Ok, that makes sense, thanks.
Posts made by axdowney
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 2x factory, 4x factory; Remaining resources: 0 techTokens; 61 PUs;
Japanese buy 5 armour, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Japanese
4 armour and 3 infantry moved from Chosen to Northern Manchukuo
1 armour moved from Burma to Calcutta
Japanese take Calcutta from British
1 armour moved from Calcutta to Burma
2 infantry moved from Southern Japan to SZ 86 West Pacific
2 infantry moved from Southern Japan to SZ 86 West Pacific
6 infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour moved from Western Sinkiang to Novo-Sibirsk
Japanese take Novo-Sibirsk from Russians
1 armour moved from Novo-Sibirsk to Western Sinkiang
3 armour moved from French Indo-China to Burma
2 infantry moved from Southern Japan to SZ 86 West Pacific
3 battleships, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters, 6 infantry, 2 submarines and 3 transports moved from SZ 86 West Pacific to SZ 94 Pacific
1 infantry moved from SZ 94 Pacific to Midway Island
Japanese take Midway Island from Americans
1 infantry moved from SZ 94 Pacific to Midway Island
2 infantry moved from SZ 94 Pacific to Wake
Japanese take Wake from Americans
2 infantry moved from SZ 94 Pacific to Marshall Islands
10 fighters moved from SZ 94 Pacific to Marshall IslandsCombat - Japanese
Battle in Marshall Islands
Japanese attack with 10 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 battleships in Marshall Islands, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Americans lost in Marshall Islands
Japanese win, taking Marshall Islands from Americans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
10 fighters moved from Marshall Islands to SZ 94 PacificPlace Units - Japanese
3 armour placed in French Indo-China
1 carrier placed in SZ 80 Northwest Pacific
2 fighters placed in SZ 80 Northwest Pacific
2 armour placed in ChosenTurn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Japanese : -0.33
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
Just curious, did you have to use edit to keep the American fighter with the British carrier or are they like transports?
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 battleship and 4 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Italians
2 fighters moved from Egypt to Italy
1 armour moved from Iran to Stalingrad
Italians take Caucasus from Russians
Italians take Stalingrad from Russians
3 armour, 2 artilleries and 8 infantry moved from Iran to Baluchistan
1 armour and 4 infantry moved from Vichy France to ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
4 infantry placed in Italy
1 battleship placed in SZ 24 Tyrrhenian SeaTurn Complete - Italians
Italians collect 28 PUs; end with 29 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 11 armour, 2 fighters and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
2 infantry moved from Moscow to Western Russia
2 infantry moved from Moscow to Southern Russia
1 bomber moved from Eastern Germany to Western Russia
1 bomber moved from Eastern Germany to Southern Russia
34 armour, 9 artilleries and 34 infantry moved from Moscow to Eastern Russia
10 infantry moved from Western Germany to France
3 armour moved from Eastern Germany to France
1 bomber moved from Eastern Germany to EnglandCombat - Germans
Strategic bombing raid in England
AA fire in England : 0/1 hits, 0.17 expected hits
Bombing raid in England rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in England causes 5 damage total.
