Hi :)
I come from Italy.
I am used to playing with my community but i would like to have more opportunities to compare myself with other players using Triple A.
I will need some help mainly because I have never played in “play by forum” mode but only by email (and MARTI server) .
Best posts made by Avner
-
RE: đź‘‹ Introduce or Re-Introduce Yourself (Current)posted in Welcome
-
RE: We need an allied playbook.posted in Axis & Allies Global 1940
Sorry to take up this topic again after a long time…
After playing dozens and dozens of games as an Ally, even affecting personal rankings in the League, I have come to my own personal conclusion that there can be no such thing as an Allied playbook.
At least that is as far as the first five or six rounds are concerned, which then always direct the entire game.
The Allies’ only game plan cannot disregard two aspects: pressure on Italy and Japan until they become inoffensive (even to the detriment of Moscow) and the fact that the Allies must always concede something in terms of risk.
I had discussed this with @Gamerman01 who agreed that the Allies must risk and induce the Axis to attack armies or fleets even with percentages above 50 percent perhaps even 60 percent (as the case may be) in order to gain strategic advantages in other parts of the map.
Having watched many games won by experienced players (both Axis and Allied) I have ascertained that it is almost impossible for the Allies to win the game if Japan has not been cornered.
And the same can be said of Italy (with a few exceptions).I have seen the Allies win with Moscow and even Calcutta in Axis hands but with the Mediterranean and the Pacific (other than China) firmly in the hands of the Allied player.
The fall of the two capitals, therefore, is not always fatal and does not condemn the Allies to defeat if they have exerted much pressure on other areas of the map.
However, the capital of the United States and also that of the British must never fall into the hands of the Axis, so as to continue to press Japan and Italy and then deal with Germany; these are the only exceptions where you cannot take risks.
-
RE: We need an allied playbook.posted in Axis & Allies Global 1940
If there’s one thing I’ve learned it’s that for allies there are no half measures…
At least playing against equal or stronger opponents
In any case, Japan must be crushed (above all) as well as Italy.
If you aim for a KGF and let Japan rage in the Pacific there is always the risk that with a coup they will be able to take the 6 VC and the game is over… even if the Allies are close to taking Rome or Berlin
Of course if you only tighten up on the Pacific perhaps also using the Russians (right @MrRoboto? :))… you have to be very organized in Europe to avoid Hitler arriving in Cairo (or London)…
Very expert players are able to do this of course… but in my opinion there is always a percentage of risk that the game predicts (like all clashes on A&A) but which you can try to avoid.
And above all the Allies should fight in a more aggressive way (which I have not yet learned to do) but not recklessly… aggressive in the sense of making the Axis risk more than necessary in certain battles (land and naval) because otherwise the the outcome is almost always for the Central Powers of the board.
-
RE: Genoa CFC ....Americanposted in General Discussion
This is not bad news … quite the opposite.
You don’t know who the President was before … :)
We will see what the new ones will do … doing worse than the previous one will be difficult.
-
RE: 2vs2 Mozkaynak/TinCanofTheSea VS Avner Malmessi 18+ALposted in Play Boardgames
I will be absent until Saturday.
-
RE: Post League Game Results Hereposted in League
@mikawagunichi said in Post League Game Results Here:
Live games only take 1-2 days to finish, these league games can go on for weeks depending on how fast people take their turns. I do find the slower pace allows for more pondering of moves, for sure.
I believe that it is a completely different way of playing… calculations upon calculations, reasoning etc at the table are not practicable… and therefore the margins of error increase, perhaps to the advantage of playability
-
RE: The Japan Playbookposted in Axis & Allies Global 1940
Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …
-
RE: Tutor game: trulpen (X) vs Avner [and everyone else] (A+23) BM3posted in Play Boardgames
That’s more or less what I intended to do (with the subtlety of the two subs for the CV next round)
-
RE: L20 BM3 Avner(A+14) vs CaptainNapalm(X)posted in League
I will be on vacation for about ten days. If I succeed I will do some other rounds, otherwise I’ll see you later.
-
RE: Warfare Principles of Axis & Allies (By AndrewAAGamer)posted in Axis & Allies Global 1940
@AndrewAAGamer said in Warfare Principles of Axis & Allies (By AndrewAAGamer):
@jim-bell So far this is my only article. Probably, once I retire and have more time, I will expand on this article and add additional content that I didn’t touch on the first time such as the Neutrals, where to build infrastructure, Strategic Bombing, battle examples in specific theaters, opening moves, vital territories and so on.
Hey… how long until retirement?
