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    Topics created by ArtofWar1947

    • ArtofWar1947A

      L25 PTV ArtofWar (X+12) v Surfer (L)

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      surferS

      @ArtofWar1947 Ok Dice server reboot.

      BLUF: We have to upgrade triplea to the latest release version 2026 and you need acknowledge the registration dice server message sent to your dice email before we can continue play by forum.

      See long discussion at
      https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/2903
      and specifically at
      https://forums.triplea-game.org/topic/4353/urgent-communication-needed-2026-06-launch-marti-dice-server

    • ArtofWar1947A

      2025 PTV PO#2-Max (L) v AoW(X+12)

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      ArtofWar1947A

      @max334

      Uncle. Made a mistake implementing a new strategy in Round 1 and you exploited it effectively to put the Axis behind the 8-ball for the rest of the game. Congratulations and good luck in the next round of the POs.

    • ArtofWar1947A

      L25 PTV #3 ArtofWar (X+10) v Mika (L)

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      M

      @ArtofWar1947 Thanks for the game as always !

    • ArtofWar1947A

      L25 PTV #2 ArtofWar (X+12) v Stucifer (L)

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      ArtofWar1947A

      @Stucifer

      Sounds good.

    • ArtofWar1947A

      L25 PTV ArtofWar (X+10) v mikawagunichi (L)

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      ArtofWar1947A

      @mikawagunichi

      New game is posted and awaiting your scramble decisions.

    • ArtofWar1947A

      L25 PTV ArtofWar (X+10) v Stucifer (L)

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      ArtofWar1947A

      @Stucifer

      Will take X+12, I’ll set the game up tomorrow.

    • ArtofWar1947A

      PTV ArtofWar (Ax+11) v Culann (Al)

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      ArtofWar1947A

      @Culann

      Same bid is fair.

    • ArtofWar1947A

      PTV#2 ArtofWar (Ax+12) v Axis-Dominion (Al)

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      ArtofWar1947A

      @axis-dominion

      40864-#2AD-J13.tsvg

      One last disparate battle in SZ36 failed. I concede.

      Let me know if you can stand a third game.

      Game History

      Round: 13 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 9 Sea Zone 1 artillery and 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 7 Sea Zone to 32 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 21 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 bomber moved from Kwangtung to 36 Sea Zone 2 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Hunan to Kiangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsu Combat - Japanese Americans scrambles 3 units out of Davao to defend against the attack in 36 Sea Zone Battle in Kiangsu Battle in Amur Battle in Aleutian Islands Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking Kiangsu from Chinese, taking Amur from Russians, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 6 destroyers, 11 fighters, 1 submarine and 9 tactical_bombers British defend with 1 cruiser, 2 destroyers, 6 fighters and 2 submarines; French defend with 1 destroyer; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 10 fighters, 6 submarines and 4 transports; ANZAC defend with 1 cruiser, 1 fighter and 2 submarines Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 6 destroyers, 11 fighters and 9 tactical_bombers in 36 Sea Zone, round 2 : 15/31 hits, 16.33 expected hits Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 10 submarines in 36 Sea Zone, round 2 : 1/10 hits, 1.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 4 cruisers, 5 destroyers, 17 fighters and 4 transports in 36 Sea Zone, round 2 : 18/34 hits, 16.83 expected hits Units damaged: 2 battleships owned by the Japanese 7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone 6 submarines owned by the Americans, 2 submarines owned by the ANZAC and 2 submarines owned by the British lost in 36 Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 2 cruisers, 4 destroyers, 11 fighters and 9 tactical_bombers in 36 Sea Zone, round 3 : 15/29 hits, 15.67 expected hits Americans roll dice for 1 battleship, 7 carriers, 4 cruisers, 5 destroyers, 17 fighters and 4 transports in 36 Sea Zone, round 3 : 17/34 hits, 16.83 expected hits 2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 bomber owned by the Japanese, 4 destroyers owned by the Japanese and 2 cruisers owned by the Japanese lost in 36 Sea Zone 1 destroyer owned by the French, 2 destroyers owned by the British, 2 destroyers owned by the Americans and 7 carriers owned by the Americans lost in 36 Sea Zone Japanese roll dice for 2 battleships, 3 fighters and 7 tactical_bombers in 36 Sea Zone, round 4 : 5/12 hits, 6.83 expected hits Americans roll dice for 1 battleship, 4 cruisers, 17 fighters and 4 transports in 36 Sea Zone, round 4 : 15/22 hits, 14.00 expected hits 7 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 36 Sea Zone 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 cruiser owned by the British and 1 fighter owned by the Americans lost in 36 Sea Zone Americans win with 1 battleship, 16 fighters and 4 transports remaining. Battle score for attacker is -170 Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 6 destroyers, 11 fighters, 1 submarine and 9 tactical_bombers Casualties for ANZAC: 1 cruiser and 2 submarines Casualties for Americans: 7 carriers, 2 cruisers, 2 destroyers, 1 fighter and 6 submarines Casualties for British: 1 cruiser, 2 destroyers and 2 submarines Casualties for French: 1 destroyer Battle in Kiangsi Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 36 Sea Zone back to originating territory: Davao Moving scrambled unit from 36 Sea Zone back to originating territory: Davao Moving scrambled unit from 36 Sea Zone back to originating territory: Davao 1 fighter owned by the ANZAC, 9 fighters owned by the Americans and 3 fighters owned by the British forced to land in Davao Non Combat Move - Japanese Place Units - Japanese 2 fighters and 2 infantry placed in Japan 3 infantry placed in Kwangtung 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.33 Americans regular : 1.67 Japanese regular : -3.50
    • ArtofWar1947A

