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    Posts made by Auswanderersland

    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
                  EDIT: Turning off Edit Mode

      Purchase Units - Germans
                  Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  3 armour moved from Greater Southern Germany to France
                  5 infantry moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from Norway to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      Test summary from TripleA, engine version: 1.7.0.3, time: 10:20:09

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      @Gargantua:

      This problem dates back to anniversary.

      Bombers provide so much of what’s called “threat projection” that en mass they are impossible to stop.

      It’s one thing to face your stack off against another stack, or your navy vs some enemy planes.

      But when you have to calculate that your stack could get smashed, and your navy could get smashed, and your capital could get smashed, you have to reel back across the board, or face certain death.

      It’s not what you actually do with the bombers that counts, so much as what you -could- do.

      Give this man a dollar!  That is exactly the problem I face when JJ plays this strat.  I make my moves based on what he “could” do to me.  We are throwin around the idea of giving several soft targets where Germany would be forced to “pull the trigger” and commit the bombers, but I simply haven’t figured out a way to wipe out enough bombers or a queen gambit to force him to lose the game from it.

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      @Uncrustable:

      bring back the classic AA gun

      hehe, it would stop this strat fairly well…/agree

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      I don’t know if they OP holds my views, but as he is my Axis best friend since 1986…you could say I know what machinations are going on.  A previous poster mentioned “Operation Hollywood.”  I think it was Dennis who mentioned going US first on the original board(THE original 1984 game! lol), but JJ modified to a twin assault from Japan and Germany - he can be a dirtbag that way.  He just modifies his strats however unlikely, to provoke a different game.  Operation Dark Sky is an excellent description.  I shall respond as best I can from my own experience playing against him f2f.

      @BJCard:

      Well, I see how mass bombers can be useful but I have a few comments to respond-

      1. �The Allies can mass a Navy off Gibraltar, yes, but by whom?  The US?  UK?  If the US decides to put a navy there, you are talking about Turn4 before you could move there with how much production on the East Coast?  Enough to survive 15 bombers?  That is a 10hit one shot that the navy would have to survive - and remember, a competent Japan player is unleashed without the US going full tilt Japan crush if they have an airbase in Gibraltar and own Morocco; �The Germans would have to attack with just bombers; �Fine by me, I’ll trade destroyers for bombers again, if you are one-shotted, the trade ends up being far more in Germany’s favor than you think.  Also, Italy goes first, so a neutral crush, Gib landing etc, can precede a landing spot.  Also, don’t forget bombing is not required of Moscow, it is just insult to injury. � How would fighters/tac bombers reach? �Did Germany buy a carrier or attack Spain? If anything, we have found that Germany literally gets to play with ideas on where/what they can do.  It is unreal how creative he and I have gotten and with impunity as if hardly any consequences.  Taking Spain and producing an airbase, nabbing WIndies with Italy and dropping 18 bombers that threaten East/Central/West Coast of USA.  It gets pretty crazy…because it happens within one round.  Literally, you can completely change theatres and lock down the USA. - but you don’t have too.  They can’t breach the one-shot defense.  Just bide your time for the 8 city victory

      2. �If those bombers are in Italy to counter the Gibraltar navy, than they are not strategic bombing Moscow that turn.Initially you need 3 bombers to lock down Moscow, then 2…then 1.  Even if you play Moscow conservatively, after turn 6 you are collecting low teens on your way to single digits.  If you hold onto the north, then you have put too many pieces out of position and Moscow falls sooner than you think.  We have tried being aggressive and conservative…we are not sure of a solution, regardless…it is still a delaying tactic not a proper counter to give Russia hope.

      3. �AA guns take hits and can target air units. �By no means would I buy a lot of them, but a few may help more than hurt.  I have found this is a waste.  It is simply not worth it.  Maybe I am wrong on this count.