:) :)
Latest posts made by Avner
-
RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)posted in League
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone Americans loiter and taunt; ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 cruiser ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : -0.83 -
RE: L25 Avner (L+9) vs Surfer (X) BM4posted in League
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 58 Sea Zone to 77 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)posted in League
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 5 fighters, 4 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Trans-Jordan to Syria Americans take Syria from Germans 1 armour moved from Syria to Trans-Jordan 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone Americans take 37 Sea Zone from Japanese Americans take 41 Sea Zone from Japanese 1 submarine moved from 39 Sea Zone to 41 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone 1 destroyer owned by the Japanese lost in 43 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Non Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 carriers, 2 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 armour and 3 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 4 infantry placed in Central United States 5 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 74 Sea Zone to 41 Sea Zone 1 destroyer moved from 74 Sea Zone to 41 Sea Zone Non Combat Move - British 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Trans-Jordan 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Union of South Africa to French Equatorial Africa 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone Place Units - British 1 carrier and 2 transports placed in 98 Sea Zone 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : 1.83 -
RE: L25 Avner (L+9) vs Surfer (X) BM4posted in League
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 destroyer, 6 infantry, 11 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 54 Sea Zone to 42 Sea Zone 13 fighters and 5 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 42 Sea Zone Americans attack with 13 fighters, 1 submarine and 5 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 13 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 11/18 hits, 9.83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking Soviet Far East from Japanese with 13 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 13 fighters and 5 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun, 3 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Normandy Bordeaux to Southern France 10 infantry moved from Morocco to 91 Sea Zone 10 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone 10 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Morocco to Southern France 1 artillery and 9 infantry moved from Central United States to 101 Sea Zone 1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 9 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Morocco to Gibraltar Place Units - Americans 3 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 10 Sea Zone 10 submarines placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 12 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Union of South Africa to 71 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 mech_infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Iraq 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 bomber moved from India to Burma Combat - British Battle in Iraq Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Iraq from Italians, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 5 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 1 bomber moved from Burma to India Place Units - British 10 infantry placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 3 aaGuns and 5 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 3 aaGuns and 5 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 1.33 Germans regular : -0.67 British regular : 1.00 -
RE: L25 Avner (L+9) vs Surfer (X) BM4posted in League
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 artilleries, 90 infantry and 1 mech_infantry moved from Russia to Samara 2 armour, 4 infantry and 6 mech_infantrys moved from Vologda to Samara 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 6 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese Combat - Russians Battle in Samara Russians attack with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys in Samara, round 2 : 15/107 hits, 19.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 aaGuns moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from Russia to West India Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.83 -
RE: L25 Avner (L+9) vs Surfer (X) BM4posted in League
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 4 artilleries, 90 infantry and 1 mech_infantry moved from Russia to Samara 2 armour, 4 infantry and 6 mech_infantrys moved from Vologda to Samara 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 6 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese Combat - Russians Battle in Samara Russians attack with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys in Samara, round 2 : 15/107 hits, 19.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 4 artilleries, 94 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Russia to Samara 2 aaGuns moved from Yenisey to Timguska 2 fighters and 1 tactical_bomber moved from Russia to West India Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -4.83 -
RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)posted in League
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Japanese 4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys moved from Samara to Vologda Combat - Russians Battle in Vologda Russians attack with 4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys in Vologda, round 2 : 24/95 hits, 18.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 armour, 5 artilleries, 78 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Samara to Vologda 2 fighters and 1 tactical_bomber moved from West India to India Turn Complete - RussiansCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 5.17 -
RE: L25 Avner (L+9) vs Surfer (X) BM4posted in League
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 submarine moved from 21 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Line Islands to 29 Sea Zone 1 infantry moved from Line Islands to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand 1 submarine moved from 17 Sea Zone to 19 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : -3.00 -
RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)posted in League
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer and 2 submarines moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
RE: L25 BM4 Ghostglider (Axis) vs Avner (Allies+18)posted in League
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 1 destroyer, 5 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Trans-Jordan to Syria Americans take Syria from Germans 1 armour moved from Syria to Trans-Jordan 1 bomber moved from United Kingdom to France 1 mech_infantry moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 submarine moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from 99 Sea Zone to Greece Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Greece Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking Greece from Germans, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Marianas Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Siberia from Japanese to Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 carrier and 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 infantry moved from Soviet Far East to Siberia 10 fighters and 1 tactical_bomber moved from 42 Sea Zone to India 1 battleship, 6 carriers, 2 cruisers and 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 submarine moved from 42 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 5 submarines moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun moved from Morocco to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from France to United Kingdom Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 tactical_bombers placed in Western United States 1 armour and 3 infantry placed in Central United States 2 transports placed in 101 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Eastern Persia 3 fighters and 2 tactical_bombers moved from India to Eastern Persia 1 destroyer and 1 submarine moved from 71 Sea Zone to 74 Sea Zone Combat - British Battle in Eastern Persia British attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Eastern Persia, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 74 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 fighter moved from Egypt to Trans-Jordan 7 fighters moved from Egypt to Trans-Jordan 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 mech_infantry moved from French Equatorial Africa to Egypt 3 fighters and 2 tactical_bombers moved from Eastern Persia to India 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 54 Sea Zone Place Units - British 1 airfield placed in Trans-Jordan 3 infantry placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 aaGun placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 aaGun Turning on Edit Mode EDIT: Removing units owned by Americans from Siberia: 1 infantry EDIT: Adding units owned by Americans to Soviet Far East: 1 infantry EDIT: Changing ownership of Siberia from Americans to Japanese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -0.33 British regular : 0.67