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    Posts made by Arthur Bomber Harris

    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 bomber moved from Central United States to 110 Sea Zone
                  1 infantry moved from Eastern United States to 101 Sea Zone
                  1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone

      Combat - Americans
                  Battle in 110 Sea Zone
                      Americans attack with 1 bomber
                      Germans defend with 1 battleship
                      Americans win with 1 bomber remaining. Battle score for attacker is 20
                      Casualties for Germans: 1 battleship

      Non Combat Move - Americans
                  1 bomber moved from 110 Sea Zone to United Kingdom
                  1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 cruiser moved from 101 Sea Zone to 11 Sea Zone
                  1 fighter moved from Western United States to Midway
                  1 fighter moved from Eastern United States to 26 Sea Zone
                  1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 battleship and 2 carriers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Good choice!  J3 is a poor choice in every game I played.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Yup, I thought you would do G3 based on the Yugoslavia move.  I was considering that for the last game after you spent heavily in the Atlantic.  I like to rush as much as possible to Iraq when I am playing the Axis, though.

      I will be gone this weekend and might take a while to respond.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I definitely will be crushing the Italian navy on the first two rounds.  It is critical for the Allied success to limit the Italian income for many rounds.  Hence my spend of 16 PUs all in the Med region.  I will be much more aggressive against Italy compared with the last game.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I will buy for the UK as if I didn’t know that you were doing DS.  For Russia, I like an aggressive first turn buy of artillery so that I have more counterpunch on R2 and R3.  It is going to get bloody soon.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  6 infantry moved from Sakha to Buryatia

      Non Combat Move - Russians
                  2 aaGuns moved from Sakha to Buryatia
                  1 infantry moved from Amur to Buryatia
                  1 infantry moved from Amur to Buryatia
                  1 infantry moved from Amur to Buryatia
                  1 infantry moved from Amur to Buryatia
                  1 infantry moved from Amur to Buryatia
                  2 infantry moved from Bessarabia to Western Ukraine
                  1 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Ukraine to Western Ukraine
                  1 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Eastern Poland to Western Ukraine
                  1 infantry moved from Belarus to Bryansk
                  1 armour moved from Volgograd to Bryansk
                  1 mech_infantry moved from Volgograd to Bryansk
                  1 armour moved from Russia to Bryansk
                  1 mech_infantry moved from Russia to Bryansk
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  3 infantry moved from Baltic States to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  1 artillery moved from Novgorod to Belarus
                  6 infantry moved from Novgorod to Belarus
                  1 infantry moved from Archangel to Belarus
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                  1 fighter moved from Russia to Novgorod
                  1 tactical_bomber moved from Russia to Novgorod
                  2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk

      Place Units - Russians
                  3 infantry placed in Ukraine
                  3 artilleries placed in Novgorod
                  Russians undo move 1.
                  3 artilleries placed in Ukraine
                  1 artillery and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Looks like a standard German opener with approximately standard results.  It is a tough choice whether to feign G3 Sealion or proceed as you did.  Not a big difference either way.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: German bomber strategy - How to play and How to counter

      Perfectly stated, Zhukov.

      posted in Axis & Allies Global 1940
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: German bomber strategy - How to play and How to counter

      Sure, 8 loaded carriers would be sufficient to prevent the Germans from launching a bomber raid against the Allied navy.  Keep in mind that such a build requires 4 full turns of US spending in the Atlantic plus a turn or two for moving the fleet into position.  Time is on the German side in Dark Skies.  Once the Germans reach the oilfields, their income will start matching that of the US.  Also consider that Germany has quite a bit of flexibility.  The bombers can be used to destroy Russia, navies, London, and supporting raids on territories with medium-sized stacks of troops.

      In my last game, the US tried a KGF strategy with a very large navy off the coast of Gibraltar on round 3.  The Germans mostly ignored it.  From the base in Paris, the bombers could limit the options of the Allied navy and also force Russia to retreat back towards Moscow.  Meanwhile, Japan was about to capture India and it seemed inevitable for a total victory on J7-J8.

      posted in Axis & Allies Global 1940
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Sounds good.  I will probably be out this weekend.  I have to enjoy the last days of winter before it officially ends!