      4. �Is 47 German units in Bryansk a conservative estimate? �Is Russia countering when possible, falling back when not? �We have been trying attack/retreat combinations etc.  Giving Russia best case scenarios for battles etc.  What we have found is disheartening.  It certainly can be scary for Germany if Russia builds tanks etc, and we have found it does delay Germany, but at the cost of troops for the final stand where we are actually able to attack Moscow sooner - and the worst part is the cost to Germany is nullified.  Tanks roll 3’s but act as 2 casualties, and you need casualties for your british and indian planes, not tanks…and when the hump is crossed for Germany with regards to the bombing stack being able to oneshot anything, then it simply doesn’t matter - and it is frustrating.

      5. �If Italy is supplying that much to Russia - which I did not take into account with your initial post- than they have lost Africa and a UK Mid East Strategy is even more viable. �That is, minor ICs in Egypt and Iraq (or Persia). The only problem with this is if you make your stand in Egypt…what exactly do you have in Britain?  I found myself facing a mid/late Sea Lion because I kept trying to ride the line…and oh yeah, the b��t��d bombers start bombing Britain as early as turn 4/5 if no targets are presented because Germany has so many damn planes they can.  Frankly, you can ignore Egypt and take Britain, it is probably easier, but you can march your stuff south if you want.  Up to you.  There is no rush as I have been unable to stop the sky from turning dark.  Italy only devotes I think 2 turns towards Russia, after that, they can play in the Med.  They can only help and if they are successful in there Afrika campaign, perhaps put pressure on Egypt for the 8 city win�

      6. �I’d have to look at the map again, but I don’t think bombers in range of strategic bombing Moscow are in range of hitting any Western Navy (outside the baltic and western med), therefore the Allies would have a turn to get out of range. �Only 3 bombers tops are dedicated toward Moscow…if that, the majority will be looking for targets on the sea/africa/and russian territories - bombers need to eat

      7. �The point of retreating to Moscow is to keep Russia in the game as long as possible. �If you lose the bulk of the Russian Army too early the UK/US does not have the time to get help there. �You are right on, we are playing with different scenarios, is it better to have planes/mech from India? etc.  This is where I am currently trying to refine my strat as I have nothing better to offer.  This is all I am capable of doing…is delaying the inevitable…till the inevitable.  I don’t see a win anywhere, and I am frustrated.

      8. �What is Japan doing? �Full on Russia? yep�When does the US get attacked?Turn 2 or 3 - depending on Japan’s position and where the allies post, frankly, it doesn’t have much bearing on Europe.

      9.� Please don’t take my posts as any sort of personal attack, I really want to know more about what you are doing.� When you can play by forum against an experienced allied player it would be very helpful.� agreed, your post is helpful and hopefully, will get people to try the strat and come up with counters.  It is actually a helluva lotta fun for the Axis…but God it sucks for the Allies.

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      @AK_Grown:

      **Yeah…bombers threw me off. **

      Yep, me too.  I am still unsure of how to counter it effectively if at all.  You can play the axis on the make up game.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      Also, this has been playtested f2f for a very very long time.  We wanted to challenge the community to see what they can do to make it better, or provide a solid and reliable counter.  Perchance you will be the one to prove us wrong…or a strong convert.

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      if you are referring to AK_grown, he is not really a great example, although a turn7 Europe axis victory shows the strats potential IMHO.

      I hope to add our game to give it more credence, goofy rolls not influencing it too much.  Make you a believer  :evil:

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      no worries man, it is good for you to experiment and not get locked down into any particular strategy.  AA guns are only useful vs a land attack…and they can be killed, so beware of this counter.  IMO, it does not perform as well as I had hoped.

