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    Posts made by axdowney

    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      Ok, that makes sense, thanks.

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese repair damage of 2x factory, 4x factory; Remaining resources: 0 techTokens; 61 PUs;
                  Japanese buy 5 armour, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Japanese
                  4 armour and 3 infantry moved from Chosen to Northern Manchukuo
                  1 armour moved from Burma to Calcutta
                        Japanese take Calcutta from British
                  1 armour moved from Calcutta to Burma
                  2 infantry moved from Southern Japan to SZ 86 West Pacific
                  2 infantry moved from Southern Japan to SZ 86 West Pacific
                  6 infantry moved from Eastern Sinkiang to Western Sinkiang
                  1 armour moved from Western Sinkiang to Novo-Sibirsk
                        Japanese take Novo-Sibirsk from Russians
                  1 armour moved from Novo-Sibirsk to Western Sinkiang
                  3 armour moved from French Indo-China to Burma
                  2 infantry moved from Southern Japan to SZ 86 West Pacific
                  3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters, 6 infantry, 2 submarines and 3 transports moved from SZ 86 West Pacific to SZ 94 Pacific
                  1 infantry moved from SZ 94 Pacific to Midway Island
                        Japanese take Midway Island from Americans
                  1 infantry moved from SZ 94 Pacific to Midway Island
                  2 infantry moved from SZ 94 Pacific to Wake
                        Japanese take Wake from Americans
                  2 infantry moved from SZ 94 Pacific to Marshall Islands
                  10 fighters moved from SZ 94 Pacific to Marshall Islands

      Combat - Japanese
                  Battle in Marshall Islands
                      Japanese attack with 10 fighters and 2 infantry
                      Americans defend with 1 infantry
                          Japanese roll dice for 2 battleships in Marshall Islands, round 2 : 1/2 hits, 1.33 expected hits
                          1 infantry owned by the Americans lost in Marshall Islands
                      Japanese win, taking Marshall Islands from Americans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Japanese
                  10 fighters moved from Marshall Islands to SZ 94 Pacific

      Place Units - Japanese
                  3 armour placed in French Indo-China
                  1 carrier placed in SZ 80 Northwest Pacific
                  2 fighters placed in SZ 80 Northwest Pacific
                  2 armour placed in Chosen

      Turn Complete - Japanese
                  Japanese collect 56 PUs; end with 58 PUs
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective 3: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

      Combat Hit Differential Summary :

      Japanese : -0.33

      triplea_42316.0_Jap7.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      Just curious, did you have to use edit to keep the American fighter with the British carrier or are they like transports?

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 battleship and 4 infantry; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Italians
                  2 fighters moved from Egypt to Italy
                  1 armour moved from Iran to Stalingrad
                        Italians take Caucasus from Russians
                        Italians take Stalingrad from Russians
                  3 armour, 2 artilleries and 8 infantry moved from Iran to Baluchistan
                  1 armour and 4 infantry moved from Vichy France to Italy

      Combat - Italians

      Non Combat Move - Italians

      Place Units - Italians
                  4 infantry placed in Italy
                  1 battleship placed in SZ 24 Tyrrhenian Sea

      Turn Complete - Italians
                  Italians collect 28 PUs; end with 29 PUs
                  Objective 1: Italians met a national objective for an additional 5 PUs; end with 34 PUs

      Combat Hit Differential Summary :

      triplea_42316.0_Ita7.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 7

      Purchase Units - Germans
                  Germans buy 11 armour, 2 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Germans
                  2 infantry moved from Moscow to Western Russia
                  2 infantry moved from Moscow to Southern Russia
                  1 bomber moved from Eastern Germany to Western Russia
                  1 bomber moved from Eastern Germany to Southern Russia
                  34 armour, 9 artilleries and 34 infantry moved from Moscow to Eastern Russia
                  10 infantry moved from Western Germany to France
                  3 armour moved from Eastern Germany to France
                  1 bomber moved from Eastern Germany to England

