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    Posts made by Auztria

    • RE: Worst part of the game so far

      @Croesus:

      @Auztria:

      Seriously, it is truly sad that this game will probably see so much houseruling. With just a little more attention to detail, this could’ve been one of the best pure Axis & Allies games out there; now it’ll be distorted so much that everyone will basically be playing a different game.

      It still will be one of the best A&A games. If I could vote for “The fact that everyone is whining about it” I would, but people like you decide to ignore the fact that it’s a WWI game with, in my opinion, a perfect battle system. Cavalry wouldn’t fit into a system, because you would need complex rules about the speed of units. The advantage of cavalry is that they charge the guns quickly, so not easily representable. Bombing was a pretty minimal thing in WWI, as even zeppelin raids and bombings accounted for few casualties. Prussia is annoying, but have you never seen map inaccuraccies before? The russian revolution was about as good as it could be without supercomplex rules. Barring a ridiculously complex morale system, Capitals rule is as logical as anything (Meaning the war was illogical, so nothing really makes sense.) American Entry is literally exactly like G40 entry. Fixed turn if nothing else happens.
      Gas. Again KISS. that is a very complicated thing to add in. This is supposed to compare with 1942, not 1940. Moscow is a valid complaint,  but it it doesn’t limit my ability to enjoy a game. Finally, Rails? Okay flashman, I’ll let you have this one, because it makes some sense. However this game is supposed to be on the level of 1942, and y’all have turned your expectations into something more complex than G40!

      Oh, I’m not saying I think it won’t be fun. Even with all this, the game has a lot of potential, and it should make a lovely addition to my collection. What I’m upset about is the sheer number of problems everyone seems to be complaining about, so I just made a poll to find out what everyone doesn’t like about it. The East Prussia thing doesn’t matter much to me, and while I’d like more unit variety, I know that cavalry were very marginalized in the war and that bombers weren’t developed until much later on. My main problems are with the lack of rails and gas attacks, and the vagueness of the American entry rules. Other than that, I find it a compelling game; what’s sad is how people will be houseruling this game so much when these problems could’ve been fixed by the development team. My own houserules will consist of nothing more than rail lines, gas attacks and clearing up the American rules, but I wish I didn’t need to houserule at all.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: What impact will the USA have, if any?

      @oztea:

      Forbid them from moving, but not from building.

      Forbid them from moving and slash their IPC count to half while not at war. They can still build, but on a 10-IPC-a-turn budget.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Worst part of the game so far

      It’s pretty sad that we even have to consider an all of the above.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • Worst part of the game so far

      Seriously, it is truly sad that this game will probably see so much houseruling. With just a little more attention to detail, this could’ve been one of the best pure Axis & Allies games out there; now it’ll be distorted so much that everyone will basically be playing a different game.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Preview 2: The Russian Revolution

      @Flashman:

      @Auztria:

      When I play this game, I’m going to have all unoriginally Russian territories stay under control of Russia but allow them to be occupied by both Allies and CP, like friendly neutrals from Global. My rationale is that everything with a Russian-control marker can’t be occupied, but with a neutral or aligned marker can.

      So the CPs can’t attack Holland?

      Serbia and Romania are off limits?

      You need to remove all Russian control markers otherwise the game is broken.

      I mean, anything with a Russian-control marker printed on the board, not counting the tiny ones on Serbia and Romania. Everyone can invade; the only territories off-limits to all are the original territories of Russia not either controlled or contested by the Central Powers.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Diplomacy Board substitute for the AA1914 board?

      Would you use the supply centers as victory cities?

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Minefields

      That would make the game a lot more interesting. I think it would go well with the artillery first strike rule. They should have really made some kind of coastal gun rule for artillery firing on ships.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Preview 1: Setup & The Political Situation

      I think I’ll make a few changes of my own to the American rules:

      1.United States cannot move from USA and SZ1 until at war, and income is halved.
      2.United States cannot go to war until either Central Powers attack American fleet, declare unrestricted submarine warfare, or Russian Revolution happens.
      3.If United States is not at war by the time turn 4 rolls around, cannot build tanks until actually at war.

      These should go well with my Rail Lines and Gas Attack house rules.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Which power are you most excited to play?

      I’m really looking forward to the strategic challenge of Austria-Hungary, and Germany is always fun. Russia could be interesting to play, trying to ward off the Central Powers and the Russian Revolution, although you’d have to play as America as well, which doesn’t excite me. I thought including America was a bad move by the developers.
      France has the usual strategy in Europe, although their African theater looks like fun. I’ve never really liked playing as Britain much; I guess it’s just because they’re so spread out and don’t really have a true center of power. Italy only really seems to have one strategy. I had high hopes for Ottoman Turkey, but it looks like they’re going to be a fringe power at best.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Preview 2: The Russian Revolution

      When I play this game, I’m going to have all unoriginally Russian territories stay under control of Russia but allow them to be occupied by both Allies and CP, like friendly neutrals from Global. My rationale is that everything with a Russian-control marker can’t be occupied, but with a neutral or aligned marker can.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
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