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Posts made by Arthur Bomber Harris
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys moved from Vologda to Archangel
Russians take Archangel from Germans
18 infantry moved from Buryatia to AmurCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
4 aaGuns moved from Vologda to ArchangelTurn Complete - Russians
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I figured that driving south from Russia was just as easy of a path to Egypt…
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
This time it saved properly.
The question remains, was the neutral crush wise and would you have a different plan to invade Europe?
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Portugal
1 fighter moved from United Kingdom to Portugal
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 mech_infantry moved from Northwest Persia to Turkey
4 armour and 5 mech_infantrys moved from Iraq to Turkey
1 fighter moved from Tobruk to Turkey
1 tactical_bomber moved from Iraq to Turkey
1 tactical_bomber moved from Iraq to TurkeyCombat - British
Battle in Portugal
British attack with 4 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 4 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Burma to India
1 tactical_bomber moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Gibraltar to Spain
1 fighter moved from Portugal to United Kingdom
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 32 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
The UK move didn’t properly post. Here is the save file.
I have no idea how to win as the Allies. I needed to attack Europe to prevent Germany from driving to Egypt for the win. I can’t attack any of the normal locations because your planes are too strong. I am trying the Neutral Crush, but I am skeptical that it can work.
What would you have done, and do you think that I have a chance to win?
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 artillery and 6 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Forgot to move my Russian AA… also didn’t get the proper number of American transports back to the US coast.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 aaGun
EDIT: Removing units owned by Russians from Samara: 3 aaGuns
EDIT: Adding units owned by Russians to Vologda: 4 aaGuns
EDIT: Turning off Edit Mode
3 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 5 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries, 4 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters and 2 tactical_bombers moved from Spain to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 artilleries, 5 infantry and 2 mech_infantrys placed in Eastern United States
Turning on Edit Mode
1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
I’m going to have to redo the US turn. I thought that the ANZAC planes would join in the battle if dragged there by the US carriers… my apologies.
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys moved from Samara to Vologda
18 infantry moved from Amur to BuryatiaCombat - Russians
Battle in Vologda
Russians attack with 3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to BuryatiaTurn Complete - Russians
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 fighter moved from Queensland to 35 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Battle in Celebes
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Shan State
1 bomber moved from India to Yunnan
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Northwest Persia
1 tactical_bomber moved from India to Northwest Persia
1 mech_infantry moved from Iraq to Northwest PersiaCombat - British
British creates battle in territory 109 Sea Zone
Battle in Northwest Persia
British attack with 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 mech_infantry
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 bomber moved from Yunnan to India
1 fighter moved from Shan State to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 tactical_bomber moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
2 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 109 Sea Zone
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 29 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from India to PhilippinesPlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
Moscow is yours! Enjoy the long, cold winters…
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RE: Allies (+16) vs. Axis (darkskies) Coopposted in Play Boardgames
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 9 PUs;
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 28 artilleries, 33 infantry and 9 mech_infantrys moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 3 armour, 28 artilleries, 33 infantry and 9 mech_infantrys
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Samara from Germans with 3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Iraq
4 aaGuns moved from Russia to SamaraPlace Units - Russians
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs