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    Posts made by Auztria

    • RE: Images of the Map?

      @Chacmool:

      thats only a question in your game…
      In the real world according to international law Greece was one state that included Macedonia so of course a landing of British or French troops has to be seen as what it was, a violation of neutrality even clearer than the case of Belgium that wasn’t that neutral - even on this gameboard it’s French blue instead of neutral white.

      Actually, Serbia controlled part of Macedonia at the time as well. Although I agree that Belgium should probably have a neutral marker, since it hasn’t been invaded by Germany yet on the board. Belgium wasn’t blatantly pro-Allied at the start of the war, and the German general staff believed that they would do nothing more than make a show of force to display their neutrality before allowing the German armies through.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Images of the Map?

      Ohh, RIGHT click.

      Thanks, guys. I was only left-clicking.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Images of the Map?

      @BJCard:

      Flashman, can you make out more of the map from the ‘6 second box opening’?

      I don’t think anyone can with the speed of that video. I tried to pause it but couldn’t figure out how. I swear, that thing’ll give someone a seizure.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Test Play Setup

      So… any actual news on how the test play is going/went?

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Blackadder Goes Forth

      My favorite is this:
          LIEUTENANT GEORGE
      Sir, I forgot. If we should happen to tread on a mine, what do we do?
          CAPTAIN BLACKADDER
      Well, Lieutenant, I believe proper procedure is to jump about 200 feet in the air and scatter yourself over a wide area.

      And of course this:
          CAPTAIN BLACKADDER
      Deny everything, Baldrick.
          (Baldrick nods)
          LIEUTENANT GEORGE
      Are you Private Baldrick?
          PRIVATE BALDRICK
      No!
          LIEUTENANT GEORGE
      Oh… Um, but you are Captain Blackadder’s batman?
          BALDRICK
      No!
          (Blackadder headdesks)
          GEORGE
      Come on, Baldrick, be a bit more helpful, it’s me!
          BALDRICK
      No it isn’t!

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Who has preordered already?

      I haven’t preordered and I’m not even sure I’ll get the game, despite all of my posts about it. I really, really want to… but if it really is $100 I might not have enough spare cash. For all my talk of how it needs this or that I’m still certain it will be one of the best A&A (or C&E) games to date.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: RR House Rules

      @oztea:

      This idea also crossed my mind.
      Problem is a blob of German units could shuck all the way to Egypt if the Ottomans take it and puke forth all over Africa.

      That was what I thought, too. My idea is that rails should be limited to Europe, like they were in real life, so no French troops railing from Tunisia clear to Togoland in one turn. Also, the second part of my idea was that troops can only rail across originally owned or allied-owned territories, including pro-side neutrals. The problem with this, of course, is that the Rumanian-Serbian border keeps the two Triple Allies from resupplying the Ottomans at all.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • Blackadder Goes Forth

      Has anyone seen the British comedy Blackadder, more specifically the fourth season Blackadder Goes Forth, which is set in World War I? It’s a pillar of comedy and I recommend it to everyone here. I myself have a weakness for quoting lines from comedies (you don’t want to golf with me if you don’t like Caddyshack) and I can see myself finding a way to quote this show when playing this version. If you have Netflix, I demand that you at least check it out.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Zeppelins

      @Imperious:

      Zeppelins: Attack at 3, Defend at 2, Move 8, Cost 15
           Zeppelins are only produced by Germany. They have a movement of 8 which, like a fighter, must be used to move to and back from the target.  Zeppelins, like other aircraft, may also respond to adjacent enemy attacks.     
           Zeppelins can bomb enemy factories. There are two types of bombing: low altitude and high altitude.  Low altitude bombing has a greater chance to inflict damage, but is subject to aerial combat. After one round of aerial combat, each Zeppelin rolls one D6. The number rolled is the amount of economic damage to the enemy factory.  High altitude bombing is less accurate and only does damage equal to D6 (minus two).  However, at this height no enemy planes may intercept.  Note: that the total damage to the factory cannot exceed the value of the territory.   
           Zeppelins have the ability to absorb damage.  They can sustain up to three damage points before being destroyed. Damage points remain on a Zeppelin following a battle until they are repaired during phase 6 by moving to any controlled area in Germany for one turn. The owner removes all damage, but may not move the piece on the turn it is repaired.

      That’s incredibly overpowered, especially with only Germany getting them. This basically makes zeppelins the battleships of the air, except more powerful. There’s really no way to combat one of those, especially with the damage absorption.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: House Rules

      @MeinFuhrer:

      Cavalry units from Risk could be used.  Maybe 1 att 2 def 2 move 4 cost.

      While we’re at it, let’s cannibalize Monopoly for armored cars and chess for attack clergy, eh?

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Unrestricted Submarine Warfare

      @Flashman:

      That sounds more like it.

      However, one will experiment, hence my latest map has a whole rash of sub targets.

      At this rate, you’re going to have 1,914 maps for the game before it’s even released.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Ottoman Empire

      @Flashman:

      Naval war would be much livelier if we had German cruisers starting in East Africa and the Mediterranean. Austria might consider a sub or two to raid the Italian fleet, while Italy could risk wrecking its navy in the Adriatic to close down Austrian troops bridging into Tuscany.

      Bulgaria did raise a large army, I think 3 is quite reasonable. This will certainly help protect the Turksih section of the Ostwall (Romania). Much less reasonable is Albania on 2, this was barely a state at all and had no industry or army to speak of.

      I plan to houserule the Königsberg in, but I think the Goeben and Breslau are already represented by those two Turkish cruisers. And if Bulgaria gets that amount of troops, then Belgium should be a 3 as well.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Ottoman Empire

      @Flashman:

      Navy stays in port.

      What with the minefields, the high costs of the land war, and the (relative) ineffectuality of naval battles to make a difference in this game, this game is going to see very few naval battles.
      Oh, at least it’s historically accurate this way.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Ottoman Empire

      I think we can write off Russia as ever being a threat in the south if Bulgaria is worth 3.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: House Rules

      @oztea:

      Trouble is we have so many various voices on the house rule issue we are going to end up with a cobbled together mess of overcomplicated historical nitpickings and useless trappings that no one ruleset will become popular.

      Flash will have a version thats overcomplicated and has so many rail rules you will need to draw them on with a sharpie.
      Others will have rules that require you to cannibalize pieces from 6 other A&A ganes.

      I want a simple, no more than a page long, set of “intermediate” level house rules to make it feel more fun (not hyper realistic) Tech. Rails, but simple! (some units can move double distance each turn) maybe a simple morale system. A fix to the US entry and perhaps some National Objectives.

      If we want an AA14HistoricalEdition it doesn’t need a rule book longer than the one that comes in the box!

      Hell, who am I kidding……this house rules issue is going to boil down into some hellish overcomplicated mess no one will use, but will appreciate for its justice to history.

      We need something Larry style. Small changes, like how 1940 became Alpha3

      All right, all right, listen to these and tell me what you think:

      Rail Lines: All land units may move up to three spaces provided they start in an uncontested friendly territory. They may not move through a non-friendly or contested territory, though they may end their movement in one. This rule applies only to Europe.

      Gas Attacks: Once per turn starting on turn 3, countries can promote 1 extra attacking infantry in one territory only to the “Infantry with Supporting Artillery” box for each artillery in the territory.

      American Entry: American units may not leave SZ1 or the USA until at war, and income is halved.

      Königsberg: Germany starts with a cruiser off East Africa.

      Askaris: Flashy-boy can explain this one.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Speculation on Africa

      @Razor:

      Africa should not be in the Game - big mistake

      They should have used the A&A Europe 1999 edition map

      True, they could’ve just used North Africa and no-one would have cared. Plus, we’d have room for more territories in Europe and could do away with this East Prussia nonsense.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: House Rules

      Institute rail lines. Devise rules for gas attacks. Fix up the American entry rules. Askaris in Africa(Flashman’s idea, not mine). Put a German cruiser off East Africa.

      That’s what I’ll be doing, anyway.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Speculation on Africa

      @DarthShizNit:

      We’re not even sure they spawn units atm. I personally don’t think they will.

      Why not just use Flashy-boy’s idea for askaris and say that each colony has a single askari defending?

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Unrestricted Submarine Warfare

      The Allies can easily overcome the loss of a few IPCs. After all, at start, Germany’s only got the four submarines, so that’s a maximum of 4 IPCs lost- if all the submarines hit. It would have been much better to guarantee a hit for each submarine and roll a d6 for each sub to determine how many IPCs are lost. That could be actual economic strangulation as opposed to a minor inconvenience, which is what USW is under the current rules. No German player with the slightest amount of strategic sense would ever declare USW at least until the United States are at war already.

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
    • RE: Worst part of the game so far

      @Flashman:

      Whereas on my version of the map (with Prussia restored) Petrograd is one step closer:

      Try splitting Livonia into Lithuania and Latvia/Estonia, maybe?

      posted in Axis & Allies 1914
      AuztriaA
      Auztria
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