Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Avin
    3. Topics
    A
    • Profile
    • Following 0
    • Followers 1
    • Topics 8
    • Posts 426
    • Best 7
    • Controversial 0
    • Groups 0

    Topics created by Avin

    • A

      Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2

      Play Boardgames
      • • • Avin
      112
      0
      Votes
      112
      Posts
      6.2k
      Views

      A

      I too definitely really enjoyed the game! And yes, I agree that the first turn is pretty much decisive of how the rest of the game will play out, but sometimes games can surprise you too.

      Good luck on the tournament!

    • A

      Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      Play Boardgames
      • • • Avin
      162
      0
      Votes
      162
      Posts
      6.6k
      Views

      A

      Sent it to you by PM/

    • A

      Avin (Allies) vs DizKneeLand33 (Axis) Classic 3rd edition

      Play Boardgames
      • • • Avin
      117
      0
      Votes
      117
      Posts
      2.8k
      Views

      DizzKneeLand33D

      https://www.axisandallies.org/forums/topic/32930/dizzkneeland33-allies-vs-avin-axis-18-classic-3rd-edition-game-2

      All set up here for game 2 – GL and HF!

    • A

      Dicey to assist with a face-to-face game?

      Axis & Allies Classic
      • • • Avin
      4
      0
      Votes
      4
      Posts
      2.5k
      Views

      M

      The best is if it’s your infantry vs. a tank or plane. They roll a hit on you and you stick it to them with your casualty roll, MMMMMMM!!! TAKE THAT BIOTCH!!! TERRITORY IS STILL MINE!

    • A

      Math thread

      General Discussion
      • • • Avin
      10
      0
      Votes
      10
      Posts
      2.3k
      Views

      JenniferJ

      @Adonai:

      Umm… how can you research mathematics? I understand with physics, but otherwise…?

      You research it through trial and error, creation of hypothesis, theories, and finally through the creation of codified laws.  It’s just like any other scientifical field, except Mathmatics is almost always 100% right, or 100% wrong.

    • A

      Quick Rules question

      Axis & Allies Classic
      • • • Avin
      5
      0
      Votes
      5
      Posts
      2.0k
      Views

      ?

      If IC’s were limited, then abandoning Karelia may indeed be a viable strat (especially if SBR’s were limitted to IPC value of the territory as well).

      But, without IC restrictions, the only difference between Russia standing her ground in Karelia and standing her ground in Moscow is that… if they fail in Karelia they have ONE MORE SHOT at holding against Germany, with a UK and possibly a US counter-attack in Karelia to protect them in the interim.

    • A

      Heuristic for evaluating the strength of a turn

      Axis & Allies Classic
      • • • Avin
      10
      0
      Votes
      10
      Posts
      6.8k
      Views

      D

      I agree with everyone who said start simplier and work from that.

      But I think the Rus-Ger dynamic really gives a pretty look at the overall game.  And for an AI, I don’t think looking at units is the best way to start.  I think LL rules  where an
      “aggressive AI” attacks with a remainder of 2
      “mederate AI” attacks with rem of 3
      “defensive AI” attacks with rem of 4

      Would work for combat purposes.  although that can easily be exploited by a human.

      But that kind of goes out the window without a goal in mind, which mean holding specific territories should be priority 1.
      And for that I suggest re-valuing the key ones, similar to concept IPC value but more pronounced and strategic.

      Here are the key territories and my proposed Values:

      Germany
      Ger - 20
      EE - 12
      Ukr - 6
      WE - 6
      SE - 4
      Fin - 2

      Russia
      Mos - 20
      Kar - 12
      Cauc - 6
      Eve - 2
      Novo - 8
      Kaz - 2

      Thus you get 12 territories for a total of 100 pts.  So a calculation at the end of each rd of who holds the most points could be shown to have the lead.

      Ex, Ger lost WE and Fin but holds SE, Ger, EE, Ukr, Japan took Eve and Kaz But Russia holds Novo, Mos, Cauc so the Axis total would be 46 and the Allies would be 54.  Showing the Allies leading the game.  which I think could hold up since post Japan’s turn Russia still holds Novo.

      A secondary equation tied to this that adds up all units within these key territories and calculates their defensive value and offensive value.  Since form all of these territories you can get to Kar, you could probably calculate how many turns of purchases it would take to:
      (for side that does not own kar)
      1)  be able to attack Kar and take
      2)  be able to attack kar and take and HOLD from a counter.
      (side that does own kar)
      3)  continue to be able to hold kar
      4)  find ter with most enemies units, is an attack or strafe benefical (based on LL attack rules)

      Example, If units are equal at 100 Axis and 100 Allies, but Allies earn 80 and Axis earn 60.  It wouldn’t be to hard to say, well in 10 turns the Allies will 900 pts in unit strength vs. 700.  Perhaps that gives the Allies the needed adv to attack and hold.

      I think the first order should be to set up the inital “rally points” or key territories that MUST be held.  But I do think it would be easy for a human to exploit.

      The real adv for the AI would be it could calculate it’s army strength much further down the road provided it was set right.  Which I admit would be very hard.  But I think if you work with some initial parameters you might be able to do a pretty good job.  I’m thinking if you assume all other territories except the initial 12 I laid out are “bonus”, you could then have the AI “assume” it’s income for 5, 6, 7 turns based on the LL playing style you give it.  Yet when their turn actually comes around they maybe able to buy some thing more b/c they hold half of Afr as well.  But for your initial Calcs you don’t really need to take all that stuff into account.  I think Less would be more in this case and would actual build a strong AI.

      I’m just thinking of how I play now and I treat everything but those 12 ter as secondary, and it works for me, Infact I even treat half of those 12 as secondary.  Position I think would be a greater asset for a strong AI, not IPCs or even army strengh (if it is out of position).

    • A

      Defending against a 21+ bid Power Europe

      Axis & Allies Classic
      • • • Avin
      46
      0
      Votes
      46
      Posts
      8.9k
      Views

      D

      I would add that one reason why I thought your move was not wise was b/c it left Yak open to attack which isn’t a bad idea.  IMO the only way to defend against a bid of 2unit Asian bid is to either give up Yakut, or to get 8units there.  I will ignore China if it comes to that, or even better is to have bid an armor into Kwan and move 1inf somewhere else.  Once you made your Russian move you were more or less committed to Yakut and therefore not placing your ftr there was an invitation to attack.

      Yeah, my intention was to land the UK ftr there.  I thought you’d do Syr and possibly leave the w med bb.  Which ment I would have reinforced Yak with the UK ftr.

      I’m actually glad you did that move (not because of the outcome or anything like that), because I don’t see that a lot and it is nice to know that I better take into account that move in the future and that good players may indeed bypass Chi.

      I guess, That’s why you play the game.  :-D

    • 1 / 1