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    Posts made by axis_roll

    • RE: "Upgrade" bidding

      @Jennifer:

      Now that we agree on that, what should we consider a technology worth, on average?  AARe says 30 IPCs (6 rolls, period, end of story.  4 in the first shot, if you miss, 2 more and you auto get it.) Is that too high, or too low?

      The idea into guarenteed tech break throughs was to eliminate some of the luck as well as add some value to the money spent (i.e. an investment).  How many times have you rolled 4,5,6+ dice to not get a tech?  Then your odds next time are just as poor.  We wanted that missed try to be worth something.  You only get the assured tech if you go the full $30, which can be a large chuck of one’s bank roll.

      posted in Axis & Allies Revised Edition
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    • RE: "Upgrade" bidding

      @ncscswitch:

      I agree it would cause lower bids… probably in the $3 to $5 range.

      Anyone have any direct experience with this?

      I agree this is a nice alternative to ‘regular’ bidding.

      You could do  some nasty things with the axis with this capability.

      posted in Axis & Allies Revised Edition
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    • RE: "Upgrade" bidding

      @cyan:

      i’ve thought about it but never did it. i would like to down grade my fig in ukr to an inf and up grade my inf in the balkans to a fighter. but bids would be really low. it would be like a bid of 3 into algeria to get 2 tanks.

      downgrading is not an option.  where do you draw the line?  I could downgrade all day my non-key turn 1 units….

      posted in Axis & Allies Revised Edition
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    • RE: Axis & Allies Revised Enhanced

      @tekkyy:

      Have you considered adding AARe support to tripleA?
      I think you guys are pretty much finalised with AARe.

      That’s something we’d like to have, right now there’s limited programming resources to get this to happen.

      posted in House Rules
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    • Axis & Allies Revised Enhanced

      If you love A&A Revised but feel it falls a bit short of it’s potential, try http://boards.avalonhill.com/showthread.php?t=15339  I would be happy to discuss the rules or even play a game with interested players…

      posted in House Rules
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    • RE: Why continue to play classic?

      @Jennifer:

      Yes, I have a game in progress with AAMC Club Member PAGAN.  he’s teaching me to get me ready for the tournament this summer.Â

      Pagan’s a good player.  Good luck!

      Please post your thoughts/questions/anything else as us Enhancers are trying to spread the word on this excellent rules variant.

      Thank you!

      posted in Axis & Allies Classic
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    • RE: Why continue to play classic?

      @Jennifer:

      Though, right now I’m working on AARe which has a lot of weird twists and turns.Â

      Do you have a game in progress?

      Please report your findings, or feel free to ask any questions of me, I think Enhanced is a great variant rule set.

      posted in Axis & Allies Classic
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    • RE: Why continue to play classic?

      @AJGundam:

      Why do people still drive classic cars

      They appreciate in value

      posted in Axis & Allies Classic
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    • RE: Practical Counter to Pearl II

      @ncscswitch:

      Diminished, yes, but not elliminated.

      But without the US in Europe, UK is runnign at half income in 2-3 turns…

      And that mens Germany has an economic advantage over the combined “might” of UK and USSR, with UK further hindered by the need to buy expensive naval units to get to Japan… naval units that Germany has the naval and air power to destroy, leaving Russia alone against Germany.

      It’s a fine balance, I agree.
      UK gains some relief taking norway, so it’s not SO bad.

      USSR can make up for the lack of UK income since they have less Japanese pressure in Asia… they can more concentrate on Germany.

      Again, allot depends on G1 response.

      posted in Axis & Allies Revised Edition
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    • RE: Practical Counter to Pearl II

      @ncscswitch:

      And with solid INF/ART builds, mainland IC’s, the carrier based FIGs, a SUB here and there…
      USA is not going to get very far in the Pacific without spending a LOT more money than Japan does on fleet.

      And while the US is spending cash in the Pacific, Japan is STILL pushing into Asia, dropping UK’s and USSR’s income and making Germany’s job easier.

      If you are going to go NAVY to go after Japan, you ahve one choice unless you want to lose…
      GO ALL OUT (with USA AND UK)
      And while you are at it, pray like hell you can knock Japan down far enough and FAST enough that you can change focus and get after Germany before Moscow falls and the Reich turns on London and Washington.

      I’m not sure UK has to go all out.  They have quite a bit of throw away units in the pacific to hinder Japanese activity J1.  Also, Russia can set up and wreck some havoc R2 without pulling too many resources from the German conflict.  With these proper delaying measures and a US Pearl counter and navy build up of their own, Japan will be slow out of the blocks.

      Key is how does Germany respond to Russias agressive posturing toward Japan on R1.  The allies are showing their intended hand… Does Germany throw a trump card or play close to the vest?  Another big key is what’s left in Pearl (even IF japan attacks or goes more than a very light force).