      posted in Play Boardgames
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      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      bit of a snag with the dice server sir, need a valid email

      posted in Play Boardgames
      A
      Auswanderersland
    • Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      alrighty, lets get this party started.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      Don’t beat yourself up too bad, you are playing multiple games and I have an additional advantage of bouncing ideas off my buddy.  You were the first public example of how overpowered bombers are.  The last time my buddy spoke up about going America first, they changed the game so that America could declare war if territory in Canada was taken.  Heh, I am curious to see what the bomber solution shall be.  I hope to take on more veteran players and test our hypothesis that bombers are broken.  I am pretty convinced that there isn’t much the allies can do…and no amount of bidding will really fix this.  Please take the strat and run with it.  Its fun and easy to work with.  You can go pure bombers or a mix toward the later game.  But initially, go bombers.  That’s the best part.  You can imply threat in every theatre, devastate players that make the mistake of miscounting where they can go, use them for casualties etc.  Cheap, long range, and +2 to every die for bombing if you desire to do so…you don’t have to bomb, it really doesn’t make a difference, just adds insult to injury.  Look for mine or Jamesaleman posts as we try to disprove our conclusion.  Good game.  If you would like to play again, let me know.  Use my own strat against me!  muwhahaha.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      The axis on the European board have now captured 8 victory cities.  You have 1 turn to ensure that the Axis on the European board do not hold the cities.

      Otherwise, the axis powers have triumphed.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :7

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                  3 submarines moved from 112 Sea Zone to 110 Sea Zone
                  1 artillery moved from Germany to 113 Sea Zone
                  1 infantry moved from Western Germany to 113 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                  4 bombers moved from Western Germany to 110 Sea Zone
                  1 infantry moved from France to Holland Belgium
                  1 infantry moved from Western Germany to Holland Belgium
                  3 bombers moved from Southern France to 91 Sea Zone
                  12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone
                  1 artillery and 2 infantry moved from Russia to Samara
                  9 armour and 2 mech_infantrys moved from Russia to Volgograd
                        Germans take Tambov from Russians
                  1 artillery moved from Russia to Samara
                  1 artillery moved from Karelia to Vyborg
                        Germans take Vyborg from Russians
                  1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium

      Combat - Germans
                  Battle in 110 Sea Zone
                      Germans attack with 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                      British defend with 2 destroyers; Russians defend with 1 submarine; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                          Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  2/3 hits
                      Units damaged: 2 carriers owned by the Americans
                          Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                          Germans roll dice for 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 :  19/25 hits
                          Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 1 :  5/11 hits
                          3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans , 1 tactical_bomber owned by the Americans , 1 submarine owned by the Russians , 1 destroyer owned by the Germans , 1 fighter owned by the Germans , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                      Germans win with 16 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 89
                      Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                      Casualties for Russians: 1 submarine
                      Casualties for British: 2 destroyers
                      Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                  Battle in 91 Sea Zone
                      Germans attack with 3 bombers
                      British defend with 2 destroyers and 1 transport
                          Germans roll dice for 3 bombers in 91 Sea Zone, round 1 :  3/3 hits
                          British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 1 :  0/2 hits
                          1 transport owned by the British and 2 destroyers owned by the British lost in 91 Sea Zone
                      Germans win with 3 bombers remaining. Battle score for attacker is 23
                      Casualties for British: 2 destroyers and 1 transport
                  Battle in Samara
                      Germans attack with 2 artilleries and 2 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 2 artilleries and 2 infantry in Samara, round 1 :  0/4 hits
                          Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                          1 infantry owned by the Germans lost in Samara
                          Germans roll dice for 2 artilleries and 1 infantry in Samara, round 2 :  0/3 hits
                          Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                          1 infantry owned by the Germans lost in Samara
                          Germans roll dice for 2 artilleries in Samara, round 3 :  1/2 hits
                          Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                          1 infantry owned by the Russians lost in Samara
                      Germans win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is -3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Volgograd
                      Germans attack with 9 armour and 2 mech_infantrys
                      Russians defend with 1 factory_minor and 4 infantry
                          Germans roll dice for 9 armour and 2 mech_infantrys in Volgograd, round 1 :  2/11 hits
                          Russians roll dice for 4 infantry in Volgograd, round 1 :  1/4 hits
                          2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                          Germans roll dice for 9 armour and 1 mech_infantry in Volgograd, round 2 :  8/10 hits
                          Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                          2 infantry owned by the Russians lost in Volgograd
                      Germans win, taking Volgograd from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 4 infantry
                  Battle in Holland Belgium
                      Germans attack with 1 artillery and 3 infantry
                      Americans defend with 2 infantry
                          Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 :  1/4 hits
                          Americans roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                          1 infantry owned by the Americans lost in Holland Belgium
                          Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                          Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                      Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 2 infantry

      Non Combat Move - Germans
                  3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                  3 tactical_bombers moved from 110 Sea Zone to Western Germany
                  16 bombers moved from 110 Sea Zone to Southern Italy
                  1 fighter moved from Western Germany to Egypt
                  1 aaGun and 7 infantry moved from Russia to Bryansk
                  1 aaGun moved from Novgorod to Belarus
                  2 artilleries moved from Germany to Slovakia Hungary
                  3 bombers moved from 91 Sea Zone to Normandy Bordeaux

      Place Units - Germans
                  8 bombers and 1 mech_infantry placed in Western Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                  Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs

      Territory Summary for Germans :

      Egypt : 1 fighter
          Normandy Bordeaux : 3 bombers and 3 fighters
          France : 1 flag, 1 airfield and 1 factory_minor
          Slovakia Hungary : 2 artilleries
          Western Germany : 2 aaGuns, 1 airfield, 8 bombers, 1 factory_major, 1 harbour, 1 mech_infantry and 3 tactical_bombers
          Germany : 1 factory_major
          Holland Belgium : 1 artillery and 2 infantry
          Southern Italy : 16 bombers
          Belarus : 1 aaGun
          Karelia : 1 flag
          Bryansk : 1 aaGun and 7 infantry
          Vyborg : 1 flag, 1 artillery
          Eastern Poland : 1 flag
          Russia : 1 flag, 1 airfield and 1 factory_minor
          Tambov : 1 flag
          Vologda : 1 flag
          Volgograd : 1 flag, 9 armour, 1 factory_minor and 1 mech_infantry
          Smolensk : 1 flag
          Samara : 1 flag, 2 artilleries
          Bulgaria : 1 flag
          Yugoslavia : 1 flag
          Finland : 1 flag
          110 Sea Zone : 1 transport

      Production/PUs Summary :

      Germans : 50 / 63
          Russians : 10 / 0
          Japanese : 35 / 45
          Americans : 53 / 80
          Chinese : 14 / 19
          British : 31 / 38
          UK_Pacific : 20 / 25
          Italians : 25 / 32
          ANZAC : 14 / 32
          French : 6 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 12 times
                  2 was rolled 22 times
                  3 was rolled 20 times
                  4 was rolled 14 times
                  5 was rolled 20 times
                  6 was rolled 13 times
              Average roll : 3.465
              Median : 3.000
              Variance : 0.970
              Standard Deviation : 0.985
              Total rolls : 101

      Null / Other
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.750
              Median : 3.500
              Variance : 1.333
              Standard Deviation : 1.155
              Total rolls : 4

      Germans Combat
                  1 was rolled 9 times
                  2 was rolled 15 times
                  3 was rolled 12 times
                  4 was rolled 10 times
                  5 was rolled 16 times
                  6 was rolled 7 times
              Average roll : 3.435
              Median : 3.000
              Variance : 0.926
              Standard Deviation : 0.963
              Total rolls : 69

      Russians Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 2 times
                  4 was rolled 2 times
                  6 was rolled 2 times
              Average roll : 3.444
              Median : 3.000
              Variance : 0.625
              Standard Deviation : 0.791
              Total rolls : 9

      British Combat
                  2 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.750
              Median : 3.500
              Variance : 1.333
              Standard Deviation : 1.155
              Total rolls : 4

      Americans Combat
                  1 was rolled 2 times
                  2 was rolled 3 times
                  3 was rolled 4 times
                  5 was rolled 4 times
                  6 was rolled 2 times
              Average roll : 3.467
              Median : 3.000
              Variance : 0.929
              Standard Deviation : 0.964
              Total rolls : 15

      posted in Play Boardgames
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      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      righto.

      posted in Play Boardgames
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      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      scramble orders z110 sir.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :7

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                  3 submarines moved from 112 Sea Zone to 110 Sea Zone
                  1 artillery moved from Germany to 113 Sea Zone
                  1 infantry moved from Western Germany to 113 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                  4 bombers moved from Western Germany to 110 Sea Zone
                  1 infantry moved from France to Holland Belgium
                  1 infantry moved from Western Germany to Holland Belgium
                  3 bombers moved from Southern France to 91 Sea Zone
                  12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone
                  1 artillery and 2 infantry moved from Russia to Samara
                  9 armour and 2 mech_infantrys moved from Russia to Volgograd
                        Germans take Tambov from Russians
                  1 artillery moved from Russia to Samara
                  1 artillery moved from Karelia to Vyborg
                        Germans take Vyborg from Russians
                  1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium

      posted in Play Boardgames
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      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Purchase Units - Italians
                  Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Italians
                  4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
                  1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux
                  2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                  4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                  4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt

      Combat - Italians
                  Battle in Normandy Bordeaux
                      Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                      Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                          Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                          Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                          2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                      Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 2 infantry
                  Battle in Bryansk
                      Italians attack with 2 armour and 1 mech_infantry
                      Russians defend with 1 infantry
                          Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 1 :  2/3 hits
                          Russians roll dice for 1 infantry in Bryansk, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                      Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
                      Casualties for Russians: 1 infantry
                      Casualties for Italians: 1 mech_infantry
                  Battle in Egypt
                      Italians attack with 4 artilleries and 4 infantry
                      French defend with 1 infantry; British defend with 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
                          Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  3/3 hits
                          Italians roll dice for 4 artilleries and 4 infantry in Egypt, round 1 :  2/8 hits
                          British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Egypt, round 1 :  3/6 hits
                          2 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                          Italians roll dice for 4 artilleries and 1 infantry in Egypt, round 2 :  2/5 hits
                          British roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                          1 armour owned by the British lost in Egypt
                      Italians win, taking Egypt from British with 4 artilleries and 1 infantry remaining. Battle score for attacker is 16
                      Casualties for French: 1 infantry
                      Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
                      Casualties for Italians: 3 infantry

      Non Combat Move - Italians
                  1 bomber and 1 fighter moved from Normandy Bordeaux to Southern Italy
                  1 artillery moved from Tunisia to Libya
                  1 aaGun moved from Novgorod to Belarus
                  3 infantry moved from Northern Italy to Southern Italy

      Place Units - Italians
                  3 infantry placed in Southern Italy
                  2 transports placed in 97 Sea Zone

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                  Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

      Territory Summary for Italians :

      Egypt : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 1 infantry
          Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          Tunisia : 1 flag
          Northern Italy : 1 factory_major
          Libya : 1 artillery
          Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
          Belarus : 1 flag, 1 aaGun
          Baltic States : 1 flag
          Bryansk : 1 flag, 2 armour
          Archangel : 1 flag
          Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
          95 Sea Zone : 2 destroyers
          93 Sea Zone : 1 flag
          Greece : 1 flag
          97 Sea Zone : 2 transports
          98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 4 transports

      Production/PUs Summary :

      Germans : 43 / 100
          Russians : 14 / 0
          Japanese : 37 / 45
          Americans : 56 / 80
          Chinese : 14 / 19
          British : 31 / 38
          UK_Pacific : 20 / 25
          Italians : 25 / 32
          ANZAC : 12 / 25
          French : 6 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 7 times
                  2 was rolled 13 times
                  3 was rolled 6 times
                  4 was rolled 5 times
                  5 was rolled 5 times
                  6 was rolled 3 times
              Average roll : 2.923
              Median : 2.000
              Variance : 1.605
              Standard Deviation : 1.267
              Total rolls : 39

      Null / Other
                  1 was rolled 2 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.000
              Median : 1.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      British Combat
                  2 was rolled 3 times
                  3 was rolled 1 times
                  4 was rolled 1 times
                  5 was rolled 2 times
              Average roll : 3.286
              Median : 3.000
              Variance : 1.167
              Standard Deviation : 1.080
              Total rolls : 7

      Russians Combat
                  1 was rolled 1 times
              Average roll : 1.000
              Median : 1.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Italians Combat
                  1 was rolled 2 times
                  2 was rolled 8 times
                  3 was rolled 5 times
                  4 was rolled 2 times
                  5 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3.217
              Median : 3.000
              Variance : 1.409
              Standard Deviation : 1.187
              Total rolls : 23

      Americans Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.000
              Median : 1.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      posted in Play Boardgames
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      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Purchase Units - Italians
                  Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Italians
                  4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
                  1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux
                  2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                  4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                  4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt

      posted in Play Boardgames
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      Auswanderersland
    • RE: AK_Grown vs Auswanderersland AA1940 Global 2ed.

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round :6

      Purchase Units - Japanese
                  Japanese buy 2 artilleries, 7 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 unit repaired.
                  2 fighters moved from 6 Sea Zone to 8 Sea Zone
                  1 tactical_bomber moved from Japan to 8 Sea Zone
                  1 tactical_bomber moved from Japan to 25 Sea Zone
                  2 fighters moved from 6 Sea Zone to 25 Sea Zone
                  2 fighters moved from 6 Sea Zone to Anhwe
                  1 tactical_bomber moved from Kiangsu to Anhwe
                  1 tactical_bomber moved from Japan to Anhwe
                  2 mech_infantrys moved from Kiangsu to Anhwe
                  1 armour moved from Evenkiyskiy to Timguska
                        Japanese take Timguska from Russians
                  1 armour moved from Timguska to Urals
                        Japanese take Urals from Russians
                  1 submarine moved from 33 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 54 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
                  1 artillery moved from Caroline Islands to 33 Sea Zone
                  1 artillery, 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                  1 artillery moved from 62 Sea Zone to New South Wales
                  1 fighter moved from Queensland to New South Wales
                  2 bombers moved from Philippines to New South Wales

      Combat - Japanese
                  Battle in 62 Sea Zone
                      Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                      ANZAC defend with 1 carrier, 1 destroyer and 1 transport
                          Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 62 Sea Zone, round 1 :  3/5 hits
                          ANZAC roll dice for 1 carrier, 1 destroyer and 1 transport in 62 Sea Zone, round 1 :  0/2 hits
                          1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 62 Sea Zone
                          1 transport owned by the ANZAC lost in 62 Sea Zone
                      Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 31
                      Casualties for ANZAC: 1 carrier, 1 destroyer and 1 transport
                  Battle in 25 Sea Zone
                      Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 1 :  2/3 hits
                          Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in 54 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      ANZAC defend with 1 submarine
                          ANZAC roll dice for 1 submarine in 54 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 1 :  1/3 hits
                          1 submarine owned by the ANZAC lost in 54 Sea Zone
                      Japanese win, taking 54 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for ANZAC: 1 submarine
                  Battle in 8 Sea Zone
                      Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 8 Sea Zone, round 1 :  3/4 hits
                          Americans roll dice for 1 destroyer in 8 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the Americans lost in 8 Sea Zone
                      Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Anhwe
                      Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                      Russians defend with 2 armour
                          Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 1 :  4/6 hits
                          Chinese roll dice for 2 armour in Anhwe, round 1 :  1/2 hits
                          2 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Russians: 2 armour
                  Battle in New South Wales
                      Japanese attack with 1 artillery, 2 bombers and 1 fighter
                      ANZAC defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
                          AA guns fire in New South Wales :  0/3 hits
                          Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in New South Wales, round 1 :  2/4 hits
                          ANZAC roll dice for 1 aaGun, 1 armour and 2 infantry in New South Wales, round 1 :  2/3 hits
                          1 infantry owned by the ANZAC , 1 bomber owned by the Japanese , 1 aaGun owned by the ANZAC and 1 fighter owned by the Japanese lost in New South Wales
                          Japanese roll dice for 1 artillery and 1 bomber in New South Wales, round 2 :  1/2 hits
                          ANZAC roll dice for 1 armour and 1 infantry in New South Wales, round 2 :  1/2 hits
                          1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in New South Wales
                          Japanese roll dice for 1 artillery in New South Wales, round 3 :  0/1 hits
                          ANZAC roll dice for 1 armour in New South Wales, round 3 :  0/1 hits
                          Japanese roll dice for 1 artillery in New South Wales, round 4 :  0/1 hits
                          ANZAC roll dice for 1 armour in New South Wales, round 4 :  1/1 hits
                          1 artillery owned by the Japanese lost in New South Wales
                      ANZAC win with 1 armour remaining. Battle score for attacker is -27
                      Casualties for Japanese: 1 artillery, 2 bombers and 1 fighter
                      Casualties for ANZAC: 1 aaGun and 2 infantry

      Non Combat Move - Japanese
                  1 carrier moved from 33 Sea Zone to 54 Sea Zone
                  1 carrier moved from 33 Sea Zone to 62 Sea Zone
                  1 transport moved from 33 Sea Zone to 6 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
                  1 infantry moved from Buyant-Uhaa to Manchuria

      Place Units - Japanese
                  3 transports placed in 6 Sea Zone
                  3 infantry placed in Kiangsu
                  2 artilleries and 4 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                  Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 airfield and 1 harbour
          Kiangsu : 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
          Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
          Manchuria : 1 infantry
          Anhwe : 1 flag, 1 mech_infantry
          Malaya : 1 flag, 1 harbour
          Kwangtung : 1 flag, 1 harbour
          Queensland : 1 flag, 1 airfield and 1 harbour
          Philippines : 1 flag, 1 airfield and 1 harbour
          Sakha : 1 flag
          Evenkiyskiy : 1 flag
          Yenisey : 1 flag
          Soviet Far East : 1 flag
          Amur : 1 flag
          Yakut S.S.R. : 1 flag
          Timguska : 1 flag
          Siberia : 1 flag
          Buryatia : 1 flag
          French Indo China : 1 flag
          41 Sea Zone : 1 flag
          37 Sea Zone : 1 flag
          8 Sea Zone : 1 destroyer
          6 Sea Zone : 3 carriers, 4 fighters, 2 tactical_bombers and 4 transports
          Buyant-Uhaa : 1 flag
          54 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
          62 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
          Urals : 1 flag, 1 armour

      Production/PUs Summary :

      Germans : 48 / 100
          Russians : 15 / 0
          Japanese : 48 / 45
          Americans : 52 / 73
          Chinese : 12 / 16
          British : 33 / 30
          UK_Pacific : 11 / 13
          Italians : 21 / 23
          ANZAC : 12 / 25
          French : 6 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 10 times
                  2 was rolled 7 times
                  3 was rolled 7 times
                  4 was rolled 13 times
                  5 was rolled 10 times
                  6 was rolled 2 times
              Average roll : 3.245
              Median : 4.000
              Variance : 1.479
              Standard Deviation : 1.216
              Total rolls : 49

      Null / Other
                  1 was rolled 1 times
                  2 was rolled 1 times
              Average roll : 1.500
              Median : 1.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Japanese Combat
                  1 was rolled 6 times
                  2 was rolled 4 times
                  3 was rolled 5 times
                  4 was rolled 7 times
                  5 was rolled 6 times
                  6 was rolled 2 times
              Average roll : 3.300
              Median : 3.500
              Variance : 0.552
              Standard Deviation : 0.743
              Total rolls : 30

      ANZAC Combat
                  1 was rolled 1 times
                  2 was rolled 2 times
                  3 was rolled 2 times
                  4 was rolled 4 times
                  5 was rolled 4 times
              Average roll : 3.615
              Median : 4.000
              Variance : 1.083
              Standard Deviation : 1.041
              Total rolls : 13

      Chinese Combat
                  1 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.500
              Median : 2.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      Americans Combat
                  1 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.500
              Median : 2.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Play Boardgames
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      Auswanderersland
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