Sorry wrong thread lol
Posts made by axis-dominion
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RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 infantry moved from Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British SomalilandCombat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Iraq
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
1 infantry owned by the British and 1 mech_infantry owned by the British retreated to Persia
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in British Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking British Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 2 destroyers, 2 fighters and 1 transport
Italians win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Shan State to French Indo China
7 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from Yunnan to French Indo China
1 armour and 3 mech_infantrys moved from India to Yunnan
7 infantry moved from India to Burma
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 artillery moved from 39 Sea Zone to India
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to YunnanPlace Units - UK_Pacific
2 aaGuns placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 2 aaGuns -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 carrier, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Midway to Queensland
3 carriers, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from Midway to Hawaiian Islands
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to Queensland
2 tactical_bombers moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 submarines moved from 1 Sea Zone to 26 Sea ZonePlace Units - Americans
1 bomber and 1 tactical_bomber placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
1 battleship and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
You have good income now for a round. Hopefully for you it’ll be enough to protect against the Russian charge toward your cap!
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RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
1 armour, 3 artilleries, 27 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
2 armour, 2 infantry and 1 mech_infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
6 infantry moved from Timguska to Kansu
2 mech_infantrys moved from Novosibirsk to KansuCombat - Russians
Battle in Finland
Russians attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Finland from Germans with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 armour, 3 artilleries, 27 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour, 3 artilleries, 27 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 6 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
1 fighter moved from Russia to Volgograd
2 infantry moved from Ukraine to Western Ukraine
4 aaGuns moved from Eastern Poland to Poland
2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 submarine moved from 92 Sea Zone to 89 Sea ZonePlace Units - Russians
3 armour placed in Novgorod
1 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
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RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Italians
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RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to MidwayPlace Units - Americans
3 submarines placed in 1 Sea Zone
1 bomber and 2 tactical_bombers placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
Looks like you’d have like a 95% chance in a re-attempt ;)
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RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
Yep you did! I felt pretty diced myself when your Italian navy blew mine out of the med. somehow I knew I’d get avenged in London ;) I’m usually lucky in Sea Lion battles.
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RE: G40 axis-dominion vs unknownsoldierposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
1 bomber moved from Western Germany to 94 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 2 transports
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 94 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for French: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
3 fighters moved from 125 Sea Zone to Western Germany
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from France to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 tactical_bomber moved from 94 Sea Zone to Southern Italy
2 armour and 1 mech_infantry moved from Greater Southern Germany to Romania
2 infantry moved from Slovakia Hungary to Romania
2 armour moved from Greece to Romania
4 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 infantry moved from Poland to Eastern Poland
2 fighters and 3 tactical_bombers moved from Holland Belgium to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Holland Belgium to Western Germany
2 bombers moved from 94 Sea Zone to Western Germany
3 infantry moved from Greece to Bulgaria
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns, 5 artilleries and 16 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 110 Sea Zone
1 bomber placed in Western Germany
1 infantry placed in Southern France
1 infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Szechwan to Yunnan
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yenisey to Timguska
2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Rostov to Kazakhstan
2 aaGuns, 2 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Bryansk to Western Ukraine
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Vyborg to Karelia
2 armour and 1 mech_infantry moved from Novgorod to Karelia
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns, 1 artillery and 17 infantry moved from Baltic States to Eastern Poland
1 submarine moved from 104 Sea Zone to 92 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
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RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone -
RE: L14 Whackamatt (Axis) vs axis-dominion (Allies +11)posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Java to Yunnan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
1 cruiser moved from 54 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
RE: G40 axis-dominion vs unknownsoldierposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
2 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Libya to Tunisia
1 artillery moved from Algeria to TunisiaPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs