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    Avner

    @Avner

    2025 '22

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    2025 '22

    Best posts made by Avner

    • RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)

      Hi :)
      I come from Italy.
      I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
      I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .

      posted in Welcome
      AvnerA
      Avner
    • RE: We need an allied playbook.

      Sorry to take up this topic again after a long time…

      After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.

      At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.

      The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.

      I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.

      Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
      And the same can be said of Italy (with a few exceptions).

      I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.

      The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.

      However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.

      posted in Axis & Allies Global 1940
      AvnerA
      Avner
    • RE: We need an allied playbook.

      If there’s one thing I’ve learned it’s that for allies there are no half measures…

      At least playing against equal or stronger opponents

      In any case, Japan must be crushed (above all) as well as Italy.

      If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin

      Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…

      Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.

      And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.

      posted in Axis & Allies Global 1940
      AvnerA
      Avner
    • RE: Genoa CFC ....American

      @midnight_reaper

      This is not bad news … quite the opposite.

      You don’t know who the President was before … :)

      We will see what the new ones will do … doing worse than the previous one will be difficult.

      posted in General Discussion
      AvnerA
      Avner
    • RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+AL

      I will be absent until Saturday.

      posted in Play Boardgames
      AvnerA
      Avner
    • RE: Post League Game Results Here

      @mikawagunichi said in Post League Game Results Here:

      @gamerman01

      Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.

      I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability

      posted in League
      AvnerA
      Avner
    • RE: The Japan Playbook

      Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …

      posted in Axis & Allies Global 1940
      AvnerA
      Avner
    • RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3

      That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)

      posted in Play Boardgames
      AvnerA
      Avner
    • RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)

      I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.

      posted in League
      AvnerA
      Avner
    • RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)

      @AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):

      @jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.

      Hey… how long until retirement?

      :) :)

      posted in Axis & Allies Global 1940
      AvnerA
      Avner

    Latest posts made by Avner

    • RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              3 fighters moved from 54 Sea Zone to 42 Sea Zone
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 cruiser
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - ANZAC
              3 fighters moved from 42 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from New South Wales to Queensland
              1 destroyer moved from 54 Sea Zone to 34 Sea Zone
              1 destroyer moved from 54 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      ANZAC regular : -0.83
      

      Savegame

      posted in League
      AvnerA
      Avner
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 artillery moved from 54 Sea Zone to Queensland
              1 infantry moved from New Zealand to 63 Sea Zone
              1 artillery moved from New Zealand to 63 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 cruiser moved from 26 Sea Zone to 25 Sea Zone
              1 fighter moved from Hawaiian Islands to Queensland
              1 fighter moved from Hawaiian Islands to Queensland
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
              1 destroyer moved from 58 Sea Zone to 77 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      AvnerA
      Avner
    • RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 5 fighters, 4 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Trans-Jordan to Syria
                    Americans take Syria from Germans
              1 armour moved from Syria to Trans-Jordan
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 submarine moved from 41 Sea Zone to 43 Sea Zone
                    Americans take 37 Sea Zone from Japanese
                    Americans take 41 Sea Zone from Japanese
              1 submarine moved from 39 Sea Zone to 41 Sea Zone
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 43 Sea Zone
                      1 destroyer owned by the Japanese lost in 43 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 44 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                      1 destroyer owned by the Japanese lost in 44 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 42 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 cruiser
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 submarine owned by the Americans lost in 42 Sea Zone
                  Japanese win with 1 cruiser remaining. Battle score for attacker is -6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Americans
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              3 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 armour and 3 infantry moved from Central United States to 101 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
              4 infantry moved from 98 Sea Zone to Trans-Jordan
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour and 3 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 tactical_bombers moved from Western United States to 26 Sea Zone
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 54 Sea Zone to 43 Sea Zone
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              4 infantry placed in Central United States
              5 fighters and 2 tactical_bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 5 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 submarine moved from 74 Sea Zone to 41 Sea Zone
              1 destroyer moved from 74 Sea Zone to 41 Sea Zone
      
          Non Combat Move - British
              1 transport moved from 98 Sea Zone to 99 Sea Zone
              1 artillery moved from Crete to 99 Sea Zone
              1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
              1 artillery moved from 98 Sea Zone to Trans-Jordan
              3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
              2 fighters moved from Union of South Africa to French Equatorial Africa
              1 fighter moved from Trans-Jordan to 98 Sea Zone
              1 fighter moved from Trans-Jordan to 98 Sea Zone
      
          Place Units - British
              1 carrier and 2 transports placed in 98 Sea Zone
              1 fighter and 1 mech_infantry placed in Union of South Africa
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              2 artilleries placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
              UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
              Some Units in India change ownership: 2 artilleries
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : 1.83
      

