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    Topics created by atease

    • ateaseA

      JEB (Axis) vs Atease (Allies) Spring 42

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      • • • atease
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      J

      Sure. I didn’t mean we have to start one right away. I also need some “rest” after this lengthy game. Send me a message if you want a rematch in the future
      /JEB

    • ateaseA

      Atease vs innohub Spring 42

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      I

      Sure.  Actually the complete build of navy force is something I haven’t seen before.  It is quite powerful in the mid game! 
      I will start one later today.

      Cheers,

    • ateaseA

      How do you win as axis?

      Axis & Allies Spring 1942 Edition
      • • • atease
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      S

      Being axis is easier in these newer versions than the previous classic versions.  The three steps it takes America to get to Europe is a HUGE help to the Axis.  But here is my Germany and i can win 5/10 games doing this.  turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber.  Consolidate all Eastern German forces in one territory.  Turn 2 buy again ALL INFANTRY again.  Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west.  All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming.  Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST.  Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks.  turn 5 move tanks from turn 4 south with the main force.  Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now.  With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India.  Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too .  now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe.  But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts.  I see a lot of German players go north i do not agree with this  becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense.  I go mass tanks with Japan and Germany.  If you cannot win with the Axis in the newer versions you are doing something wrong.  Either not attacking enough or buying aircraft or navy.  Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly.  On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage.  But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6  turns after that Allies begin taking the game in their favor.  So you must get your objectives done in this time frame.  If you just turtle forever with Germany you will loose.  And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.

    • ateaseA

      Crush Germany first strategy

      Axis & Allies Global 1940
      • • • atease
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      Omega1759O

      @Boldfresh:

      Here is where we disagree omega.  A full on kgf or kjfWOULD be the way to go in a total war, which is why the vc conditions exist.

      I prefer the KJF in a total war because Japan is much easier to contain and render irrelevant with a concerted action from all Powers.

      The Germans slowly expand in Russia and they can only gain so much from doing that.

      I think that the price for leaving Japan entirely alone with the US (Hawaii and Anzac falling) and the trouble that follows, outweighs the incremental benefit that you get from going all out against Germany from the beginning, as opposed to still spending some in the Pacific to render the starting US forces there a potent force that prevents unreasonable Japan expansion.

    • ateaseA

      13L G40 - Atease (Axis) vs Degrasse (Allies +6)

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      D

      Get better first and then we can play another game.

    • ateaseA

      13L G40 - Atease (Axis) vs JWW (Allies +12)

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      6666

      @atease:

      Hi,

      I am so sorry, but I must withdraw. Since I started chemotherapy my interest has gone down so much, I can’t muster enough concentration or time or will to finish my games. I’m so sorry that you wasted your time on the game.

      I will let you post the results if you want to win it, I don’t care either way that it’s a draw or a loss.

      I hope to be done with cancer in a few months and hopefully start playing again then.

      Take care,

      Atease

      No need to apologize! There wasn’t a win here as far as I am concerned. I look forward to playing you soon, Good luck and take care….

    • ateaseA

      13L G40 - Atease (Axis) vs Elevenjerk(Allies)

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      • • • atease
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      E

      No worries man,  you just get better!!!

    • ateaseA

      Questions about playtesting

      Axis & Allies 1914
      • • • atease
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      I

      @CWO:

      Thanks for the interesting behind-the-scenes description of the playtesting process.

      Shame the contract stops him from saying a lot.

    • ateaseA

      13L G40 Atease (axis) vs Mallery29 (Allies +9)

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      Mallery29M

      I won’t be taking credit for this.  You do what you need to do to get better.  Time was never wasted.  I look forward to hearing positive news from you in the future.

    • ateaseA

      13L G40 - Atease (Axis) vs Mryogen (Allies)

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      ateaseA

      You’re referring to that 2 planes vs 1 destroyer battle? You are crazy fool man I am tired of your bitching and complaining every battle that doesn’t go your way and your failure to acknowledge the battles that do. You’ve had your share of luck in this game even if overall they were slightly advantaging me. I am done playing with you.

    • ateaseA

      13L G40 - Atease (Axis) vs Mryogen (Allies)

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      ateaseA

      OK I’ll post results and start new game soon. Going for supper with the prettiest girl in the world.

    • ateaseA

      Atease (Axis) vs Degrasse (Allies)

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      • • • atease
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      D

      I did find a sneaky way to retake a VC city and drag this game out at least one more round if you want to continue as an alternate.  I attached the sneaky US turn for fun.  I did it locally though so as to confuse anything with extra Marti die rolls.

    • ateaseA

      G40 Boogaroo (axis) vs Atease (Allies+6)

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      ateaseA

      Hi,

      I am so sorry, but I must withdraw. Since I started chemotherapy my interest has gone down so much, I can’t muster enough concentration or time or will to finish my games. I’m so sorry that you wasted your time on the game.

      I will let you post the results if you want to win it, I don’t care either way that it’s a draw or a loss.

      I hope to be done with cancer in a few months and hopefully start playing again then.

      Take care,

      Atease

    • ateaseA

      Degrasse vs Atease

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      ateaseA

      No bid? We played this one no bid, and with my awesome (not) axis skills I think no bid is fine!

    • ateaseA

      Looking for a G40 game right now!

      Find Online Players
      • • • atease
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      ateaseA

      Looking for opponents rights now. PM me!

    • ateaseA

      Minor IC on DEI?

      Axis & Allies Global 1940
      • • • atease
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      ateaseA

      ah, looking at wrong rules. Thank you sir.

    • ateaseA

      G40 Atease (Axis) vs MadWolf (Allies)

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      ateaseA

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Politics - Italians
                  Italians takes Political Action: Political Action Italians To War With Chinese
                      Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                  Italians takes Political Action: Political Action Axis To War With Russians
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                      Turning on Edit Mode
                      EDIT: Adding units owned by British to Malta: 1 bomber
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
                      EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
                      EDIT: Turning off Edit Mode

      Purchase Units - Italians
                  Italians buy 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 bomber moved from Northern Italy to 93 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                  1 fighter moved from Southern Italy to 93 Sea Zone
                  1 artillery moved from Northern Italy to Yugoslavia
                  1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                  1 submarine moved from 95 Sea Zone to 96 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                  1 armour moved from Albania to Yugoslavia
                  1 infantry moved from Albania to Yugoslavia
                  1 fighter moved from Southern Italy to 96 Sea Zone
                  6 infantry moved from Southern Italy to Northern Italy

      Combat - Italians
                  Battle in 93 Sea Zone
                      Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter
                      French defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 :  3/4 hits
                          French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  2/2 hits
                          1 destroyer owned by the Italians , 1 cruiser owned by the French , 1 fighter owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 2
                      Casualties for French: 1 cruiser and 1 destroyer
                      Casualties for Italians: 1 destroyer and 1 fighter
                  Battle in 96 Sea Zone
                      Italians attack with 1 fighter and 1 submarine
                      British defend with 1 cruiser
                          Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                          Italians roll dice for 1 fighter in 96 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 cruiser in 96 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Italians lost in 96 Sea Zone
                          Italians roll dice for 1 fighter in 96 Sea Zone, round 2 :  1/1 hits
                          British roll dice for 1 cruiser in 96 Sea Zone, round 2 :  0/1 hits
                          1 cruiser owned by the British lost in 96 Sea Zone
                      Italians win with 1 fighter remaining. Battle score for attacker is 6
                      Casualties for British: 1 cruiser
                      Casualties for Italians: 1 submarine
                  Battle in Yugoslavia
                      Italians attack with 2 armour, 2 artilleries and 3 infantry
                      Neutral_Allies defend with 5 infantry
                          Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 1 :  3/7 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  0/5 hits
                          3 infantry owned by the Neutral_Allies lost in Yugoslavia
                          Italians roll dice for 2 armour, 2 artilleries and 3 infantry in Yugoslavia, round 2 :  4/7 hits
                          Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 :  2/2 hits
                          2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
                      Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - Italians
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from Alexandria: 1 armour and 1 infantry
                      EDIT: Removing units owned by French from Tunisia: 1 infantry
                      EDIT: Removing units owned by Italians from Libya: 1 artillery and 1 infantry
                      EDIT: Adding units owned by Italians to Tunisia: 1 artillery and 1 infantry
                      EDIT: Changing ownership of Tunisia from French to Italians
                      EDIT: Changing ownership of Alexandria from British to Italians
                      EDIT: Adding units owned by Italians to Alexandria: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      EDIT: Removing units owned by Italians from Tobruk: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
                      EDIT: Adding units owned by Italians to Kenya: 1 infantry
                      EDIT: Changing ownership of Kenya from British to Italians
                  EDIT: Cleaning up after movement phases
                  1 fighter moved from 96 Sea Zone to Southern Italy
                  1 bomber moved from 93 Sea Zone to Southern Italy
                  1 infantry moved from Albania to Bulgaria
                        Italians take Bulgaria from Neutral_Axis