      Combat - Germans
                  Strategic bombing raid in England
                          AA fire in England : 0/1 hits, 0.17 expected hits
                      Bombing raid in England rolls: 5 and causes: 5 damage to unit: factory
                      Bombing raid in England causes 5 damage total.
                  Battle in Western Russia
                      Germans attack with 1 bomber and 2 infantry
                      British defend with 1 infantry
                          Germans roll dice for 1 bomber and 2 infantry in Western Russia, round 2 : 1/3 hits, 1.00 expected hits
                          British roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the British lost in Western Russia
                      Germans win, taking Western Russia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Southern Russia
                      Germans attack with 1 bomber and 2 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber and 2 infantry in Southern Russia, round 2 : 0/3 hits, 1.00 expected hits
                          Russians roll dice for 1 infantry in Southern Russia, round 2 : 0/1 hits, 0.33 expected hits
                          Germans roll dice for 1 bomber and 2 infantry in Southern Russia, round 3 : 1/3 hits, 1.00 expected hits
                          Russians roll dice for 1 infantry in Southern Russia, round 3 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians lost in Southern Russia
                      Germans win, taking Southern Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in France
                      Germans attack with 3 armour and 10 infantry
                      British defend with 1 aaGun and 1 artillery
                          Germans roll dice for 3 armour and 10 infantry in France, round 2 : 3/13 hits, 3.17 expected hits
                          British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the British lost in France
                      Germans win, taking France from British with 3 armour and 10 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 artillery
                  Battle in Eastern Russia
                      Germans attack with 34 armour, 9 artilleries and 34 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 34 armour, 9 artilleries and 34 infantry in Eastern Russia, round 2 : 30/77 hits, 27.17 expected hits
                          Russians roll dice for 1 infantry in Eastern Russia, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Russia
                      Germans win, taking Eastern Russia from Russians with 34 armour, 9 artilleries and 33 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 bomber moved from England to Western Germany
                  1 bomber moved from Western Russia to Moscow
                  1 bomber moved from Southern Russia to Moscow
                  4 infantry moved from Eastern Germany to Western Germany
                  1 transport moved from SZ 28 Eastern Mediterranean to SZ 25 Adriatic Sea

      Place Units - Germans
                  4 armour placed in Moscow
                  4 armour, 2 fighters and 1 infantry placed in Western Germany
                  3 armour and 4 infantry placed in Eastern Germany

      Turn Complete - Germans
                  Germans collect 47 PUs; end with 47 PUs
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs

      Combat Hit Differential Summary :

      Germans : 1.67
          British : -0.67
          AA fire in England : : -0.17
          Russians : 0.00

      triplea_42316.0_Ger7.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese repair damage of 2x factory; Remaining resources: 0 techTokens; 61 PUs;
                  Japanese buy 1 battleship, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Japanese
                  2 armour moved from Kansu to Western Sinkiang
                  9 infantry moved from Eastern Sinkiang to Western Sinkiang
                  2 infantry moved from North Philippines to SZ 72 South China Sea
                  2 infantry moved from South Philippines to SZ 72 South China Sea
                  2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 infantry, 2 submarines and 3 transports moved from SZ 72 South China Sea to SZ 86 West Pacific
                  4 infantry moved from SZ 86 West Pacific to Southern Japan
                  4 artilleries moved from Eastern Sinkiang to Western Sinkiang
                  6 armour moved from Eastern Sinkiang to Western Sinkiang
                  2 armour moved from Eastern Sinkiang to Western Sinkiang
                  2 infantry moved from Eastern Sinkiang to Western Sinkiang
                  1 bomber moved from French Indo-China to Southern Japan
                  1 bomber moved from Kansu to Southern Japan
                  1 fighter moved from Chosen to SZ 86 West Pacific
                  3 fighters moved from Kansu to Southern Japan
                  10 armour, 1 artillery, 1 fighter and 1 infantry moved from Calcutta to Burma

      Combat - Japanese
                  Battle in Western Sinkiang
                      Japanese attack with 10 armour, 4 artilleries and 11 infantry
                      Chinese defend with 1 factory and 2 infantry
                          Japanese roll dice for 10 armour, 4 artilleries and 11 infantry in Western Sinkiang, round 2 : 8/25 hits, 8.83 expected hits
                          Chinese roll dice for 2 infantry in Western Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                          2 infantry owned by the Chinese lost in Western Sinkiang
                      Japanese captures 2PUs while taking Chinese capital
                      Japanese win, taking Western Sinkiang from Chinese with 10 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese

      Place Units - Japanese
                  1 battleship, 1 carrier and 2 fighters placed in SZ 86 West Pacific
                  2 infantry placed in Chosen

      Turn Complete - Japanese
                  Japanese collect 54 PUs; end with 57 PUs
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

      Combat Hit Differential Summary :

      Chinese : -0.67
          Japanese : -0.83

      triplea_42316.0_Jap6.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 6

      Purchase Units - Italians
                  Italians buy 1 battleship and 1 fighter; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Italians
                  1 artillery and 3 infantry moved from Morocco to SZ 23 West Mediterranean
                  1 artillery and 3 infantry moved from SZ 23 West Mediterranean to Gibraltar
                  1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
                  1 carrier moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
                  2 fighters moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
                  1 destroyer moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
                  1 armour moved from Iran to Uzbek
                        Italians take Uzbek from Russians
                  1 armour moved from Iran to Baluchistan
                        Italians take Baluchistan from British
                  1 armour moved from Baluchistan to Iran
                  1 armour moved from Uzbek to Iran
                  1 armour and 4 infantry moved from Italy to Vichy France

      Combat - Italians
                  Battle in Gibraltar
                      Italians attack with 1 artillery and 3 infantry
                      British defend with 1 aaGun and 1 infantry
                          Italians roll dice for 3 battleships and 1 cruiser in Gibraltar, round 2 : 4/4 hits, 2.50 expected hits
                          1 infantry owned by the British lost in Gibraltar
                      Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Italians
                  2 fighters moved from Syria to Egypt

      Place Units - Italians
                  1 battleship placed in SZ 24 Tyrrhenian Sea
                  1 fighter placed in Italy

      Turn Complete - Italians
                  Italians collect 22 PUs; end with 23 PUs
                  Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                  Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUs

      Combat Hit Differential Summary :

      Italians : 1.50

      triplea_42316.0_Ita6.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 6

      Purchase Units - Germans
                  Germans buy 7 armour and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Germans
                      Germans captures 39PUs while taking Russians capital
                  33 armour, 9 artilleries and 34 infantry moved from Western Russia to Moscow
                        Germans take Moscow from Russians
                  1 armour moved from Ethiopia to Egypt
                  1 armour and 4 infantry moved from Western Russia to Moscow

      Combat - Germans
                  Germans creates battle in territory SZ 12 East Baltic Sea
                  Battle in SZ 12 East Baltic Sea
                      Germans attack with 1 submarine
                      British defend with 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports
                          Germans roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits
                          British roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports in SZ 12 East Baltic Sea, round 2 : 6/10 hits, 5.17 expected hits
                          1 submarine owned by the Germans lost in SZ 12 East Baltic Sea
                      British win with 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Germans
                  1 submarine moved from SZ 7 Barents Sea to SZ 6 Norwegian Sea

      Place Units - Germans
                  7 infantry placed in Western Germany
                  7 armour placed in Eastern Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 85 PUs
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 90 PUs

      Combat Hit Differential Summary :

      Germans : -0.33
          British : 0.83

      triplea_42316.0_Ger6.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      Max defense, usually.

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese repair damage of 4x factory; Remaining resources: 0 techTokens; 59 PUs;
                  Japanese buy 7 armour, 1 carrier and 1 fighter; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Japanese
                  6 armour, 4 artilleries and 18 infantry moved from Kansu to Eastern Sinkiang
                  2 armour moved from Szechwan to Eastern Sinkiang
                  1 armour moved from Chosen to Northern Manchukuo
                        Japanese take Northern Manchukuo from Chinese
                  1 fighter moved from SZ 86 West Pacific to SZ 98 Philippine Sea
                  1 fighter moved from SZ 86 West Pacific to SZ 92 Philippine Sea
                  1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea
                  2 infantry moved from Iwo Jima to SZ 92 Philippine Sea
                  2 infantry and 1 transport moved from SZ 92 Philippine Sea to SZ 72 South China Sea
                  2 infantry moved from SZ 72 South China Sea to North Philippines
                  1 transport moved from SZ 72 South China Sea to SZ 98 Philippine Sea
                  2 infantry moved from Celebes to SZ 98 Philippine Sea
                  2 infantry and 1 transport moved from SZ 98 Philippine Sea to SZ 72 South China Sea
                  2 infantry moved from SZ 72 South China Sea to South Philippines
                  3 fighters moved from SZ 72 South China Sea to North Philippines
                  4 fighters moved from SZ 72 South China Sea to South Philippines
                  1 armour moved from Northern Manchukuo to Chosen
                  3 armour moved from French Indo-China to Calcutta
                  1 armour moved from Calcutta to Delhi
                        Japanese take Delhi from British
                  1 armour moved from Delhi to Calcutta

      Combat - Japanese
                  Battle in SZ 98 Philippine Sea
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in SZ 98 Philippine Sea
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in SZ 92 Philippine Sea
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in SZ 92 Philippine Sea
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in South Philippines
                      Japanese attack with 4 fighters and 2 infantry
                      Americans defend with 1 artillery and 1 infantry
                          Japanese roll dice for 2 cruisers in South Philippines, round 2 : 1/2 hits, 1.00 expected hits
                          1 infantry owned by the Americans lost in South Philippines
                          Japanese roll dice for 4 fighters and 2 infantry in South Philippines, round 2 : 0/6 hits, 2.33 expected hits
                          Americans roll dice for 1 artillery in South Philippines, round 2 : 0/1 hits, 0.33 expected hits
                          Japanese roll dice for 4 fighters and 2 infantry in South Philippines, round 3 : 2/6 hits, 2.33 expected hits
                          Americans roll dice for 1 artillery in South Philippines, round 3 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Americans lost in South Philippines
                      Japanese win, taking South Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 artillery and 1 infantry
                  Battle in North Philippines
                      Japanese attack with 3 fighters and 2 infantry
                      Americans defend with 2 infantry
                          Japanese roll dice for 2 battleships in North Philippines, round 2 : 1/2 hits, 1.33 expected hits
                          1 infantry owned by the Americans lost in North Philippines
                          Japanese roll dice for 3 fighters and 2 infantry in North Philippines, round 2 : 3/5 hits, 1.83 expected hits
                          Americans roll dice for 1 infantry in North Philippines, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Americans lost in North Philippines
                      Japanese win, taking North Philippines from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry
                  Battle in Eastern Sinkiang
                      Japanese attack with 8 armour, 4 artilleries and 18 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 8 armour, 4 artilleries and 18 infantry in Eastern Sinkiang, round 2 : 9/30 hits, 9.00 expected hits
                          Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
                      Japanese win, taking Eastern Sinkiang from Chinese with 8 armour, 4 artilleries and 17 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  1 fighter moved from SZ 92 Philippine Sea to SZ 86 West Pacific
                  1 fighter moved from SZ 98 Philippine Sea to SZ 86 West Pacific
                  4 fighters moved from South Philippines to SZ 72 South China Sea
                  3 fighters moved from North Philippines to SZ 72 South China Sea
                  3 fighters moved from French Indo-China to Kansu
                  1 bomber moved from Szechwan to Kansu

      Place Units - Japanese
                  3 armour placed in French Indo-China
                  2 armour placed in Chosen
                  2 armour placed in Kansu
                  1 carrier and 1 fighter placed in SZ 86 West Pacific

      Turn Complete - Japanese
                  Japanese collect 53 PUs; end with 53 PUs
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

      Combat Hit Differential Summary :

      Americans : -1.00
          Chinese : 0.67
          Japanese : -1.83

      triplea_42316.0_Jap5.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      Probably should have purchased something to block your navy.  Well, let’s see how this plays out.

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 5

      Purchase Units - Italians
                  Italians buy 1 armour and 1 battleship; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Italians
                  4 armour moved from Iraq to Iran
                  8 infantry moved from Iraq to Iran
                  2 artilleries moved from Iraq to Iran
                  2 infantry moved from Egypt to SZ 28 Eastern Mediterranean
                  2 infantry and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
                  2 infantry moved from SZ 23 West Mediterranean to Morocco
                  2 fighters moved from SZ 24 Tyrrhenian Sea to Morocco
                  2 cruisers moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
                  2 destroyers moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
                  1 battleship moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
                  1 submarine moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
                  1 artillery and 1 infantry moved from Vichy France to SZ 24 Tyrrhenian Sea
                  1 artillery, 1 infantry and 1 transport moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
                  1 artillery and 1 infantry moved from SZ 23 West Mediterranean to Morocco
                  1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
                  2 infantry moved from Vichy France to France

      Combat - Italians
                  Battle in Iran
                      Italians attack with 4 armour, 2 artilleries and 8 infantry
                      British defend with 1 infantry
                          Italians roll dice for 4 armour, 2 artilleries and 8 infantry in Iran, round 2 : 2/14 hits, 4.33 expected hits
                          British roll dice for 1 infantry in Iran, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the British lost in Iran
                      Italians win, taking Iran from British with 4 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Morocco
                      Italians attack with 1 artillery, 2 fighters and 3 infantry
                      Americans defend with 1 armour and 1 infantry
                          Italians roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 2/4 hits, 2.33 expected hits
                          1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
                      Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 armour and 1 infantry

      Non Combat Move - Italians
                  2 fighters moved from Morocco to SZ 24 Tyrrhenian Sea

      Place Units - Italians
                  1 armour placed in Italy
                  1 battleship placed in SZ 24 Tyrrhenian Sea

