TripleA Turn Summary for game: World War II v6 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy nothing; Remaining resources: 12 PUs;
Combat Move - British
1 transport moved from 29 Sea Zone to 27 Sea Zone
1 destroyer moved from 29 Sea Zone to 27 Sea Zone
1 submarine moved from 33 Sea Zone to 27 Sea Zone
1 destroyer moved from 10 Sea Zone to 14 Sea Zone
1 bomber moved from United Kingdom to 14 Sea Zone
1 fighter moved from United Kingdom to 14 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 armour moved from Anglo-Egypt Sudan to Middle East
1 armour moved from Middle East to India
Combat - British
British creates battle in territory 8 Sea Zone
Battle in 14 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 14 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 14 Sea Zone
British win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 14 Sea Zone to United Kingdom
1 bomber moved from 14 Sea Zone to United Kingdom
1 transport moved from 10 Sea Zone to 14 Sea Zone
1 submarine moved from 8 Sea Zone to 14 Sea Zone
Turn Complete - British
British collect 12 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.50