Battle in Western Russia
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Russia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Western Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Russia
Germans win, taking Western Russia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Southern Russia, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Southern Russia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Southern Russia, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Southern Russia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Southern Russia
Germans win, taking Southern Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 armour and 10 infantry
British defend with 1 aaGun and 1 artillery
Germans roll dice for 3 armour and 10 infantry in France, round 2 : 3/13 hits, 3.17 expected hits
British roll dice for 1 artillery in France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in France
Germans win, taking France from British with 3 armour and 10 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Eastern Russia
Germans attack with 34 armour, 9 artilleries and 34 infantry
Russians defend with 1 infantry
Germans roll dice for 34 armour, 9 artilleries and 34 infantry in Eastern Russia, round 2 : 30/77 hits, 27.17 expected hits
Russians roll dice for 1 infantry in Eastern Russia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Russia
Germans win, taking Eastern Russia from Russians with 34 armour, 9 artilleries and 33 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from England to Western Germany
1 bomber moved from Western Russia to Moscow
1 bomber moved from Southern Russia to Moscow
4 infantry moved from Eastern Germany to Western Germany
1 transport moved from SZ 28 Eastern Mediterranean to SZ 25 Adriatic SeaPlace Units - Germans
4 armour placed in Moscow
4 armour, 2 fighters and 1 infantry placed in Western Germany
3 armour and 4 infantry placed in Eastern GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 1.67
British : -0.67
AA fire in England : : -0.17
Russians : 0.00 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 0 techTokens; 61 PUs;
Japanese buy 1 battleship, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese
2 armour moved from Kansu to Western Sinkiang
9 infantry moved from Eastern Sinkiang to Western Sinkiang
2 infantry moved from North Philippines to SZ 72 South China Sea
2 infantry moved from South Philippines to SZ 72 South China Sea
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 infantry, 2 submarines and 3 transports moved from SZ 72 South China Sea to SZ 86 West Pacific
4 infantry moved from SZ 86 West Pacific to Southern Japan
4 artilleries moved from Eastern Sinkiang to Western Sinkiang
6 armour moved from Eastern Sinkiang to Western Sinkiang
2 armour moved from Eastern Sinkiang to Western Sinkiang
2 infantry moved from Eastern Sinkiang to Western Sinkiang
1 bomber moved from French Indo-China to Southern Japan
1 bomber moved from Kansu to Southern Japan
1 fighter moved from Chosen to SZ 86 West Pacific
3 fighters moved from Kansu to Southern Japan
10 armour, 1 artillery, 1 fighter and 1 infantry moved from Calcutta to BurmaCombat - Japanese
Battle in Western Sinkiang
Japanese attack with 10 armour, 4 artilleries and 11 infantry
Chinese defend with 1 factory and 2 infantry
Japanese roll dice for 10 armour, 4 artilleries and 11 infantry in Western Sinkiang, round 2 : 8/25 hits, 8.83 expected hits
Chinese roll dice for 2 infantry in Western Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Western Sinkiang
Japanese captures 2PUs while taking Chinese capital
Japanese win, taking Western Sinkiang from Chinese with 10 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
1 battleship, 1 carrier and 2 fighters placed in SZ 86 West Pacific
2 infantry placed in ChosenTurn Complete - Japanese
Japanese collect 54 PUs; end with 57 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.83 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 battleship and 1 fighter; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Morocco to SZ 23 West Mediterranean
1 artillery and 3 infantry moved from SZ 23 West Mediterranean to Gibraltar
1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 carrier moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
2 fighters moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 destroyer moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 armour moved from Iran to Uzbek
Italians take Uzbek from Russians
1 armour moved from Iran to Baluchistan
Italians take Baluchistan from British
1 armour moved from Baluchistan to Iran
1 armour moved from Uzbek to Iran
1 armour and 4 infantry moved from Italy to Vichy FranceCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 3 battleships and 1 cruiser in Gibraltar, round 2 : 4/4 hits, 2.50 expected hits
1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Syria to EgyptPlace Units - Italians
1 battleship placed in SZ 24 Tyrrhenian Sea
1 fighter placed in ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : 1.50
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 6
Purchase Units - Germans
Germans buy 7 armour and 7 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
Germans captures 39PUs while taking Russians capital
33 armour, 9 artilleries and 34 infantry moved from Western Russia to Moscow
Germans take Moscow from Russians
1 armour moved from Ethiopia to Egypt
1 armour and 4 infantry moved from Western Russia to MoscowCombat - Germans
Germans creates battle in territory SZ 12 East Baltic Sea
Battle in SZ 12 East Baltic Sea
Germans attack with 1 submarine
British defend with 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports
Germans roll dice for 1 submarine in SZ 12 East Baltic Sea, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports in SZ 12 East Baltic Sea, round 2 : 6/10 hits, 5.17 expected hits
1 submarine owned by the Germans lost in SZ 12 East Baltic Sea
British win with 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 submarine moved from SZ 7 Barents Sea to SZ 6 Norwegian SeaPlace Units - Germans
7 infantry placed in Western Germany
7 armour placed in Eastern GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 85 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -0.33
British : 0.83 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
Max defense, usually.
