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    Topics created by axis-dominion

    • axis-dominionA

      axis-dominion vs ksmckay (allies+18) bm4

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      K

      @axis-dominion Yep, I agree. This one is over as while you can get Hawaii you cant easily get India or Australia and Europe is hosed to the point that I can probably invest fully in Pac with US which will be richer with Western Europe cut off to you.

      Im interested in how much different this would be with a G3 but the G4 seems like it lets UK Pac get a little too strong. I dont see what else Axis could have done other than what you tried the first time which while you were unluckier I also had less idea of what to do in Europe.

      Fun to play this style of game though so thanks for switching things up so we could try something different.

    • axis-dominionA

      axis-dominion vs aagamerz13 (allies+16) bm3

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      axis-dominionA

      @aagamerz13 said in axis-dominion vs aagamerz13 (allies+16) bm3:

      @aagamerz13 gg

      wow, gg!

    • axis-dominionA

      ksmckay vs axis-dominion (allies+21) bm3

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      axis-dominionA

      also, yes, yugo was BIG for the allies, that’s what really allowed them to throw a ton more weight into helping out the pac… without that, game would be much harder for the allies. the timing of that blunder really worked out for the allies.

    • axis-dominionA

      aagamerz13 vs axis-dominion (allies+19) bm3

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      aagamerz13A

      @axis-dominion well played

    • axis-dominionA

      axis-dominion vs ghost (allies+20) bm3

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      axis-dominionA

      @Ghostglider said in axis-dominion vs ghost (allies+20) bm3:

      I surrender - Congratulations with the win. Well played!

      thank you, and good game!

    • axis-dominionA

      axis-dominion (allies+20) vs ghost bm3

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      axis-dominionA

      @Ghostglider said in axis-dominion (allies+20) vs ghost bm3:

      I surrender. Great game!

      good game! funny I just sat down to do my turn, then saw your message. that was another intense one, especially with Japan, and at one point I was actually worried about London lol

    • axis-dominionA

      axis-dominion vs francofish bm3

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      axis-dominionA

      @francofan said in axis-dominion vs francofish bm3:

      @axis-dominion I’ve just been resting on my throne after defeating the second best general. There are none left to challenge me.

      You must be bored to come back on here and harass me like this haha didn’t you hook up already??

    • axis-dominionA

      axis-dominion vs ghost (allies+20) bm3

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      axis-dominionA

      @Ghostglider said in axis-dominion vs ghost (allies+20) bm3:

      I surrender. GG

      good game! sorry for some of that bad luck, that air strike you did was especially harsh!!!

    • axis-dominionA

      axis-dominion vs allies-come-to-their-senses bm3

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      axis-dominionA

      3 aa hits wow, that’s 50%

      ok gg guys, well done. was just hoping to catch a break on the dice on this last big battle, but nope.

      looks like I can’t clown around too much with you guys, especially with bm3 and a big bid and with you guys taking lower odds like that, which is usually game deciding. when I play lower ranked players, they have a tendency to do that (unless, again, they’re desperate), and therefore I’m more careful and guard against giving even those odds. but that’s ranked play after all.

      feel free to post in https://www.axisandallies.org/forums/topic/30809/find-league-opponents-thread/833 to catch some ranked play, I think you guys will do well (it’s not team matches, though, so you’re each on your own).

      good luck!

    • axis-dominionA

      axis-dominion vs pejon (allies+17) bm3

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      Pejon_88P

      @JDOW Yes for some reason I try to overdo things right now. Great lessons for me though.

      No that was calculated, but I overlooked the subs, which was extremely stupid of me.

      Reason I took the sub in 106 is because I thought I could save the des for coming rounds. If I had not overlooked the fact they could go to 92 I would have of course taken them out instead.

      Regarding my buy, I again tried to go on the offensive, which was incorrect.

      Where would you advice me to put my Med fleet? SZ98?

      I did not realize that Japan would hold off the attack due to the German naval build. Another example of lack of experience on my part. Thought Japan was building for a J2 DOW and did not want to waste my transport…

      In our game you were about to do a J2 DOW, correct?

      Fair point regarding the Somaliland move, but I thought I could take out the Italians on round 2 and actually I think I could have if the game would have gone to round 2 since the Anzacs killed the lone guy below Egypt.

