Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. axis-dominion
    3. Topics
    0%
    • Profile
    • Following 3
    • Followers 8
    • Topics 196
    • Posts 32,796
    • Best 506
    • Controversial 0
    • Groups 9

    Topics created by axis-dominion

    • axis-dominionA

      L26 PTV axis-dominion (+12) vs mikawa rematch

      League
      • • • axis-dominion
      50
      0
      Votes
      50
      Posts
      400
      Views

      axis-dominionA

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 6 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kansu to Northern Sinkiang Japanese take Northern Sinkiang from Chinese 2 infantry moved from Honan to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 2 bombers moved from Kwangsi to Tsinghai 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 infantry moved from Malaya to Shan State 1 marine moved from Celebes to 45 Sea Zone 1 cruiser and 1 marine moved from 45 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 infantry moved from Sumatra to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 infantry moved from 132 Sea Zone to Shan State 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Manilla 1 artillery moved from Borneo to 37 Sea Zone 1 infantry moved from Kwangsi to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Manilla 1 battleship moved from 56 Sea Zone to 36 Sea Zone 1 cruiser moved from 56 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 38 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Kwangsi to Tsinghai 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Manilla Combat - Japanese Battle in Guam Battle in Tsinghai Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Tsinghai, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Guam from Americans, taking Tsinghai from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Manilla Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 5/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Davao Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Davao from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 carriers moved from 56 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Davao to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 2 submarines moved from 6 Sea Zone to 7 Sea Zone 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 20 Sea Zone to Jehol 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 2 fighters and 2 tactical_bombers moved from Tsinghai to Honan 2 bombers moved from Tsinghai to Kwangsi 1 submarine moved from 38 Sea Zone to 76 Sea Zone 1 carrier moved from 43 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 132 Sea Zone 1 destroyer moved from 38 Sea Zone to 132 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 artillery moved from Java to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 132 Sea Zone 1 artillery moved from 132 Sea Zone to Shan State 1 aaGun and 2 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 1 armour moved from Jehol to Kiangsi 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 destroyer moved from 56 Sea Zone to 36 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 20 Sea Zone 1 carrier moved from 7 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 fighter moved from Manilla to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 aaGun moved from Anhwe to Honan 1 submarine moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 43 Sea Zone to Kwangsi 1 destroyer moved from 43 Sea Zone to 132 Sea Zone Place Units - Japanese 3 artilleries placed in Southern Manchuria 6 infantry and 1 marine placed in Japan 1 fighter placed in Japan 1 battleship and 1 destroyer placed in 6 Sea Zone Japanese undo move 4. 1 battleship and 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.67 Americans regular : -0.67 Japanese regular : 5.17 UK_Pacific regular : -0.33

      Savegame

    • axis-dominionA

      L26 PTV axis-dominion (+12) vs mikawa

      League
      • • • axis-dominion
      45
      0
      Votes
      45
      Posts
      600
      Views

      M

      @axis-dominion sounds good fire it up whenever you want

    • axis-dominionA

      L26 PTV axis-dominion (+6) vs pacifier

      League
      • • • axis-dominion
      164
      0
      Votes
      164
      Posts
      1.6k
      Views

      pacifiersboardP

      @axis-dominion

      ya, it is fascinating what essential difference mainly land & carrier scramble options make!

      I don’t like it over OOB / BM atm but interested in more experience ;)

    • axis-dominionA

      L26 PTV axis-dominion (+12) vs mikawa

      League
      • • • axis-dominion
      209
      0
      Votes
      209
      Posts
      2.6k
      Views

      M

      @axis-dominion I think combining with the Japan attack on Siberia is key. Once all of Siberia is mopped up, that’s a 14-16 IPC swing per round that Japan doesn’t even have to dedicate units to defend.

    • axis-dominionA

      L25 PTV axis-dominion (+15) vs 666

      League
      • • • axis-dominion
      115
      0
      Votes
      115
      Posts
      1.1k
      Views

      axis-dominionA

      @666 said in L25 PTV axis-dominion (+15) vs 666:

      @axis-dominion going to wave the white flag…I’ll post this

      agree, axis are dominating here… good game!

    • axis-dominionA

      2024 PTV Finals axis-dominion (x+11) vs daaras

      League
      • • • axis-dominion
      320
      0
      Votes
      320
      Posts
      4.4k
      Views

      D

      @axis-dominion yeah, The Axis Rock is the axis stacking Gibraltar.

    • axis-dominionA

      L24 bm4 axis-dom (axis) vs Farmboy (allies+14)

      League
      • • • axis-dominion
      483
      0
      Votes
      483
      Posts
      21.4k
      Views

      farmboyF

      @axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):

      @farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):

      @axis-dominion that is good enough for me. It was a fun game and well played!

      yeah great game as always. allies took a lot of beating yet still kept coming back lol… quite a resilient bunch! we still managed over 30 rounds

      I thought I was rather careless on a couple of occasions, but kind of thought it made for a different kind of game. And glad I could still make it interesting despite some tough losses.

