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    Posts made by Axel Allie

    • RE: J1 Kwangtung IC.

      The problem with an IC in one of the coastal territories (not being India…)?
      it has no AA to start with!

      if you play the rules by the book:
      if you build an IC (without an AA) and you would be strategically bombed?
      you would lose 1 die roll of IPC’s for every bomber, but every die roll would be limited to the territories IPC value.
      so, if you build an IC in Kwangtung and UK placed his bomber in SB range on UK1?
      this means you will lose an average of (1+2+3+3+3+3)/6 = 2,5 IPC’s per bomber as long as you don’t put an AA there!
      as long as UK hasn’t got himself an offense land force with enough cannon fodder to protect the bomber to be taking as casualty, he will not need the bomber elsewhere…

      so, actually, your IC on the mainland (if not placed on India) would cost you 20 IPC’s to be save…
      ('cause I don’t think it would be wise at all to SB when an AA is present)

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: An introduction and a question about Strat. bombing

      Statiscally, if you have 6 bombers at once make a SB, then 5 of them survive.
      so: you lose 15 IPC’s
      and your opponent loses 5x3,5 is 17,5 IPC’s (that is if his IC has enough IPC’s on the territory)
      meaning an average total gain of 0,417 IPC’s per bomber per TURN…

      that’s true so far!

      when you are superior in such a way that you can afford losing bombers then it is a stategy (but in my opinion not a very good one) 'cause for USA it is a strategy like any other…
      USA 1 and USA 2 together is good for a built of 5 bombers, together with the one you have to begin with is 6 bombers to attack in USA 3! that’s an average of 17,5 IPC’s to drain from G in round 4…
      it’s not the best way to get USA in the action, I think, but it’s a way to go…

      If you can use them in combat in any way, they are far more better!
      your bomber has a 4/6 change to inflict an extra casualty…
      if my assumption is correct that your attack has enough cannon fodder, so your bomber isn’t in the line of fire, then you lose ZERO IPC’s and your opponent (with lots of infantry, let’s suppose) loses 4/6 x 3 IPC’s = an average of 2 IPC’s per COMBAT ROUND…
      so, if your combat lasts 2 or 3 rounds, your bomber has multiplied his use!

      I believe SB is a good thing to do with your bombers when you can ABSOLUTELY do nothing else with them!!!
      (or in my example: if they would be used as cannon fodder)

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Japan's Inf.

      I try to pick up some of them, but certainly not all…

      especially the islands that have an IPC value: I leave my infantry guard those…

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: No variety in A&A

      @critmonster:

      it seems that when new to the game axis wins alot then it shifts, forcing the axis to improve their play dramatically. if you want more variety in the strats you need to employ try the national advantages, i conjecture that is what they are designed for.

      We had the same thing over here:

      we played 4 times since I bought the game, I always played Axis:
      First 2 plays were in favor of Axis while every Allie was newbie in both games
      Then Allies won the third game, while they worked as a team…
      4th game (Friday, 31st of March) Axis won again because I had my strategy improved greatly (my opponent forfeited after round 4)

      So, if I post stupid things, I’ve only played A&A 4 times with opponents and 2 times I played it solely…

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: J1 Kwangtung IC.

      I see your point, ncscswitch :-)

      nonetheless: I am still in doubt
      it needs more coordination and thinking in advance if you don’t build that 2nd IC…
      but, it’s true:
      if you can keep the math clear in your head, it’s better not to have that 2nd IC in J4 or J5
      and only build it when you reach your supply limit…

      for me it’s much easier to built that extra IC and only keep track of the building limits there, rather than do the math on the trannie limits :-P
      it’s easier, but it’s not strategically better :-o

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Protecting India…

      thx for the backup, critmonster

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: An introduction and a question about Strat. bombing

      @Alcibiades:

      I’m still unclear on what the official rules regarding bombing and rockets are. From what I gather each die from a bomber is limited to the IPC value of the territory. So, with bombers the potential IPC damage is only limited by the number of bombers. However, rockets can only strike each industrial complex once, no matter from where they are firing. Is this correct?Â

      This is correct, indeed!
      but: remember this:
      maximum 1 AA per territory can fire at an IC
      so, if you have 2 AA’s in UK, you can’t bomb 2 different IC’s…

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Transports=gunboats

      of course the game would be different :-o

      as would every game if you give a unit a defense or attack point less or extra…

      8-)

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: My hypothesis on why most games are the"same old, same old"

      it’s up to you:

      there are many strategy games that go beyond the level of A&AR…
      so, you should try to find and play these games!

      By the way: about increasing the territories? this doesn’t make things more complicated…
      If you look at the difference between A&A and A&AR: there have been modifications in this order…
      but I think it didn’t made the game more complex at all.
      It is more balanced now…

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Great game, although a little confused about power balance.

