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    3. Posts
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    Posts made by atarihuana

    • RE: NOT ONE STEP BACK!!!

      what do you du turn 2 when 8 inf, 2art, 6 arm + air can reach KAR if GErmany sets it up?

      you can have there 9 inf, art, 3 arm. so germany gets a superior attack. if you land allied planes, all the better for Germany cuz Russia gets less money.

      posted in 1941 Scenario
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      atarihuana
    • RE: Brainstorming: What's the best way to kill the Japanese Fleet?

      yes and because of exessive typing u write long posts justifying yourself :D

      posted in 1941 Scenario
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      atarihuana
    • RE: Dice Roller

      DiceRolls: 3@4 4@3 4@2 3@1; Total Hits: 23@4: (5, 6, 5)4@3: (4, 5, 6, 3)4@2: (6, 2, 4, 6)3@1: (4, 3, 6)
      DiceRolls: 1@4 3@3 2@2 1@1; Total Hits: 31@4: (2)3@3: (4, 6, 1)2@2: (6, 2)1@1: (4)

      posted in Find Online Players
      A
      atarihuana
    • RE: Dice Roller

      DiceRolls: 3@4 4@3 4@2 3@1; Total Hits: 73@4: (3, 6, 3)4@3: (6, 2, 2, 5)4@2: (6, 1, 2, 5)3@1: (1, 2, 4)
      DiceRolls: 1@4 3@3 2@2 1@1; Total Hits: 41@4: (1)3@3: (3, 4, 1)2@2: (1, 4)1@1: (4)

      posted in Find Online Players
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      atarihuana
    • RE: Dice Roller

      DiceRolls: 2@4  5@3 5@2 1@1; Total Hits: 32@4 : (5, 2)5@3: (6, 4, 5, 6, 6)5@2: (2, 3, 6, 5, 2)1@1: (6)
      DiceRolls: 2@4  2@3 3@2 2@1; Total Hits: 42@4 : (3, 6)2@3: (2, 4)3@2: (2, 6, 4)2@1: (1, 5)

      posted in Find Online Players
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      atarihuana
    • RE: Brainstorming: What's the best way to kill the Japanese Fleet?

      :lol:

      playtest this dude!

      rofl

      posted in 1941 Scenario
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      atarihuana
    • RE: Dice Roller

      DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
      DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 6)

      posted in Find Online Players
      A
      atarihuana
    • RE: Dice Roller

      DiceRolls: 2@3; Total Hits: 22@3: (1, 3)
      DiceRolls: 3@2; Total Hits: 03@2: (3, 6, 6)

      posted in Find Online Players
      A
      atarihuana
    • RE: Dice Roller

      DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
      DiceRolls: 3@2; Total Hits: 23@2: (5, 1, 1)

      posted in Find Online Players
      A
      atarihuana
    • RE: Do the ternimate games use dumb luck or calculated casualties?

      Dunkirk :D

      yes LL is fpr math graduates. if you dont like close, risky battles, adjust your moves accordingly.

      posted in Axis & Allies Anniversary Edition
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      atarihuana
    • RE: Brainstorming: What's the best way to kill the Japanese Fleet?

      also allied shipping will move in range of jap air/naval and will likely be sunk.

      posted in 1941 Scenario
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      atarihuana
    • RE: Brainstorming: What's the best way to kill the Japanese Fleet?

      maybe the bad karma planet.

      posted in 1941 Scenario
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      atarihuana
    • RE: AA50 Rules Errata and Q+A

      yes 41. and yeah sz61 attacks them.  good to know :) might play an all out sink navy G1/ J1 opening and just concede after half a round if it fails :D

      thats sweet that u can risk fighters like that.

      posted in Axis & Allies Anniversary Edition
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      atarihuana
    • RE: AA50 Rules Errata and Q+A

      is it possible to hit sz53 with 2 ftr, DD  and sz44 with 4 ftr  on J1 and then in NCM move the 2 AC to sz45?

      posted in Axis & Allies Anniversary Edition
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      atarihuana
    • RE: Brainstorming: What's the best way to kill the Japanese Fleet?

      is it possible to hit sz53 with 2 ftr, DD  and sz44 with 4 ftr  on J1 and then in NCM move the 2 AC to sz45?

      posted in 1941 Scenario
      A
      atarihuana
    • RE: New odds calc for AAAE

      the subs screw up too

      4 ftr attacking any small fleet like ac 2 ftr. add 2 subs and it shouldnt change but it does significantly

      posted in Axis & Allies Anniversary Edition
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      atarihuana
    • RE: Is Japan a Monster? [Economic Breakdown]

      J1 IC to FIC, J2 IC to eastindies or J3 to india. i lreally like the FIC IC. i can produce AC / BB / CA here if i must without needing to protect them  from air in early rounds

      posted in 1941 Scenario
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      atarihuana
    • RE: Brainstorming: What's the best way to kill the Japanese Fleet?

      why not buy 6 subs US1? they are solomones/ carolines US2, scattered around eastindies US3. japan has got to protect their transports.

      lets say sz56 /53 got cleared

      US1 6 Subs save 4
      US2: AC BB 2 DD save 2
      US3: loaded AC 2 DD

      leaves u with 3AC 6 ftr 1 BB 5DD in sz56 end US3 and 6 subs already scatterd in the pazific.

      japan often buys 2trannies or and IC round1. even if they buy 2 DD J1 and 5 J2 they got 3 AC 6ftr BB CA and 7 DD J2. they will prolly spend another 30-40 IPC J3 and put some subs in the water too…

      american bombers at least should sbr italythe first 3 turns. id risk those 4 shots at 1 and then move them back into the pacific.

      posted in 1941 Scenario
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      atarihuana
    • RE: USSR Turn 1

      if g1 sets up kar g2, id buy 6 tanks and deadzone it. if he takes it g1 id buy a ftr, arm 5 inf.

      if he semi sets up kar g2 ( not all tanks in range , bad dice, not 4 inf in finland, really depends…) id might try to hold it one more turn. so it would be 3 tanks ( 2 for kar) and 5 inf

      i dont like counterattacking baltic states (unless really bad german dice/move). you will be trading ukraine soon enough , so every saved unit is worth it

      posted in 1941 Scenario
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      atarihuana
    • RE: AA50 Rules Errata and Q+A

      yeah i made a bad buy one turn, setting up  a sub/ bomber attack against a pimped italian fleet ( + ac, 2 ftr) but no DD! it was too late when i realized that his planes would shoot down my bombers… i had to buy some DDs for fodder if i dindt want to loose my bombers

      posted in Axis & Allies Anniversary Edition
      A
      atarihuana
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