      Hopefully we get to do another in the next playoffs.

    • axis-dominionA

      L25 PTV axis-dom (axis+14) vs adam - rematch

      League
      • • • axis-dominion
      217
      0
      Votes
      217
      Posts
      23.6k
      Views

      axis-dominionA

      @Adam514 said in L25 PTV axis-dom (axis+14) vs adam - rematch:

      Regarding that Russian win against the big German stack, here are the stats:
      5d4397c8-3a31-4220-bcac-8ce2298adbc1-image.png
      972bd0e4-517b-43e9-a30b-0e28670b13fc-image.png
      5b7957e3-9985-4ce4-9e5d-ae15dae1ce06-image.png
      5c314a21-cd7c-4bc5-8703-6da2944a1f32-image.png

      Top 8% outcome. Thought it would be top 1% or so.

      yeah that is a surprising finding.

    • axis-dominionA

      L25 PTV axis-dom (axis+14) vs adam

      League
      • • • axis-dominion
      330
      0
      Votes
      330
      Posts
      29.5k
      Views

      axis-dominionA

      any scrambles?

    • axis-dominionA

      L25 PTV axis-dom (axis+10) vs ghost - rematch

      League
      • • • axis-dominion
      319
      0
      Votes
      319
      Posts
      29.4k
      Views

      axis-dominionA

      @Ghostglider said in L25 PTV axis-dom (axis+10) vs ghost - rematch:

      I surrender.

      Congratulations with the win!

      thank you! good game!

    • axis-dominionA

      L25 PTV axis-dom (axis+10) vs ghost

      League
      • • • axis-dominion
      271
      0
      Votes
      271
      Posts
      20.3k
      Views

      axis-dominionA

      @Ghostglider said in L25 PTV axis-dom (axis+10) vs ghost:

      Thank you for a good game.
      You almost managed to achieve a Pacific victory.

      Sure, let’s have a rematch.

      yeah that became an interesting ending, altho maybe i shouldn’t have practically abandoned europe… i think i rushed that decision

    • axis-dominionA

      L25 bm4 axis-dom vs lebowsky (allies+19)

      League
      • • • axis-dominion
      67
      0
      Votes
      67
      Posts
      2.8k
      Views

      axis-dominionA

      bumpy bump #2

    • axis-dominionA

      L25 bm4 axis-dom vs ghost (allies+16)

      League
      • • • axis-dominion
      282
      0
      Votes
      282
      Posts
      23.3k
      Views

      axis-dominionA

      well, that was quite a game! really enjoyed it, very intense till the end, and thought you might fight on, trying to delay axis win in europe while picking apart japan slowly… japan remained strong but ground logistics was challenging, was considering a factory up in the north soon to help with that. maybe that bombing of london shook you up quite a bit, combined with japan recovering its lost territories and positioning ever stronger as you were forced to spend most of your income in the atlantic.

      i think you had an opportunity to delay me a bit longer in getting to TJ, at least the math was there (barely) but that would mean sending all available air over to defend, evacuating pressure on japan around burma/yunnan etc. so i figured that didn’t appeal to you and you’d rather just fall back and hold in egypt.

      looking back, i think the one strategic mistake i made was not having a G bomber in range when i sacked india, allowing you to place a blocker at sumatra and hold java for a turn… that opened things up for the allies and allowed you to reinforce india and keep it going indefinitely.

      afa those questionable air bases, well the borneo one i just figured it would save my carrier from a counter attack, so felt it could be worth it, and could be useful in island counter attacks. and the kiangsi one i felt gave me all the range needed to thwart korea while also threatening india, carolines, etc. but yeah it was a bit excessive

    • axis-dominionA

      L24 bm4 semifinals - axis-dom vs ghost (allies+16)

      League
      • • • axis-dominion
      345
      0
      Votes
      345
      Posts
      30.2k
      Views

      axis-dominionA

      @Ghostglider said in L24 bm4 semifinals - axis-dom vs ghost (allies+16):

      Thank you for a good and fast-paced game.

      likewise! i think you have a long wait for the next one lol so in case you wanted to have a rematch lmk. need to redeem my axis lol

    • axis-dominionA

      L25 bm4 axis-dom vs simon33 (allies+16)

      League
      • • • axis-dominion
      147
      0
      Votes
      147
      Posts
      10.1k
      Views

      S

      But my main stuff up this game was losing Egypt early, cheaply and unnecessarily.

    • axis-dominionA

      L24 bm4 axis-dom vs simon33 (allies+16)

      League
      • • • axis-dominion
      2
      0
      Votes
      2
      Posts
      84
      Views

      axis-dominionA

      got the wrong year. ignore this one, will redo lol

    • axis-dominionA

      L24 bm4 PLAYOFF axis-dom vs FlyingBadger (allies+16)

      League
      • • • axis-dominion
      29
      1
      Votes
      29
      Posts
      976
      Views

      G

      @axis-dominion 😀 Works! And it continues!

    • axis-dominionA

      BM4 Cousins Team Game - 2024.6

      Team Games
      • • • axis-dominion
      189
      0
      Votes
      189
      Posts
      18.3k
      Views

      S

      TripleA Turn Summary: UK_Pacific round 22

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 22 Purchase Units - Americans Americans buy 6 fighters and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 10 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 10 infantry, 4 submarines and 5 transports moved from 10 Sea Zone to 4 Sea Zone 10 infantry moved from 4 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 4 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 6 destroyers, 20 fighters, 4 infantry, 1 marine, 3 submarines, 4 tactical_bombers and 2 transports moved from 54 Sea Zone to 22 Sea Zone 4 infantry and 1 marine moved from 22 Sea Zone to Marianas 3 fighters moved from 22 Sea Zone to Marianas 3 tactical_bombers moved from Queensland to 22 Sea Zone 6 fighters moved from Hawaiian Islands to Midway 4 fighters moved from Central United States to 4 Sea Zone 10 fighters moved from Central United States to Hawaiian Islands 1 aaGun, 3 armour, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 3 fighters moved from Central United States to Gibraltar 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux 2 transports moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 6 fighters and 2 tactical_bombers placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 45 PUs; British buy 1 armour, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from France to Holland Belgium 1 armour, 6 artilleries, 8 fighters, 58 infantry, 11 mech_infantrys and 3 tactical_bombers moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India Combat - British Battle in Holland Belgium British attack with 1 artillery and 6 infantry Germans defend with 1 aaGun and 3 infantry British roll dice for 1 artillery and 6 infantry in Holland Belgium, round 2 : 1/7 hits, 1.50 expected hits Germans roll dice for 1 aaGun and 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Holland Belgium 1 aaGun owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 2/5 hits, 1.17 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Holland Belgium British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 4 : 0/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 5 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 aaGun and 3 infantry Battle in West India British attack with 1 armour, 6 artilleries, 8 fighters, 58 infantry, 13 mech_infantrys and 3 tactical_bombers Japanese defend with 1 infantry British roll dice for 1 armour, 6 artilleries, 8 fighters, 58 infantry, 13 mech_infantrys and 3 tactical_bombers in West India, round 2 : 16/89 hits, 21.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 6 artilleries, 8 fighters, 57 infantry, 13 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Eastern Persia to West India 8 fighters and 3 tactical_bombers moved from West India to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Iraq to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 tactical_bombers moved from Egypt to Eastern Persia 1 fighter, 17 infantry and 1 mech_infantry moved from France to Normandy Bordeaux 1 aaGun, 2 fighters and 3 infantry moved from Southern France to Normandy Bordeaux Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 transport placed in 110 Sea Zone 8 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 3 fighters EDIT: Adding units owned by British to United Kingdom: 3 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 6 fighters and 2 tactical_bombers EDIT: Adding units owned by Americans to Western United States: 6 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Japanese regular : 0.67 Germans regular : -0.67 British regular : -6.33

      Savegame

    • axis-dominionA

      BM4 Cousins Team Game - 2024.5

      Team Games
      • • • axis-dominion
      80
      0
      Votes
      80
      Posts
      5.2k
      Views

      S

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9 Purchase Units - Japanese Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 fighter moved from Philippines to 54 Sea Zone 1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Midway Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Battle in 54 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits Units damaged: 2 battleships owned by the Japanese 7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone 3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits 6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits 6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone 2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Japanese lost in 54 Sea Zone 1 battleship owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 54 Sea Zone 1 battleship owned by the Americans lost in 54 Sea Zone 4 transports owned by the Americans lost in 54 Sea Zone Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17 Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports Non Combat Move - Japanese 1 bomber moved from 45 Sea Zone to French Indo China 6 infantry moved from Caroline Islands to 33 Sea Zone 6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone 3 artilleries moved from French Indo China to Shan State 1 infantry moved from Yunnan to Kwangsi 6 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol 3 infantry moved from Kwangsi to Yunnan Place Units - Japanese 3 infantry placed in Shantung 3 fighters placed in French Indo China 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

      Combat Hit Differential Summary :

      Americans regular : 7.17 Japanese regular : -1.67

      Savegame

    • axis-dominionA

      L24 bm4 axis-dom (axis) vs GeneralDisarray (allies+19)

      League
      • • • axis-dominion
      214
      0
      Votes
      214
      Posts
      19.3k
      Views

      axis-dominionA

      sounds good, appreciate the game!

    • 1
    • 2
    • 3
    • 4
    • 5
    • 9
    • 10
    • 1 / 10