      Place Units - Italians
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1
                      Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                  Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total

      Dice Statistics:

      Total
                  1 was rolled 14 times
                  2 was rolled 4 times
                  3 was rolled 8 times
                  4 was rolled 6 times
                  5 was rolled 2 times
                  6 was rolled 6 times
              Average roll : 2.900
              Median : 3.000
              Variance : 2.256
              Standard Deviation : 1.502
              Total rolls : 40

      Null / Other
                  1 was rolled 2 times
                  3 was rolled 1 times
              Average roll : 1.667
              Median : 1.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      Neutral_Allies Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  3 was rolled 3 times
                  4 was rolled 2 times
              Average roll : 2.857
              Median : 3.000
              Variance : 1.167
              Standard Deviation : 1.080
              Total rolls : 7

      French Combat
                  1 was rolled 2 times
                  3 was rolled 1 times
              Average roll : 1.667
              Median : 1.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      British Combat
                  1 was rolled 3 times
                  3 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 3.000
              Median : 2.000
              Variance : 1.600
              Standard Deviation : 1.265
              Total rolls : 6

      Italians Combat
                  1 was rolled 6 times
                  2 was rolled 3 times
                  3 was rolled 2 times
                  4 was rolled 4 times
                  5 was rolled 2 times
                  6 was rolled 4 times
              Average roll : 3.238
              Median : 3.000
              Variance : 0.650
              Standard Deviation : 0.806
              Total rolls : 21

    • ateaseA

      Japan in the Med?

      Axis & Allies Global 1940
      • • • atease
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      ghr2G

      Also, unless you declare war on the allies on turn 2 on your plan, india will block you anyway so he really wont need to turtle.  The idea is to trick the allies in that it is business as usual.  If japan got straight for india turn 2, then it becomes 100% clear that Japan is giving up the pac and so the US will start dumping in the atlantic while UK turtles egypt harder.

    • ateaseA

      Sub vs sub battle

      Axis & Allies Global 1940
      • • • atease
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      G

      @SunTzu7:

      Just wanted to check a sub rule. If a sub goes up against other non transport, non destroyer type ships (in this instance a damaged carrier and cruiser), can the sub keep doing a surprise attack till the opposition are destroyed without them firing back? That’s how my friend read the rules.

      Like Brado explained, yes the sub gets a “surprise strike” each round.  But the defending carrier and cruiser do fire back every round provided it was not sunk by the sub surprise strike.

      So in your example, if the sub hit, the defender would choose a casualty.  Whatever he chooses will not roll (will not fire back) but the other unit will fire back.
      Subs get surprise strikes at the beginning of every single round of combat (the first round AFTER the last enemy destroyer is sunk), even when they are on defense.

      If you read through Step 2 under General combat (Submarine Surprise Strike or Submerge), the rule book tells exactly how to handle sub combat and makes it very clear that surprise strike happens every round, and also how to handle surprise strike casualties.
      One such sentence:
      “As long as there are attacking and/or defending submarines and no opposing destroyers, this step is repeated during each round of combat.”

    • ateaseA

      G40 Atease (Axis) vs MadWolf (Allies)

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      M

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                  3 armour moved from Greater Southern Germany to France
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 infantry moved from Greater Southern Germany to Yugoslavia
                  1 artillery moved from Greater Southern Germany to Yugoslavia
                  1 submarine moved from 103 Sea Zone to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 118 Sea Zone to 109 Sea Zone
                  1 submarine moved from 117 Sea Zone to 109 Sea Zone
                  1 submarine moved from 124 Sea Zone to 109 Sea Zone
                  2 bombers moved from Germany to United Kingdom
                  1 fighter moved from Holland Belgium to United Kingdom
                  1 fighter moved from Norway to 110 Sea Zone
                  1 fighter moved from Western Germany to United Kingdom
                  1 fighter moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Germany to 110 Sea Zone
                  3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone

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