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 0 techTokens; 59 PUs;
Japanese buy 7 armour, 1 carrier and 1 fighter; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
6 armour, 4 artilleries and 18 infantry moved from Kansu to Eastern Sinkiang
2 armour moved from Szechwan to Eastern Sinkiang
1 armour moved from Chosen to Northern Manchukuo
Japanese take Northern Manchukuo from Chinese
1 fighter moved from SZ 86 West Pacific to SZ 98 Philippine Sea
1 fighter moved from SZ 86 West Pacific to SZ 92 Philippine Sea
1 transport moved from SZ 72 South China Sea to SZ 92 Philippine Sea
2 infantry moved from Iwo Jima to SZ 92 Philippine Sea
2 infantry and 1 transport moved from SZ 92 Philippine Sea to SZ 72 South China Sea
2 infantry moved from SZ 72 South China Sea to North Philippines
1 transport moved from SZ 72 South China Sea to SZ 98 Philippine Sea
2 infantry moved from Celebes to SZ 98 Philippine Sea
2 infantry and 1 transport moved from SZ 98 Philippine Sea to SZ 72 South China Sea
2 infantry moved from SZ 72 South China Sea to South Philippines
3 fighters moved from SZ 72 South China Sea to North Philippines
4 fighters moved from SZ 72 South China Sea to South Philippines
1 armour moved from Northern Manchukuo to Chosen
3 armour moved from French Indo-China to Calcutta
1 armour moved from Calcutta to Delhi
Japanese take Delhi from British
1 armour moved from Delhi to CalcuttaCombat - Japanese
Battle in SZ 98 Philippine Sea
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 98 Philippine Sea
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in SZ 92 Philippine Sea
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in SZ 92 Philippine Sea
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in South Philippines
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 cruisers in South Philippines, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Americans lost in South Philippines
Japanese roll dice for 4 fighters and 2 infantry in South Philippines, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery in South Philippines, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 2 infantry in South Philippines, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery in South Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in South Philippines
Japanese win, taking South Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in North Philippines
Japanese attack with 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 battleships in North Philippines, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Americans lost in North Philippines
Japanese roll dice for 3 fighters and 2 infantry in North Philippines, round 2 : 3/5 hits, 1.83 expected hits
Americans roll dice for 1 infantry in North Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in North Philippines
Japanese win, taking North Philippines from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Eastern Sinkiang
Japanese attack with 8 armour, 4 artilleries and 18 infantry
Chinese defend with 1 infantry
Japanese roll dice for 8 armour, 4 artilleries and 18 infantry in Eastern Sinkiang, round 2 : 9/30 hits, 9.00 expected hits
Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang
Japanese win, taking Eastern Sinkiang from Chinese with 8 armour, 4 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from SZ 92 Philippine Sea to SZ 86 West Pacific
1 fighter moved from SZ 98 Philippine Sea to SZ 86 West Pacific
4 fighters moved from South Philippines to SZ 72 South China Sea
3 fighters moved from North Philippines to SZ 72 South China Sea
3 fighters moved from French Indo-China to Kansu
1 bomber moved from Szechwan to KansuPlace Units - Japanese
3 armour placed in French Indo-China
2 armour placed in Chosen
2 armour placed in Kansu
1 carrier and 1 fighter placed in SZ 86 West PacificTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : -1.00
Chinese : 0.67
Japanese : -1.83 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
Probably should have purchased something to block your navy. Well, let’s see how this plays out.
