@GeneralDisarray no scramble. Submerge. 0.1% odds that I dice you completely and you surrender :)
Posts made by Arthur Bomber Harris
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RE: L25 Playoff OOB GeneralDisarray (X) V ABH (A) Bid 50posted in League
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RE: L25 Playoff OOB GeneralDisarray (X) V ABH (A) Bid 50posted in League
@GeneralDisarray no scramble. Submerge. 0.1% odds that I dice you completely and you surrender :)
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
a bit bad of luck on that battle, but it was worth a try. A very good dice outcome would have been game-over for the Allies.
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
Scramble and order of loss? Going to roll the dice since I am the underdog…
Also will edit the misclicked fighter to click Greece instead of playing around in SZ101
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
I would definitely take a fighter for a sub…
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
costly loss for you in Yunnan! Slightly better expected TUV swing for you if you had one more infantry in the battle.
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
costly loss for you in Yunnan!
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
no scramble. Agreed on the 90% guideline for scrambles. I will trust your call in defensive decisions that seem obvious to you.
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RE: League General Discussion Threadposted in League
@Booper I won’t agree to reroll when facing a superior opponent since I need dice luck on my side, and it isn’t that equitable for me to ask for rerolls against inferior foes.
Hence, I haven’t had that many such matches in recent times.
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RE: League General Discussion Threadposted in League
@gamerman01 no Russia bonus in ME or Africa probably could be offset by capitols can be plundered only once per game, allowing the Allies to recapture India or Paris without fear such actions would have negative ramifications. I like how that is implemented in BM.
It feels stupid and unrealistic that the Axis can leave Paris unguarded, daring the Allies to liberate it.
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RE: League General Discussion Threadposted in League
@AndrewAAGamer I agree with the house rule to eliminate the ME and Africa bonus for Russia. How much would that change the bid for the Allies? Another five PUs?
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RE: League General Discussion Threadposted in League
@crockett36 there certainly are a fair number of people who have higher ELO scores than me. I have no problem finding opponents, if I wanted to be more active during the regular season.
I would estimate about 30 extra bid for every 400 Elo point difference for the top players, and 100 extra bid for bottom-tier noobs who don’t know how to use the advantage. Personally, I would rather not be gifted an advantage and instead rely on the luck of the dice.
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RE: League General Discussion Threadposted in League
@gamerman01 the era of 20ish bids was a bit crazy. The axis had an obvious advantage at that point. I didn’t even bother going after Moscow as I knew I could bulldozer my way into the Middle East, and have a sufficient German Air Force to prevent Allied invasion in Normandy.
Even the ~50 bid is sufficient for Germany to slowly overwhelm Moscow around turn 15 as long as Japan remains a threat that the United States must divert resources to contain.
We have reached near the theoretical maximum as there are so many nasty things that can be done with a 60+ bid. Andrew won’t give me that much money ever again.
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RE: League General Discussion Threadposted in League
@crockett36 I am missing something in your suggestions. For players who don’t have time to dive in deep to the game and understand the current metas, the OOB version is sufficiently balanced enough to play without any modification at all. The German player will inevitably build too much fleet in the Atlantic or forget that Berlin is the capitol, not Frankfurt. The Russian player will spend their income on tanks, while the American player decides to take the long-march through N Africa instead of launching a successful Normandy invasion.
For more experience players, we need a modification to make the game balanced. Either we can do that with fixed additional units/income, an adjustable bid, or a full-on balanced mod. We have empirical data that a majority prefer the balanced-mods, while a sizeable fraction enjoy OOB plus a bid, and virtually nobody can agree on intermediary house-rules. Out of the 221 matches last year, how many players could find agreeable custom-rules / modified bids? It has been a long time since I have even been offered anything different. A few players prefer low-luck, but I will only accept that against an inferior foe as I need dice to have a chance to beat players like Farmboy or Gamerman.
I am very happy if a subset of players champion a set of house-rules and demonstrate that they are both balanced and enjoyable. If you see something catching on and think a majority would support general adoption as default, let us know. I would suggest that we could have a League-wide vote on adoption of changes if it has been successfully demonstrated by a sizable percentage of League games. I don’t see anything that even raises to a couple percent adoption right now, but don’t let that stop you from advocating for variations in the matches that you play against opponents as you are free to negotiate any rules you want.
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
In general, I allow all walk-in edits, all non-combat edits, and corrections of obvious misclicks like sending bombers to attack instead of factory raids. No need to ask permission for this type of adjustments.
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RE: League General Discussion Threadposted in League
@AndrewAAGamer my problem with Axis and Allies League matches is either 1) I am playing against inferior opponents and I know by turn 4 that it will be an easy win for me but I have to wait ten turns for them to inevitably concede, or 2) I am playing against superior opponents like you and I have to play through the next full turn every round to make sure I am not making a dumb mistake and also have to take a 40/60 odds battle to have a chance of winning since you will inevitably grind me into the dirt if I don’t take any risks. I spend a month to get to that huge attack on Moscow or massive battle in the Pacific, get either good or bad dice, and then either win or lose based on the outcome.
I could play low-luck matches, but then I am guaranteed to win against inferior opponents and lose against people who have better gameplay so the outcome is essentially determined from the start of the game. There probably is no solution to this general situation in 2-player matches.
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RE: Find League Opponents Threadposted in League
@Stucifer thanks. Going to get crushed, but will be good learning experience
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
one sub and one plane hit in SZ 114
Tip the BB and lose either the destroyer or cruiser?
