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    Posts made by Avin

    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2

      Okay, sure.

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2

      On your next German turn, depending on rolls, if you attack Kenya with just aircraft, take the infantry as the first casualty, then the bomber, then the fighter.

      posted in Play Boardgames
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      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Syria Jordan to Anglo Sudan Egypt
              2 infantry moved from India to Indian Ocean Sea Zone
              2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
              2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
              1 fighter moved from India to Anglo Sudan Egypt
              1 bomber moved from United Kingdom to Anglo Sudan Egypt
              2 fighters moved from United Kingdom to Baltic Sea Zone
              1 transport moved from North Sea Zone to East Canada Sea Zone
              1 infantry moved from West Canada to East Canada Sea Zone
              1 infantry and 1 transport moved from East Canada Sea Zone to North Sea Zone
              1 infantry moved from North Sea Zone to Finland Norway
      
          Combat - British
              Battle in Anglo Sudan Egypt
                  British attack with 1 bomber, 1 fighter and 3 infantry
                  Germans defend with 1 armour and 3 infantry
                      British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 3/5 hits, 1.67 expected hits
                      Germans roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Sudan Egypt
                      British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 3 : 0/4 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 4 : 0/4 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 bomber, 1 fighter and 2 infantry in Anglo Sudan Egypt, round 5 : 0/4 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Anglo Sudan Egypt, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Anglo Sudan Egypt
                      British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 6 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Anglo Sudan Egypt, round 6 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in Anglo Sudan Egypt
                  British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
                  Casualties for British: 3 infantry
                  Casualties for Germans: 1 armour and 3 infantry
              Battle in Finland Norway
                  British attack with 1 infantry
                  Germans defend with 1 armour and 1 infantry
                      British roll dice for 1 battleship in Finland Norway, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 infantry in Finland Norway, round 2 : 1/1 hits, 0.17 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
                  British win, taking Finland Norway from Germans with 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 armour and 1 infantry
              Battle in Baltic Sea Zone
                  British attack with 2 fighters
                  Germans defend with 1 submarine and 1 transport
                      British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in Baltic Sea Zone
                      British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                      1 transport owned by the Germans and 1 fighter owned by the British lost in Baltic Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 submarine and 1 transport
                  Casualties for British: 1 fighter
      
          Non Combat Move - British
              1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
              1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
              1 bomber moved from Anglo Sudan Egypt to Kenya-Rhodesia
              1 infantry moved from South Africa to Kenya-Rhodesia
      
          Place Units - British
              1 infantry placed in United Kingdom
              1 carrier and 1 transport placed in North Sea Zone
      
          Turn Complete - British
              British collect 29 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.17
      British : -3.33
      

      Savegame

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      Sent it to you by PM/

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      @AcesWild5049 Ah that makes sense. Yeah, all your options there were difficult ones, because in my opinion the game was effectively lost before we began due to the lack of bid as I hope to convince you; Germany simply doesn’t have enough troops to keep Europe long enough on its own. So you had to choose between a few different ways of bleeding Germany. I think I would have holed up in Berlin and conceded territories sooner, but you’re right that Japan wouldn’t have had enough time to make it there.

      Sure no rush on starting the next one. I’d be interested in seeing the results from your records. In this game I felt like I had slightly worse than average luck towards the beginning (which I didn’t mind seeing because I’d rather demonstrate that even with poor luck the Allies have such a strong position without a bid), the middle felt pretty even, and then we both had some bad losses later on but in your case you needed every little bit to stay alive and in my case while the luck was worse it was not so bad that it could change a won game to a lost one. That naval battle we rolled over Skype did go better than average for me - maybe I should roll real dice more often! ;)

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      Okay, I created a new thread here:

      https://www.axisandallies.org/forums/topic/33336

      We can use this one for post game discussion on this one.

      In particular I was curious about your strategy regarding Southern Europe on the second half of this game. By getting rid of your AA gun I was able to bleed Germany a lot more quickly than I would have been otherwise able to, since I could bomb it freely, then take it eventually, then you would take it back. Trades were almost never in your favor since I tried to usually use Russian troops to attack, and I was intending all along to use British troops for the final invasion.

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat - Russians
              Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
      
          Non Combat Move - Russians
              2 infantry moved from Soviet Far East to Yakut S.S.R.
              1 armour moved from Soviet Far East to Novosibirsk
              2 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone
              1 aaGun moved from Russia to Caucasus
              2 armour moved from Russia to Karelia S.S.R.
              4 infantry moved from Russia to Karelia S.S.R.
              1 fighter moved from Russia to Karelia S.S.R.
              4 infantry moved from Caucasus to Karelia S.S.R.
      
