to 0 (Merrill’s Marauders in Burma).

      The Germans did attempt to use the Stuka in the Battle of Britain as a strategic bomber.  After one week, it was withdrawn because of heavy losses.  When they tried again with fighters later, the British had a field day shooting them down, and German fighters never had the range to really attack anything significant in Britain.

      Overall, I do not regard the Revised Edition of the game as an improvement over the Classic edition.  We will likely incorporate the destroyer into the classic rules, most likely using the destroyer rules from Axis and Allies Pacific.  The units will also prove useful in expanding the Axis and Allies Europe game to five players, and for my expansion of the Pacific game, as we will now be able to distinguish between Indian and Australian units, or use the odd color of the UK units for the Dutch.

    • axis_rollA

      What percentage is luck involved in a games outcome?

      Axis & Allies Revised Edition
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      ?

      I may surprise you all soon…

      I am less than an hour away from logging 100 DAYS of active posting on the site (in 2 years).  That may be worth an update…

    • axis_rollA

      Axis & Allies Revised Enhanced

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      axis_rollA

      If you love A&A Revised but feel it falls a bit short of it’s potential, try http://boards.avalonhill.com/showthread.php?t=15339  I would be happy to discuss the rules or even play a game with interested players…

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