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I’ve only played one complete game with Dark skies.  I had about 16 at the end of turn 7.  I would say that 12 is the minimum to have the strategy work.  The key will be the ability for the air force to destroy the Allied navy in a single turn so that they don’t dare approach the coast.  Once they build sufficient Navy so that you can’t obliterate them, it isn’t worth building additional bombers.  So much will depend on the number of ground troops that you need to support the Russian campaign.

      For my bid, please put a British sub with the cruiser next to Gibraltar, a sub with the Carrier group in the Med, and an artillery in Alexandria.  I think that 16 should be a reasonable bid.

      In turns of scrambles, the Brits will not do it if the sea battles are overwhelming.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      If we were to restart, I would want to be the Allies and you get to try the Dark Skies strategy.  Not sure if that is of interest for you.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      If you wanted to tempt me to attack the Atlantic fleet, you should have fewer ships.  I can just wait for them to do something useful.  Dropping units off in Africa is not a big deal to me.  When you had build 20 PUs in Africa, I gave up hope of capturing Egypt before turn 8.  If your fleet swing further into the Med or sails up the coast of France, then I will obliterate it.  Having another 3-6 bombers will make the attack quite easy.

      The problem with KGF is that the Allies cannot strike a major blow against the Axis.  It does delay the advance into Russia but at a massive cost in the Pacific region.  Your attack at Shan State (not unexpected) pushed off the conquest of India until J4, but that capitol will fall with sufficient time for the Japanese forces to return to the Pacific Ocean on J5.  The US will have a round to hassle the Pacific islands, but after that the enormous Japanese economy will be wreaking havoc everywhere.

      I faced a similar Allied strategy in a live game and the US resigned after 6 rounds.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Italians
                  Italians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

      Politics - Italians
                  Italians takes Political Action: Political Action Axis To War With Russians
                      Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

      Combat Move - Italians
                  1 infantry moved from Bulgaria to Greece
                  1 infantry moved from Bulgaria to Greece
                  1 bomber and 2 fighters moved from Southern Italy to Greece
                  1 infantry moved from Northern Italy to 97 Sea Zone
                  1 infantry moved from Northern Italy to 97 Sea Zone
                  1 infantry moved from 97 Sea Zone to Greece
                  1 infantry moved from 97 Sea Zone to Greece
                  1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
                  1 artillery and 3 infantry moved from Tobruk to Libya

      Combat - Italians
                  Battle in Greece
                      Italians attack with 1 bomber, 2 fighters and 4 infantry
                      Neutral_Allies defend with 4 infantry
                      Italians win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - Italians
                  1 fighter moved from Greece to Southern Italy
                  1 fighter moved from Greece to Southern Italy
                  1 bomber moved from Greece to Southern Italy
                  2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
                  2 artilleries moved from Southern France to Northern Italy
                  3 infantry moved from Bulgaria to Romania
                  2 armour moved from Yugoslavia to Bessarabia
                  2 aaGuns and 1 infantry moved from Yugoslavia to Romania
                  1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                  1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                  1 infantry moved from British Somaliland to Ethiopia

      Place Units - Italians
                  3 mech_infantrys placed in Southern Italy
                  1 armour and 2 mech_infantrys placed in Northern Italy

      Turn Complete - Italians
                  Italians collect 19 PUs; end with 19 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I think that you are wrong on both parts:

      1. German bombers have no major targets that they can go after next round.
      2. The ~11 German bombers from a place such as Paris can project power both west and east.  They can scare off the puny American Navy and also push back the Russian forces without even attacking.

