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    Posts made by Arthur Bomber Harris

    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Round 5 should be an interesting round!

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Anglo Egyptian Sudan to Egypt
                  3 infantry moved from Tunisia to Libya
                  1 destroyer moved from 83 Sea Zone to 87 Sea Zone

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 fighter moved from 62 Sea Zone to 26 Sea Zone
                  1 fighter moved from 62 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                  2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland
                  1 infantry moved from India to Burma
                  2 infantry moved from Egypt to Trans-Jordan

      Place Units - ANZAC
                  1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 armour, 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - British
                  1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                  1 armour moved from Tobruk to Libya
                        British take Libya from Italians
                  1 armour moved from Libya to Tobruk

      Combat - British
                  Battle in 91 Sea Zone
                      British attack with 1 destroyer
                      Germans defend with 1 submarine
                      British win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - British
                  1 cruiser, 1 destroyer and 1 transport moved from 83 Sea Zone to 87 Sea Zone
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                  2 infantry moved from Eastern Persia to Turkmenistan
                  3 aaGuns, 1 artillery, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to Burma
                  1 artillery moved from Italian Somaliland to Ethiopia
                  1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

      Place Units - British
                  1 carrier placed in 106 Sea Zone
                  1 armour and 2 mech_infantrys placed in Union of South Africa
                  1 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 32 PUs; end with 32 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                  UK_Pacific collect 6 PUs; end with 8 PUs total
                  Some Units in India change ownership: 1 infantry

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 fighter moved from Kansu to Shensi
                  1 artillery moved from Kansu to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 artillery and 1 fighter
                      Japanese defend with 1 mech_infantry
                      Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Kansu
                  1 infantry moved from Kansu to Suiyuyan

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 submarines, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  2 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 infantry moved from 42 Sea Zone to Java

      Combat - Americans
                  Battle in Java
                  Battle in 16 Sea Zone
                      Americans attack with 1 bomber and 1 submarine
                      Japanese defend with 1 destroyer
                      Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 2
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 submarine

      Non Combat Move - Americans
                  1 bomber moved from 16 Sea Zone to Hawaiian Islands
                  1 armour moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 armour, 1 artillery, 2 battleships, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 54 Sea Zone
                  1 mech_infantry moved from 54 Sea Zone to Queensland
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 armour, 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                  1 carrier, 2 destroyers, 1 fighter and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from 26 Sea Zone to Hawaiian Islands

      Place Units - Americans
                  1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                  2 tactical_bombers placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 56 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      The major difference with a typical strategy is that you can force the Allies to spend massive amounts to build up a sufficient navy to advance to Europe.  I will need 3-4 full turns of spending in the Atlantic just to build up sufficient defense to support transports.  That is 2-3 extra turns compared to typical strategies.  You won’t have to worry about a significant invasion force until US8… that is quite late.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      This was truly painful… I couldn’t block your progress without risking losing my capitol.  I can’t stop your Italians without losing six infantry; I can’t afford using that many troops to slow you down by a single round.  Dark Skies is powerful!

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 1 armour, 8 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Northwest Persia to Iraq
                        Russians take Iraq from Neutral_Axis
                  1 infantry moved from Rostov to Ukraine
                  1 infantry moved from Bryansk to Belarus
                  1 fighter moved from Russia to Belarus
                  1 fighter moved from Russia to Ukraine
                  1 tactical_bomber moved from Russia to Ukraine

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Belarus to Russia
                  1 fighter moved from Ukraine to Russia
                  1 tactical_bomber moved from Ukraine to Russia
                  1 mech_infantry moved from Bryansk to Russia
                  1 mech_infantry moved from Bryansk to Russia
                  1 armour moved from Bryansk to Russia
                  1 armour moved from Bryansk to Russia
                  4 aaGuns, 14 artilleries and 31 infantry moved from Bryansk to Russia

      Place Units - Russians
                  1 armour, 8 artilleries and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      The French plane was supposed to be on Gibraltar.  Could I trouble you to move it there?

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      As you can tell, I couldn’t figure out the Edit mode to get the Italians into your desired location.  Sorry about the mess on my turn reports….

      You are right that the Germans need to take the southern route.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  EDIT: Resetting and Giving Bonus Movement to Units
                  EDIT: 1 fighter moved from United Kingdom to 112 Sea Zone
                  EDIT: French undo move 1.
                  EDIT: 1 fighter moved from United Kingdom to Gibraltar
                  EDIT: 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  EDIT: French undo move 1.
                  EDIT: 1 destroyer moved from 71 Sea Zone to 83 Sea Zone

      Combat - French
                  EDIT: Recording Battle Statistics

      Non Combat Move - French
                  EDIT: Cleaning up during movement phase

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;

      Combat Move - ANZAC
                  EDIT: Resetting and Giving Bonus Movement to Units
                  EDIT: 1 carrier moved from 62 Sea Zone to 54 Sea Zone
                  EDIT: 1 infantry moved from Burma to India
                  EDIT: ANZAC undo move 1.
                  EDIT: 1 destroyer moved from 54 Sea Zone to 62 Sea Zone

