Question about the Goliath mobile bomb. If my unit is disrupted he can not move. However I view sending out the goliath as part of the assault phase. He therefore recieves a penalty to his assault. Should that penalty be on the “movement” phase of his attack or on the 12 or 8 dice that are rolled for the attack if the objective was succesfully reached?
Posts made by Audacity
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RE: A & A Miniatures Rules, Gallery, and News
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RE: Campaigns
If the game is only going to take 30 years, we’ll have to start planning the next one too.
The idea certainly has some merit though I might think of a monthy game session starting with Sept '39. Each month play a game based upon a historical battle from that time. That would force us to use the historical availability rules and might even make me use my burgeoning yet unblooded Japanese army.
After a year away, I’m looking for new players but my corner of southern Ontario seems to have a bunch of closet purchasers of the game.
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RE: Opening Salvo - USS Boise & Myoko
What kind of playing surface is this played on? Is it very large hexes or does speed 2 mean a measurement like inches?
I’ve ordered a case to start with.
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RE: Which case to get?
Put in your scenario, I’d buy a case of the base set first and then the D Day set 4. I bought sporadically from 1 & 3 until I got the set 4 case. I’ve only picked up one booster from set 2 so far. That was a good move for the overall savings and lack of repeats on the rares. I’m about to be out of touch for half a year and it is my intent to get a case from each of the first three sets on my return.
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RE: British Engineers
So the Engineer enters a tank obstacle hex. He ends his turn there and rolls a D6. If he rolls a 1-3 nothing happens. Rolling a 4-6 means the obstacle is destroyed.
Then the engineer crosses a barb wire fence. Does he have to roll 4-6 to even enter the hex behind the wire? Does this roll also destroy the wire or does it mean that he alone has successfully managed the obstacle and he now needs to make a roll for destruction?
Then the engineer has a mine field placed to his front. Accepting the challenge he enters it. He rolls a 4-6 and the minefield is destroyed. However if he rolls a 1-3 the mine field breach is not completed. Is he then subjected to Disruption or is he okay picking his own way around a mine field by virtue of his training (and high cost).
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RE: Axis & Allies Naval Miniatures
Has anyone actually seen this game in the stores? My son is joining the Navy and I thought he might like it.
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RE: Dieppe Raid
So I’ve played this out twice with admendments.
I built my own map (part of my 3 foot by 8 foot hex map). It was 16 hexes by 20 hexes. Across one corner was 14 hexes of water front. In the center were 4 town hexes about 8 back from the beach (too far for the infantry). The beach itself was 2 hexes deep. There was an assortment of hills flanking the beach and woods to break up the area.
In my usual way I went bigger. My forces were Canada 222 points to Germany’s 172 points. I roughly followed the plan but ammended a few things to suit my forces.
Canada
2 x platoons with - 1x eagle eyed NCO, 1x bren gunner & 2 x Canadian Riflemen each.
1 Platoon with - 4 x Royal Engineers
Armour - 1 x M3 Stuart and 2 x Crusader II
Reccon - 2 x Humber Scout Cars
Elite Inf - 4 x Defiant Paratroops & 1 x Bren gunner
Air Spt - 1 x Hawker Typhoon & 1 x concealed spotter
Coy HQ - 1 x Inspiring Lt. and 2 x Vickers MG
Boats - 3 x Higgins (because of larger force)Germans
Platoon - 1 x MG42, 1 x Panzerfaust 30, 3 x Mauser
Platoon - 3 x Panzer Grenadier, 2 x Stormtroopers
Anti tank - 2 x PAK 38
Air Spt - 1 x Focke-wulf Fw 190A
AA Bty - 1 x 20mm Flak 38 & 2 x Luftwaffe Inf
Mortar - 2 x 81mm mortar and 1 x Disciplined spotter
Leader - 1 x Haupstrumfurher
Special - 18 points of obstacles 4 wire, 4 mines, 4 AT and 2 bunkers.I have played this twice. The first round I was Germany and won a decisive victory. Granted my oponent was my young son and doesn’t have my tacxtical mind. Today I played as Canada against an infantry NCO who thinks a lot smarter. For the first 6 turns I figured I was being crushed. I concentrated an attack on one side of the beach forcing him to draw some of the other defences toward the left. Then I landed the scout cars on the right. One was stuck for three turns on the Higgens boat. Somehow I prevailed in the last three turns as I managed to get three damaged vehicles into the town. Even with the Inspiring Lt, I couldn’t get the surviving infantry forward to the objective. They did their bit. I’ve put up my questions about engineer capabilities else where. The first couple of waves were slaughtered on the beach.
One would think that the 81mm mortars would have a blast effect against all tgts in a hex.
The boat off loading system was probably pretty realistic but also frustrating with only the 50% chance of succesfully beaching a load.
This scenario was a lot of fun. My thanks to Der Leiter for the model.
Audacity
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British Engineers
I don’t actually have any engineers but while playing the Dieppe Raid scenario I used some Australians for the role. I got the stats from this site and decided that the engineers should be able to blow up obstacles and clear routes through mine fields. The issue is this.
If a churchill AVRE rolls over an obstacle it destroys it. In otherwords it must enter the hex to destroy an obstacle.
An engineer can blow up a bridge on a 4-6 roll. So I let him blow up an obstacle on the same roll. Should I be able to move these guys into a minefield hex to try and roll the 4-6 or should I try to do this from the adjacent hex. If I enter the hex am I subject to the same disruption roll that others are hindered by.
Any ideas.
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RE: Dieppe Raid
This actually looks fantastic and I’ll give it a go in July while on leave. Why the tank choice of Stewarts. Churchills were the armour in use. Is it just a numbers thing?
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RE: I can't beat this army.
I mentioned in another thread that it cost me 3 of 5 Sherman varients to kill the Veteran Tiger. Pretty pricy. we were playing a 500 pt game.
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RE: Paratrooper rules
I almost forgot to use mine yesterday. When I did, they were critical to supporting an open flank.
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RE: Axis And Allies D-Day units
What sort of additions do you want. I’m not sure where you are going here.
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RE: I can't beat this army.
I’ll put it to the test but any army can fail. Tactics are a big part and the dice assist in the occasional victory.
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D Day set and gaming
So I got the case of D Day releases and am generally quite pleased. As I got to the last box I was hoping for a German or British Rare but got that French tank. Oh well I had no doubles on other rares and am pleased.
What happened to the scale of the 88mm. I know it was a scary piece but its not that big. At the same time there were a couple of other vehicles that came across very small.
So we set up a new map. I made a 3 foot by 8 foot hex map on a roll of brown craft paper. For all of the various terrain types we cut different coloured paper hexes and laid them out. It was a very cool map and I can change the trerrain as desired. We played a European game of 500 point armies in a meeting engagement. It was about four hours to play 7 turns. With so much terrain it was important to build significant transport into the mix and run it up and back shuttling the infantry into the fight.
I lost three Sherman varients just to take out the veteran Tiger.
Great fun!
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RE: Making maps and rules for them
I also game in HO / 1:72 scale modern combat scenarios that a few of us have been developing for years. We play it to a reasonably close scale of 1 centimeter equals 1 meter. Therefore if the effective range of the C7 rifle is 300m in the game it can shoot 3 meters if we’re playing on a board large enough. We have actually played on large floors where I could try to get the 37.5 meter TOW shot. The game has scale buildings with removeable layers etc so that it provides excellent room to room combat. Gaming at this detailed level takes a lot of time and we’ll spend hours fighting through a few minutes of game time. Being a home grown game, we can and often do make new rules for anything we encounter. One friend would happily take 16 hours to recreate 16 seconds of a guys life if he could do it acurately.
This A&A mini game is purposefully designed as a simpler play and for that I like it. That said, the idea given by Mistelten of multiple cover levels in urban areas is a decent idea. Should areas reduced to rubble increase in cover and give the advantage to the defenders. I’ll have to think about that.
So far in the game pieces available I don’t believe we have sufficient firepower to truely rubble an urban enviroment.
I’ve yet to find a large hex map suitable to play on. I guess I don’t frequent the right stores. My son and I are slowly filling a 4 ft by 8 ft (ah imperial measurements really are my favorite) sheet of plywood with hexes that we’ll be able to play larger games on. Our hex is slightly larger but I’ll stick to the same rules. Add on hexes of different terrain will be placed on top to create a forever variable landscape.
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RE: What Army do you play? How many points do you have total?
I seem to be collecting units that I’ll probably never play with. I now have the following.
Russia 91
USA 268
French 18
UK 165
Ausi 5Romania 22
Italy 23
Japan 124
Germany 445This jumps next week as I’ve ordered a case of set 4.
I seem to be more of a fan of the European area of WWII and therefore have not used the Japanese at all. The French and Italian pieces might as well get swept under the carpet. The Russian partisans add an interesting twist though.
So I generally play Germany verses Britain / USA though I’m looking forward to the Canadians.
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Buying a case at a time
Some of you guys have talked about buying a “case” at a time. How many booster packs are included in a case and if any of you buy in Canadian dollars, what has this worked out to per box.
I understand with a case there is a reasonable chance of getting a broader range of the rares.
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Peterborough Ontario: Looking for A&A Mini players!
I’ve a pretty good set and am looking for others to challenge!
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Leaders Under Fire
Does a leader lose his abilities when he is disrupted. I ask this because I believe he should but I can’t find the rule saying so. The only support I can see is the fact that the German Commander does not lose his skills in the face of disruption.
Other than that, I’ve been tracking the site for a couple of months but only signed on today. Are there any players from the south central Ontario are looking for opponents?