      With such heavy spending by the US in the Atlantic, the Axis will have to plan for tough times for the next 2-3 rounds while they deal with the various threats.  It will be three more rounds before the US can pose much of a nuisance in the Pacific.  By that time, Japan will surpass the combined US/ANZAC/India economy.  At that point they have won the game in the Pacific. Hence the fallacy of the KGF plan.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      no problem.  Better to make smart moves slowly than rushing through dumb ones.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      You did the naval battle correctly for Russia.  Bad luck to lose a fighter in that combat, but oh well.  No problem with the mech exchange in Moscow.  That will delay my full scale invasion for another turn, but at a large cost of your offensive fire power later on.  It will be interesting to see how that plays out.

      Japan did a very traditional turn 2.  I was torn between getting a second factory in Asia vs building the Naval base.  I’ve found the flexibility of having a full FIC complex to be quite powerful later on.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Japanese
                  Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 unit repaired.
                  1 infantry moved from Chahar to Suiyuyan
                        Japanese take Suiyuyan from Chinese
                  1 infantry moved from Chahar to Hopei
                        Japanese take Hopei from Chinese
                  1 infantry moved from Anhwe to Kweichow
                        Japanese take Kweichow from Chinese
                  1 infantry moved from Hunan to Yunnan
                        Japanese take Yunnan from Chinese
                  1 artillery moved from Chahar to Hopei
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 infantry moved from Borneo to 43 Sea Zone
                  1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  2 infantry moved from French Indo China to Shan State
                  1 fighter moved from Kwangsi to Shan State
                  1 tactical_bomber moved from Kwangsi to Shan State
                  1 fighter moved from Kwangsi to Shan State
                  1 tactical_bomber moved from Kwangsi to Shan State
                  1 fighter moved from Kwangsi to Shan State
                  1 infantry moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                  1 armour moved from Philippines to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery moved from Philippines to 35 Sea Zone
                  1 bomber moved from Kwangsi to Malaya
                  5 infantry moved from Jehol to Manchuria
                  1 fighter moved from Japan to Manchuria
                  1 fighter moved from Japan to Manchuria
                  1 mech_infantry moved from Anhwe to Manchuria
                  1 tactical_bomber moved from Japan to French Indo China
                  1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to French Indo China
                  1 fighter moved from French Indo China to Shan State
                  1 artillery and 2 infantry moved from Anhwe to Hunan
                  1 fighter moved from French Indo China to Shan State
                  1 carrier, 1 destroyer and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                  1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                  1 infantry moved from 37 Sea Zone to Malaya
                  1 armour moved from 37 Sea Zone to Malaya
                  1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                  1 infantry moved from Kwangtung to 20 Sea Zone
                  1 artillery moved from Kwangtung to Kwangsi
                  1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 artillery moved from 44 Sea Zone to Celebes
                  1 fighter moved from 35 Sea Zone to 45 Sea Zone
                  2 battleships, 2 carriers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone

      Combat - Japanese
                  Battle in 45 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Java
                  Battle in Celebes
                  Battle in Malaya
                      Japanese attack with 1 armour, 1 bomber and 1 infantry
                      ANZAC defend with 1 infantry; British defend with 1 harbour
                      Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry
                  Battle in Shan State
                      Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                      British defend with 3 infantry
                      Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 3 infantry

      Non Combat Move - Japanese
                  1 bomber moved from Malaya to French Indo China
                  1 fighter moved from 37 Sea Zone to French Indo China
                  1 tactical_bomber moved from 37 Sea Zone to French Indo China
                  1 tactical_bomber moved from 37 Sea Zone to French Indo China
                  1 fighter moved from 45 Sea Zone to 37 Sea Zone
                  1 fighter moved from 43 Sea Zone to 37 Sea Zone
                  5 fighters and 2 tactical_bombers moved from Shan State to French Indo China
                  1 aaGun moved from Jehol to Manchuria

      Place Units - Japanese
                  1 airfield, 1 factory_minor and 1 harbour placed in French Indo China

      Turn Complete - Japanese
                  Japanese collect 55 PUs; end with 55 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      My deepest apologies, I pressed for the game to post the results of the German moves but it failed to do it.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      In case my German turn didn’t properly post also, here is the save:

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
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