@kaufschtick:
Well, I’m hopeful in seeing the poll results here, 63% percent think that a J1 attack does not break the game. The problem is, I’ve seen absolutely no strategies outlined that subscribe a US course of action or strategy to follow.
@kaufschtick:
The problem here again is, that we see people express their opinion that the Allies can win, that Japan is not so super unbeatable, but we see absolutely no strategies discussed beyond the vague. It’s like there are a lot of folks saying the Japanese are beatable, but nobody really has any idea how to do it!
You are correct sir! That’s because there currently are no such strategies. Poor Japanese play, horrendous dice runs and incorrect rules interpretations are not sound Allied strategies. Anyone attempting to codify them as such are quickly revealed and easily shot down. That’s why no one posts these strategies because they all hinge on opportunism. No one admits to it other than through anonymous polls.
@kaufschtick:
My own thoughts for the general Allied strategy are along these lines. If Japan wants India, then Japan is going to eventually take India, and there is nothing the Allies can do to prevent this. The British should make every attempt to make this as slow and as costly a proposition as possible for the Japanese player.
Also correct. For the latter, I’m currently developing a strategy that runs counter to this by moving as much UK forces to Australia as possible. China and India are going to fall. Period. No point in building infantry that are just going to be exchanged for Japanese infantry that if it survives will end up being left behind anyway when the war turns back East. Better to turn those IPCs into aircraft that can fly out of harms way and live to fight another day.
@kaufschtick:
Australia should begin building for it’s defense from the onset, but the Allies should strive to control the Solomons to gain Australia the bonus IPCs.
Good point. Should be part of any winning Allied strategy.
@kaufschtick:
The US should move toward securing one of the following islands as a base to move against SZ19 with the aim of getting at Korea through the backdoor route via Manchuria. Iwo Jima, Guam or the Marshalls will work, but an airbase is going to be needed regardless.
Right now I’m focusing on how to hold on to Sydney and Honolulu or at least set up a fork to retake them. Once Japan’s power is broken, it should be easy to map a way back. The key seems to be to play this game more like the Russians on the Eastern Front in 1941 than the Germans on the Oder in 1945…
@kaufschtick:
Once India falls, the Japanese most likely are going to turn on Australia. So I think the Allies should choose one of the above bases as a potential threat to the PI as well. With the Japanese needing 6 VCs to win, the Allies are going to need to make the Japanese protect the PI as well as Japan & Korea as they move toward Australia.
I’m thinking it may be better not to threaten Japan at all. Better to concentrate all Allied forces out of their reach than let them be destroyed piecemeal by Japan on their way to taking the final victory city.
@kaufschtick:
One problem we’ve encountered as the Allies is selling out on Allied builds in an all out attempt at saving India. Nothing we’ve been able to do has stopped India from falling. So I believe in our games that we will try a switch in Allied thinking to one of thinking about making the final stand in Australia instead of trying to hold the line in India.
Don’t forget Honolulu. I’m not sure you can defend both against a concentrated attack. The only bonus is that the Allies could use the airbase on Honolulu to scramble, but it might be better just to hold the planes back for the land battle. Anyway a dual defense would allow Japan to concentrate their forces to annihilate one defending force then then hold off the other when it counter attacks. That’s why I’m thinking it’s better to lightly defend both but keep a force capable of destroying the IJN and retaking the last VC. No doubt some forces will be needed to block to keep sea lanes open, but these can participate when the tide turning battle is joined.
@kaufschtick:
The main point for the Allies here is going to be deciding on what island base it’s going to go after to make its forward operating base.
At this point, I’d just be happy to devise a strategy to get the Allies to a Midgame and worry about the Endgame later.
@kaufschtick:
So here is the strategy I will follow in our next series of games when BB & I get together again in Dayton, hopefully on 4/20-21. We usually get in at least 15 solid hours of game play, and sometimes as much as 18. Lots of beer drinking the first night too! :-D
My overall strategy for the Allies will be:
1.) Make India as slow and as costly as possible
2.) Build to defend Australia as best as possible
3.) Secure a forward base for the US, hopefully Guam, or the Marshalls with the goal of getting at Korea via Manchuria or to take back Manilla
4.) Force Japan to defend SZ 6, SZ19, Truk, the PI & the DEI
Let us know how it goes. I’m opposed to house ruling at this point. There’s still a few things left to try. I’m going to test some of these ideas I posted at my next opportunity.