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    Posts made by Arthur Bomber Harris

    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I didn’t see the American fighter in Australia, so I edited to the Philippines.  I also moved an ANZAC soldier from Queensland to New S. Wales.  Things got ugly during the editing, but I hope that it looks clear with this explanation.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Combat Move - French

      Combat - French

      Non Combat Move - French
                  2 infantry moved from Trans-Jordan to Iraq

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 7 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                        ANZAC take 35 Sea Zone from Japanese
                  2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                  1 fighter moved from New South Wales to Queensland

      Combat - ANZAC
                  Battle in Philippines

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  1 artillery placed in New South Wales
                  1 destroyer and 1 transport placed in 62 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from Queensland: 1 fighter
                  EDIT: Adding units owned by Americans to 35 Sea Zone: 1 fighter
                  EDIT: Removing units owned by ANZAC from Queensland: 1 airfield and 2 infantry
                  EDIT: Adding units owned by ANZAC to Queensland: 1 airfield
                  EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                  EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 17 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese
                  1 infantry moved from Burma to Yunnan
                  1 infantry moved from Burma to Yunnan
                  1 tactical_bomber moved from India to Yunnan
                  1 fighter moved from India to Yunnan
                  1 fighter moved from Iraq to 99 Sea Zone
                  1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 106 Sea Zone

      Combat - British
                  Battle in Yunnan
                      British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 mech_infantry
                      British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in 99 Sea Zone
                      British attack with 1 fighter
                      Italians defend with 1 transport
                      British win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 transport
                  Battle in 43 Sea Zone
                      British attack with 1 destroyer
                      Japanese defend with 1 transport
                      British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - British
                  1 fighter moved from Yunnan to India
                  1 tactical_bomber moved from Yunnan to India
                  1 mech_infantry moved from Burma to India
                  1 mech_infantry moved from Burma to India
                  1 bomber moved from Iraq to India
                  1 infantry moved from Turkmenistan to Eastern Persia
                  1 infantry moved from Turkmenistan to Eastern Persia
                  1 fighter moved from Iraq to India
                  1 tactical_bomber moved from Iraq to India
                  2 armour and 2 mech_infantrys moved from Egypt to Iraq
                  1 artillery moved from Anglo Egyptian Sudan to Egypt
                  1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
                  1 fighter moved from 99 Sea Zone to Tobruk

      Place Units - British
                  2 armour and 1 mech_infantry placed in Union of South Africa
                  2 fighters placed in United Kingdom
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
                  EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
                  British collect 30 PUs (2 lost to blockades); end with 31 PUs total

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 11 PUs total
                  Some Units in India change ownership: 1 artillery and 2 infantry

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Kansu
                  1 artillery moved from Shensi to Kansu
                  1 infantry moved from Shensi to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Shensi to Szechwan
                        Chinese take Szechwan from Japanese
                  1 infantry moved from Shensi to Sikang
                        Chinese take Sikang from Japanese
                  1 infantry moved from Shensi to Tsinghai
                        Chinese take Tsinghai from Japanese
                  1 infantry moved from Shensi to Kansu

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 1 artillery and 2 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 4 artilleries, 7 infantry and 7 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                  1 submarine moved from 91 Sea Zone to 105 Sea Zone
                  1 submarine moved from 91 Sea Zone to 105 Sea Zone
                  1 submarine moved from 105 Sea Zone to 110 Sea Zone
                  1 infantry moved from Malaya to Shan State
                  1 bomber moved from Queensland to Shan State

      Combat - Americans
                  Battle in 44 Sea Zone
                      Americans attack with 1 destroyer
                      Japanese defend with 1 transport
                      Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in Shan State
                      Americans attack with 1 bomber and 1 infantry
                      Japanese defend with 1 infantry
                      Americans win with 1 bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 bomber moved from Shan State to India
                  2 battleships, 6 carriers, 3 cruisers, 1 destroyer, 9 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
                  2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                  2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  2 carriers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  5 transports placed in 101 Sea Zone
                  5 infantry placed in Central United States
                  2 artilleries and 2 infantry placed in Western United States
                  2 artilleries placed in Central United States
                  2 transports placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 57 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Changed my mind, it’s not worth sacrificing my destroyer yet.  It is not moving to the Sea of Japan.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      My Hawaii destroyer is attacking your Sea of Japan (2 transports).  Kamikaze attacks?

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I’m not going to attack the Java fleet, so I’m going ahead and making the US move.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Dark Skies is tougher against Russia than the standard land game.  The advantage lies in the game after Moscow falls.  It is not incredibly overpowered, but even a small advantage that consistently tilts the advantage towards the Axis makes a big difference over a dozen turns. :mrgreen:

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians repair damage of 14x factory_major, 1x airfield; Remaining resources: 12 PUs;
                  Russians buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 mech_infantry moved from Russia to Volgograd
                  1 tactical_bomber moved from Russia to Volgograd
                  1 fighter moved from Russia to Volgograd
                  1 infantry moved from Russia to Smolensk
                  1 fighter moved from Russia to Smolensk
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Smolensk
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      retreated to Smolensk
                      Germans win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Smolensk to Russia
                  1 tactical_bomber moved from Volgograd to Russia
                  1 fighter moved from Volgograd to Russia
                  1 cruiser moved from 114 Sea Zone to 113 Sea Zone

      Place Units - Russians
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 18 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French

      Combat - French

      Non Combat Move - French
                  3 infantry moved from Libya to Tobruk
                  2 infantry moved from Egypt to Trans-Jordan
                  1 destroyer moved from 87 Sea Zone to 91 Sea Zone