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RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 battleship; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
4 armour moved from Iraq to Iran
8 infantry moved from Iraq to Iran
2 artilleries moved from Iraq to Iran
2 infantry moved from Egypt to SZ 28 Eastern Mediterranean
2 infantry and 1 transport moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
2 infantry moved from SZ 23 West Mediterranean to Morocco
2 fighters moved from SZ 24 Tyrrhenian Sea to Morocco
2 cruisers moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
2 destroyers moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
1 battleship moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
1 submarine moved from SZ 28 Eastern Mediterranean to SZ 23 West Mediterranean
1 artillery and 1 infantry moved from Vichy France to SZ 24 Tyrrhenian Sea
1 artillery, 1 infantry and 1 transport moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
1 artillery and 1 infantry moved from SZ 23 West Mediterranean to Morocco
1 battleship moved from SZ 24 Tyrrhenian Sea to SZ 23 West Mediterranean
2 infantry moved from Vichy France to FranceCombat - Italians
Battle in Iran
Italians attack with 4 armour, 2 artilleries and 8 infantry
British defend with 1 infantry
Italians roll dice for 4 armour, 2 artilleries and 8 infantry in Iran, round 2 : 2/14 hits, 4.33 expected hits
British roll dice for 1 infantry in Iran, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iran
Italians win, taking Iran from British with 4 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 2/4 hits, 2.33 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to SZ 24 Tyrrhenian SeaPlace Units - Italians
1 armour placed in Italy
1 battleship placed in SZ 24 Tyrrhenian SeaTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -2.67
British : -0.33 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Russia: 5 infantry
EDIT: Adding units owned by Russians to Moscow: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from SZ 20 Atlantic: 1 transport
EDIT: Adding units owned by Russians to SZ 18 West Atlantic: 1 transport
EDIT: Turning off Edit Mode
Germans repair damage of 3x factory; Remaining resources: 0 techTokens; 68 PUs;
Germans buy 4 armour, 2 bombers and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
7 infantry moved from Western Germany to France
1 armour moved from Eastern Germany to France
1 armour moved from Libya to Ethiopia
Germans take Anglo-Egyptian Sudan from British
Germans take Ethiopia from British
14 armour moved from Baltic States to Western Russia
Germans take Western Russia from Russians
3 armour, 1 artillery and 15 infantry moved from Belorussia to Western Russia
3 armour, 8 artilleries and 22 infantry moved from Novgorod to Western Russia
14 armour moved from Leningrad to Western Russia
1 infantry moved from Novgorod to Northern Russia
2 fighters moved from Leningrad to Northern Russia
1 bomber moved from Novgorod to Northern Russia
1 fighter moved from Belorussia to Northern Russia
1 infantry moved from Novgorod to Western RussiaCombat - Germans
Battle in Northern Russia
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Northern Russia, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Russia
Germans win, taking Northern Russia from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 armour and 7 infantry
British defend with 1 aaGun and 4 infantry
Germans roll dice for 1 armour and 7 infantry in France, round 2 : 4/8 hits, 1.67 expected hits
British roll dice for 4 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in France
Germans win, taking France from British with 1 armour and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
3 fighters moved from Northern Russia to Leningrad
1 bomber moved from Northern Russia to Leningrad
2 fighters moved from Eastern Germany to Leningrad
1 bomber moved from Leningrad to Eastern GermanyPlace Units - Germans
3 armour placed in Leningrad
1 armour, 2 bombers and 3 infantry placed in Eastern Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 3.00
British : -0.33
Russians : -0.33 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Russia: 5 infantry
EDIT: Adding units owned by Russians to Moscow: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from SZ 20 Atlantic: 1 transport
EDIT: Adding units owned by Russians to SZ 18 West Atlantic: 1 transport
EDIT: Turning off Edit Mode
Germans repair damage of 3x factory; Remaining resources: 0 techTokens; 68 PUs;
Germans buy 4 armour, 2 bombers and 8 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Germans
7 infantry moved from Western Germany to France
1 armour moved from Eastern Germany to France
1 armour moved from Libya to Ethiopia
Germans take Anglo-Egyptian Sudan from British
Germans take Ethiopia from British
14 armour moved from Baltic States to Western Russia
Germans take Western Russia from Russians
3 armour, 1 artillery and 15 infantry moved from Belorussia to Western Russia
3 armour, 8 artilleries and 22 infantry moved from Novgorod to Western Russia
14 armour moved from Leningrad to Western Russia
1 infantry moved from Novgorod to Northern Russia
2 fighters moved from Leningrad to Northern Russia
1 bomber moved from Novgorod to Northern Russia
1 fighter moved from Belorussia to Northern Russia
1 infantry moved from Novgorod to Western RussiaCombat - Germans
Battle in Northern Russia
Germans attack with 1 bomber, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Northern Russia, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Russia
Germans win, taking Northern Russia from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 armour and 7 infantry
British defend with 1 aaGun and 4 infantry
Germans roll dice for 1 armour and 7 infantry in France, round 2 : 4/8 hits, 1.67 expected hits
British roll dice for 4 infantry in France, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in France
Germans win, taking France from British with 1 armour and 6 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
3 fighters moved from Northern Russia to Leningrad
1 bomber moved from Northern Russia to Leningrad
2 fighters moved from Eastern Germany to Leningrad
1 bomber moved from Leningrad to Eastern GermanyPlace Units - Germans
3 armour placed in Leningrad
1 armour, 2 bombers and 3 infantry placed in Eastern Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 3.00
British : -0.33
Russians : -0.33 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 3 PUs;Combat Move - Japanese
1 fighter moved from SZ 58 Bay of Bengal to SZ 57 Arabian Sea
10 infantry moved from Szechwan to Kansu
Japanese take Kansu from Chinese
6 armour, 4 artilleries and 8 infantry moved from Szechwan to Kansu
3 armour moved from French Indo-China to Calcutta
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 transports moved from SZ 58 Bay of Bengal to SZ 72 South China Sea
2 carriers, 1 destroyer, 4 fighters and 2 submarines moved from SZ 86 West Pacific to SZ 72 South China SeaCombat - Japanese
Battle in SZ 57 Arabian Sea
Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in SZ 57 Arabian Sea
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transportsNon Combat Move - Japanese
1 fighter moved from SZ 57 Arabian Sea to Calcutta
1 infantry moved from Vladivostok to Chosen
2 armour moved from Chosen to Szechwan
1 bomber moved from Southern Japan to Szechwan
1 fighter moved from Southern Japan to ChosenPlace Units - Japanese
2 armour placed in Chosen
3 armour placed in French Indo-China
1 carrier placed in SZ 86 West Pacific
2 fighters placed in SZ 86 West PacificTurn Complete - Japanese
Japanese collect 50 PUs; end with 53 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
-
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 battleship and 1 destroyer; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
Italians loses 0 PUs for violating Arabian Peninsulas neutrality.