      Turn Complete - Italians
                  Italians collect 21 PUs; end with 21 PUs
                  Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                  Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Italians : -2.67
          British : -0.33

      triplea_42316.0_Ita5.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 5

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Turning on Edit Mode
                  EDIT: Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Eastern Russia: 5 infantry
                  EDIT: Adding units owned by Russians to Moscow: 5 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from SZ 20 Atlantic: 1 transport
                  EDIT: Adding units owned by Russians to SZ 18 West Atlantic: 1 transport
                  EDIT: Turning off Edit Mode
                  Germans repair damage of 3x factory; Remaining resources: 0 techTokens; 68 PUs;
                  Germans buy 4 armour, 2 bombers and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Germans
                  7 infantry moved from Western Germany to France
                  1 armour moved from Eastern Germany to France
                  1 armour moved from Libya to Ethiopia
                        Germans take Anglo-Egyptian Sudan from British
                        Germans take Ethiopia from British
                  14 armour moved from Baltic States to Western Russia
                        Germans take Western Russia from Russians
                  3 armour, 1 artillery and 15 infantry moved from Belorussia to Western Russia
                  3 armour, 8 artilleries and 22 infantry moved from Novgorod to Western Russia
                  14 armour moved from Leningrad to Western Russia
                  1 infantry moved from Novgorod to Northern Russia
                  2 fighters moved from Leningrad to Northern Russia
                  1 bomber moved from Novgorod to Northern Russia
                  1 fighter moved from Belorussia to Northern Russia
                  1 infantry moved from Novgorod to Western Russia

      Combat - Germans
                  Battle in Northern Russia
                      Germans attack with 1 bomber, 3 fighters and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Northern Russia, round 2 : 3/5 hits, 2.33 expected hits
                          Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians lost in Northern Russia
                      Germans win, taking Northern Russia from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in France
                      Germans attack with 1 armour and 7 infantry
                      British defend with 1 aaGun and 4 infantry
                          Germans roll dice for 1 armour and 7 infantry in France, round 2 : 4/8 hits, 1.67 expected hits
                          British roll dice for 4 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
                          1 infantry owned by the Germans and 4 infantry owned by the British lost in France
                      Germans win, taking France from British with 1 armour and 6 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 infantry
                      Casualties for British: 4 infantry

      Non Combat Move - Germans
                  3 fighters moved from Northern Russia to Leningrad
                  1 bomber moved from Northern Russia to Leningrad
                  2 fighters moved from Eastern Germany to Leningrad
                  1 bomber moved from Leningrad to Eastern Germany

      Place Units - Germans
                  3 armour placed in Leningrad
                  1 armour, 2 bombers and 3 infantry placed in Eastern Germany
                  5 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                  Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUs

      Combat Hit Differential Summary :

      Germans : 3.00
          British : -0.33
          Russians : -0.33

      triplea_42316.0_Ger5.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 5

      Purchase Units - Germans
                  Turning on Edit Mode
                  EDIT: Turning on Edit Mode
                  EDIT: Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Eastern Russia: 5 infantry
                  EDIT: Adding units owned by Russians to Moscow: 5 infantry
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from SZ 20 Atlantic: 1 transport
                  EDIT: Adding units owned by Russians to SZ 18 West Atlantic: 1 transport
                  EDIT: Turning off Edit Mode
                  Germans repair damage of 3x factory; Remaining resources: 0 techTokens; 68 PUs;
                  Germans buy 4 armour, 2 bombers and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Germans
                  7 infantry moved from Western Germany to France
                  1 armour moved from Eastern Germany to France
                  1 armour moved from Libya to Ethiopia
                        Germans take Anglo-Egyptian Sudan from British
                        Germans take Ethiopia from British
                  14 armour moved from Baltic States to Western Russia
                        Germans take Western Russia from Russians
                  3 armour, 1 artillery and 15 infantry moved from Belorussia to Western Russia
                  3 armour, 8 artilleries and 22 infantry moved from Novgorod to Western Russia
                  14 armour moved from Leningrad to Western Russia
                  1 infantry moved from Novgorod to Northern Russia
                  2 fighters moved from Leningrad to Northern Russia
                  1 bomber moved from Novgorod to Northern Russia
                  1 fighter moved from Belorussia to Northern Russia
                  1 infantry moved from Novgorod to Western Russia

      Combat - Germans
                  Battle in Northern Russia
                      Germans attack with 1 bomber, 3 fighters and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Northern Russia, round 2 : 3/5 hits, 2.33 expected hits
                          Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians lost in Northern Russia
                      Germans win, taking Northern Russia from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in France
                      Germans attack with 1 armour and 7 infantry
                      British defend with 1 aaGun and 4 infantry
                          Germans roll dice for 1 armour and 7 infantry in France, round 2 : 4/8 hits, 1.67 expected hits
                          British roll dice for 4 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
                          1 infantry owned by the Germans and 4 infantry owned by the British lost in France
                      Germans win, taking France from British with 1 armour and 6 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 infantry
                      Casualties for British: 4 infantry

      Non Combat Move - Germans
                  3 fighters moved from Northern Russia to Leningrad
                  1 bomber moved from Northern Russia to Leningrad
                  2 fighters moved from Eastern Germany to Leningrad
                  1 bomber moved from Leningrad to Eastern Germany