          Place Units - Russians
              8 infantry placed in Karelia S.S.R.
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 8:24:43 AM
      Savegame

      posted in Play Boardgames
      A
      Avin
    • Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2

      Good luck!

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      Good game!

      And sure. I’m going to bed now but feel free to just take the savegame from the beginning of this one with my first Russia turn as I would do the same thing again and with no dice on RR it will have the same outcome.

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      For the remaining troops, kill Russian infantry, then Russian tanks, then US fighter, then UK fighters last.

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      @AcesWild5049 okay, take hits on all the bombers please.

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      If you attack Moscow with everything you have, please ask about casualties as you roll them as I may or may not want to lose bombers early on.

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      TripleA Turn Summary: British round 11

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - British
              British buy 1 armour, 1 fighter and 10 infantry; Remaining resources: 6 PUs; 
      
          Combat Move - British
              2 armour and 6 infantry moved from Germany to South Europe
              1 armour moved from Germany to South Europe
      
          Combat - British
              Battle in South Europe
                  British attack with 3 armour and 6 infantry
                  Germans defend with 1 aaGun, 6 armour and 1 factory
                      British roll dice for 3 armour and 6 infantry in South Europe, round 2 : 3/9 hits, 2.50 expected hits
                      Germans roll dice for 6 armour in South Europe, round 2 : 1/6 hits, 2.00 expected hits
                      3 armour owned by the Germans and 1 infantry owned by the British lost in South Europe
                      British roll dice for 3 armour and 5 infantry in South Europe, round 3 : 1/8 hits, 2.33 expected hits
                      Germans roll dice for 3 armour in South Europe, round 3 : 1/3 hits, 1.00 expected hits
                      1 armour owned by the Germans and 1 infantry owned by the British lost in South Europe
                      British roll dice for 3 armour and 4 infantry in South Europe, round 4 : 2/7 hits, 2.17 expected hits
                      Germans roll dice for 2 armour in South Europe, round 4 : 2/2 hits, 0.67 expected hits
                      2 armour owned by the Germans and 2 infantry owned by the British lost in South Europe
                  British win, taking South Europe from Germans with 3 armour and 2 infantry remaining. Battle score for attacker is 18
                  Casualties for British: 4 infantry
                  Casualties for Germans: 6 armour
      
          Non Combat Move - British
              1 infantry moved from East Europe to Karelia S.S.R.
              1 battleship moved from Baltic Sea Zone to West Spain Sea Zone
              1 carrier moved from Baltic Sea Zone to West Spain Sea Zone
              1 fighter moved from Baltic Sea Zone to Russia
              6 transports moved from Baltic Sea Zone to North Sea Zone
              1 armour and 10 infantry moved from United Kingdom to North Sea Zone
              1 armour, 10 infantry and 6 transports moved from North Sea Zone to Karelia Sea Zone
              1 armour and 10 infantry moved from Karelia Sea Zone to Karelia S.S.R.
      
          Place Units - British
              10 infantry placed in United Kingdom
              1 armour and 1 fighter placed in Germany
      
          Turn Complete - British
              British collect 46 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : -1.00
      

      Savegame

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              3 armour and 4 infantry moved from Russia to Novosibirsk
      
          Combat - Russians
              Battle in Novosibirsk
                  Russians attack with 3 armour and 4 infantry
                  Japanese defend with 1 aaGun and 7 armour
                      Russians roll dice for 3 armour and 4 infantry in Novosibirsk, round 2 : 3/7 hits, 2.17 expected hits
                      Japanese roll dice for 7 armour in Novosibirsk, round 2 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Russians and 3 armour owned by the Japanese lost in Novosibirsk
                      Russians roll dice for 3 armour and 2 infantry in Novosibirsk, round 3 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 4 armour in Novosibirsk, round 3 : 3/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Japanese lost in Novosibirsk
                  2 armour owned by the Russians retreated to Russia
                  Japanese win with 2 armour remaining. Battle score for attacker is 8
                  Casualties for Russians: 1 armour and 4 infantry
                  Casualties for Japanese: 5 armour
      
          Non Combat Move - Russians
              1 aaGun moved from Karelia S.S.R. to Russia
      
          Place Units - Russians
              7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Russians : 1.00
      Japanese : 1.33
      

      Savegame

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Congo to Kenya-Rhodesia
                    British take Kenya-Rhodesia from Japanese
              2 armour and 15 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
                    British take Anglo Sudan Egypt from Japanese
              1 armour moved from Anglo Sudan Egypt to Italian East Africa
                    British take Italian East Africa from Japanese
      
          Combat - Americans
      
          Non Combat Move - Americans
              2 infantry moved from West Europe to Germany
              1 fighter moved from West Europe to Russia
              1 infantry moved from West Europe to Germany
              1 infantry moved from West Europe to Germany
              5 transports moved from West Spain Sea Zone to East Canada Sea Zone
              2 armour moved from Algeria to Anglo Sudan Egypt
              1 infantry moved from Algeria to French Equatorial Africa
              2 armour and 6 infantry moved from West Canada to East Canada Sea Zone
              1 aaGun, 2 armour and 8 infantry moved from West US to West Canada
              2 armour, 6 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
              2 armour and 6 infantry moved from West Spain Sea Zone to Algeria
              1 fighter moved from East US to Finland Norway
      
          Place Units - Americans
              1 bomber placed in East US
              1 armour and 5 infantry placed in West US
      
          Turn Complete - Americans
              Americans collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      TripleA Turn Summary: British round 10

      TripleA Turn Summary for game: World War II Classic, version: 2.0

      Game History

      Round: 10
      
          Purchase Units - British
              British buy 1 armour and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              6 transports moved from Baltic Sea Zone to North Sea Zone
              8 infantry moved from United Kingdom to North Sea Zone
              8 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone
              8 infantry moved from Baltic Sea Zone to Germany
              1 infantry moved from West Europe to Germany
              3 armour moved from West Europe to Germany
              2 fighters moved from Baltic Sea Zone to Germany
              1 fighter moved from United Kingdom to Germany
              1 bomber moved from Russia to Germany
      
          Combat - British
              Battle in Germany
                  British attack with 3 armour, 1 bomber, 3 fighters and 9 infantry
                  Germans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry; Japanese defend with 1 bomber
                      AA fire in Germany : 0/4 hits, 0.67 expected hits
                      British roll dice for 1 battleship in Germany, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 3 armour, 1 bomber, 3 fighters and 9 infantry in Germany, round 2 : 2/16 hits, 5.17 expected hits
                      Germans roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Germany, round 2 : 1/6 hits, 2.17 expected hits
                      1 bomber owned by the Japanese, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Germany
                      British roll dice for 3 armour, 1 bomber, 3 fighters and 8 infantry in Germany, round 3 : 8/15 hits, 5.00 expected hits
                      Germans roll dice for 1 armour, 1 fighter and 1 infantry in Germany, round 3 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the Germans, 1 fighter owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Germany
                  British captures 16PUs while taking Germans capital
                  British win, taking Germany from Germans with 3 armour, 1 bomber, 3 fighters and 6 infantry remaining. Battle score for attacker is 32
                  Casualties for British: 3 infantry
                  Casualties for Japanese: 1 bomber
                  Casualties for Germans: 1 armour, 1 fighter and 3 infantry
      
          Non Combat Move - British
              1 fighter moved from Germany to Baltic Sea Zone
              2 fighters moved from Germany to Russia
              1 bomber moved from Germany to Russia
      
          Place Units - British
              1 armour and 10 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 37 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : 0.17
      AA fire in Germany : : -0.67
      

      Savegame

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      FYI I’ll be taking the Japanese bomber as casualty first since that gives you the best return fire and unless I only roll 6s all battle even the luck I’ve been having this past round shouldn’t prevent me from winning this battle.

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      @AcesWild5049 It does somewhat but as you can see from the combat differential summary, you still fared a lot better in that battle in Southern Europe than you could have expected, and the Russian -7.17 overall score was still atrocious. Even if both your fighters had survived just now, I also would have still been able to take Germany easily with the UK right now, but had my attack against SIN succeeded, Russia would have no threat against it for a while. Now though, Russia is going to have to withdraw heavily. In fact, if you don’t mind, could I have non-combatted the two Russian fighters back to Moscow, as I have no chance to keep Karelia? I’ll leave it to you to do that or not during Japan’s turn and meanwhile I’ll take UK now without making a change either way.

      I definitely still am ahead but the luck favoring you has kept you much more viable!

      posted in Play Boardgames
      A
      Avin
    • RE: Classic 2nd edition, Avin (Allies) vs AcesWild (Axis), no bid

      Also wow, that was a devastating battle in Sinkiang; I had well over 90% odds on that and I got crushed!

      posted in Play Boardgames
      A
      Avin
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