Mikawagunichi (X+13) over avandoo (allies)
massive dicing in the ME ruined my hopes
Mikawagunichi (X+13) over avandoo (allies)
massive dicing in the ME ruined my hopes
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 84 Sea Zone
1 cruiser, 1 destroyer and 1 marine moved from 93 Sea Zone to 84 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 84 Sea Zone to Nigeria
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 84 Sea Zone
1 artillery and 1 infantry moved from 84 Sea Zone to French Equatorial Africa
1 bomber moved from Tunisia to Southern Persia
1 destroyer moved from 11 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Battle in French Equatorial Africa
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking French Equatorial Africa from Italians, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Alaska, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
Americans attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 6/9 hits, 3.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Nigeria
Americans attack with 1 artillery, 1 infantry and 1 marine
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Nigeria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 marine in Nigeria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 mech_infantry in Nigeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Nigeria
1 mech_infantry owned by the Italians lost in Nigeria
Americans win, taking Nigeria from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
1 aaGun, 2 artilleries and 3 infantry moved from Libya to Tobruk
6 artilleries and 6 infantry moved from Tunisia to Libya
3 artilleries and 6 infantry moved from Algeria to Tunisia
1 aaGun, 3 artilleries and 4 infantry moved from Morocco to Algeria
4 transports moved from 93 Sea Zone to 105 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
5 artilleries and 6 infantry moved from Eastern United States to 104 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 104 Sea Zone to 93 Sea Zone
4 transports moved from 105 Sea Zone to 104 Sea Zone
1 aaGun moved from Western United States to Central United States
6 artilleries and 6 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 destroyer placed in 104 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 battleship, 1 cruiser, 2 destroyers and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
4 infantry moved from Hopei to Kiangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Shansi to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield and 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Kwangsi, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
Place Units - Chinese
1 infantry placed in Jehol
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs
Purchase Units - British
British buy 3 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier moved from 109 Sea Zone to 93 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from Southern Persia to Northwest Persia
1 bomber moved from Tunisia to Iraq
1 armour, 6 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers moved from Southern Persia to Iraq
6 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 fighter moved from Algeria to 93 Sea Zone
1 fighter moved from Eastern India to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber, 7 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers
Italians defend with 1 armour, 7 artilleries, 16 infantry and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber, 7 fighters, 13 infantry, 1 mech_infantry and 3 tactical_bombers in Iraq, round 2 : 7/26 hits, 9.00 expected hits
Italians roll dice for 1 armour, 7 artilleries, 16 infantry and 2 mech_infantrys in Iraq, round 2 : 13/26 hits, 9.00 expected hits
13 infantry owned by the British lost in Iraq
7 infantry owned by the Italians lost in Iraq
3 tactical_bombers owned by the British, 1 bomber owned by the British and 7 fighters owned by the British retreated
1 mech_infantry owned by the British and 1 armour owned by the British retreated to Southern Persia
Italians win with 1 armour, 7 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is -18
Casualties for British: 13 infantry
Casualties for Italians: 7 infantry
Non Combat Move - British
1 bomber, 7 fighters and 3 tactical_bombers moved from Iraq to Southern Persia
2 aaGuns, 7 artilleries and 11 infantry moved from Eastern India to Burma
Place Units - British
3 infantry placed in Southern Persia
3 artilleries placed in Union of South Africa
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,4
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 2.67
Italians regular : 4.33
Japanese regular : -2.00
British regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Gorky
1 fighter moved from Russia to Gorky
8 infantry moved from Russia to Samara
2 infantry moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
2 infantry moved from Novgorod to Northern Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Northern Belarus
Combat - Russians
Battle in Gorky
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Gorky, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Northern Belarus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 8 infantry
Germans defend with 1 armour
Russians roll dice for 8 infantry in Samara, round 2 : 1/8 hits, 1.33 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 10 armour, 20 artilleries, 1 fighter, 42 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia
1 fighter moved from Gorky to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
10 armour and 8 mech_infantrys moved from Smolensk to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -1.67
Russians regular : 1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 armour and 1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
British scrambles 1 units out of Gibraltar to defend against the attack in 94 Sea Zone
Battle in Greece