      Allies will always lose IF they don’t join their forces!!!
      by the way: the same goes for the Axis…

      Don’t spend too much money on expensive naval units!
      We made this error several times and this way we had our most expensive battle ever…
      see another thread on the board:
      http://www.axisandallies.org/forums/index.php?topic=6356.0

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: J1 Kwangtung IC.

      for starters, I believe that an IC in India is the best way to go…
      if this will not be possible on J2, then I prefer an IC in FIC.
      I will not build my first IC in Kwantung…

      I myself am still in doubt about building a 2nd IC…
      I believe that building a 2nd IC on J3 or J4 is strategically worth the trouble (in reply on the subject of General D. Fox and ncncswitch)
      OK, you have to take a 15 IPC drain out of the J economics, that’s true.
      but after that, you have 3 units 1 turn in advance…
      so, you can get your units in the line of fire one full turn sooner…
      without the extra IC: if you buy units on JX, they will be on the mainland on JY and they will be in the line of fire on JZ.
      with the extra IC: you buy them on JX, and they will be in the line of fire on JY…
      so, the allies know what they will be facing 2 turns in advance, while with the IC they will only know one turn in advance…

      ncscswitch has a point, put I believe it is better to build a second IC as soon as possible…

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Rule question

      wow, I never knew LHTR had this rule modified…
      anyway, I play the OM-way

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: How to get Replacement Parts in Europa (Denmark) ?

      Maybe you can buy the older A&A game on ebay for a good price (so NOT the revised edition)
      you have lots of markers and units in the box, and everything else is practically the same, except you do not get any artillery and destroyers (since they’re new in the last version)

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Protecting India…

      I NEVER said that building an IC in Australia is a good thing to do!!!

      I was only giving critmonster another option than building an IC in South Africa…
      And he told so, too: this is only a SUBoptimal strategy!
      so, why bother building one in South Africa or Australia?
      these strategies are not near as good as the one and only strategy everyone believes to be the best: KGF!

      nonetheless, when I play guys who have played before, I would not build an IC in Australia.
      But for reasons of FUN, I would like to try it once and see how it develops, this however is only possible with a newbie :-)

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Artillery

      Well,

      after I read the other posts, I stick with my point of view…
      I think it is best to have all three kinds of units at once, for EVERY army (axis or allie)
      indeed, you have pro’s and con’s on every mathematical contribution to the purchase of units.
      but if you have 4 trannies? I would like them to have 4 inf, 3 art, 1 arm or preferable 4 inf, 2 art, 2 arm.
      do you have 5 trannies? then I try to occupy them with 5 inf, 3 art and 2 arm…

      then you have a mix of every possible good option but unfortunately of course, some of the negative features as well…
      but if you want to blitz? you can.
      your first units you’ll lose? they have only an attack value of 1.
      your defense? still has some 3’s in it…

      So, for me? artillery is definitely not the “I got a buck left” strategy…

      posted in Player Help
      A
      Axel Allie
    • RE: Protecting India…

      Maybe an Australian complex wouldn’t be that bad in the UK strategy you’re talking about?
      Good for having ships and planes and good options to go island hopping soon after…
      right?

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Rule question

      yet still, I knew I read it somewhere, so I didn’t remember exactly where I read it…
      Since you guys were talking about it anyway, you refreshed my memory on the topic.
      So, thanx!

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Artillery

      I tend to make contributions to my ground army in the following way:

      I buy about proportionally 6 inf, 3 art, 2 arm…
      I mostly have more inf than art and more art than arm…

      I don’t buy them all at once, I have to say.
      I will possibly buy 10 inf one round and the next round I’ll buy maybe 5 art and 2 arm…

      If you’re planning an attack on a territory soon?
      Then, of course, I think it is better to

      1. buy inf and art in one round
      2. buy arm the next round while you move the inf and art one space.
      3. In the next round you can have all three units in one territory…
        the arms DID catch up :-)
      posted in Player Help
      A
      Axel Allie
    • RE: Rule question

      :lol:
      I don’t know how you do it, ncsc, but again you managed to explain things so easily and structured!

      When I read your post, I immediately corrected my modest way of thinking and I am now a strong believer of your clarification of the rules!

      thx!

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
    • RE: Multi-National forces on ATTACK

      @ncscswitch:

      So you tell me, with 5 “official” rule sets in existence, what does it take to make the next set “official”?

      LOL,

      when a Axis and Allies Revised Revised is sold in shops in 2014?
      :lol: 8-)

      posted in Axis & Allies Revised Edition
      A
      Axel Allie
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