Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
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RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)posted in Welcome
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
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RE: Genoa CFC ....Americanposted in General Discussion
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
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RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
I will be absent until Saturday.
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RE: Post League Game Results Hereposted in League
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
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RE: The Japan Playbookposted in Axis & Allies Global 1940
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
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RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3posted in Play Boardgames
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
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RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)posted in League
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
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RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)posted in Axis & Allies Global 1940
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
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RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)posted in League
TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 mech_infantrys, 6 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska 1 mech_infantry moved from Western United States to Alaska 1 tactical_bomber moved from Western United States to Alaska 1 destroyer moved from 31 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese 2 armour, 8 artilleries, 22 infantry and 3 mech_infantrys moved from Yugoslavia to Greater Southern Germany 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Battle in Paulau Island Battle in 21 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Paulau Island from Japanese with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Greater Southern Germany Americans attack with 2 armour, 8 artilleries, 22 infantry and 3 mech_infantrys Italians defend with 1 infantry Americans roll dice for 2 armour, 8 artilleries, 22 infantry and 3 mech_infantrys in Greater Southern Germany, round 2 : 4/35 hits, 9.17 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greater Southern Germany 1 infantry owned by the Italians lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 2 armour, 8 artilleries, 21 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Alaska Americans attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 5 fighters and 2 infantry Americans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Alaska, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 5 fighters and 2 infantry in Alaska, round 2 : 2/7 hits, 4.00 expected hits 2 mech_infantrys owned by the Americans lost in Alaska 2 infantry owned by the Japanese lost in Alaska Americans roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Alaska, round 3 : 1/4 hits, 2.17 expected hits Japanese roll dice for 5 fighters in Alaska, round 3 : 4/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans and 2 fighters owned by the Americans lost in Alaska 1 fighter owned by the Japanese lost in Alaska Japanese win with 4 fighters remaining. Battle score for attacker is -29 Casualties for Americans: 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 1 fighter and 2 infantry Non Combat Move - Americans 2 aaGuns, 1 artillery and 3 infantry moved from Western United States to British Columbia 1 battleship, 10 carriers, 2 cruisers, 3 destroyers, 10 fighters and 6 tactical_bombers moved from 31 Sea Zone to 54 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 18 transports moved from 97 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Malta to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from 98 Sea Zone to Trans-Jordan 8 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 6 submarines placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 1. 2 armour, 2 mech_infantrys and 1 tactical_bomber placed in Western United States 5 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Yugoslavia to Slovakia Hungary 9 fighters moved from Yugoslavia to Slovakia Hungary Combat - British British creates battle in territory 110 Sea Zone Battle in Slovakia Hungary British attack with 9 fighters and 3 infantry Germans defend with 1 infantry British roll dice for 9 fighters and 3 infantry in Slovakia Hungary, round 2 : 5/12 hits, 5.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary British win, taking Slovakia Hungary from Germans with 9 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Slovakia Hungary 6 armour and 1 infantry moved from Yugoslavia to Greater Southern Germany 9 fighters moved from Slovakia Hungary to Greater Southern Germany 3 fighters and 1 tactical_bomber moved from United Kingdom to Greater Southern Germany 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 8 transports moved from 97 Sea Zone to 98 Sea Zone 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys moved from Egypt to Trans-Jordan 4 fighters moved from 98 Sea Zone to Trans-Jordan 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 31 Sea Zone to 54 Sea Zone Place Units - British 1 fighter and 2 mech_infantrys placed in Egypt 2 fighters placed in Union of South Africa 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,3,5,6,5 British collect 33 PUs (5 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 marine placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Some Units in India change ownership: 1 marineCombat Hit Differential Summary :
Americans regular : -6.83 Japanese regular : -1.33 Germans regular : 0.33 British regular : 0.00 -
RE: L25 Avner (L+9) vs Surfer (X) BM4posted in League
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)posted in League
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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RE: L25 Avner (L+9) vs Surfer (X) BM4posted in League
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 artillery moved from 125 Sea Zone to Norway 1 infantry moved from Tobruk to Alexandria British take Alexandria from Italians Combat - Americans Battle in Denmark Battle in Norway Non Combat Move - Americans 10 fighters moved from 42 Sea Zone to India 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 battleship, 10 carriers, 3 cruisers, 3 fighters, 16 submarines and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 3 armour, 1 artillery, 12 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone 3 armour, 1 artillery, 1 carrier, 2 fighters, 12 infantry, 4 mech_infantrys, 3 submarines and 10 transports moved from 110 Sea Zone to 125 Sea Zone 3 armour, 1 artillery, 12 infantry and 4 mech_infantrys moved from 125 Sea Zone to Norway 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Marianas to Queensland 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 4 transports moved from 101 Sea Zone to 11 Sea Zone Place Units - Americans 9 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 4 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to West India 1 infantry moved from India to West India 1 bomber moved from India to West India 1 fighter moved from 39 Sea Zone to West India 1 fighter moved from 39 Sea Zone to West India 9 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone 1 cruiser moved from 110 Sea Zone to 114 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 carrier moved from 110 Sea Zone to 114 Sea Zone 1 fighter moved from 110 Sea Zone to 114 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 114 Sea Zone 9 infantry and 1 mech_infantry moved from 114 Sea Zone to Poland 1 destroyer moved from 110 Sea Zone to 114 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq Combat - British Battle in Poland Battle in Iraq Battle in West India British attack with 1 bomber, 2 fighters and 2 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 2 fighters and 2 infantry in West India, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in West India British win, taking Poland from Germans, taking Iraq from Italians, taking West India from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from West India to India 1 fighter moved from West India to India 1 battleship, 1 carrier, 2 cruisers and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from West India to Caucasus 4 destroyers moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 4 destroyers moved from 125 Sea Zone to 126 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - British 1 destroyer placed in 109 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 aaGun Turning on Edit Mode EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier, 3 submarines and 11 transports EDIT: Adding units owned by British to 126 Sea Zone: 2 fighters EDIT: Removing units owned by British from 125 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 125 Sea Zone: 1 carrier, 3 submarines and 11 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.00