Italians attack with 1 armour, 2 artilleries, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 4 infantry in Greece, round 2 : 6/9 hits, 3.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Italians lost in Greece
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 submarine
British defend with 1 carrier, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 94 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 carrier, 2 cruisers and 2 transports in 94 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
1 cruiser owned by the British and 1 carrier owned by the British lost in 94 Sea Zone
Italians roll dice for 1 battleship, 1 bomber and 2 cruisers in 94 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
British roll dice for 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports in 94 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the Italians lost in 94 Sea Zone
1 tactical_bomber owned by the British and 1 cruiser owned by the British lost in 94 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 96 Sea Zone
British win with 2 fighters and 2 transports remaining. Battle score for attacker is 11
Casualties for Italians: 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 carrier, 2 cruisers and 1 tactical_bomber
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar
1 fighter owned by the British forced to land in Gibraltar
Non Combat Move - Italians
1 armour moved from Northern Italy to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 fighters moved from Greece to Southern Italy
Place Units - Italians
1 destroyer placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 3.17
Neutral_Allies regular : 1.67
British regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
1 armour and 1 infantry moved from Albania to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Albania to Greece
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 59 Sea Zone to 63 Sea Zone
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 destroyer moved from 59 Sea Zone to 56 Sea Zone
1 battleship and 1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 battleship and 1 destroyer moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 fighter moved from Southern Persia to Russia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 battleship, 1 destroyer, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Tunisia to Northern Italy
1 submarine moved from 55 Sea Zone to 45 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 34 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win, taking 45 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from Northern Italy to Tunisia
1 aaGun, 2 artilleries and 3 infantry moved from Tunisia to Libya
6 artilleries and 6 infantry moved from Algeria to Tunisia
3 artilleries and 6 infantry moved from Morocco to Algeria
3 transports moved from 93 Sea Zone to 105 Sea Zone
4 artilleries moved from Central United States to 104 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 5 artilleries, 1 battleship, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 6 transports moved from 104 Sea Zone to 93 Sea Zone
3 transports moved from 105 Sea Zone to 104 Sea Zone
1 aaGun, 5 artilleries and 6 infantry moved from 93 Sea Zone to Morocco
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 104 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Shansi
2 infantry moved from Inner Mongolia to Shansi
3 infantry moved from Szechwan to Hopei
1 infantry moved from Szechwan to Hopei
2 infantry moved from Szechwan to Hunan
1 fighter moved from Inner Mongolia to Hunan
Combat - Chinese
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shansi
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Tunisia to Northern Italy
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Southern Caucasus
1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from United Kingdom to Algeria
Combat - British
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in Southern Italy
Bombing raid in Southern Italy causes 0 damage total.
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 96 Sea Zone
British roll dice for 1 tactical_bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the British lost in 96 Sea Zone
1 destroyer owned by the Italians lost in 96 Sea Zone
Italians win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 destroyer and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 95 Sea Zone
1 destroyer owned by the Italians lost in 95 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Southern Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Southern Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Southern Caucasus, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery and 1 infantry in Southern Caucasus, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Southern Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Southern Caucasus
British win, taking Southern Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
1 armour, 10 infantry and 1 mech_infantry moved from Iraq to Southern Persia
1 infantry moved from Northwest Persia to Southern Persia
1 battleship, 1 destroyer and 2 transports moved from 82 Sea Zone to 74 Sea Zone
1 bomber moved from Northern Italy to Tunisia
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Eastern India to Southern Persia
Place Units - British
2 fighters placed in Southern Persia
1 carrier placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,5,2,4,3,4,5,1
Rolling for Convoy Blockade Damage in 73 Sea Zone. Rolls: 6,5,4,2
British collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Italians regular : 2.00
Japanese regular : 0.67
Germans regular : -1.00
British regular : -0.50
Italians AA : 0.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Vologda
Russians take Vologda from Germans
2 infantry moved from Smolensk to Northern Belarus
1 fighter moved from Novgorod to Northern Belarus
3 fighters and 2 tactical_bombers moved from Novgorod to Northern Belarus
1 infantry moved from Samara to Saratov
Russians take Saratov from Germans
1 infantry moved from Urals to Kazakhstan
Russians take Kazakhstan from Italians
8 artilleries and 16 infantry moved from Smolensk to Novgorod
3 artilleries and 3 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Northern Belarus
Russians attack with 4 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 2 infantry in Northern Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Northern Belarus
2 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Northern Belarus to Russia
3 fighters and 2 tactical_bombers moved from Northern Belarus to Novgorod
1 artillery and 2 infantry moved from Russia to Smolensk
2 aaGuns, 1 artillery and 9 infantry moved from Siberia to Sakha
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Shansi
1 artillery and 2 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Southern Manchuria to Shansi
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
1 artillery and 4 infantry moved from Fukien to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 armour moved from Japan to 7 Sea Zone
1 artillery moved from Japan to 7 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 bombers moved from Japan to Yunnan
1 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Okinawa to 20 Sea Zone
1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
1 fighter moved from Formosa to Kwangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Kwangsi
Combat - Japanese
Battle in Shansi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
1 infantry owned by the Chinese lost in Shansi
Japanese win, taking Shansi from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/9 hits, 3.33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Kwangsi
2 infantry moved from 21 Sea Zone to Fukien
1 fighter moved from Korea to Fukien
1 fighter and 1 tactical_bomber moved from Southern Manchuria to Kiangsu
3 infantry moved from Korea to Southern Manchuria
1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria
3 aaGuns, 1 artillery and 2 infantry moved from Japan to Kyushu
1 carrier moved from 34 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Caroline Islands to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 transports placed in 7 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33
Japanese regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New South Wales to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 59 Sea Zone
1 submarine moved from 55 Sea Zone to 59 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Battle in 59 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 59 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 59 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 59 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 59 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 59 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 59 Sea Zone
ANZAC win, taking Guam from Japanese, taking 59 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 battleship and 1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -2.00
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Urals
Russians take Urals from Italians
1 infantry moved from Russia to Samara
1 infantry moved from Kursk to Tambov
Russians take Tambov from Germans
1 infantry moved from Kursk to Rostov
Russians take Rostov from Italians
2 infantry moved from Southern Belarus to Northern Belarus
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Yaroslavl to Novgorod
2 infantry moved from Southern Belarus to Eastern Poland
1 fighter moved from Russia to Eastern Poland
3 fighters and 2 tactical_bombers moved from Russia to Northern Belarus
2 infantry moved from Buryatia to Sakha
Combat - Russians
Battle in Northern Belarus
Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 3/7 hits, 3.17 expected hits
Germans roll dice for 3 infantry in Northern Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Northern Belarus
3 infantry owned by the Germans lost in Northern Belarus
Russians win, taking Northern Belarus from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 11 artilleries and 29 infantry moved from Smolensk to Novgorod
1 fighter moved from Eastern Poland to Novgorod
10 armour and 8 mech_infantrys moved from Southern Belarus to Novgorod
1 artillery moved from Southern Belarus to Smolensk
3 fighters and 2 tactical_bombers moved from Northern Belarus to Novgorod
7 artilleries and 18 infantry moved from Russia to Smolensk
Place Units - Russians
4 artilleries and 5 infantry placed in Russia
1 artillery placed in Siberia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.00
Russians regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Celebes to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Java
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
1 destroyer moved from 43 Sea Zone to 40 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 40 Sea Zone
British loiter and taunt; ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 40 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 40 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 40 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC lost in 40 Sea Zone
Japanese win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
2 infantry moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Manilla to Davao
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Sumatra
1 battleship, 1 carrier and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 artilleries moved from Central United States to 104 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to 104 Sea Zone
3 infantry and 1 marine moved from Brazil to 88 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
4 artilleries and 3 infantry moved from Algeria to Tunisia
3 transports moved from 93 Sea Zone to 91 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Morocco to Tunisia
Combat - Americans
Battle in Sumatra
Non Combat Move - Americans
1 aaGun, 2 artilleries and 3 infantry moved from Morocco to Algeria