1 transport moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 infantry moved from Macedonia to SZ 26 Central Mediterranean
1 infantry moved from Sicily to SZ 26 Central Mediterranean
2 infantry and 1 transport moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean
2 infantry moved from SZ 28 Eastern Mediterranean to Egypt
2 fighters moved from Libya to Egypt
1 armour moved from Syria to Arabian Peninsula
Italians take Arabian Peninsula from Neutral
1 armour moved from Arabian Peninsula to Iraq
Italians take Iraq from British
3 armour moved from Syria to Iraq
8 infantry moved from Syria to Iraq
2 artilleries moved from Syria to IraqCombat - Italians
Battle in Egypt
Italians attack with 2 fighters and 2 infantry
British defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armourNon Combat Move - Italians
1 transport moved from SZ 28 Eastern Mediterranean to SZ 24 Tyrrhenian Sea
2 infantry moved from Sardinia to SZ 24 Tyrrhenian Sea
2 infantry moved from SZ 24 Tyrrhenian Sea to Vichy France
2 fighters moved from Egypt to SyriaPlace Units - Italians
1 battleship and 1 destroyer placed in SZ 24 Tyrrhenian SeaTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -0.17
-
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 6x factory, 6x factory; Remaining resources: 0 techTokens; 52 PUs;
Germans buy 3 armour and 9 infantry; Remaining resources: 0 techTokens; 10 PUs;Combat Move - Germans
7 infantry moved from Baltic States to Belorussia
8 infantry moved from Ukraine to Belorussia
3 armour moved from Ukraine to Belorussia
1 artillery moved from Ukraine to Belorussia
7 armour moved from Eastern Germany to Baltic States
7 armour moved from Western Poland to Baltic States
7 infantry moved from Leningrad to Novgorod
1 artillery moved from Leningrad to Novgorod
1 bomber moved from Leningrad to Sverdlovsk
7 armour moved from Baltic States to Leningrad
1 fighter moved from Ukraine to Belorussia
1 submarine moved from SZ 39 Mid Atlantic to SZ 32 Atlantic
1 armour moved from Libya to Anglo-Egyptian Sudan
Germans take Anglo-Egyptian Sudan from British
1 armour moved from Anglo-Egyptian Sudan to LibyaCombat - Germans
Strategic bombing raid in Sverdlovsk
Bombing raid in Sverdlovsk rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Sverdlovsk causes 2 damage total.Non Combat Move - Germans
1 bomber moved from Sverdlovsk to Novgorod
3 fighters moved from Western Germany to Eastern Germany
1 armour moved from France to Eastern GermanyPlace Units - Germans
7 infantry placed in Eastern Germany
3 armour placed in Leningrad
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
-
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier and 2 fighters; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Japanese
3 armour moved from French Indo-China to Calcutta
Japanese take Burma from British
1 armour moved from Yunnan to Calcutta
3 transports moved from SZ 72 South China Sea to SZ 71 South China Sea
1 artillery and 1 infantry moved from Thai-Malay to SZ 71 South China Sea
2 infantry moved from Sumatra to SZ 71 South China Sea
1 infantry moved from Thai-Malay to SZ 71 South China Sea
1 infantry moved from Borneo to SZ 71 South China Sea
1 artillery, 5 infantry and 3 transports moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
5 infantry moved from SZ 58 Bay of Bengal to Calcutta
1 artillery moved from SZ 58 Bay of Bengal to Calcutta
1 cruiser moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
1 battleship moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Szechwan
11 infantry moved from Shantung to Szechwan
4 armour moved from Shantung to Szechwan
3 artilleries moved from Shantung to Szechwan
2 armour moved from Chosen to Szechwan
2 carriers moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
4 fighters moved from SZ 71 South China Sea to Calcutta
1 fighter moved from French Indo-China to Calcutta
1 battleship moved from SZ 72 South China Sea to SZ 58 Bay of Bengal
1 cruiser moved from SZ 72 South China Sea to SZ 58 Bay of Bengal
2 fighters moved from SZ 72 South China Sea to Calcutta
6 infantry moved from Kwangtung to Szechwan
1 bomber moved from Shantung to Kansu
1 infantry moved from Okhotsk to VladivostokCombat - Japanese
Strategic bombing raid in Kansu
AA fire in Kansu : 0/1 hits, 0.17 expected hits
Bombing raid in Kansu rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Kansu causes 4 damage total.