      Place Units - Germans
                  3 armour placed in Leningrad
                  1 armour, 2 bombers and 3 infantry placed in Eastern Germany
                  5 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 46 PUs
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                  Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUs

      Combat Hit Differential Summary :

      Germans : 3.00
          British : -0.33
          Russians : -0.33

      triplea_42316.0_Ger5.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 5 armour, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 3 PUs;

      Combat Move - Japanese
                  1 fighter moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea
                  10 infantry moved from Szechwan to Kansu
                        Japanese take Kansu from Chinese
                  6 armour, 4 artilleries and 8 infantry moved from Szechwan to Kansu
                  3 armour moved from French Indo-China to Calcutta
                  2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 transports moved from SZ 58 Bay of Bengal to SZ 72 South China Sea
                  2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from SZ 86 West Pacific to SZ 72 South China Sea

      Combat - Japanese
                  Battle in SZ 57 Arabian Sea
                      Japanese attack with 1 fighter
                      British defend with 2 transports
                          2 transports owned by the British lost in SZ 57 Arabian Sea
                      Japanese win with 1 fighter remaining. Battle score for attacker is 14
                      Casualties for British: 2 transports

      Non Combat Move - Japanese
                  1 fighter moved from SZ 57 Arabian Sea to Calcutta
                  1 infantry moved from Vladivostok to Chosen
                  2 armour moved from Chosen to Szechwan
                  1 bomber moved from Southern Japan to Szechwan
                  1 fighter moved from Southern Japan to Chosen

      Place Units - Japanese
                  2 armour placed in Chosen
                  3 armour placed in French Indo-China
                  1 carrier placed in SZ 86 West Pacific
                  2 fighters placed in SZ 86 West Pacific

      Turn Complete - Japanese
                  Japanese collect 50 PUs; end with 53 PUs
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

      Combat Hit Differential Summary :

      triplea_42316.0_Jap4.tsvg

      posted in Play Boardgames
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      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 4

      Purchase Units - Italians
                  Italians buy 1 battleship and 1 destroyer; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Italians
                      Italians loses 0 PUs for violating Arabian Peninsulas neutrality.
                  1 transport moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
                  1 infantry moved from Macedonia to SZ 26 Central Mediterranean
                  1 infantry moved from Sicily to SZ 26 Central Mediterranean
                  2 infantry and 1 transport moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean
                  2 infantry moved from SZ 28 Eastern Mediterranean to Egypt
                  2 fighters moved from Libya to Egypt
                  1 armour moved from Syria to Arabian Peninsula
                        Italians take Arabian Peninsula from Neutral
                  1 armour moved from Arabian Peninsula to Iraq
                        Italians take Iraq from British
                  3 armour moved from Syria to Iraq
                  8 infantry moved from Syria to Iraq
                  2 artilleries moved from Syria to Iraq

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 2 fighters and 2 infantry
                      British defend with 1 armour
                          Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                          1 armour owned by the British lost in Egypt
                      Italians win, taking Egypt from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
                      Casualties for British: 1 armour

      Non Combat Move - Italians
                  1 transport moved from SZ 28 Eastern Mediterranean to SZ 24 Tyrrhenian Sea
                  2 infantry moved from Sardinia to SZ 24 Tyrrhenian Sea
                  2 infantry moved from SZ 24 Tyrrhenian Sea to Vichy France
                  2 fighters moved from Egypt to Syria

      Place Units - Italians
                  1 battleship and 1 destroyer placed in SZ 24 Tyrrhenian Sea

      Turn Complete - Italians
                  Italians collect 20 PUs; end with 20 PUs
                  Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs

      Combat Hit Differential Summary :

      Italians : -0.17

      triplea_42316.0_Ita4.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 4

      Purchase Units - Germans
                  Germans repair damage of 6x factory, 6x factory; Remaining resources: 0 techTokens; 52 PUs;
                  Germans buy 3 armour and 9 infantry; Remaining resources: 0 techTokens; 10 PUs;

      Combat Move - Germans
                  7 infantry moved from Baltic States to Belorussia
                  8 infantry moved from Ukraine to Belorussia
                  3 armour moved from Ukraine to Belorussia
                  1 artillery moved from Ukraine to Belorussia
                  7 armour moved from Eastern Germany to Baltic States
                  7 armour moved from Western Poland to Baltic States
                  7 infantry moved from Leningrad to Novgorod
                  1 artillery moved from Leningrad to Novgorod
                  1 bomber moved from Leningrad to Sverdlovsk
                  7 armour moved from Baltic States to Leningrad
                  1 fighter moved from Ukraine to Belorussia
                  1 submarine moved from SZ 39 Mid Atlantic to SZ 32 Atlantic
                  1 armour moved from Libya to Anglo-Egyptian Sudan
                        Germans take Anglo-Egyptian Sudan from British
                  1 armour moved from Anglo-Egyptian Sudan to Libya

      Combat - Germans
                  Strategic bombing raid in Sverdlovsk
                      Bombing raid in Sverdlovsk rolls: 2 and causes: 2 damage to unit: factory
                      Bombing raid in Sverdlovsk causes 2 damage total.