6 artilleries and 6 infantry moved from 93 Sea Zone to Morocco
1 cruiser and 1 marine moved from 88 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Morocco
Place Units - Americans
2 carriers placed in 11 Sea Zone
2 fighters and 2 tactical_bombers placed in 11 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turning on Edit Mode
Turn Complete - Americans
EDIT: Americans collect 62 PUs; end with 62 PUs
EDIT: Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
EDIT: Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
EDIT: Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
EDIT: Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
EDIT: Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
EDIT: Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Eastern Sinkiang to Tsinghai
1 infantry moved from Eastern Sinkiang to Tsinghai
1 fighter moved from Northern Sinkiang to Tsinghai
3 infantry moved from Kansu to Inner Mongolia
9 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 12 infantry in Tsinghai, round 2 : 2/13 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Chinese roll dice for 2 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Inner Mongolia, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 battleship and 6 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry and 2 transports moved from 88 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Algeria to Tunisia
2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
2 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia
2 bombers moved from French Equatorial Africa to Southern Persia
3 fighters and 1 tactical_bomber moved from Southern Persia to 78 Sea Zone
2 fighters and 1 tactical_bomber moved from Nigeria to Tanganyika Territory
13 infantry moved from Southern Persia to Iraq
1 armour moved from Southern Persia to Iraq
1 mech_infantry moved from Southern Persia to Iraq
1 artillery moved from Southern Persia to Iraq
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 battleship, 1 cruiser and 2 transports moved from 82 Sea Zone to 40 Sea Zone
EDIT: 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in 78 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 3 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 78 Sea Zone
1 destroyer owned by the Italians lost in 78 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 13 infantry and 1 mech_infantry in Iraq, round 2 : 3/16 hits, 3.50 expected hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 78 Sea Zone to Southern Persia
EDIT: 1 cruiser moved from 40 Sea Zone to 78 Sea Zone
Place Units - British
3 infantry placed in Southern Persia
3 infantry placed in Union of South Africa
1 battleship placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 1,5,4,2,3
UK_Pacific collect 6 PUs (6 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : 0.33
Japanese regular : 0.67
British regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
3 infantry moved from Northern Manchuria to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Samara to Urals
1 infantry moved from Saratov to Samara
1 infantry moved from Tambov to Kursk
1 infantry moved from Tula to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 artillery and 1 infantry moved from Russia to Yaroslavl
1 fighter moved from Russia to Yaroslavl
1 infantry moved from Smolensk to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Southern Belarus
8 armour and 5 mech_infantrys moved from Smolensk to Southern Belarus
2 armour and 3 mech_infantrys moved from Russia to Southern Belarus
1 artillery and 3 infantry moved from Smolensk to Southern Belarus
Combat - Russians
Battle in Kursk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Urals
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Urals
1 armour owned by the Italians lost in Urals
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Southern Belarus
Russians attack with 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys in Southern Belarus, round 2 : 5/23 hits, 8.83 expected hits
Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern Belarus
Russians win, taking Southern Belarus from Germans with 10 armour, 1 artillery, 4 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yaroslavl
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Yaroslavl, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians roll dice for 4 infantry in Korea, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Korea
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry in Korea, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun and 4 infantry moved from Amur to Siberia
2 infantry moved from Northern Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Kursk to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Yaroslavl to Russia
4 artilleries and 6 infantry moved from Tula to Russia
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00
Italians regular : 0.50
Germans regular : -1.33
Russians regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Davao
1 fighter moved from Caroline Islands to 36 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 fighter moved from Kenya to Southern Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 132 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 fighter moved from 36 Sea Zone to 46 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win, taking Celebes from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Davao
1 fighter moved from Caroline Islands to 36 Sea Zone
2 infantry moved from Queensland to 55 Sea Zone
Place Units - ANZAC
2 destroyers placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 artilleries, 1 battleship, 1 carrier, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
6 transports moved from 93 Sea Zone to 104 Sea Zone
1 marine moved from Morocco to 93 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 artilleries and 3 infantry moved from Morocco to Algeria
