Rolls: 2@4 4@3 7@2; Total Hits: 62@4: (1, 4)4@3: (1, 2, 5, 3)7@2: (4, 3, 3, 2, 5, 3, 5)
Rolls: 1@4 2@3 2@2 3@1; Total Hits: 21@4: (1)2@3: (6, 1)2@2: (6, 4)3@1: (4, 4, 4)
Posts made by atarihuana
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RE: Dice Rollerposted in Find Online Players
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RE: Am I the only one pissed that this has turned into a KGF?posted in 1941 Scenario
closing dardarnelles should also mean sz5 closed for allies (except planes), and no landings in finland or norway via shore except sz5 ;) if you want to be historically correct :P
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RE: What is in your "comfort zone" when it comes to odds?posted in 1941 Scenario
i detest 80% and below. yet i cannot be helped you ust take thoose risks sometimes. " comfort" arises above 95%
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RE: Dice Rollerposted in Find Online Players
Rolls: 2@1 2@2 17@3 1@4; Total Hits: 112@1: (4, 6)2@2: (5, 4)17@3: (5, 1, 3, 3, 3, 6, 3, 3, 1, 5, 5, 1, 1, 1, 2, 6, 6)1@4: (5)
Rolls: 21@2 4@3 2@4; Total Hits: 1221@2: (6, 4, 5, 3, 2, 1, 3, 4, 6, 1, 4, 4, 5, 2, 4, 2, 5, 1, 1, 1, 3)4@3: (2, 6, 1, 3)2@4: (6, 2) -
RE: Dice Rollerposted in Find Online Players
Rolls: 2@1 2@2 17@3 1@4; Total Hits: 82@1: (5, 1)2@2: (3, 3)17@3: (1, 2, 3, 5, 6, 1, 4, 5, 1, 4, 6, 5, 2, 5, 6, 5, 1)1@4: (5)
Rolls: 21@2 4@3 2@4; Total Hits: 1221@2: (3, 1, 6, 6, 5, 1, 4, 2, 6, 2, 3, 2, 5, 4, 4, 2, 3, 4, 2, 6, 3)4@3: (3, 3, 2, 2)2@4: (5, 1) -
RE: Dice Rollerposted in Find Online Players
Rolls: 2@1 2@2 17@3 1@4; Total Hits: 132@1: (4, 4)2@2: (5, 1)17@3: (3, 2, 3, 4, 3, 1, 4, 4, 2, 3, 1, 6, 6, 1, 4, 1, 3)1@4: (2)
Rolls: 21@2 4@3 2@4; Total Hits: 1421@2: (1, 2, 4, 4, 3, 2, 6, 1, 2, 4, 4, 6, 4, 1, 2, 6, 5, 4, 6, 2, 1)4@3: (2, 4, 2, 1)2@4: (4, 3) -
RE: Dice Rollerposted in Find Online Players
Rolls: 2@1 2@2 17@3 1@4; Total Hits: 142@1: (4, 3)2@2: (1, 1)17@3: (3, 1, 6, 2, 2, 3, 5, 3, 3, 5, 3, 2, 6, 3, 2, 6, 4)1@4: (4)
Rolls: 21@2 4@3 2@4; Total Hits: 721@2: (6, 4, 2, 4, 3, 4, 3, 2, 3, 6, 4, 4, 6, 1, 4, 6, 2, 6, 2, 1, 3)4@3: (5, 5, 5, 6)2@4: (5, 1) -
RE: Dice Rollerposted in Find Online Players
Rolls: 2@1 2@2 17@3 1@4; Total Hits: 102@1: (5, 5)2@2: (3, 4)17@3: (4, 4, 4, 2, 4, 4, 2, 3, 3, 1, 4, 6, 6, 1, 2, 2, 1)1@4: (2)
Rolls: 21@2 4@3 2@4; Total Hits: 1321@2: (1, 3, 4, 1, 1, 1, 3, 1, 1, 2, 6, 3, 5, 3, 1, 2, 5, 5, 6, 6, 2)4@3: (2, 1, 5, 1)2@4: (6, 5) -
RE: Dice Rollerposted in Find Online Players
Rolls: 6@3 1@4; Total Hits: 46@3: (4, 4, 2, 2, 5, 1)1@4: (3)
Rolls: 1@2 4@3 2@4; Total Hits: 31@2: (6)4@3: (5, 2, 3, 6)2@4: (4, 5) -
RE: Dice Rollerposted in Find Online Players
Rolls: 12@3 1@4; Total Hits: 1012@3: (2, 1, 2, 2, 4, 4, 2, 5, 1, 2, 3, 3)1@4: (1)
Rolls: 11@2 4@3 2@4; Total Hits: 611@2: (3, 5, 1, 4, 2, 6, 3, 5, 2, 3, 6)4@3: (2, 5, 6, 3)2@4: (5, 1) -
RE: Dice Rollerposted in Find Online Players
Rolls: 2@1 2@2 17@3 1@4; Total Hits: 102@1: (5, 2)2@2: (6, 1)17@3: (1, 1, 4, 5, 3, 6, 4, 4, 4, 4, 2, 4, 2, 2, 6, 2, 3)1@4: (3)
Rolls: 21@2 4@3 2@4; Total Hits: 921@2: (4, 5, 4, 5, 6, 1, 1, 5, 6, 6, 6, 6, 6, 6, 1, 4, 5, 4, 3, 2, 1)4@3: (6, 6, 3, 3)2@4: (1, 4) -
RE: Building Italian fleet - is there a point?posted in 1941 Scenario
