JJ is having an interesting F2F game with 3 other players. JJ is playing the allies again. Japan did a turn 1 attack. Its an entirely different scenario, and I am excited to hear about it.
Posts made by Auswanderersland
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
Does that include Cpr for Britains collection? The map said 35, but I recognized there was no way I could be that high, but I didn’t have my maps handy to count it out.
And one more thing…I failed to move the units into Sau as requested by JJ. So one more noncom move if you would allow this.
The 2 troops and artillery in Nte pls move to Sau.
I included new map if allowed.
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
I promise never to use “beige” again. /facepalm.
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
Turn 2, Britain and Anzac and France
no war decs from Britain or Anzac*** declare war on Japan with France ***
England: Produce 8 artillery, 1 inf
India: Produce 7 artillery, save 10 Ipcs, remain neutral.
Anzac: Produce 1transport save 3IPC remain neutral.British noncombat moves
To z91: dd-z106
To z64: trn-z106 remains loaded with inf,art-Que
To Trj: 4inf,art,mech,arm-Egy
To Ind: inf-Bur; inf,art-Cpr via trn-z80; ftr,tac-z80
To z39: cv,ca,dd,trn-z80; dd-z58; 2 Anz fighters-Que on their turn land on cv
To Bur: inf-Shn
To Wind: inf-Epr
To Npr: inf-Cpr
To z44: trn-z41 loaded with inf-Sum
To Cel: inf-z44Anzac noncombat moves
To z42: trn-z61 loaded with inf-Sau
To Jav: inf-z42
To z43: Anzac dd-z57
To z35: Anzac ca-z54
To Nfe: 2inf,art-Que
To Sau: 2inf-Nsw
To Que: art-NswFrench noncombat moves
Infantry Nigeria will wait till after Italy goes for its noncombat move
Infantry TransJordan will wait till after Italy goes for its noncombat move
To z37: French dd-z58 *** declare war on Japan with France ***Placement:
Ind: 7 art + 10 Saved
Nsw: 1 Transport + 3 saved
Britain: 6 art
S.Africa: 2 art + 1 infantryCollection:
India: 34 (24+10Saved=34)
Anzac: 17 (14+3saved=17)
Britain: 35 Did I count this correctly?
France: no collection -
RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
If I didn’t know you, I’d think you are a weirdo.
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
of course I forgot my placement…./sigh
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
USSR turn 1:
Production: 37
4 art
7 troops44 = 16
73 = 21
21+16 = 37Noncombat Moves:
To Z117: sub Z124
To Z115: sub Z113
To Nukr: 3 art Sukr, 1aa Bry
To Sukr: 2 trp Ros, 2 trp Bry
To Bel: 1 art Bry, 5 trp Nov
To Bry: 9 trp Bel, 1 art Rus
To Amu: 18 trp Bury, 1 aa Bury, 1 fig Yen, 1 fig Yak, 1 tac Yak
To Yen: 2 mec Novo, 2 tnk Novo
To Yak: 1 fig Rus, 1 tac RusPlacement:
To Sukr: 3 art
To Russia: 1 art, 7 trpJJ your maps are fail. You posted his combat move with your noncombat move for France.
Collection: 37
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
Ok, my buddy is dragging his feet. We already discussed USSR’s move, So I’ll post it for him.
not true, I have been under the evil spouse gun. Ah well, at least you can post for me when she gets in her moods or the kids attack me.
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
I will post Russia, Britain, France.
JamesAleman will post US, Anzac.
Scramble orders, order of loss may be given by either player as we have phone contact with each other.
Please post a combat move map, then a noncombat/placement map for each turn using Abattlemap. We shall do the same.
Russia is ready to go as soon as you post your noncom/placement map.
Feel free to add a friend if you would like.
Z110 no scramble
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
Throw up a combat move map also please in the future, thanks.
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2posted in Play Boardgames
not sure either, no scramble
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RE: Alpha2 or 3 is fine, prefer a2 for global1940 w/ abattlemapposted in Find Online Players
sorry strategic, we want to use abattlemap. although, triplea might be an option now that they have global.
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Alpha2 or 3 is fine, prefer a2 for global1940 w/ abattlemapposted in Find Online Players
can play solo or if you have a teammate, we can play 2 on 2.
let me/us know:) We would prefer to play allies to test out our strat.
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Springfield, ILposted in Player Locator
Me and a local play. My highschool buddy drives up to play from St.Louis.
We play anything, but prefer Global at this point.
Springfield, IL
PM me or post, thanks.
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RE: Moving to Illinois any player?posted in Player Locator
Springfield IL
Myself, a rugby teammate, an old highschool buddy still play AA. Started in 1987 and been playin ever since. We have/play all versions, but prefer Global. We also play other games should people want too, we don’t care what we play really. We have 2 tables set up in the basement with a Guinness, Wernesgruener, Miller Lite, Dr.Pepper, Coke, and Pepsi fridge G2G.
I have 3 children so I can’t play away unless in St.Louis. And then…it would take weeks to prepare. Feel free to post here, I will bookmark this thread or PM me.
Chicago is just too far, sorry guys.
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RE: Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3posted in Play Boardgames
Awesome game. Thanks to both of you. Crappy rolls played a part, but it could have turned easily enough the other way. Such is life.
Start a new one already!
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RE: 1940 a3 late game, alternate history(rerolling game ending battle and resuming)posted in Play Boardgames
Frankly though JJ, while rerolling Shn might be proper, he already won. It is silly to reroll yet again, and frankly doesn’t even matter. You only needed to take with 1 unit, which you did but with 6!!! So enjoy the good luck this time! It isn’t critical for Japan, but it is a headache they have to deal with now.
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RE: 1940 a3 late game, alternate history(rerolling game ending battle and resuming)posted in Play Boardgames
I am withdrawing from the game. Please continue Nothing to see here. JJ called me and let me know you offered to continue from this point. So current map is as follows, please begin Germany 19. This is by far the best game I have viewed on here. He is scampering, but I feel the allies still have opportunities to exploit. Giving him the rolls at Shn helps. Thank you for your interest in continuing this great game.