      Lots of variables.  I still maintain that if Japan does not get a quick boost in their income early, their influence on the game in Asia can be greatly diminshed with US Naval pressure.

      posted in Axis & Allies Revised Edition
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    • RE: Practical Counter to Pearl II

      @triforce:

      I don’t think its wise for the US to worry about Japan much anyway.  Neither can do much to the other until the game is over, except cost the other alot of money in naval units

      Hmmm

      You think so?  I think forcing Japan to spend money on a navy is an allied win, as Jen previously pointed out.

      posted in Axis & Allies Revised Edition
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    • RE: We are all cheating…

      Order of battle can be important, especially when there are naval battles involved.

      On G1, I might consider losing a ftr in AES to get an extra unit to keep UK from countering IF I haven’t lost any planes taking out the UK BB in the med.

      posted in Axis & Allies Revised Edition
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    • RE: Why continue to play classic?

      @rjclayton:

      Because I own a classic board not a revised board.  And for the nostagia.

      Those are valid answers, thanks!

      Any other reasons?

      posted in Axis & Allies Classic
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    • Why continue to play classic?

      Why would players continue playing Classic and not play Revised?

      posted in Axis & Allies Classic
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    • RE: German buys turn one

      @froodster:

      Oh yeah, I landed two on it, and built one in SE.

      I see your point though, you have no fodder if the UK DD (which has nothing else to do BUT commit suicide on your fleet) got a hit….

      posted in Axis & Allies Revised Edition
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    • RE: Practical Counter to Pearl II

      The china ftr can not reach SZ52 US1.

      This leaves the max tpt, 2 ftr, BB, bomber on the Japanese units left.

      Key here is when does Japan start peeling ftrs to keep the carrier if US attacks?
      If she loses the carrier, US can w/d and those ftrs are forced to ditch (no where to land)

      This is a high risk/reward battle for US!

      USA can build a carrier and support ships while trying to sink what remains in SZ52 on US 1.

      This would put the naval balance of power almost even with the Japanese only up 1 capital ship (BB, A/C) versus US carrier.
      The US can outproduce the Japanese, so this might be a worthwhile rick if you’re trying to KJF.

      posted in Axis & Allies Revised Edition
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    • RE: What percentage is luck involved in a games outcome?

      @froodster:

      No one understands what I am saying, even when I say it three times in slightly different ways…  :cry:

      If one player makes a mistake, then in that game they are the less skilled player, and they are not EQUAL and thus you are not addressing the question as it has been defined.

      Two EQUAL F***ING players. EQUAL. Neither makes a mistake, or they both make equal amounts of mistakes. So they are EQUAL. Neither one gets ahead because they are EQUAL. unless you bring in another factor in which they are NOT EQUAL. Then that factor constitutes 100% of the difference that exists between them, because in other respects they are EQUAL.

      EQUAL. as in NOT DIFFERENT. They play THE SAME with EQUALLY good strategy.

      But then one will have different amounts of luck.

      “I can’t see the difference - can you see the difference?” “Price is the difference.”

      Can you see the point? I can’t see the point. Unless it is about EQUAL and DIFFERENT.

      I understand your point.  There is the theory of ‘equall skilled’ and the reality of it.

      I might react differntly to a battle outcome in which the odds differed from the outcome (I have more units left than I anticipated, or I have less than anticipated).

      These type of outcomes are outside the players level of skill.

      Anglo-Egypt sudan on G1 is a PERFECT example of this.  Most players have a GO-NO GO number for UK1 to counter.  To a great exent, the Geman player can not control this number… it’s up to the dice.  Here DICE outcome (‘luck’ if you will) will help determine UK’s response to Germanys outcome.

      Do you see the point we’re trying to make that you can not seperate the skill of a player from the variability of outcome of battles in the game?

      posted in Axis & Allies Revised Edition
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    • RE: Questions about how to do a KJF right.

      Darth describes a slower KJF… more like a balanced war (allies attack both Axis powers).

      Personally I think a better KJF is more agressive as early as possible.

      The allies can do ALLOT of damage to Japan before J2.  The key to this pressure is making sure Germany doesn’t just run right over Russia.
      Key to this pressure is Russia set up to hit Japan on R2, as well as UK1 moves.

      The question is how wil Germany react to the agressive Russian posturing against Japan?
      This entails the capability of hitting Manchuria as well as China (this is key)

      The key here is that Japan can only do so much on J1, and she MUST choose the correct choice(s) AND get her expected outcomes.  She has very small margin for error.  If Japan gets a poor start, she’s a lot easier to keep down/control.

      We alrady know Germany will get a good start (vrey hard to stop that for the allies), but Germany is easier to CONTAIN once she gets to a certain point of expansion… The defensicve lines are established and helped by sheer distance to moscow.

      I like putting 6 i

      posted in Axis & Allies Revised Edition
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