even if 2 subs survive. 2@1 vs DD / 2 bombers should be more than enough US1.
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RE: Artilleryposted in Axis & Allies Anniversary Edition
@Subotai:
If we compare artilly vs armor, the tank only cost one more ipc, and can move 2 spaces. It defends and attacks @3, while the artillery defends and attacks @2. Even with the infantry boost the artilley unit is not as powerful as the tank.
Would you buy infantry if it cost 6 ipc? All other units are the same, would you buy only infs for ground units?
It has the same attack/defend values, but it moves 10 spaces….I think I would not buy tanks and artillery if infantry cost 6, attack @1 defend @2 and move 10 spaces…
if i saw germany buyng mostly inf with thoose HR, id go tanks only for russia…. for japan this might be useful. heck, give em infinate movement. who cares…
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RE: Artilleryposted in Axis & Allies Anniversary Edition
@Subotai:
If we compare artilly vs armor, the tank only cost one more ipc, and can move 2 spaces. It defends and attacks @3, while the artillery defends and attacks @2. Even with the infantry boost the artilley unit is not as powerful as the tank.
Actually the cost per point of is exactly the same,when done in combination with INF, you just have to spend more to obtain the ARM to get exactly the same % chance of a hit as purchasing ART.
yes but if you loose the inf you also loose the boost round 2. usually the 1inf you “loose” purchasing 3art is more than worth it. im not saying buying 3 art a round is good. but having a handful of art on the board prooves useful. i love my UK art in IND :D
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RE: 41 or 42 which do youposted in Axis & Allies Anniversary Edition
have only tried 1941 so far :)
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RE: Brainstorming: What's the best way to kill the Japanese Fleet?posted in 1941 Scenario
ive seen many people hit sz56 yet often i refuse to do this and rather send 4 fighter to the BB for a clean kill. i dislike sending my only naval fodder unit to get killed round 1. also the british DD / TN off india gets kiled and the planes are in range. the CA would be at phillipines or at sz51 with the carriers. so even if it is a tradeoff and i loose my BB, CA, DD i still have 3 carriers + my naval builds while US has its remaining subs. not good.
since US has invested most to all of its money in the pacific its no big deal if it takes one more turn to take australia or india.
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RE: The Real Warposted in Axis & Allies Anniversary Edition
the real war?
check this if you failed in history class
http://fc64.deviantart.com/fs22/f/2008/002/0/1/World_War_Two__Simple_Version_by_AngusMcLeod.jpg
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RE: Brainstorming: What's the best way to kill the Japanese Fleet?posted in 1941 Scenario
J2: attack sz46 with BB, CA, DD 5- 6 ftr
defender : 3 DD, AC, 2 ftr
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RE: Brainstorming: What's the best way to kill the Japanese Fleet?posted in 1941 Scenario
results
–----discussion cleared, wodan kicked to PBF section
mobilize
1 troll shield
collect
applause