cest quoi ton point?
Posts made by atease
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RE: G40 Atease (Axis) vs MadWolf (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea ZoneAirborne Attack Move - Germans
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 4 destroyers
Germans roll dice for 5 submarines in 110 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/11 hits
British roll dice for 1 battleship, 1 cruiser and 4 destroyers in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the British , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 4 destroyersNon Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
6 infantry moved from 114 Sea Zone to Poland
2 fighters and 1 tactical_bomber moved from Germany to Poland
2 armour moved from Western Germany to PolandPlace Units - Germans
1 battleship placed in 114 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
RE: G40 Atease (Axis) vs MadWolf (Allies)posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea ZoneAirborne Attack Move - Germans
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RE: Arathorn (Axis) vs M-A (Allies) E1940posted in Play Boardgames
as youre axis, start one whenever.
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RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 bombers moved from Eastern United States to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Queensland to Sumatra
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to India -
RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
I forgot your edit on my turn - you can do it yourself.
So mad about Novgorod counter-attack, i wished I would have gotten your 4 tanks, but odds were against me.
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RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
3 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
10 infantry moved from Manchuria to Korea
4 infantry moved from Tsinghai to Sikang
1 armour moved from Samara to Sikang
1 armour and 1 mech_infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
2 armour moved from Smolensk to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 fighter moved from Ukraine to Novgorod
1 mech_infantry moved from Bryansk to Archangel
7 infantry moved from Ukraine to Bryansk
1 submarine moved from 109 Sea Zone to 92 Sea Zone
5 infantry moved from Russia to BryanskCombat - Russians
Battle in Korea
Russians attack with 10 infantry
Japanese defend with 3 infantry
Russians roll dice for 10 infantry in Korea, round 1 : 0/10 hits
Japanese roll dice for 3 infantry in Korea, round 1 : 1/3 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 9 infantry in Korea, round 2 : 1/9 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 9 infantry in Korea, round 3 : 2/9 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 4 infantry in Sikang, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 0/3 hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Novgorod
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 4 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 1 : 3/5 hits
Germans roll dice for 4 armour in Novgorod, round 1 : 2/4 hits
2 armour owned by the Russians and 3 armour owned by the Germans lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 armour
Casualties for Russians: 2 armour
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 2 infantry
Russians roll dice for 6 infantry in Amur, round 1 : 0/6 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Amur
Russians roll dice for 5 infantry in Amur, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 1/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Archangel
1 fighter moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
2 aaGuns moved from Buryatia to AmurPlace Units - Russians
2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3
Russians collect 27 PUs (3 lost to blockades); end with 28 PUs total -
RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
absolutely, I must not have noticed. and personally I often forget to submerge… great time.
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RE: G40 Atease (Axis) vs MadWolf (Allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Politics - Italians
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Tobruk to Southern Italy
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 bomber moved from Southern Italy to Ukraine
1 armour moved from Albania to Romania
1 infantry moved from Albania to BulgariaCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Ukraine to BulgariaPlace Units - Italians
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
RE: Arathorn (Axis) vs M-A (Allies) E1940posted in Play Boardgames
Alright go with Axis. I’m still learning about the finer points of the game - and if Taranto goes well we’ll have a very different game!
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RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt -
RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 submarine moved from 57 Sea Zone to 42 Sea Zone
4 fighters moved from Sumatra to IndiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 4 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 1 : 0/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 4 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
RE: G40 2e captain walker (axis ) vs atease (allies)posted in Play Boardgames
Yeah i did well for sure! but as Japan you did a big mistake of splitting your fleet, and both were within range of everything the allies had. A clean slate in warships is to the advantage of the Allies.
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RE: Arathorn (Axis) vs M-A (Allies) E1940posted in Play Boardgames
Story of this game for Italy. I had 93% chance to take italy, but you destroyed me and i only killed 4/11 infantries. Taranto had around 85% and you lost 1 boat!
It was my only chance at capturing a victory city to keep the game going. I concede, well done sir. You certainly showed me a few tricks. Rematch - me as axis?
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RE: Arathorn (Axis) vs M-A (Allies) E1940posted in Play Boardgames
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
5 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
6 artilleries, 1 carrier, 2 destroyers, 2 fighters, 5 infantry, 3 submarines and 6 transports moved from 92 Sea Zone to 95 Sea Zone
6 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Algeria to Southern Italy
1 tactical_bomber moved from Algeria to Tobruk
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 2 transports moved from 71 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
6 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 2 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 transport moved from 109 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 6 artilleries, 3 bombers and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
AA guns fire in Southern Italy : 0/3 hits
Americans roll dice for 6 artilleries, 3 bombers and 5 infantry in Southern Italy, round 1 : 2/14 hits
Italians roll dice for 2 aaGuns, 1 fighter and 11 infantry in Southern Italy, round 1 : 3/12 hits
2 aaGuns owned by the Italians and 3 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 6 artilleries, 3 bombers and 2 infantry in Southern Italy, round 2 : 3/11 hits
Italians roll dice for 1 fighter and 11 infantry in Southern Italy, round 2 : 6/12 hits
4 artilleries owned by the Americans , 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 3 bombers in Southern Italy, round 3 : 1/5 hits
Italians roll dice for 1 fighter and 8 infantry in Southern Italy, round 3 : 5/9 hits
2 artilleries owned by the Americans , 3 bombers owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 1 fighter and 7 infantry remaining. Battle score for attacker is -53
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 6 artilleries, 3 bombers and 5 infantry
Battle in NigeriaNon Combat Move - Americans
6 artilleries and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 5 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 20 PUs; end with 68 PUs