That looks damn good! how soon before we can order them?
Thoes426 :evil:
As I have said before, you should always try and match AA colors first where possible, it just makes sense and compliments the games.
Posts made by AXIS426
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RE: FRANCE and ANZAC COMBAT DICE - HELP us design them!posted in Other Axis & Allies Variants
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RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
FMG-
Those infantry look great, but i have to agree two very different poses’ would have been better but i will still buy them reguardless! love the commander piece and the carrier is awesome! Thanks for sharing and i look forward to the next preview.
Thoes426 :evil: -
RE: Field Command: Singapore 1942posted in Other Axis & Allies Variants
FMG-
Thanks! and best of luck.
Thoes426 :evil: -
RE: Field Command: Singapore 1942posted in Other Axis & Allies Variants
those pieces look great!
FMG -
If you can stock this game i will buy it from you instead.
cant wait to hear how it plays!
Thoes426 :evil: -
RE: FRANCE and ANZAC COMBAT DICE - HELP us design them!posted in Other Axis & Allies Variants
the colors of the dice and new FMG pieces should be as close a match as possible to the colors used in AA. if you cant tell the difference between Russia and Italy and now Germany and ANZAC then do “home modification” to help tell them apart.
i compared my germans(original) to the new ANZAC units and i can tell them apart based on color alone, same goes for AA:50 Russian and Italians.
FMG-
Your on the right path so far, dont alter from whats worked to date.
Thoes426 :evil: -
RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
Man i was sold on this project just based off of the dice sets i purchased, but that battleship and the tank just sent a chill down my “plastic piece junkie” ass!
if the detail of the pieces is going to look like this, then “WOW”!
I’m drooling just thinking about how these will PIMP OUT my games!
Bravo FMG! you are the MFS!
plus infinity karma! :-D -
RE: Field Command: Singapore 1942posted in Other Axis & Allies Variants
Viracocha -
Thanks for the information!
Thoes426 :evil: -
RE: Pacific 1940 review copy has arrivedposted in Axis & Allies Pacific 1940
:-o Just finished reading the first preview! :-D
Words fail me……OMFG!
OMFG!
If the Europe version is even half as good as what i have just seen?
Then>>>>> OH MY FING GOD!!!
AWSOME, SIMPLY FING AWSOME!
I got two copies on order now and i cant wait to play this mutha!
The new pieces look badass!
Larry and all those involved deserve a hugh slap on the back for a job well done!Thoes426 :evil:
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RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
thats a great looking piece, cant wait to pre-order!
Thoes426 :evil: -
RE: Re: Field Marshal Games Pieces Project Discussion threadposted in Other Axis & Allies Variants
FMG guys-
I’ll pre-order two piece sets when you get ready to set up pre-sales!
Imperious can vouch for my adiction to plastic A&A pieces! haha
can’t wait to see some production shots.
laters,
Pete(Thoes426) -
RE: ITALY & CHINA COMBAT DICE - Help us design them!posted in Marketplace
ordered my deluxe set today! can’t wait, will use my original FMG set for my Revised addition game.
any news on pre-orders for the game pieces? i’ll get two sight unseen!
later gents,
Pete (Thoes426) -
RE: Using D-Day blockhouses in Other Axis and Allies Gamesposted in House Rules
I will need to play first to give a true assessment.
My gut thought is one of curious excitement at the new combat system/dice.
It’s natural evolution for this kind of change to come to the game.
If it always stayed the same it would become just another “Revised” edition.
I hope that it’s a well received game as I’d love to see more battle specific games come to be!
Peter
Thoes426 :evil: -
RE: Using D-Day blockhouses in Other Axis and Allies Gamesposted in House Rules
Yes.
I find yours interesting in the aspect you have allowed for the German player to attempt the impossible. Capture the port.
Historically this may have not been possible, but I still like the idea of the “what if” factor.
I know i will be happy with Larry’s new creation.
but I also know i will be wanting try yours too.Oh to be wealthy enough to buy it all when i want not when i can.
Peter
Thoes426 :evil: -
RE: Using D-Day blockhouses in Other Axis and Allies Gamesposted in House Rules
Here’s something for you guy’s to consider:
Coastal Guns:
UNIT:        A&A: D-DAY “Bunker†piece
IPC COST:Â Â Â Â Â Â 5 + 5 or 14*
ATTACK:Â Â Â Â Â Â Â D12 (see below)
DEFEND:Â Â Â Â Â Â Â D12 (see below)
LAND MOVE:Â Â Â Â Â Â 1 Zone (Special)
Coastal Guns can only be built in a friendly coastal land zone or on an island land zone. They have 3 different missions they can perform, but only 1 at a time per player turn.
Anti-Aircraft Gun: The coastal gun can be used the same as an AA gun against all attacking aircraft in defensive fire, 1 D12@2 or less.
Anti-Armor Gun: The coastal gun can be used the same as an AT (Anti-Tank) gun against attacking armor units in defensive fire D12@1 for each attacking Tank.
Anti Bombardment Gun: The coastal gun gets 1 anti bombardment shot against cruisers and battleships conducting shore bombardment. Best of all…it gets to pick its target amongst the bombarding units. This attack is based on a D12@4 or less to hit, also it may fire at each partisapating transport. 1 D12 @2 or lparticipating, Mortar, etc.)
An AA Gun and a Coastal Gun may be in the same land zone; however, the coastal gun is limited to its shore bombardment attack only in this situation.Â
A coastal gun can only be destroyed by Bombers via a TBS (Tactical Bombing Strike) or targeted during shore bombardment by a Battleship or Cruiser.
TBS works the same as a SBR only the target is the Coastal Gun instead of IPC’s.
Each attacking Bomber rolls 1 D12@2 or less.
Battleships and Cruisers roll 1 D12@3 or less.
Coastal guns can be built in 2 different ways. For a cost of 5 IPC’s in 2 consecutive turns, a player may build this unit. At the placement phase of the 1st turn, the unit is placed on the board, but is inactive. During the placement phase of the 2nd turn, it becomes active for all player turns after that. The second way is the rapid build. The player can build a coastal gun in 1 turn by paying 14IPC’s all at once. This unit is active when placed on the board. (The extra 4 IPC’s represents overtime and multiple crews’ wages.)Use, edit, add to, whatever makes sense and can be used feel free to do so.
Peter
Thoes426 :evil: -
RE: Possible new varients using the new bulge pieces?posted in Other Axis & Allies Variants
Imp -
I think brining Supply into the game is a must!
Some feel it slows down the game and over complicates.
I disagree.
I think the addition of Supply adds realism.
Have you ever read any of Ralph Boerke’s rules?
He has a system for using Supply that is rather cool.
It basically gives units an extra life or the ability to ignore the first hit assigned to it.
It’s simple and does not slow down the game.
I would prefer a system that allows units to attack and defend normally only if they have sufficient Supply.
Units not having sufficient Supply would have their attack/defense factors reduced by -1.
I also like the idea of limiting combat to just one round of dice exchanges per turn.
This would slow things down for sure but I’m not looking for a fast game, I’m looking for an ADVANCED GAME built for the fantic player who can devote a full day or even better, a whole weekend to playing!Peter
Thoes426 :evil: -
RE: Possible new varients using the new bulge pieces?posted in Other Axis & Allies Variants
GG -
Thanks!!
I got them and will begin reviewing them this evening.
Again, Thanks for your help!
Peter
(Thoes426 :evil:) -
RE: Possible new varients using the new bulge pieces?posted in Other Axis & Allies Variants
GG -
There appears to be a problem with that site.
It’s telling me the files have been deleted from lack of use.
Is there any other way of view the work to date without digging through miles of threads?
Thanks!
Peter
(Thoes426 :evil:) -
RE: Possible new varients using the new bulge pieces?posted in Other Axis & Allies Variants
Imp -
I’ll try my best to help out, but there is so much posted I’m a little unsure of where to start.
Any guidance would help.
Sorry for being so reclusive this past year, I’ve had issues at home that keep me occupied during my spare time, and it’s become difficult to get any free time at work to “surf” the forums like I once could.
I hate being unable to participate like I once could.
Do you have a PDF file of the groups efforts thus far?
If so please send them to me via my listed e-mail address and I’ll print them out and read them as I can. (Aaron does this alot for me)
Peter
(Thoes426 :evil:) -
RE: Gary Grigsby's World at Warposted in Other Axis & Allies Variants
I sold off my copy of Iron Blitz if that answers your question.
Thoes426 :evil: