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    Posts made by axis-dominion

    • RE: L26 PTV GeneralDisarray (Axis+10) vs AD Allies)

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              19 infantry moved from Amur to Northern Manchuria
              1 infantry moved from Bryansk to Southern Belarus
                    Russians take Southern Belarus from Germans
              1 infantry moved from Gorky to Vologda
              1 infantry moved from Russia to Yaroslavl
              1 infantry moved from Russia to Yaroslavl
              1 fighter and 1 tactical_bomber moved from Russia to Vologda
              1 fighter and 1 tactical_bomber moved from Russia to Yaroslavl
      
          Combat - Russians
              Battle in Northern Manchuria
                  Russians attack with 19 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 19 infantry in Northern Manchuria, round 2 : 5/19 hits, 3.17 expected hits
                      Japanese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Northern Manchuria
                      1 infantry owned by the Japanese lost in Northern Manchuria
                  Russians win, taking Northern Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Vologda
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Yaroslavl
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Yaroslavl
                  Russians win, taking Yaroslavl from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
              1 fighter and 1 tactical_bomber moved from Vologda to Russia
              1 infantry moved from Russia to Bryansk
              3 infantry moved from Northern Sinkiang to Eastern Sinkiang
              1 infantry moved from Northern Sinkiang to Eastern Sinkiang
              1 armour and 1 mech_infantry moved from Samara to Western Sinkiang
              1 aaGun moved from Amur to Siberia
              1 aaGun moved from Amur to Northern Manchuria
              1 infantry moved from Western Ukraine to Bessarabia
      
          Place Units - Russians
              3 infantry placed in Siberia
              3 infantry placed in Urals
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,6
              Russians collect 33 PUs (7 lost to blockades); end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      Germans regular : -1.00
      Russians regular : 0.67
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV GeneralDisarray (Axis+10) vs AD Allies)

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to Northern Australia
              1 infantry moved from South Australia to Northern Australia
              2 infantry moved from Queensland to Northern Australia
              1 artillery moved from Queensland to Northern Australia
              1 infantry moved from Queensland to Northern Australia
      
          Combat - ANZAC
              Battle in Northern Australia
                  ANZAC attack with 1 artillery, 2 fighters and 4 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Northern Australia, round 2 : 2/7 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Northern Australia, round 2 : 3/3 hits, 1.00 expected hits
                      3 infantry owned by the ANZAC lost in Northern Australia
                      2 infantry owned by the Japanese lost in Northern Australia
                      ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Australia, round 3 : 0/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery in Northern Australia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Northern Australia
                      ANZAC roll dice for 1 artillery and 2 fighters in Northern Australia, round 4 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Northern Australia, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Northern Australia
                  ANZAC win, taking Northern Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 4 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - ANZAC
              1 cruiser moved from 11 Sea Zone to 31 Sea Zone
              2 fighters moved from Northern Australia to New South Wales
              1 aaGun and 4 artilleries moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,3
              ANZAC collect 4 PUs (3 lost to blockades); end with 6 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from United Kingdom to Southern France
              2 infantry moved from Gibraltar to 93 Sea Zone
              1 destroyer moved from 82 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 2.33
      ANZAC regular : -1.17
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV GeneralDisarray (Axis+10) vs AD Allies)

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to Northern Australia
              1 infantry moved from South Australia to Northern Australia
              2 infantry moved from Queensland to Northern Australia
              1 artillery moved from Queensland to Northern Australia
              1 infantry moved from Queensland to Northern Australia
      
          Combat - ANZAC
              Battle in Northern Australia
                  ANZAC attack with 1 artillery, 2 fighters and 4 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      ANZAC roll dice for 1 artillery, 2 fighters and 4 infantry in Northern Australia, round 2 : 2/7 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Northern Australia, round 2 : 3/3 hits, 1.00 expected hits
                      3 infantry owned by the ANZAC lost in Northern Australia
                      2 infantry owned by the Japanese lost in Northern Australia
                      ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Australia, round 3 : 0/4 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery in Northern Australia, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Northern Australia
                      ANZAC roll dice for 1 artillery and 2 fighters in Northern Australia, round 4 : 2/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Northern Australia, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Northern Australia
                  ANZAC win, taking Northern Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -2
                  Casualties for ANZAC: 4 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - ANZAC
              1 cruiser moved from 11 Sea Zone to 31 Sea Zone
              2 fighters moved from Northern Australia to New South Wales
              1 aaGun and 4 artilleries moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3,3
              ANZAC collect 4 PUs (3 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 2.33
      ANZAC regular : -1.17
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      @pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:

      @axis-dominion

      ya, poor play to take those odds

      well, it’s your style of play to take such risks

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 aaGun, 1 artillery, 3 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Finland to Karelia
              1 infantry moved from Vyborg to Karelia
              1 armour and 1 mech_infantry moved from Leningrad to Archangel
                    Germans take Archangel from Russians
              1 armour and 1 mech_infantry moved from Archangel to Karelia
              1 infantry moved from Leningrad to Vologda
                    Germans take Vologda from Russians
              1 infantry moved from Leningrad to Novgorod
                    Germans take Novgorod from Russians
              1 infantry moved from Leningrad to Northern Belarus
                    Germans take Northern Belarus from Russians
              1 infantry moved from Baltic States to Eastern Poland
                    Germans take Eastern Poland from Russians
              2 infantry moved from Germany to Poland
              2 armour moved from Leningrad to Poland
              2 fighters moved from 118 Sea Zone to Poland
              1 mech_infantry moved from Leningrad to Poland
      
          Combat - Germans
              Battle in Karelia
                  Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Karelia, round 2 : 2/4 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Karelia
                  Germans win, taking Karelia from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Poland
                  Germans attack with 2 armour, 2 fighters, 2 infantry and 1 mech_infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 2 armour, 2 fighters, 2 infantry and 1 mech_infantry in Poland, round 2 : 1/7 hits, 2.67 expected hits
                      Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Poland
                      1 infantry owned by the Russians lost in Poland
                      Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Poland, round 3 : 3/6 hits, 2.50 expected hits
                      Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Poland
                  Germans win, taking Poland from Russians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              8 armour and 1 mech_infantry moved from Leningrad to 118 Sea Zone
              1 marine moved from Leningrad to 118 Sea Zone
              8 armour, 1 mech_infantry and 9 transports moved from 118 Sea Zone to 115 Sea Zone
              8 armour and 1 mech_infantry moved from 115 Sea Zone to Western Germany
              1 infantry moved from Western Germany to France
              1 infantry moved from Normandy Bordeaux to France
              1 submarine moved from 116 Sea Zone to 128 Sea Zone
              1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 118 Sea Zone to 115 Sea Zone
              1 marine moved from 115 Sea Zone to Western Germany
              1 fighter moved from Western Germany to United Kingdom
              3 fighters moved from Germany to United Kingdom
              2 fighters moved from Poland to Western Germany
              1 infantry moved from Slovakia Hungary to Yugoslavia
              5 artilleries and 3 infantry moved from Germany to Slovakia Hungary
      
          Place Units - Germans
              1 aaGun and 2 infantry placed in United Kingdom
              1 submarine placed in 115 Sea Zone
              1 fighter placed in Western Germany
              1 infantry placed in Normandy Bordeaux
              1 artillery and 2 infantry placed in France
              2 fighters placed in 115 Sea Zone
              2 infantry placed in Normandy Bordeaux
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,5,2,2,5,4
                  Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 1,4
              Germans collect 49 PUs (5 lost to blockades); end with 49 PUs
              Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Slovakia Hungary: 1 aaGun
              EDIT: Adding units owned by Germans to Poland: 1 aaGun
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : -0.33
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      those battles didn’t quite work out for you did they

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV GeneralDisarray (Axis+10) vs AD Allies)

      scramble ?

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV GeneralDisarray (Axis+10) vs AD Allies)

      TripleA Move Summary: ANZAC round 7

      TripleA Move Summary for game: WW2 Path to Victory

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from Queensland to Northern Australia
              1 infantry moved from South Australia to Northern Australia
              2 infantry moved from Queensland to Northern Australia
              1 artillery moved from Queensland to Northern Australia
              1 infantry moved from Queensland to Northern Australia
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      take out cruiser, tac and dd

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      yes scramble. and taking a look now

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      go ahead and edit that and my dd as requested and continue on with anz

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      sure that works

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      if you happen to roll REALLY poorly i might decide something diff from max defense, but otherwise probably best to go with max

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      meanwhile feel free to continue with anz and just go max def if you decide to hit 33, spare the bb over a fig. thanks

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      ok we can roll it back. where do you want your sub in that case? i’ll be in meetings soon so feel free to edit and you can just leave my dd to block in 98 instead. i think that’ll be fine but can double check during G turn.

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 2 destroyers and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 destroyer moved from 99 Sea Zone to 96 Sea Zone
              2 fighters moved from 99 Sea Zone to 96 Sea Zone
      
          Combat - Italians
              Battle in 96 Sea Zone
                  Italians attack with 1 destroyer and 2 fighters
                  Americans defend with 1 submarine
                      Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 96 Sea Zone
                  Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Italians
              1 battleship, 2 carriers, 2 cruisers, 2 submarines and 2 tactical_bombers moved from 99 Sea Zone to 97 Sea Zone
              2 fighters moved from 96 Sea Zone to 97 Sea Zone
              1 armour moved from Bulgaria to Slovakia Hungary
              1 aaGun and 1 artillery moved from Bulgaria to Albania
              1 tactical_bomber moved from Slovakia Hungary to Southern Italy
      
          Place Units - Italians
              2 destroyers placed in 97 Sea Zone
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Italians regular : -0.33
      

      Savegame

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      take cruiser and fig out

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      damage bb and take out a cruiser

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      yes. let’s do ool round by round as well

      posted in League
      axis-dominionA
      axis-dominion
    • RE: L26 PTV axis-dominion (+6) vs pacifier

      yes go for it

      posted in League
      axis-dominionA
      axis-dominion
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