      PTV ArtofWar (Ax+12) v AxisDominion (Al)

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      axis-dominionA

      and yes i’d be down for a rematch

    • ArtofWar1947A

      L24 PTV ArtofWar (Ax+10) v Mainah (Al)

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      ArtofWar1947A

      @mainah

      I look forward to our next challenging and interesting game (not without some unease).

    • ArtofWar1947A

      Game 2-PTV ArtofWar (Ax+12) v mikawagunichi (Al)

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      @ArtofWar1947 Thanks to you as well. Our games certainly have had some very unique board states.

    • ArtofWar1947A

      PTV ArtofWar (Ax+12) v mikawagunichi (Al)

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      @ArtofWar1947 OK sounds good.

    • ArtofWar1947A

      L23 PTV ArtofWar (Al) v Avandoo (Ax+9)

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      ArtofWar1947A

      @ArtofWar1947

      40286-Ava(X)vAoW-ger.tsvg

    • ArtofWar1947A

      L23 PTV ArtofWar (Ax+11) v Stucifer (Al)

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      StuciferS

      @ArtofWar1947 I’d love the cheat sheet, thanks!

      And also thank you for the compliment. I was reluctant to play league for a while. Looking through some of the games I could see there are very capable and determined players here. It has been a wonderful experience!

    • ArtofWar1947A

      L23 PTV ArtofWar (Ax+9) v Max334 (Al)

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      ArtofWar1947A

      @max334

      Thanks for the challenging game. You really pushed me hard and forced me to think hard. Let me know if you would like a rematch.

    • ArtofWar1947A

      L23 PTV ArtofWar (Ax+11) v Mr. Roboto (Al)

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      ArtofWar1947A

      @MrRoboto

      Thanks for the spirited game. Enjoyed playing at fast pace. I experimented with an early offense by Japan against Russia; Ally response was impressive; may need to rethink that strategy.

      Thanks for offer of a rematch with BM, but I do not have the flexibility to switch between different version of the game and prefer PTV.

    • ArtofWar1947A

      L23 PTV GeneralDisarray Ax+12) v ArtofWar (Al)

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      @ArtofWar1947 Well Played. Appreciate the game.

    • ArtofWar1947A

      Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al)

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      6666

      @artofwar1947 said in Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al):

      @666

      Thanks Jim. You made it challenging, and there was a very small window of opportunity for the Axis to win.

      Would you like to try the Axis+15, rebid a new game, or wait until next year for a new game?

      I like the bidding process to much to forgo it…give me a day to lick my wounds. I’ll get back to you shortly!

    • ArtofWar1947A

      L22 PTV Art of War (Ax+7) v 666 (Al)

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      ArtofWar1947A

      @666

      The end indeed. Congratulations on a forceful come back. I’ll post your win and our new game later today.

    • ArtofWar1947A

      #3 PTV Art of War (Ax+7) v Nikola (Al)

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      ArtofWar1947A

      @nikola1975

      Professional and personal obligations prevented me from responding sooner. I am glad you have benefitted from our games.

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