      Non Combat Move - Germans
                  1 bomber moved from Sverdlovsk to Novgorod
                  3 fighters moved from Western Germany to Eastern Germany
                  1 armour moved from France to Eastern Germany

      Place Units - Germans
                  7 infantry placed in Eastern Germany
                  3 armour placed in Leningrad
                  2 infantry placed in Western Germany

      Turn Complete - Germans
                  Germans collect 46 PUs; end with 56 PUs
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs

      Combat Hit Differential Summary :

      triplea_42316.0_Ger4.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 5 armour, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;

      Combat Move - Japanese
                  3 armour moved from French Indo-China to Calcutta
                        Japanese take Burma from British
                  1 armour moved from Yunnan to Calcutta
                  3 transports moved from SZ 72 South China Sea to SZ 71 South China Sea
                  1 artillery and 1 infantry moved from Thai-Malay to SZ 71 South China Sea
                  2 infantry moved from Sumatra to SZ 71 South China Sea
                  1 infantry moved from Thai-Malay to SZ 71 South China Sea
                  1 infantry moved from Borneo to SZ 71 South China Sea
                  1 artillery, 5 infantry and 3 transports moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
                  5 infantry moved from SZ 58 Bay of Bengal to Calcutta
                  1 artillery moved from SZ 58 Bay of Bengal to Calcutta
                  1 cruiser moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
                  1 battleship moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
                  1 artillery moved from Yunnan to Szechwan
                  2 infantry moved from Yunnan to Szechwan
                  11 infantry moved from Shantung to Szechwan
                  4 armour moved from Shantung to Szechwan
                  3 artilleries moved from Shantung to Szechwan
                  2 armour moved from Chosen to Szechwan
                  2 carriers moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
                  4 fighters moved from SZ 71 South China Sea to Calcutta
                  1 fighter moved from French Indo-China to Calcutta
                  1 battleship moved from SZ 72 South China Sea to SZ 58 Bay of Bengal
                  1 cruiser moved from SZ 72 South China Sea to SZ 58 Bay of Bengal
                  2 fighters moved from SZ 72 South China Sea to Calcutta
                  6 infantry moved from Kwangtung to Szechwan
                  1 bomber moved from Shantung to Kansu
                  1 infantry moved from Okhotsk to Vladivostok

      Combat - Japanese
                  Strategic bombing raid in Kansu
                          AA fire in Kansu : 0/1 hits, 0.17 expected hits
                      Bombing raid in Kansu rolls: 6 and causes: 4 damage to unit: factory
                      Bombing raid in Kansu causes 4 damage total.
                  Battle in Calcutta
                      Japanese attack with 4 armour, 1 artillery, 7 fighters and 5 infantry
                      British defend with 2 armour and 8 infantry
                          Japanese roll dice for 2 battleships and 2 cruisers in Calcutta, round 2 : 2/4 hits, 2.33 expected hits
                          2 infantry owned by the British lost in Calcutta
                          Japanese roll dice for 4 armour, 1 artillery, 7 fighters and 5 infantry in Calcutta, round 2 : 5/17 hits, 6.83 expected hits
                          British roll dice for 2 armour and 6 infantry in Calcutta, round 2 : 3/8 hits, 3.00 expected hits
                          3 infantry owned by the Japanese and 5 infantry owned by the British lost in Calcutta
                          Japanese roll dice for 4 armour, 1 artillery, 7 fighters and 2 infantry in Calcutta, round 3 : 9/14 hits, 6.33 expected hits
                          British roll dice for 2 armour and 1 infantry in Calcutta, round 3 : 1/3 hits, 1.33 expected hits
                          1 infantry owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Calcutta
                      Japanese win, taking Calcutta from British with 4 armour, 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 22
                      Casualties for British: 2 armour and 8 infantry
                      Casualties for Japanese: 4 infantry
                  Battle in Szechwan
                      Japanese attack with 6 armour, 4 artilleries and 19 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 6 armour, 4 artilleries and 19 infantry in Szechwan, round 2 : 7/29 hits, 8.17 expected hits
                          Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 6 armour, 4 artilleries and 18 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  1 destroyer moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
                  2 submarines moved from SZ 72 South China Sea to SZ 86 West Pacific
                  1 carrier moved from SZ 72 South China Sea to SZ 86 West Pacific
                  1 destroyer moved from SZ 72 South China Sea to SZ 86 West Pacific
                  2 fighters moved from Southern Japan to SZ 86 West Pacific
                  2 fighters moved from Calcutta to SZ 58 Bay of Bengal
                  1 fighter moved from Calcutta to French Indo-China
                  1 fighter moved from Calcutta to French Indo-China
                  1 fighter moved from Calcutta to French Indo-China
                  2 fighters moved from Calcutta to SZ 58 Bay of Bengal
                  1 bomber moved from Kansu to French Indo-China

