As noted, on Germany’s turn if you attack Western Europe, please kill all American infantry before removing any British troops. If you get hits beyond that, please ask me for the losses as I intend to try to keep as many British troops alive as I can.
Posts made by Avin
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 10 Purchase Units - Russians Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Yakut S.S.R. 2 fighters moved from Novosibirsk to Yakut S.S.R. 2 armour and 2 infantry moved from Kazakh S.S.R. to Sinkiang 5 armour moved from Novosibirsk to Sinkiang 29 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Novosibirsk to Sinkiang Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Sinkiang Russians attack with 7 armour and 32 infantry Japanese defend with 1 aaGun, 5 armour and 24 infantry Russians roll dice for 7 armour and 32 infantry in Sinkiang, round 2 : 6/39 hits, 8.83 expected hits Japanese roll dice for 5 armour and 24 infantry in Sinkiang, round 2 : 15/29 hits, 9.67 expected hits 6 infantry owned by the Japanese and 15 infantry owned by the Russians lost in Sinkiang Russians roll dice for 7 armour and 17 infantry in Sinkiang, round 3 : 5/24 hits, 6.33 expected hits Japanese roll dice for 5 armour and 18 infantry in Sinkiang, round 3 : 6/23 hits, 7.67 expected hits 5 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Sinkiang Russians roll dice for 7 armour and 11 infantry in Sinkiang, round 4 : 4/18 hits, 5.33 expected hits Japanese roll dice for 5 armour and 13 infantry in Sinkiang, round 4 : 8/18 hits, 6.00 expected hits 4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Sinkiang Russians roll dice for 7 armour and 3 infantry in Sinkiang, round 5 : 3/10 hits, 4.00 expected hits Japanese roll dice for 5 armour and 9 infantry in Sinkiang, round 5 : 5/14 hits, 4.67 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the Russians lost in Sinkiang 5 armour owned by the Russians retreated to Novosibirsk Japanese win with 5 armour and 6 infantry remaining. Battle score for attacker is -52 Casualties for Russians: 2 armour and 32 infantry Casualties for Japanese: 18 infantry Non Combat Move - Russians 2 fighters moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Russia to Kazakh S.S.R. 7 infantry moved from Russia to Novosibirsk 1 aaGun moved from East Europe to Karelia S.S.R. 1 aaGun moved from Russia to Novosibirsk Place Units - Russians 3 armour and 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians : -7.17 Japanese : 6.00
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from French Equatorial Africa to Congo British take Congo from Japanese 1 infantry moved from Caucasus to Persia 1 armour moved from Algeria to Libya Americans take Libya from Germans 1 armour moved from Libya to French Equatorial Africa 2 bombers moved from Russia to Germany 1 fighter moved from Russia to Persia Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,1 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Persia Americans attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Persia Americans win, taking Persia from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 transports moved from West Spain Sea Zone to East Canada Sea Zone 2 armour and 6 infantry moved from West Canada to East Canada Sea Zone 2 armour, 6 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone 2 armour moved from West US to West Canada 5 infantry moved from West US to West Canada 4 infantry moved from West Spain Sea Zone to West Europe 6 infantry moved from Algeria to French Equatorial Africa 1 fighter moved from Algeria to West Europe 2 armour moved from West Spain Sea Zone to Algeria 1 infantry moved from West Spain Sea Zone to West Europe 1 infantry moved from West Spain Sea Zone to Algeria 2 bombers moved from Germany to Russia 1 fighter moved from Persia to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Caucasus Place Units - Americans 1 fighter placed in East US 2 armour and 8 infantry placed in West US Turn Complete - Americans Americans collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 AA fire in Germany : : -0.33
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
Also let me put this in here now before I forget, even though it won’t be relevant until Germany’s next turn:
On America’s turn, I will possibly land the fighter currently in Algeria in Western Europe. If I do (and of course that depends on what Japan does now, so this might not be relevant), then if Germany attacks Western Europe, I will want my OOL to be to lose the American infantry first. But before losing ANY UK troops, including the infantry, I may or may not want you to kill the American fighter there instead; that will depend on how many troops you committed to the attack, so please ask as you conduct the battle.
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
If you don’t mind I’d like to amend that non-combat movement of the fighter that landed in FEQ to land in Great Britain instead please. Assuming I haven’t overlooked another sneaky Japanese transport somewhere waiting to strike, I think FEQ is safe enough without the fighter.
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Germany 7 armour and 32 infantry moved from East Europe to South Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 3 armour and 3 infantry moved from United Kingdom to North Sea Zone 3 armour, 3 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to Germany 3 armour and 2 infantry moved from Baltic Sea Zone to West Europe Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Germany British attack with 1 infantry Germans defend with 1 aaGun, 7 armour, 1 factory, 3 fighters and 28 infantry; Japanese defend with 1 bomber and 1 fighter British roll dice for 1 battleship in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Germany, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 bomber, 4 fighters and 28 infantry in Germany, round 2 : 16/40 hits, 14.50 expected hits 1 infantry owned by the British lost in Germany Germans win with 7 armour, 1 bomber, 4 fighters and 28 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in West Europe British attack with 3 armour and 2 infantry Germans defend with 1 infantry British roll dice for 3 armour and 2 infantry in West Europe, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe British win, taking West Europe from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in South Europe British attack with 7 armour and 32 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 6 infantry British roll dice for 7 armour and 32 infantry in South Europe, round 2 : 7/39 hits, 8.83 expected hits Germans roll dice for 1 armour and 6 infantry in South Europe, round 2 : 3/7 hits, 2.33 expected hits 6 infantry owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in South Europe British win, taking South Europe from Germans with 7 armour and 29 infantry remaining. Battle score for attacker is 14 Casualties for British: 3 infantry Casualties for Germans: 1 armour and 6 infantry Non Combat Move - British 1 fighter moved from East Europe to French Equatorial Africa 1 bomber moved from Germany to Russia 1 transport moved from Baltic Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to East Europe 2 fighters moved from East Europe to Baltic Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : -2.50 AA fire in Germany : : -0.17
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour moved from Russia to Kazakh S.S.R. 5 infantry moved from East Europe to South Europe 1 infantry moved from Novosibirsk to Yakut S.S.R. Russians take Yakut S.S.R. from Japanese 2 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 2 infantry moved from Novosibirsk to Mongolia 1 fighter moved from Novosibirsk to Sinkiang 1 fighter moved from Novosibirsk to Mongolia Combat - Russians Battle in Sinkiang Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Sinkiang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Mongolia Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mongolia Russians win, taking Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Russians attack with 3 armour and 2 infantry Japanese defend with 2 infantry Russians roll dice for 3 armour and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 3 armour and 1 infantry in Kazakh S.S.R., round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 armour in Kazakh S.S.R., round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 2 infantry Casualties for Japanese: 2 infantry Battle in South Europe Russians attack with 5 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 5 infantry in South Europe, round 2 : 1/5 hits, 0.83 expected hits Germans roll dice for 2 infantry in South Europe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in South Europe Russians roll dice for 5 infantry in South Europe, round 3 : 1/5 hits, 0.83 expected hits Germans roll dice for 1 infantry in South Europe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in South Europe Russians win, taking South Europe from Germans with 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. 8 infantry moved from Russia to Novosibirsk 1 fighter moved from Mongolia to Novosibirsk 1 aaGun moved from Novosibirsk to Russia 1 infantry moved from Karelia S.S.R. to Russia 1 fighter moved from Sinkiang to Novosibirsk 1 infantry moved from Novosibirsk to Kazakh S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.83 Japanese : 1.67
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 armour and 5 infantry; Remaining resources: 11 PUs; Combat Move - Americans 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Persia to Syria Jordan British take Syria Jordan from Japanese 2 bombers moved from Russia to South Europe 1 transport moved from West Spain Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 2,6 and costs: 8 PUs. Bombing raid costs 8 PUs Battle in Yakut S.S.R. Americans attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in West Europe Americans attack with 1 infantry Germans defend with 1 aaGun, 3 armour, 1 fighter and 8 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in West Europe, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 1 fighter and 8 infantry in West Europe, round 2 : 3/12 hits, 4.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans win with 3 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 4 transports moved from West Spain Sea Zone to East Canada Sea Zone 1 fighter moved from East US to Algeria 6 infantry moved from Algeria to French Equatorial Africa 1 armour moved from Algeria to French Equatorial Africa 1 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour and 6 infantry moved from West Spain Sea Zone to Algeria 1 aaGun moved from Russia to Karelia S.S.R. 1 fighter moved from Yakut S.S.R. to Russia 2 bombers moved from South Europe to Russia 2 armour and 6 infantry moved from West US to West Canada Place Units - Americans 2 armour and 5 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 1.50 Japanese : 0.67
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
@AcesWild5049 I again missed your response but it shouldn’t matter this time because I didn’t attack Germany this time even without the extra tank. I figure time is on my side anyway so the lower chance even for the two infantry wasn’t worth it.
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from Baltic Sea Zone to North Sea Zone 1 infantry moved from United Kingdom to North Sea Zone 1 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Baltic Sea Zone to West Europe 2 infantry moved from East Europe to South Europe 4 armour moved from East Europe to South Europe 1 bomber moved from Russia to South Europe 1 infantry moved from East Europe to South Europe 1 infantry moved from East Europe to South Europe Combat - British Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in South Europe British attack with 4 armour and 4 infantry Germans defend with 1 factory and 4 infantry British roll dice for 4 armour and 4 infantry in South Europe, round 2 : 2/8 hits, 2.67 expected hits Germans roll dice for 4 infantry in South Europe, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in South Europe 4 infantry owned by the British and 4 armour owned by the British retreated to East Europe Germans win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in West Europe British attack with 1 infantry Germans defend with 1 aaGun, 3 armour, 1 fighter and 9 infantry British roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 armour, 1 fighter and 9 infantry in West Europe, round 2 : 7/13 hits, 4.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in West Europe Germans win with 3 armour, 1 fighter and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from South Europe to Russia 2 fighters moved from Novosibirsk to East Europe 1 fighter moved from Novosibirsk to East Europe 5 transports moved from Baltic Sea Zone to North Sea Zone 2 armour and 6 infantry moved from United Kingdom to North Sea Zone 2 armour, 6 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 2 armour and 6 infantry moved from Baltic Sea Zone to East Europe Place Units - British 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : -0.50
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
I’m a software engineer by profession and I also have a bachelor’s in Mathematics. But anyone can do it; I’ve just been using the calculator included with TripleA (Game->Battle Calculator),
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
@AcesWild5049 No worries I’m happy to make the change.
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
Yeah, that makes it much trickier; according to the TripeA battle calculator I had a 80% chance to win the battle initially, but with the 2 inf move adjustment I only have a 62% chance. Let me rethink my move then…
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
@AcesWild5049 Oh shoot I’m sorry I didn’t see your request until after I had already finished my turn. Um, I can see that that would make a huge difference obviously, so perhaps I should just redo my turn?
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 3 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Germany 5 armour and 26 infantry moved from East Europe to Germany 6 transports moved from Baltic Sea Zone to North Sea Zone 2 armour and 7 infantry moved from United Kingdom to North Sea Zone 2 armour, 7 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone 2 armour and 7 infantry moved from Baltic Sea Zone to Germany Combat - British Battle in Germany British attack with 7 armour, 1 bomber and 33 infantry Germans defend with 1 aaGun, 5 armour, 1 factory, 2 fighters and 26 infantry AA fire in Germany : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 7 armour, 1 bomber and 33 infantry in Germany, round 2 : 6/41 hits, 9.67 expected hits Germans roll dice for 5 armour, 2 fighters and 26 infantry in Germany, round 2 : 10/33 hits, 11.67 expected hits 7 infantry owned by the Germans and 10 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 23 infantry in Germany, round 3 : 7/31 hits, 8.00 expected hits Germans roll dice for 5 armour, 2 fighters and 19 infantry in Germany, round 3 : 9/26 hits, 9.33 expected hits 7 infantry owned by the Germans and 9 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 14 infantry in Germany, round 4 : 4/22 hits, 6.50 expected hits Germans roll dice for 5 armour, 2 fighters and 12 infantry in Germany, round 4 : 7/19 hits, 7.00 expected hits 4 infantry owned by the Germans and 7 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 7 infantry in Germany, round 5 : 3/15 hits, 5.33 expected hits Germans roll dice for 5 armour, 2 fighters and 8 infantry in Germany, round 5 : 3/15 hits, 5.67 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 4 infantry in Germany, round 6 : 6/12 hits, 4.83 expected hits Germans roll dice for 5 armour, 2 fighters and 5 infantry in Germany, round 6 : 2/12 hits, 4.67 expected hits 5 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 7 armour, 1 bomber and 2 infantry in Germany, round 7 : 3/10 hits, 4.50 expected hits Germans roll dice for 4 armour and 2 fighters in Germany, round 7 : 2/6 hits, 2.67 expected hits 3 armour owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 7 armour and 1 bomber in Germany, round 8 : 7/8 hits, 4.17 expected hits Germans roll dice for 1 armour and 2 fighters in Germany, round 8 : 0/3 hits, 1.67 expected hits 2 fighters owned by the Germans and 1 armour owned by the Germans lost in Germany British captures 23PUs while taking Germans capital British win, taking Germany from Germans with 7 armour and 1 bomber remaining. Battle score for attacker is 28 Casualties for British: 33 infantry Casualties for Germans: 5 armour, 2 fighters and 26 infantry Non Combat Move - British 1 bomber moved from Germany to Russia Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Novosibirsk: 1 fighter EDIT: Removing units owned by British from Novosibirsk: 1 fighter EDIT: Adding units owned by British to Karelia S.S.R.: 2 fighters EDIT: Turning off Edit Mode 3 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -9.67 British : -6.67 AA fire in Germany : : -0.17
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RE: Axis and Allies Classic 10 part series on YouTube
DAAK, the place I played in the mid-2000s, does have some public statistics you can see that clearly prove the point:
http://www.daak.de/statistics/index.php?sprache=e
Unfortunately it does not record the average bid amounts, but I can attest that the vast majority of these games did in fact have a bid for Axis, as every game I played in had one, usually over 20 IPCs worth: typically in the range of 21-24.