      Savegame

      posted in League
      AvnerA
      Avner
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 destroyer, 6 infantry, 11 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Tunisia to Libya
                    Americans take Libya from Italians
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
              1 infantry moved from 3 Sea Zone to Soviet Far East
              1 artillery moved from 3 Sea Zone to Soviet Far East
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              13 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone
      
          Combat - Americans
              Battle in Soviet Far East
              Battle in 42 Sea Zone
                  Americans attack with 13 fighters, 1 submarine and 5 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 13 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 11/18 hits, 9.83 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans lost in 42 Sea Zone
                      1 destroyer owned by the Japanese lost in 42 Sea Zone
                  Americans win, taking Soviet Far East from Japanese with 13 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              13 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
              1 aaGun, 3 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Normandy Bordeaux to Southern France
              10 infantry moved from Morocco to 91 Sea Zone
              10 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
              10 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 tactical_bomber moved from Morocco to Southern France
              1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from Morocco to Gibraltar
      
          Place Units - Americans
              3 infantry placed in Southern France
              3 infantry placed in Normandy Bordeaux
              1 destroyer and 1 transport placed in 10 Sea Zone
              10 submarines placed in 101 Sea Zone
              1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 2 PUs
      
          Purchase Units - British
              British buy 12 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              1 mech_infantry moved from Union of South Africa to 71 Sea Zone
              1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 mech_infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
              1 mech_infantry moved from 80 Sea Zone to Iraq
              1 infantry moved from India to Burma
              1 infantry moved from India to Burma
              1 bomber moved from India to Burma
      
          Combat - British
              Battle in Iraq
              Battle in Burma
                  British attack with 1 bomber and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Iraq from Italians, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Holland Belgium
                  British attack with 5 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 fighter moved from Holland Belgium to United Kingdom
              1 fighter moved from Holland Belgium to United Kingdom
              1 bomber moved from Burma to India
      
          Place Units - British
              10 infantry placed in United Kingdom
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
              British collect 29 PUs (2 lost to blockades); end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              1 artillery and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Some Units in India change ownership: 1 artillery and 1 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 3 aaGuns and 5 infantry
              EDIT: Adding units owned by British to Normandy Bordeaux: 3 aaGuns and 5 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : 0.83
      Japanese regular : 1.33
      Germans regular : -0.67
      British regular : 1.00
      

      Savegame

      posted in League
      AvnerA
      Avner
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 artilleries, 90 infantry and 1 mech_infantry moved from Russia to Samara
              2 armour, 4 infantry and 6 mech_infantrys moved from Vologda to Samara
              1 infantry moved from Urals to Nenetsia
                    Russians take Nenetsia from Germans
              6 infantry moved from Yenisey to Timguska
                    Russians take Timguska from Japanese
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys
                  Germans defend with 1 infantry
                      Russians roll dice for 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys in Samara, round 2 : 15/107 hits, 19.83 expected hits
                      Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              4 aaGuns moved from Russia to Samara
              2 aaGuns moved from Yenisey to Timguska
              2 fighters and 1 tactical_bomber moved from Russia to West India
      
          Place Units - Russians
              2 artilleries and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 9 PUs; end with 9 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -4.83
      

      Savegame

      posted in League
      AvnerA
      Avner
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 artilleries, 90 infantry and 1 mech_infantry moved from Russia to Samara
              2 armour, 4 infantry and 6 mech_infantrys moved from Vologda to Samara
              1 infantry moved from Urals to Nenetsia
                    Russians take Nenetsia from Germans
              6 infantry moved from Yenisey to Timguska
                    Russians take Timguska from Japanese
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys
                  Germans defend with 1 infantry
                      Russians roll dice for 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys in Samara, round 2 : 15/107 hits, 19.83 expected hits
                      Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              4 aaGuns moved from Russia to Samara
              2 aaGuns moved from Yenisey to Timguska
              2 fighters and 1 tactical_bomber moved from Russia to West India
      
          Place Units - Russians
              2 artilleries and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 9 PUs; end with 9 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -4.83
      

      Savegame

      posted in League
      AvnerA
      Avner
    • RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Combat Move - Russians
              1 infantry moved from Samara to Novosibirsk
                    Russians take Novosibirsk from Japanese
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Japanese
              4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys moved from Samara to Vologda
      
          Combat - Russians
              Battle in Vologda
                  Russians attack with 4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys
                  Germans defend with 1 infantry
                      Russians roll dice for 4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys in Vologda, round 2 : 24/95 hits, 18.83 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              4 aaGuns moved from Samara to Vologda
              2 fighters and 1 tactical_bomber moved from West India to India
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 5.17
      

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      Avner
    • RE: L25 Avner (L+9) vs Surfer (X) BM4

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 55 Sea Zone
              2 fighters moved from 54 Sea Zone to 55 Sea Zone
              1 submarine moved from 21 Sea Zone to 20 Sea Zone
              1 submarine moved from 20 Sea Zone to 36 Sea Zone
              1 submarine moved from 33 Sea Zone to 6 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
                    ANZAC take 6 Sea Zone from Japanese
              1 submarine moved from 21 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
      