      Place Units - Japanese
                  2 armour placed in Chosen
                  3 armour placed in French Indo-China
                  1 carrier and 2 fighters placed in SZ 86 West Pacific

      Turn Complete - Japanese
                  Japanese collect 51 PUs; end with 52 PUs
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

      Combat Hit Differential Summary :

      British : -0.33
          AA fire in Kansu : : -0.17
          Chinese : 0.67
          Japanese : -0.67

      triplea_42316.0_Jap3.tsvg

      posted in Play Boardgames
      A
      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 3

      Purchase Units - Italians
                  Italians buy 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;

      Combat Move - Italians
                  2 transports moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
                  1 armour and 1 artillery moved from Italy to SZ 26 Central Mediterranean
                  2 infantry moved from Sicily to SZ 26 Central Mediterranean
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean
                  2 infantry moved from SZ 28 Eastern Mediterranean to Syria
                  1 armour moved from SZ 28 Eastern Mediterranean to Syria
                  1 artillery moved from SZ 28 Eastern Mediterranean to Syria
                  6 infantry moved from Egypt to Syria
                  3 armour moved from Egypt to Syria
                  1 artillery moved from Egypt to Syria
                  2 fighters moved from Egypt to Syria

      Combat - Italians
                  Battle in Syria
                      Italians attack with 4 armour, 2 artilleries, 2 fighters and 8 infantry
                      British defend with 1 infantry
                          Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
                          1 infantry owned by the British lost in Syria
                      Italians win, taking Syria from British with 4 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Italians
                  2 fighters moved from Syria to Libya
                  1 carrier moved from SZ 25 Adriatic Sea to SZ 24 Tyrrhenian Sea

      Place Units - Italians
                  2 fighters placed in SZ 24 Tyrrhenian Sea
                  3 infantry placed in Italy

      Turn Complete - Italians
                  Italians collect 18 PUs; end with 18 PUs
                  Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs

      Combat Hit Differential Summary :

      Italians : 0.33

      triplea_42316.0_Ita3.tsvg

      posted in Play Boardgames
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      axdowney
    • RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8

      TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

      Game History

      Round: 3

      Purchase Units - Germans
                  Germans repair damage of 6x factory, 4x factory; Remaining resources: 0 techTokens; 52 PUs;
                  Germans buy 10 armour; Remaining resources: 0 techTokens; 2 PUs;

      Combat Move - Germans
                  1 armour moved from Leningrad to Karelija
                        Germans take Karelija from Russians
                  1 armour moved from Karelija to Leningrad
                  2 infantry moved from Novgorod to Northern Russia
                  2 fighters moved from Novgorod to Northern Russia
                  1 bomber moved from Novgorod to Sverdlovsk
                  2 artilleries and 6 infantry moved from Baltic States to Novgorod
                  2 armour moved from Western Poland to Novgorod
                  7 infantry moved from Western Poland to Baltic States
                  7 armour moved from Eastern Germany to Baltic States
                  7 armour moved from Western Germany to Western Poland
                  5 infantry moved from Eastern Germany to Western Germany

      Combat - Germans
                  Germans creates battle in territory SZ 12 East Baltic Sea
                  Strategic bombing raid in Sverdlovsk
                      Bombing raid in Sverdlovsk rolls: 5 and causes: 5 damage to unit: factory
                      Bombing raid in Sverdlovsk causes 5 damage total.
                  Battle in Northern Russia
                      Germans attack with 2 fighters and 2 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 2 fighters and 2 infantry in Northern Russia, round 2 : 2/4 hits, 1.33 expected hits
                          Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians lost in Northern Russia
                      Germans win, taking Northern Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 bomber moved from Sverdlovsk to Leningrad
                  2 fighters moved from Northern Russia to Leningrad

      Place Units - Germans
                  3 armour placed in Leningrad
                  7 armour placed in Eastern Germany

      Turn Complete - Germans
                  Germans collect 47 PUs; end with 49 PUs
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                  Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs

      Combat Hit Differential Summary :

      Germans : 0.67
          Russians : -0.33

      triplea_42316.0_Ger3.tsvg

      posted in Play Boardgames
      A
      axdowney
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