      Non Combat Move - ANZAC
                  EDIT: Cleaning up during movement phase
                  EDIT: 1 artillery moved from Queensland to New South Wales
                  EDIT: 1 infantry moved from South Australia to New South Wales
                  EDIT: 1 aaGun moved from Queensland to New South Wales
                  EDIT: 1 aaGun moved from Queensland to New South Wales
                  EDIT: 1 fighter moved from Queensland to 62 Sea Zone
                  EDIT: 1 infantry moved from Queensland to New South Wales
                  EDIT: 1 fighter moved from Queensland to 62 Sea Zone

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 17 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - British
                  British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 carrier moved from 106 Sea Zone to 91 Sea Zone
                  1 fighter moved from United Kingdom to Gibraltar
                  1 fighter moved from United Kingdom to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from Persia to Iraq
                  1 tactical_bomber moved from Egypt to Iraq
                  1 fighter moved from Egypt to Iraq
                  1 bomber moved from Belgian Congo to Iraq
                  1 fighter moved from Egypt to Iraq
                  1 artillery moved from Kenya to Italian Somaliland
                        British take Italian Somaliland from Italians
                  1 fighter moved from Iceland to United Kingdom
                  1 infantry moved from Burma to Shan State
                  1 fighter moved from Burma to Shan State
                  1 infantry moved from Burma to Yunnan
                  1 tactical_bomber moved from India to Yunnan
                  1 fighter moved from India to Shan State

      Combat - British
                  Battle in Shan State
                      British attack with 2 fighters and 1 infantry
                      Japanese defend with 1 infantry
                      British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Yunnan
                      British attack with 1 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Iraq
                      British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
                      Neutral_Axis defend with 3 infantry
                      British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Neutral_Axis: 3 infantry
                      Casualties for British: 1 infantry
                  Battle in Gibraltar
                      British attack with 1 artillery, 2 fighters and 1 infantry
                      Italians defend with 1 harbour and 2 infantry
                      British win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                      Casualties for Italians: 2 infantry

      Non Combat Move - British
                  1 fighter moved from Gibraltar to 91 Sea Zone
                  1 fighter moved from Gibraltar to 91 Sea Zone
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                  2 infantry moved from Persia to Eastern Persia
                  3 aaGuns, 8 infantry and 2 mech_infantrys moved from Burma to India
                  2 fighters moved from Shan State to India
                  1 tactical_bomber moved from Yunnan to India
                  1 armour moved from Union of South Africa to Belgian Congo
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 mech_infantry moved from Union of South Africa to Belgian Congo
                  2 infantry moved from Union of South Africa to 71 Sea Zone
                  1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
                  1 infantry moved from 83 Sea Zone to French West Africa
                  1 infantry moved from 83 Sea Zone to French West Africa
                  1 armour moved from Egypt to Tobruk

      Place Units - British
                  1 armour and 2 mech_infantrys placed in Union of South Africa
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                  British collect 27 PUs (4 lost to blockades); end with 28 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

      Place Units - UK_Pacific
                  1 artillery and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,6,3,6,4,5
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                  UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                  Some Units in India change ownership: 1 artillery and 3 infantry

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Shensi
                  1 artillery moved from Suiyuyan to Shensi
                  1 fighter moved from Kansu to Shensi
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese
                  1 infantry moved from Suiyuyan to Hopei
                  1 artillery moved from Suiyuyan to Hopei
                  1 artillery moved from Suiyuyan to Kansu
                  1 artillery moved from Suiyuyan to Kansu

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 1 artillery, 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Kansu

      Place Units - Chinese
                  4 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 7 PUs; end with 8 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 destroyers, 1 fighter and 5 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 submarine moved from 16 Sea Zone to 26 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 armour moved from Western United States to 10 Sea Zone
                  1 bomber moved from Western United States to Hawaiian Islands
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 2 carriers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 armour moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 fighter moved from Midway to 26 Sea Zone
                  1 fighter moved from Midway to 26 Sea Zone
                  2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                  1 infantry moved from 63 Sea Zone to New Zealand
                  1 infantry moved from 63 Sea Zone to New Zealand

      Place Units - Americans
                  1 carrier, 2 destroyers and 5 submarines placed in 10 Sea Zone
                  1 fighter placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Gibraltar is certainly on my hit list this turn for the Allies.  I need to check out my options when I’m back from work.  I will then be able to move my fleet over there in another 3-4 rounds if I can hold it.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      It is painful to see Japan earning so much money.  At least the forces are now in position to counterstrike.  Hopefully I will have sufficient time to build up my Atlantic navy before Germany crushes Russia.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      This is my last good turn for Russia.  The storm is here and there is nothing that I can do about it for another five turns.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 artillery and 8 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 infantry moved from Belarus to Baltic States
                  1 tactical_bomber moved from Novgorod to Baltic States
                  1 fighter moved from Novgorod to Baltic States
                  1 fighter moved from Novgorod to Russia
                  1 infantry moved from Western Ukraine to Bessarabia
                        Russians take Bessarabia from Italians

      Combat - Russians
                  Battle in Baltic States
                      Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                      Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Baltic States to Russia
                  1 fighter moved from Baltic States to Russia
                  2 aaGuns, 5 artilleries and 8 infantry moved from Western Ukraine to Bryansk
                  1 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  1 infantry moved from Caucasus to Rostov
                  3 artilleries moved from Ukraine to Bryansk
                  1 artillery and 7 infantry moved from Russia to Bryansk
                  3 artilleries and 4 infantry moved from Belarus to Bryansk

      Place Units - Russians
                  1 artillery and 8 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 36 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
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