          Combat - ANZAC
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer and 2 fighters
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 fighter moved from 55 Sea Zone to 54 Sea Zone
              1 fighter moved from 55 Sea Zone to 54 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 artillery moved from Line Islands to 29 Sea Zone
              1 infantry moved from Line Islands to 29 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 63 Sea Zone
              1 artillery moved from 63 Sea Zone to New Zealand
              1 infantry moved from 63 Sea Zone to New Zealand
              1 submarine moved from 17 Sea Zone to 19 Sea Zone
      
          Place Units - ANZAC
              1 artillery and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      ANZAC regular : -3.00
      

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      Avner
    • RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)

      TripleA Turn Summary: French round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              1 submarine moved from 42 Sea Zone to 35 Sea Zone
              1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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      Avner
    • RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 carrier, 1 destroyer, 5 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Trans-Jordan to Syria
                    Americans take Syria from Germans
              1 armour moved from Syria to Trans-Jordan
              1 bomber moved from United Kingdom to France
              1 mech_infantry moved from Java to 42 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
              1 mech_infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from 35 Sea Zone to Philippines
              1 infantry moved from Wake Island to 31 Sea Zone
              1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone
              1 infantry moved from 22 Sea Zone to Marianas
              1 submarine moved from 31 Sea Zone to 17 Sea Zone
              1 infantry moved from Gibraltar to 92 Sea Zone
              1 infantry moved from Gibraltar to 92 Sea Zone
              2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
              2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
              1 infantry moved from 99 Sea Zone to Greece
              1 infantry moved from 99 Sea Zone to Greece
      
          Combat - Americans
              Strategic bombing raid in France
                      Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in France causes 6 damage total. 
              Battle in Greece
              Battle in 17 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 17 Sea Zone
                  Americans win, taking Greece from Germans, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Philippines
              Battle in Marianas
      
          Non Combat Move - Americans
              Turning on Edit Mode
              EDIT: Changing ownership of Siberia from Japanese to Americans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 infantry moved from Western United States to 10 Sea Zone
              1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from Wake Island to 26 Sea Zone
              1 tactical_bomber moved from Wake Island to 26 Sea Zone
              1 carrier and 1 destroyer moved from 31 Sea Zone to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 fighter moved from Western United States to 26 Sea Zone
              1 infantry moved from Soviet Far East to Siberia
              10 fighters and 1 tactical_bomber moved from 42 Sea Zone to India
              1 battleship, 6 carriers, 2 cruisers and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
              1 submarine moved from 42 Sea Zone to 41 Sea Zone
              1 submarine moved from 42 Sea Zone to 43 Sea Zone
              1 submarine moved from 42 Sea Zone to 44 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
              1 submarine moved from 42 Sea Zone to 39 Sea Zone
              5 submarines moved from 42 Sea Zone to 54 Sea Zone
              1 infantry moved from Morocco to 92 Sea Zone
              1 aaGun moved from Morocco to 92 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
              1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              1 transport moved from 91 Sea Zone to 92 Sea Zone
              4 infantry moved from Central United States to 101 Sea Zone
              4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from France to United Kingdom
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
              2 tactical_bombers placed in Western United States
              1 armour and 3 infantry placed in Central United States
              2 transports placed in 101 Sea Zone
              2 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 63 PUs; end with 63 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 5 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from India to Eastern Persia
              3 fighters and 2 tactical_bombers moved from India to Eastern Persia
              1 destroyer and 1 submarine moved from 71 Sea Zone to 74 Sea Zone
      
          Combat - British
              Battle in Eastern Persia
                  British attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
                  Germans defend with 1 infantry
                      British roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 4/6 hits, 3.00 expected hits
                      Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Eastern Persia
                  British win, taking Eastern Persia from Germans with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 74 Sea Zone
                  British attack with 1 destroyer and 1 submarine
                  Japanese defend with 1 submarine
                      British roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 74 Sea Zone
                  British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - British
              1 fighter moved from Egypt to Trans-Jordan
              7 fighters moved from Egypt to Trans-Jordan
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
              1 submarine moved from 109 Sea Zone to 125 Sea Zone
              1 mech_infantry moved from French Equatorial Africa to Egypt
              3 fighters and 2 tactical_bombers moved from Eastern Persia to India
              1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
      
          Place Units - British
              1 airfield placed in Trans-Jordan
              3 infantry placed in Egypt
              2 fighters placed in Union of South Africa
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              1 aaGun placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 1 aaGun
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Siberia: 1 infantry
              EDIT: Adding units owned by Americans to Soviet Far East: 1 infantry
              EDIT: Changing ownership of Siberia from Americans to Japanese
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      Germans AA : -0.17
      Germans regular : -0.33
      British regular : 0.67
      

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