    • axis-dominionA

      axis-dominion vs the-wimpy-allies

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      axis-dominionA

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 3 carriers, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 mech_infantry moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 bomber moved from Volgograd to Eastern Poland 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone 2 fighters moved from Caroline Islands to 30 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 battleships moved from 33 Sea Zone to 25 Sea Zone 3 submarines moved from 6 Sea Zone to 25 Sea Zone 3 carriers and 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Japanese attack with 1 bomber British defend with 1 tactical_bomber Japanese roll dice for 1 bomber in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 tactical_bomber in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in Eastern Poland Japanese win with 1 bomber remaining. Battle score for attacker is 11 Casualties for British: 1 tactical_bomber Battle in 25 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 4 submarines in 25 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 30 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 25 Sea Zone 3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone 5 carriers moved from 33 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone 3 artilleries and 5 infantry moved from Caroline Islands to 33 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 33 Sea Zone to 25 Sea Zone 2 cruisers and 4 destroyers moved from 33 Sea Zone to 25 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 3 fighters moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 bomber moved from Eastern Poland to Germany 1 armour and 2 mech_infantrys moved from Shensi to Kazakhstan 1 mech_infantry moved from Suiyuyan to Novosibirsk 2 mech_infantrys moved from Yakut S.S.R. to Timguska 2 mech_infantrys moved from Kweichow to Sikang 1 fighter moved from Northern Italy to Germany 1 bomber moved from French Indo China to Volgograd 2 infantry moved from Malaya to 37 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 37 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 3 carriers and 3 transports placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun and 1 infantry EDIT: Adding units owned by Japanese to Amur: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

      Combat Hit Differential Summary :

      Americans regular : 0.00 Japanese regular : 0.83 Russians regular : -0.50

      Savegame

    • axis-dominionA

      axis-dominion vs ksmckay (allies+18) bm3

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      My thinking was you wouldnt scramble into 95% and trade subs for air (which burned you last game). And anything that survived on surface was doomed so to me tuv loss being slightly worse with the scramble didnt make sense. But good to keep people guessing. And it wasnt a scramble into 95, at 80 definitely more tempting.

    • axis-dominionA

      axis-dominion vs farmboy (allies+12) bm3

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      farmboyF

      @axis-dominion I’m probably somewhat fuzzy on some of the earlier game.

      But I think I should have been ready for the neutral crush. I did not expect that at all (and too the point that when I first saw the dice in Turkey and Spain, I was assuming that I was getting dice from another game). That might have been the game deciding moment there.

      After that, I think I made a mistake in splitting the Soviet forces. I think I should have put more focus on holding the Caucasus rather than putting pressure on Germany in Eastern Europe. It may be that there wasn’t much I could do here since I also had to protect Moscow from the West but I think if I could have kept you stuck in Turkey/NWP for longer that the Germans and Italian incomes would have been more contained, India would have been more protected, and you would have had a bit more difficulty managing pressure from both sides. And also later, I’m not sure if I benefited from having the Soviet stacks separated since it allowed you to keep me boxed in with a smaller German force. And then I think your earlier comment about India was also right.

      There were other silly mistakes. The factory in Chile, or that last move with the carriers off Samoa (didn’t judge your air movement right and in any case it was unnecessary for what I wanted to do, but I think the above were the ones that decided the game.

      But it was a lot of fun. I always enjoy struggling with hopeless positions. And as @JDOW notes, this game was a weird setup at the end. Italy’s strength was one thing but the significant German/Italian fleet in the Pacific was another. I also have never had to give so much thought to the role of Samoa, and the line islands to the maneuvering in that part of the pacific.

    • axis-dominionA

      axis-dominion vs artofwar (allies+18) bm3

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      axis-dominionA

      @ArtofWar1947 said in axis-dominion vs artofwar (allies+18) bm3:

      @ArtofWar1947
      Just checked and found we have played only 2 games this year. Let me know if you’d be interested in playing a PTV game.

      Thanks for the offer, but at this time I’m just sticking to balanced mod. I may take up ptv at some point, just not for me right now.

    • axis-dominionA

      axis-dominion vs karl17 (allies+12) bm3

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      Karl7K

      @Karl7 said in axis-dominion vs karl17 (allies+12) bm3:

      @axis-dominion said in axis-dominion vs karl17 (allies+12) bm3:

      @Karl7 said in axis-dominion vs karl17 (allies+12) bm3:

      @axis-dominion
      yeah, this game is over. Nothing I can do.

      Your axis wait and build air and naval is effective

      I guess Russia must stop you in Rostov or the jig is up. I thought taking Leningrad threatening Norway could compensate, but it did not.

      I’ll post.

      yah, Russians taking Scandinavia at the cost of allowing the germans through to the land of milk and honey is not a great idea. especially since it’s not too hard for the germans to retake and/or harass the Russian positions in Scandinavia and Novgorod, and for Russia it’s a logistics problem, trying to get enough troops over there compared to how quickly the germans can regenerate theirs. only way is for allies to help out, but you chose to gamble at gib, which tbh just blew my mind that you would even try that. I felt you had a much better game sticking to 110 and Norway, and leaving gib alone while still applying pressure on it. you gave the game away when you attacked gib.

      Yeah agree, I guess maybe I had a chance w/Norway but then I thought that would just allow you take Egypt. Letting you have a free hand in the Med would have been a disaster even if say I could take and hold Norway.

      I am going to have to think on how to take this strategy on as the Allies.

      BTW, you DOW on R3 with idea German fleet can at that time choose to slide back up to Norway or stay in med.

      I mean by that last sentence, that is the idea with Germany. Stay mobile with the fleet and ward off the allied advance w/strong air build for germany

    • axis-dominionA

      axis-dominion vs giallo (allies+18) bm3

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      axis-dominionA

      @Giallo said in axis-dominion vs giallo (allies+18) bm3:

      @axis-dominion Ill concede, well played. again for a while I had the feeling maybe this time… But that feeling won’t last long

      no problem, good game!

    • axis-dominionA

      axis-dominion vs artofwar (allies+16) bm3

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      ArtofWar1947A

      @axis-dominion
      No rush; no problem. Have had a busy week myself.

    • axis-dominionA

      axis-dominion vs simon (allies+16) bm3

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      axis-dominionA

      @simon33 said in axis-dominion vs simon (allies+16) bm3:

      Obviously, this game was lost because Egypt was Axis held. Then USA wasn’t nearly as effective as they should have been in either theatre. I wonder how much things would have changed if I had have indeed have killed that Manchurian infantry? I may have lived a bit longer.

      Thanks for the game.

      good game Simon! glad we finally got back on track with this one, as it was really dragging out, but I understand you had some personal stuff to deal with. hope all is ok man.

      as far as killing the manch guy, nah that wouldn’t change anything whatsoever. even if you kept Korea, etc. it really wouldn’t do anything for the allies at this point, as Europe is just way too powerful. and the japs aren’t struggling either. a green Korea without the Siberian stack to support just isn’t going to do much for the allies

    • axis-dominionA

      19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3

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      axis-dominionA

      @JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:

      @axis-dominion said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:

      @JDOW said in 19L CHAMPIONSHIP: axis-dominion vs adam (allies+19) bm3:

      Congratz Adam to the win and to the championship. Well deserved.

      I thought the game was over after 15ish turns but then Stalin went manic and decided to abandon Moscow:D
      I thought the Axis had decent winning changes after Moscow fell for good and the remaining troops were massacred at Novosibirsk.

      But Adam outgrinded AD. He fought well, too.

      I btw believe the game was not lost in Europe but in the Pacific. Japan could have grown faster and could have established a more dominant position in the Pacific.
      I believe they had the potential to deny the NOs for Guam and islands around Caro permanently and could have conquered India faster.
      If Japan is just 2-3 turns faster and permanently denies 10 IPC for US every turn, they could have reached that size that makes it hard for the Allies to ever match, even with 100% Pacific investment from the US. But even then, US may eventually match the Japanes fleet but the Germans will get out of control in that case.

      That holiday excursion some rogue Japanese admirals made with significant parts of the Japanese fleet to the Indian Ocean to chase some subs but in the end just to enjoy the weather was a key element to me that turned the tide in the Pacific. The killed subs and denied Indian income did not compensate at all for the strategic shift this caused in the Pacific.
      If Japan had either just kept the Allies off instead OR made a power move on India (which was imo always an option), Japan could have reached the critical size.
      Also, Japan bought too much fleet early and too few planes. Japan had an overkill of fleet but should have produced more planes and more ground units in the first 6-8 turns to threaten a powermove on India way earlier.
      Also I think Japan was obsessively worried about island warfare in the Pacific which I believe they could have afforded and could have invited to let the Allies shoot their bullets.

      The main problem in the end was, that Japan hat 100+ IPC sitting in Japan doing nothing till the end of the game
      If Japan kept a strategically more dominant position, these 100 IPC would have been placed on the waters on in the air and would thus not make it necessary at all to defend Tokyo that hard and thus, had an impact to maintain Pacific dominance.

      Regarding the bid: Axis had very favorable G1 and J1 dice and thus almost nullified the bid.

      If I knew the dice outcome till J1, I would have preferred the Axis without hesitation.

      as for the Tokyo home guard toward the end, I still feel I needed that, and it helped free up my Air Force enough so that I wouldn’t lose the DEI, especially Java, which I know Adam was really craving. I do NOT feel that they are just sitting idle doing nothing, as they are serving a great purpose in guarding the capital while also freeing up the Air Force for Asia and island support. Much like infantry in London buys serve a purpose of preventing a late SL while the RAF and navy operate deeper in the med and ME. your point that if I was more dominant, I wouldn’t need the infantry is understood, but at some point when you face a resistant india that doesn’t just back away but instead wants a big fight, you can’t help but face a situation where Tokya becomes vulnerable to a powerful allied threat taking advantage of your airforce needing to go full in to quash the British Indians, which is what I did. a competent player such as Adam will always make you pay for such a conquest, so the tradeoff is inevitable.

      My point is: If Japan kept more dominant in the Pacific, there wouldn’t have been a need to build that many idle units in Tokyo.
      In theory, Japan always have enough air to bring home in case Allies go for a powermove.
      The problem in a dominant position is that Alles have to bring their fleet out of position for a powermove. In this case, Japan can either protect Tokyo or just bring the fleet home.
      The problem was that the US fleet was positioned IN position at Guam while threatening Tokyo.

      In a hypothetical scenario, Japan had taken India faster, had more planes, had more income, had traded fewer units in attrition battle, the Allies would have never been in the position to place their fleet at Guam. Even with 100% Pacific builds.
      In the hypothetical scenario, US would have been at 80 income and Japan had the same income. In the given game, the ratio was 90ish US vs 70ish Japan for too long.
      In this scenario the Chinese would have had less room too, as Japan had a few less subs and tacs but more bombers that would have paralyzed the Chinese to a higher extent.

      I know this is easier said than done against Adam and you did many good things in this game. Just not enough in the end to overcome Adams grinding style (which is the best strategy against your style^^)

      understood, but for the record, I DID have Guam deadzoned, but I had no way of deadzoning or blocking Marianas, which is where he took his stab.

    • axis-dominionA

      19L semifinals: axis-dominion vs jdow (allies+18) bm3

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      JDOWJ

      I think it was an uphill battle for the allies that was not winnable being entirely immobilized in Europe. Against 30 German air plus the fleet, Allies will never again be in the position to threaten any landings. This situation is just not winnable. Germans will just start flooding inf and mech towards Russia and the strong-looking reds will very soon sit in Moscow because Italians have a massive can opener and the planes, that do not have to protect in the west, will just deadzone any territory.
      Germans will also easily reclaim Cauc and Volgo soon and thus be in the 75+ income range again soon. And the SBR campaign against Moscow can also continue after I repaired some damage

      Java can be held easily, Japan just needs to invest 2 blockers and sit in the Java seazone.
      Again, the British fleet gets butchered too, from there Allies will have the TUV lead.

      With the 12 extra planes and the US/UK fleet I would have had enough compensation to protect both Egypt and Moscow and to go after Japan who would have been in trouble if the entire UK fleet would have joined the party.
      But the problem was London and that’s why I stuck to the idea to keep the UK fleet in Europe to protect London (by threatening to annihilate the fleet against a sea lion) and to potentially reestablish a position in the Atlantic against Germany.
      And even that US single carrier and cruiser would have been a huge support against Japan, thus I was not too unhappy to split the fleet. The US transports could have partly loaded UK units from SA and partly been sent on a long route home or to Pacific via Kap Horn.
      But I forgot to put the neutral crush into the equation. A rookie mistake ended the game, what an irony :(
      And to be clear again: Even without my mistake the position was tense with chances for both sides.

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