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter; Remaining resources: 6 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Burma to Shan State
                        UK_Pacific take Shan State from Japanese

      Combat - ANZAC

      Non Combat Move - ANZAC
                  2 infantry moved from Trans-Jordan to Iraq
                  1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery and 1 infantry moved from New South Wales to Queensland
                  1 infantry moved from 54 Sea Zone to Queensland
                  1 cruiser moved from 26 Sea Zone to 54 Sea Zone

      Place Units - ANZAC
                  1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 16 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 1 airfield, 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Burma to Yunnan
                        Chinese take Yunnan from Japanese

      Combat - British

      Non Combat Move - British
                  1 infantry moved from India to Burma
                  2 fighters and 1 tactical_bomber moved from Burma to India
                  1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
                  1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                  1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  2 infantry moved from French West Africa to 87 Sea Zone
                  1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 carrier moved from 106 Sea Zone to 91 Sea Zone
                  2 fighters moved from United Kingdom to 91 Sea Zone
                  1 fighter moved from United Kingdom to Gibraltar
                  1 armour moved from Tobruk to Egypt
                  1 mech_infantry moved from Trans-Jordan to Iraq
                  1 mech_infantry moved from Trans-Jordan to Iraq
                  1 armour moved from Trans-Jordan to Iraq

      Place Units - British
                  1 armour and 2 mech_infantrys placed in Union of South Africa
                  1 airfield placed in Gibraltar
                  1 destroyer placed in 106 Sea Zone

      Turn Complete - British
                  British collect 32 PUs; end with 32 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

      Place Units - UK_Pacific
                  1 destroyer placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
                  UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                  Some Units in 39 Sea Zone change ownership: 1 destroyer

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 artillery, 1 fighter and 5 infantry moved from Kansu to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 artillery, 1 fighter and 5 infantry
                      Japanese defend with 2 mech_infantrys
                      Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                      Casualties for Japanese: 2 mech_infantrys
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Burma

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 2 PUs; end with 3 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 2 carriers and 4 fighters; Remaining resources: 4 PUs;

      Combat Move - Americans
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery moved from 44 Sea Zone to Celebes
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 armour moved from Queensland to 54 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  1 armour moved from 37 Sea Zone to Malaya
                  1 infantry moved from 37 Sea Zone to Malaya
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 mech_infantry moved from Queensland to 54 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                  1 infantry moved from 43 Sea Zone to Borneo
                  1 mech_infantry moved from 43 Sea Zone to Borneo
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra

      Combat - Americans
                  Battle in Sumatra
                  Battle in Borneo
                  Battle in Malaya
                  Battle in Celebes

      Non Combat Move - Americans
                  1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
                  1 bomber moved from Hawaiian Islands to Queensland
                  1 fighter moved from Hawaiian Islands to Queensland
                  1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                  2 mech_infantrys moved from Central United States to 101 Sea Zone
                  2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                  2 infantry moved from Brazil to 86 Sea Zone
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                  2 infantry moved from 86 Sea Zone to Brazil
                  1 mech_infantry moved from 86 Sea Zone to Brazil
                  1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea Zone

      Place Units - Americans
                  2 carriers placed in 101 Sea Zone
                  4 fighters placed in 101 Sea Zone

      Turn Complete - Americans
                  Americans collect 63 PUs; end with 67 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      It is not easy to push back the US navy once your fleet is next to India on J4, but it is possible if Japan plays correctly.  We can continue for a while.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I personally consider J1 to be slightly superior to J2 even for KJF.  Sure, America gets a one round bonus, but they also lose a fighter plane in Philippines that they normally would have been able to keep.  The British (Pacific) lose a battleship that normally could escape and would be off the coast of Gibraltar on UK4.  I would put it as a ~8 PU bonus to Japan of doing J1 compare to J2 even for KJF by the Allies.  It is not necessary a game-changing decision but I’ve never regretted doing it.

      You had made some significant mistakes on J1-J3 which is why Japan doesn’t own India right now.  If played correctly, there is nothing that the Allies can do to prevent a J4 amphibious invasion of India.  That gives a big boost to the Japanese economy and makes the Allies spend even more money in the Pacific to further contain or kill Japan.  Almost all of the games that I have played, the Allies chose to do KJF, yet I have only lost once (I forgot that Rome was the capitol of Italy and Germany was the capitol of Germany).

      I think that I would have a chance of an Axis victory if we switched sides right now.  Don’t consider DS myth-busted yet!  If you want to, I could redo J4 and swap control of the powers.  I would much prefer this route than continuing playing if you don’t see a good chance for you to win as the Axis.  Let me know your preference.

      I will be gone Friday-Sunday so my humble apologies for the long hiatus.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I forgot to sink your German transport with the Russian sub.  Mind making that move for me?

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians repair damage of 16x factory_major; Remaining resources: 23 PUs;
                  Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Tambov
                  1 tactical_bomber moved from Russia to Smolensk
                  1 infantry moved from Russia to Bryansk
                  1 fighter moved from Russia to Tambov
                  1 fighter moved from Russia to Bryansk

      Combat - Russians
                  Battle in Tambov
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 mech_infantry
                      Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Bryansk
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 infantry
                      retreated to Bryansk
                      Italians win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                      retreated to Smolensk
                      Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Smolensk to Russia
                  1 fighter moved from Bryansk to Russia
                  1 fighter moved from Tambov to Russia

      Place Units - Russians
                  5 artilleries and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
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