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from United Kingdom to 94 Sea Zone
1 carrier moved from 104 Sea Zone to 93 Sea Zone
1 cruiser and 1 marine moved from 93 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from Marianas to 23 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 23 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Manilla
1 infantry moved from Paulau to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Davao
1 submarine moved from 35 Sea Zone to 36 Sea Zone
6 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 6 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 6 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Manilla
Battle in Davao
Battle in 94 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking Manilla from Japanese, taking Davao from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 94 Sea Zone to Morocco
1 marine moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 93 Sea Zone to Morocco
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Paulau to 36 Sea Zone
1 artillery moved from Paulau to 36 Sea Zone
1 marine moved from Paulau to 36 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 36 Sea Zone to Davao
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
1 destroyer moved from 23 Sea Zone to 36 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United States
1 battleship, 1 carrier and 1 submarine placed in 11 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 11 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 27 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Northern Sinkiang to Eastern Sinkiang
1 fighter moved from Northern Sinkiang to Eastern Sinkiang
12 infantry moved from Northern Sinkiang to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kansu, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Eastern Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Eastern Sinkiang
1 infantry owned by the Japanese lost in Eastern Sinkiang
Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Eastern Sinkiang to Northern Sinkiang
Place Units - Chinese
2 infantry placed in Eastern Sinkiang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Morocco to Tunisia
1 artillery and 2 infantry moved from Morocco to Algeria
2 transports moved from 93 Sea Zone to 88 Sea Zone
1 mech_infantry moved from Nigeria to Anglo-Egyptian Sudan
1 armour moved from French Central Africa to Anglo-Egyptian Sudan
4 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 6 infantry and 1 mech_infantry moved from Iraq to Southern Persia
1 artillery and 1 infantry moved from Baluchistan to Southern Persia
2 artilleries and 5 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Morocco to Nigeria
1 fighter moved from Morocco to Nigeria
2 bombers moved from United Kingdom to French Equatorial Africa
1 fighter moved from Morocco to 93 Sea Zone
1 fighter moved from Morocco to Nigeria
1 tactical_bomber moved from United Kingdom to 93 Sea Zone
1 tactical_bomber moved from 83 Sea Zone to Egypt
1 tactical_bomber moved from Southern Persia to Egypt
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Eastern India to Yunnan
Combat - British
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/2 hits, 0.33 expected hits
Bombing raid in Egypt rolls: 1,2 and causes: 3 damage to unit: harbour
Bombing raid in Egypt causes 3 damage total.
Battle in Anglo-Egyptian Sudan
British attack with 5 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 5 armour, 2 artilleries, 3 infantry and 3 mech_infantrys in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 5.00 expected hits
Italians roll dice for 1 infantry in Anglo-Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo-Egyptian Sudan
1 infantry owned by the Italians lost in Anglo-Egyptian Sudan
British win, taking Anglo-Egyptian Sudan from Italians with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 5 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 5 infantry in Shan State, round 2 : 1/7 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 artilleries and 4 infantry in Shan State, round 3 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 4 infantry in Shan State, round 4 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 4 infantry in Shan State, round 5 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Yunnan to Eastern India
2 infantry moved from Burma to Shan State
2 aaGuns moved from Burma to Eastern India
1 aaGun and 5 infantry moved from Burma to Shan State
1 tactical_bomber moved from Egypt to Southern Persia
1 tactical_bomber moved from Egypt to 83 Sea Zone
Place Units - British
3 infantry placed in Southern Persia
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in Shan State change ownership: 2 infantry
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : 0.00
Italians regular : 0.00
Japanese regular : 1.33
British regular : -3.33
Italians AA : -0.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
5 infantry moved from Amur to Siberia
1 artillery moved from Samara to Russia
1 infantry moved from Urals to Samara
1 infantry moved from Tula to Tambov
1 infantry moved from Tula to Kursk
Russians take Kursk from Germans
1 infantry moved from Russia to Gorky
1 infantry moved from Russia to Gorky
2 fighters moved from Russia to Gorky
1 fighter and 1 tactical_bomber moved from Russia to Gorky
1 armour moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
7 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Gorky
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gorky, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Gorky
1 infantry owned by the Germans lost in Gorky
Russians win, taking Gorky from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Gorky to Russia
5 infantry moved from Amur to Northern Manchuria
1 aaGun moved from Amur to Siberia
Place Units - Russians
3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,4
Russians collect 30 PUs (3 lost to blockades); end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 1.50