@froodster:
No one understands what I am saying, even when I say it three times in slightly different ways…Â :cry:
If one player makes a mistake, then in that game they are the less skilled player, and they are not EQUAL and thus you are not addressing the question as it has been defined.
Two EQUAL F***ING players. EQUAL. Neither makes a mistake, or they both make equal amounts of mistakes. So they are EQUAL. Neither one gets ahead because they are EQUAL. unless you bring in another factor in which they are NOT EQUAL. Then that factor constitutes 100% of the difference that exists between them, because in other respects they are EQUAL.
EQUAL. as in NOT DIFFERENT. They play THE SAME with EQUALLY good strategy.
But then one will have different amounts of luck.
“I can’t see the difference - can you see the difference?” “Price is the difference.”
Can you see the point? I can’t see the point. Unless it is about EQUAL and DIFFERENT.
I understand your point. There is the theory of ‘equall skilled’ and the reality of it.
I might react differntly to a battle outcome in which the odds differed from the outcome (I have more units left than I anticipated, or I have less than anticipated).
These type of outcomes are outside the players level of skill.
Anglo-Egypt sudan on G1 is a PERFECT example of this. Most players have a GO-NO GO number for UK1 to counter. To a great exent, the Geman player can not control this number… it’s up to the dice. Here DICE outcome (‘luck’ if you will) will help determine UK’s response to Germanys outcome.
Do you see the point we’re trying to make that you can not seperate the skill of a player from the variability of outcome of battles in the game?