Battle in Calcutta
Japanese attack with 4 armour, 1 artillery, 7 fighters and 5 infantry
British defend with 2 armour and 8 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Calcutta, round 2 : 2/4 hits, 2.33 expected hits
2 infantry owned by the British lost in Calcutta
Japanese roll dice for 4 armour, 1 artillery, 7 fighters and 5 infantry in Calcutta, round 2 : 5/17 hits, 6.83 expected hits
British roll dice for 2 armour and 6 infantry in Calcutta, round 2 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the British lost in Calcutta
Japanese roll dice for 4 armour, 1 artillery, 7 fighters and 2 infantry in Calcutta, round 3 : 9/14 hits, 6.33 expected hits
British roll dice for 2 armour and 1 infantry in Calcutta, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 2 armour owned by the British lost in Calcutta
Japanese win, taking Calcutta from British with 4 armour, 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for British: 2 armour and 8 infantry
Casualties for Japanese: 4 infantry
Battle in Szechwan
Japanese attack with 6 armour, 4 artilleries and 19 infantry
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 4 artilleries and 19 infantry in Szechwan, round 2 : 7/29 hits, 8.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 6 armour, 4 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 destroyer moved from SZ 71 South China Sea to SZ 58 Bay of Bengal
2 submarines moved from SZ 72 South China Sea to SZ 86 West Pacific
1 carrier moved from SZ 72 South China Sea to SZ 86 West Pacific
1 destroyer moved from SZ 72 South China Sea to SZ 86 West Pacific
2 fighters moved from Southern Japan to SZ 86 West Pacific
2 fighters moved from Calcutta to SZ 58 Bay of Bengal
1 fighter moved from Calcutta to French Indo-China
1 fighter moved from Calcutta to French Indo-China
1 fighter moved from Calcutta to French Indo-China
2 fighters moved from Calcutta to SZ 58 Bay of Bengal
1 bomber moved from Kansu to French Indo-ChinaPlace Units - Japanese
2 armour placed in Chosen
3 armour placed in French Indo-China
1 carrier and 2 fighters placed in SZ 86 West PacificTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
British : -0.33
AA fire in Kansu : : -0.17
Chinese : 0.67
Japanese : -0.67 -
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Italians
2 transports moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 armour and 1 artillery moved from Italy to SZ 26 Central Mediterranean
2 infantry moved from Sicily to SZ 26 Central Mediterranean
1 armour, 1 artillery, 2 infantry and 2 transports moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean
2 infantry moved from SZ 28 Eastern Mediterranean to Syria
1 armour moved from SZ 28 Eastern Mediterranean to Syria
1 artillery moved from SZ 28 Eastern Mediterranean to Syria
6 infantry moved from Egypt to Syria
3 armour moved from Egypt to Syria
1 artillery moved from Egypt to Syria
2 fighters moved from Egypt to SyriaCombat - Italians
Battle in Syria
Italians attack with 4 armour, 2 artilleries, 2 fighters and 8 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 2/3 hits, 1.67 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 4 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Syria to Libya
1 carrier moved from SZ 25 Adriatic Sea to SZ 24 Tyrrhenian SeaPlace Units - Italians
2 fighters placed in SZ 24 Tyrrhenian Sea
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.33
-
RE: Big World 1942 v3\. Surfer Allies vs Axdowney Axis +8posted in Play Boardgames
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 6x factory, 4x factory; Remaining resources: 0 techTokens; 52 PUs;
Germans buy 10 armour; Remaining resources: 0 techTokens; 2 PUs;Combat Move - Germans
1 armour moved from Leningrad to Karelija
Germans take Karelija from Russians
1 armour moved from Karelija to Leningrad
2 infantry moved from Novgorod to Northern Russia
2 fighters moved from Novgorod to Northern Russia
1 bomber moved from Novgorod to Sverdlovsk
2 artilleries and 6 infantry moved from Baltic States to Novgorod
2 armour moved from Western Poland to Novgorod
7 infantry moved from Western Poland to Baltic States
7 armour moved from Eastern Germany to Baltic States
7 armour moved from Western Germany to Western Poland
5 infantry moved from Eastern Germany to Western GermanyCombat - Germans
Germans creates battle in territory SZ 12 East Baltic Sea
Strategic bombing raid in Sverdlovsk
Bombing raid in Sverdlovsk rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Sverdlovsk causes 5 damage total.
Battle in Northern Russia
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Northern Russia, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Northern Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Russia
Germans win, taking Northern Russia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Sverdlovsk to Leningrad
2 fighters moved from Northern Russia to LeningradPlace Units - Germans
3 armour placed in Leningrad
7 armour placed in Eastern GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 49 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 0.67
Russians : -0.33