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    Posts made by Auswanderersland

    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      or how about letting transport act as casualties?  that would definitely destroy the bomber strat…

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      hehe, i guess conventional, my experience has been a little better.  But I agree it is weighted slightly toward the axis.  Regardless, I am not sure that a bid is necessary to fix the game.  To make the game fun and with variety?  Sure, but that as an entirely different process.  I still feel that moving units on the board, turn order, AA back to normal, etc, etc…could provide a far closer solution towards “balance.”

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      not sure about 1942, I don’t have that game.

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      I already sent a request for a game with him.  But frankly, if anyone has read this thread this far and wants to play the Axis and use the bomber strat.  I am game to play the allies zero bid.  The reason for this is that “bidding” a fix does not make.  If the game is hosed, its hosed.  Playing the allies sucks if the Axis utilize this strat.  I don’t mind seeing if I can give Russia life till about turn 7…then I still die about turn 9 or worse I neglected other nations to the point they fall.  IDK, I hope its a combination of delaying/retreating with Russia…but every unit, not leaving anything if you don’t have to.  And lotsa planes.  /sigh, I just don’t know.

      posted in Axis & Allies Global 1940
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      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      PBF game I mean.

      posted in Axis & Allies Global 1940
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      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      It appears that ghr2 is on the fritz, so I shall advertise for an opponent if any are available.

      posted in Axis & Allies Global 1940
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      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      @bongaroo:

      Just throwing an idea out, but what if the Allies are heavily bombing Germany and Italy?  Would it slow the production of German bombers down?  Haven’t really looked at this too closely, just wondering.

      I have been toying with it against JJ, and I can tell you that while the bombers are very effective…the allies still have to buy the starting pieces that make German bombers so nasty.  It takes time, but America can really put the hurt on.  Search for Alsch91’s game against Auswanderersland…I think we had 21 American bombers against a conventional game where he went Russia first.  It was close…as in, we weren’t sure we were going to win - I think he got bored when a lucky bomber AA roll sank his fleet, but it was dicey to the last.

      While this gives me hope for a proper bomber counter, it takes time and so, I believe that it will be a combination of conventional and bombers for the allies.  Regardless of the strat…ultimately, saving Russia should be the focus imo.  I greatly appreciate the feedback and thoughtful comments, I play JJ this Saturday.  Its on like Donkey Kong.

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      Let me reiterate something here.  You are actually building bombers by saving the fleet!

      By providing casualty soakoffs for taking out any attempt by Britain or the US to come to Europe.

      You have 8 Soaks before your attack power diminishes at all.  So with the bombers on the board plus your soaks, exactly how many carriers and planes must the US build?

      The fact that the ships get to fire is pretty nice too, only adds to the threat, although I don’t even count fleet as attackers with bombers, just soakoffs.

      posted in Play Boardgames
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      Auswanderersland
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      Its hard not to justify the dd and fighter build.  For 18 IPC you guarantee the safety of your fleet of 66 IPC.  You are not deviating from the bomber build.  If you didn’t have the fleet, you’d be building bombers.

      The real problem is Germany is playing around with their fleet.  The only reason to keep that fleet is to use as casualties as bombers…an excellent reason btw.  And it didn’t cost much to save it.  Russia is in danger of falling in 2 turns.  Lockdown for sure next turn.

      God save the queen, you can start playing the waiting game in Russia and lockdown Britain now.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      @ghr2:

      can u link to me all of the information i will need to enter in the PBEM section?

      lol, i just saw this post, sure thing.  will send you a pm.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      @Kreuzfeld:

      I am more or less 100% sure you are not even getting to bryansk, and you are never holding it. against a pure bomber strat like this, I am building artillery.

      You Dow russia on G2, killing 0 units,

      My russian beginning army is ; 27 I, 3Art, 2 mech, 2 tank, 2 ftr, 1 Tac.
      R1 build; 3 I and 7 A
      After R1 it is ; 30 I, 10 Art, 2 mech, 2 tank, 2 ftr, 1 tac. you will not kill anything when you declare, because I wont let you hit anything
      after R2 I will have 33 I, 17 A, 2 mech, 2 tank, 2 ftr, I already have a bigger land army than you are planning on having after G5

      at the end of R4, I should have at least 40 I, 25 A, 2 tank, 2 ftr, 1 tac and 4 AAs in bryansk.  I can also have the british using their ftrs to prevent you from stratting moscow.

      what is worse is that your bombers will never help you on defence. If the german army of 44 units stands in belo and I can hit with 70+ units, it really does not matter what your units are.

      you are never taking bryansk then with your 44 landunits + 16 planes.

      Of course, you can be right.  If you play Russia conservatively to the hilt, at round 4 its a close call (russia’s favor heavily) for Germany to push up against Russia’s stack.  The thing is…while indeed Germany may not be able to take, they just don’t have too.  Let’s not forget, we are talking about a Turn5-6 win if Russia isn’t played perfectly.

      Time is in Germany’s favor.  There is no rush.  Continue to press out mec from the other 2 factories and while Russia collects in the single digits locked down with 3 bombers until enough fighters show up to force Germany to simply send escorts.  You have to put at least 9 fighters before Germany has to produce an extra fighter to escort…buy by then, they may simply elect to have bombers escort…themselves!

      posted in Axis & Allies Global 1940
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      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      if you want, I can always try to play you f2f online on the server.

      I do get to hop on there occasionally and I am fairly certain I have seen you 1/2 the times, but my folks are visiting to see their grandkids, so my evenings are shot.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      lol, rolls will always win the game regardless of strategy if they remain this good.

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 2 bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 fighter moved from Formosa to Hunan
                  2 bombers moved from Japan to Yunnan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery and 3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  1 artillery moved from Japan to 6 Sea Zone
                  1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                  1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  2 infantry moved from 5 Sea Zone to Soviet Far East
                  1 transport moved from 20 Sea Zone to 19 Sea Zone
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone

      Combat - Japanese
                  Battle in Soviet Far East
                  Battle in Siberia
                  Battle in Hunan
                      Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                      Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 4 infantry

      Non Combat Move - Japanese
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 armour and 1 infantry moved from 6 Sea Zone to Korea
                  1 fighter moved from Okinawa to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                  1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                  2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                  1 carrier and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                  1 fighter moved from Korea to 36 Sea Zone
                  1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
                  4 infantry moved from Korea to Manchuria
                  1 mech_infantry moved from Jehol to Chahar

      Place Units - Japanese
                  2 bombers placed in Japan

      Turn Complete - Japanese
                  Japanese collect 32 PUs; end with 34 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 2 bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  1 fighter moved from Formosa to Hunan
                  2 bombers moved from Japan to Yunnan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                  1 artillery and 2 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 artillery and 3 infantry moved from Shantung to Anhwe
                        Japanese take Anhwe from Chinese
                  1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  1 artillery moved from Japan to 6 Sea Zone
                  1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                  1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  2 infantry moved from 5 Sea Zone to Soviet Far East
                  1 transport moved from 20 Sea Zone to 19 Sea Zone
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone

      posted in Play Boardgames
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      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      not sure why it did not post for you

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

      Purchase Units - Russians
                  Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Eastern Poland to Belarus
                  3 infantry moved from Baltic States to Belarus
                  1 artillery and 4 infantry moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Belarus
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Novgorod to Belarus
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 armour and 1 mech_infantry moved from Russia to Bryansk
                  2 infantry moved from Caucasus to Rostov
                  2 aaGuns moved from Russia to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia
                  1 artillery and 1 infantry moved from Russia to Bryansk

      Place Units - Russians
                  1 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 1

      Politics - Germans
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
                  EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery
                  EDIT: Turning off Edit Mode

      Purchase Units - Germans
                  Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  3 armour moved from Greater Southern Germany to France
                  5 infantry moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Yugoslavia
                  1 tactical_bomber moved from Poland to Yugoslavia
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from Norway to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France

      Combat - Germans
                  Battle in 110 Sea Zone
                      Germans attack with 4 fighters, 2 submarines and 4 tactical_bombers
                      French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                      Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 32
                      Casualties for Germans: 2 submarines
                      Casualties for French: 1 cruiser
                      Casualties for British: 1 battleship and 1 cruiser
                  Battle in 111 Sea Zone
                      Germans attack with 1 battleship, 2 bombers and 2 submarines
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                      Units damaged: 1 battleship owned by the British
                      Units damaged: 1 battleship owned by the Germans
                      1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone
                      British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer
                  Battle in Yugoslavia
                      Germans attack with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                      Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Germans: 1 infantry
                  Battle in France
                      Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                      French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 38
                      Casualties for Germans: 5 infantry
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  1 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  1 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                  3 fighters moved from 110 Sea Zone to Western Germany
                  1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                  3 tactical_bombers moved from 110 Sea Zone to Western Germany
                  3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                  2 artilleries and 1 infantry moved from Greater Southern Germany to Slovakia Hungary
                  2 infantry moved from Slovakia Hungary to Romania
                  2 infantry moved from Norway to Finland
                  2 bombers moved from 111 Sea Zone to Western Germany
                  1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                  1 submarine moved from 117 Sea Zone to 124 Sea Zone
                  1 transport moved from 114 Sea Zone to 113 Sea Zone
                  2 infantry moved from Denmark to 113 Sea Zone
                  2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                  2 infantry moved from 114 Sea Zone to Poland

      Place Units - Germans
                  1 carrier placed in 112 Sea Zone
                  1 bomber placed in Western Germany

      Turn Complete - Germans
                  Germans collect 39 PUs; end with 60 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

      posted in Play Boardgames
      A
      Auswanderersland
    • RE: Are bombers broken? : Axis bombers lead to allied dismay.

      Operation dark sky has begun with ghr2, I would play more than one game at a time, but I simply have too much crap in my life to play more than one game at a time and to really play it and think about the moves.

      I hope others begin to experiment with this strat and give us feedback.  I am curious to see if the community comes to the same conclusion or if there is a counter and I just noobed it.

      posted in Axis & Allies Global 1940
      A
      Auswanderersland
    • RE: Auswanderersland vs ghr2 1940 global 2ed (brit sub-z98, brit art-sud)

      z111
      z110
      scramble?

      posted in Play Boardgames
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      Auswanderersland
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