Even with that, there was only a 47% total win rate for Axis over 6000+ games. This is much more cogent data than any single player can collect.
I like the game with the bid but if you are determined to prevent players from changing the starting setup, then I agree, you just need to move to one of the newer versions of Axis and Allies that are theoretically more balanced. I have yet to pick up and learn any of the newer ones but I am interested in doing so at some point. If you’re interested in playing a learning game of G40 (which seems to be the most popular current iteration) with me after our current Classic matches are over I’d definitely be up for that.
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 8 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from East Europe to South Europe 1 armour moved from East Europe to South Europe 2 infantry moved from Novosibirsk to Yakut S.S.R. 2 fighters moved from Novosibirsk to Yakut S.S.R. Combat - Russians Battle in Yakut S.S.R. Russians attack with 2 fighters and 2 infantry Japanese defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R. retreated to Yakut S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Japanese: 1 infantry Battle in South Europe Russians attack with 1 armour and 2 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 1 armour and 2 infantry in South Europe, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in South Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in South Europe Russians win, taking South Europe from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 16 infantry moved from Russia to Novosibirsk 2 fighters moved from Yakut S.S.R. to Novosibirsk 4 infantry moved from Karelia S.S.R. to Russia 3 armour moved from East Europe to Russia 1 infantry moved from East Europe to Karelia S.S.R. Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.83 Japanese : 1.33
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 4 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 2 armour moved from Algeria to Anglo Sudan Egypt 1 infantry moved from Caucasus to Persia British take Persia from Japanese 2 infantry moved from Russia to Evenki National Okrug 1 fighter moved from Caucasus to Evenki National Okrug 2 bombers moved from Russia to South Europe 1 transport moved from West Spain Sea Zone to East Canada Sea Zone 1 infantry moved from West Canada to East Canada Sea Zone 1 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone 1 infantry moved from West Spain Sea Zone to West Europe Combat - Americans Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 3,4 and costs: 7 PUs. Bombing raid costs 7 PUs Battle in Anglo Sudan Egypt Americans attack with 2 armour and 4 infantry Japanese defend with 4 infantry Americans roll dice for 2 armour and 4 infantry in Anglo Sudan Egypt, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Sudan Egypt Americans roll dice for 2 armour and 3 infantry in Anglo Sudan Egypt, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 3 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Sudan Egypt Americans roll dice for 2 armour and 2 infantry in Anglo Sudan Egypt, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Anglo Sudan Egypt, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Anglo Sudan Egypt Americans win, taking Anglo Sudan Egypt from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Japanese: 4 infantry Battle in West Europe Americans attack with 1 infantry Germans defend with 1 aaGun, 2 fighters and 14 infantry Americans roll dice for 1 battleship in West Europe, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 infantry in West Europe, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 fighters and 14 infantry in West Europe, round 2 : 5/16 hits, 6.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in West Europe Germans win with 2 fighters and 13 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Evenki National Okrug Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from Evenki National Okrug to Novosibirsk 4 infantry moved from Algeria to French Equatorial Africa 4 transports moved from West Spain Sea Zone to East Canada Sea Zone 1 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 armour moved from West US to West Canada 8 infantry moved from West US to West Canada 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 6 infantry moved from West Spain Sea Zone to Algeria 1 armour moved from West Spain Sea Zone to Algeria 1 bomber moved from South Europe to Russia 1 bomber moved from South Europe to Russia Place Units - Americans 1 fighter placed in East US 2 armour and 6 infantry placed in West US Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.17 Japanese : -0.33
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
Wow, I missed that transport off the East Indies. Okay! Well this will keep things interesting. Well done.
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RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid
OOL: If you attack Egypt, kill the British infantry first.