I didn’t see the American fighter in Australia, so I edited to the Philippines. I also moved an ANZAC soldier from Queensland to New S. Wales. Things got ugly during the editing, but I hope that it looks clear with this explanation.
Posts made by Arthur Bomber Harris
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to IraqTurn Complete - French
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 airfield and 2 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 airfield
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from Iraq to 99 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZoneCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to India
1 bomber moved from Iraq to India
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 fighter moved from Iraq to India
1 tactical_bomber moved from Iraq to India
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
1 fighter moved from 99 Sea Zone to TobrukPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
British collect 30 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 artillery moved from Shensi to Kansu
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 7 infantry and 7 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from Malaya to Shan State
1 bomber moved from Queensland to Shan StateCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Shan State to India
2 battleships, 6 carriers, 3 cruisers, 1 destroyer, 9 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 carriers and 4 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
5 transports placed in 101 Sea Zone
5 infantry placed in Central United States
2 artilleries and 2 infantry placed in Western United States
2 artilleries placed in Central United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Changed my mind, it’s not worth sacrificing my destroyer yet. It is not moving to the Sea of Japan.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
My Hawaii destroyer is attacking your Sea of Japan (2 transports). Kamikaze attacks?
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I’m not going to attack the Java fleet, so I’m going ahead and making the US move.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Dark Skies is tougher against Russia than the standard land game. The advantage lies in the game after Moscow falls. It is not incredibly overpowered, but even a small advantage that consistently tilts the advantage towards the Axis makes a big difference over a dozen turns. :mrgreen:
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 14x factory_major, 1x airfield; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 cruiser moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
3 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 87 Sea Zone to 91 Sea ZoneTurn Complete - French
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from French West Africa to 87 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to IraqPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 airfield placed in Gibraltar
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 5 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 5 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Sumatra
Battle in Borneo
Battle in Malaya
Battle in CelebesNon Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
2 infantry moved from 86 Sea Zone to Brazil
1 mech_infantry moved from 86 Sea Zone to Brazil
1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
It is not easy to push back the US navy once your fleet is next to India on J4, but it is possible if Japan plays correctly. We can continue for a while.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I personally consider J1 to be slightly superior to J2 even for KJF. Sure, America gets a one round bonus, but they also lose a fighter plane in Philippines that they normally would have been able to keep. The British (Pacific) lose a battleship that normally could escape and would be off the coast of Gibraltar on UK4. I would put it as a ~8 PU bonus to Japan of doing J1 compare to J2 even for KJF by the Allies. It is not necessary a game-changing decision but I’ve never regretted doing it.
You had made some significant mistakes on J1-J3 which is why Japan doesn’t own India right now. If played correctly, there is nothing that the Allies can do to prevent a J4 amphibious invasion of India. That gives a big boost to the Japanese economy and makes the Allies spend even more money in the Pacific to further contain or kill Japan. Almost all of the games that I have played, the Allies chose to do KJF, yet I have only lost once (I forgot that Rome was the capitol of Italy and Germany was the capitol of Germany).
I think that I would have a chance of an Axis victory if we switched sides right now. Don’t consider DS myth-busted yet! If you want to, I could redo J4 and swap control of the powers. I would much prefer this route than continuing playing if you don’t see a good chance for you to win as the Axis. Let me know your preference.
I will be gone Friday-Sunday so my humble apologies for the long hiatus.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I forgot to sink your German transport with the Russian sub. Mind making that move for me?
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 23 PUs;
Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to RussiaPlace Units - Russians
5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs