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    Posts made by Arthur Bomber Harris

    • RE: Allies (+16) vs. Axis (darkskies) Coop

      No problem.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Politics - Russians
                  Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

      Combat Move - Russians
                  3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys moved from Vologda to Archangel
                        Russians take Archangel from Germans
                  18 infantry moved from Buryatia to Amur

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Buryatia to Amur
                  4 aaGuns moved from Vologda to Archangel

      Turn Complete - Russians

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - French

      Combat - French

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 3 destroyers; Remaining resources: 7 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                  1 infantry moved from 19 Sea Zone to Kiangsu
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from New South Wales to Queensland
                  1 infantry moved from Iraq to Turkey
                  1 infantry moved from Iraq to Turkey
                  2 destroyers moved from 62 Sea Zone to 54 Sea Zone

      Combat - ANZAC
                  Battle in Kiangsu
                  Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 destroyers placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 24 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I figured that driving south from Russia was just as easy of a path to Egypt…

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      This time it saved properly.

      The question remains, was the neutral crush wise and would you have a different plan to invade Europe?

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - British
                  British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from Gibraltar to Spain
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 armour moved from Quebec to 106 Sea Zone
                  1 infantry moved from United Kingdom to 109 Sea Zone
                  1 infantry moved from United Kingdom to 109 Sea Zone
                  2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Portugal
                  1 infantry moved from 91 Sea Zone to Portugal
                  1 fighter moved from 91 Sea Zone to Portugal
                  1 fighter moved from 91 Sea Zone to Portugal
                  1 fighter moved from Gibraltar to Portugal
                  1 fighter moved from United Kingdom to Portugal
                  1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  1 bomber moved from India to Burma
                  1 mech_infantry moved from Northwest Persia to Turkey
                  4 armour and 5 mech_infantrys moved from Iraq to Turkey
                  1 fighter moved from Tobruk to Turkey
                  1 tactical_bomber moved from Iraq to Turkey
                  1 tactical_bomber moved from Iraq to Turkey

      Combat - British
                  Battle in Portugal
                      British attack with 4 fighters and 2 infantry
                      Neutral_True defend with 2 infantry
                      British win, taking Portugal from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_True: 2 infantry
                  Battle in Turkey
                      British attack with 4 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
                      Neutral_True defend with 8 infantry
                      British win, taking Turkey from Neutral_True with 4 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for British: 4 mech_infantrys
                      Casualties for Neutral_True: 8 infantry
                  Battle in Burma
                      British attack with 1 bomber and 2 infantry
                      Japanese defend with 1 mech_infantry
                      British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - British
                  1 bomber moved from Burma to India
                  1 tactical_bomber moved from Turkey to Iraq
                  1 tactical_bomber moved from Turkey to Iraq
                  1 fighter moved from Turkey to Iraq
                  1 artillery moved from Trans-Jordan to Iraq
                  1 armour and 2 mech_infantrys moved from Egypt to Iraq
                  2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                  2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                  2 infantry moved from Persia to Iraq
                  1 artillery and 3 infantry moved from Gibraltar to Spain
                  1 fighter moved from Portugal to United Kingdom
                  1 fighter moved from Portugal to Gibraltar
                  1 fighter moved from Portugal to Gibraltar
                  1 fighter moved from Portugal to 91 Sea Zone
                  1 transport moved from 91 Sea Zone to 106 Sea Zone

      Place Units - British
                  1 artillery and 1 infantry placed in Quebec
                  1 transport placed in 109 Sea Zone
                  1 armour and 2 mech_infantrys placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                  British collect 32 PUs (3 lost to blockades); end with 34 PUs total

      Place Units - UK_Pacific
                  2 infantry and 1 mech_infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Some Units in India change ownership: 2 infantry and 1 mech_infantry

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      The UK move didn’t properly post.  Here is the save file.

      I have no idea how to win as the Allies.  I needed to attack Europe to prevent Germany from driving to Egypt for the win.  I can’t attack any of the normal locations because your planes are too strong.  I am trying the Neutral Crush, but I am skeptical that it can work.

      What would you have done, and do you think that I have a chance to win?

      UK8.tsvg

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Tsinghai to Sikang
                        Chinese take Sikang from Japanese
                  1 infantry moved from Kansu to Shensi
                        Chinese take Shensi from Japanese
                  1 artillery and 6 infantry moved from Kansu to Suiyuyan

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 artillery and 6 infantry
                      Japanese defend with 1 mech_infantry
                      Chinese win, taking Suiyuyan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Forgot to move my Russian AA… also didn’t get the proper number of American transports back to the US coast.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                      Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

      Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Samara: 1 aaGun
                  EDIT: Removing units owned by Russians from Samara: 3 aaGuns
                  EDIT: Adding units owned by Russians to Vologda: 4 aaGuns
                  EDIT: Turning off Edit Mode
                  3 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
                  4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                  1 destroyer moved from 54 Sea Zone to 35 Sea Zone

      Combat - Americans
                  Battle in Spain
                      Americans attack with 5 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
                      Neutral_True defend with 6 infantry
                      Americans win, taking Spain from Neutral_True with 5 artilleries, 4 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                      Casualties for Neutral_True: 6 infantry
                      Casualties for Americans: 2 infantry

      Non Combat Move - Americans
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                  4 fighters and 2 tactical_bombers moved from Spain to 91 Sea Zone
                  1 aaGun moved from Gibraltar to Spain
                  2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone

      Place Units - Americans
                  3 artilleries, 5 infantry and 2 mech_infantrys placed in Eastern United States
                  Turning on Edit Mode
                  1 destroyer placed in 10 Sea Zone
                  1 carrier placed in 101 Sea Zone
                  2 fighters placed in 101 Sea Zone
                  EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
                  EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
                  EDIT: Turning off Edit Mode

      Turn Complete - Americans
                  Americans collect 60 PUs; end with 64 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I’m going to have to redo the US turn.  I thought that the ANZAC planes would join in the battle if dragged there by the US carriers… my apologies.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - Russians
                  3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys moved from Samara to Vologda
                  18 infantry moved from Amur to Buryatia

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys
                      Germans defend with 1 infantry
                      Russians win, taking Vologda from Germans with 3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  2 aaGuns moved from Amur to Buryatia

      Turn Complete - Russians

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Combat Move - French

      Combat - French

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 destroyers and 1 transport; Remaining resources: 4 PUs;

      Combat Move - ANZAC
                  1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                  1 artillery moved from 42 Sea Zone to Java
                  1 infantry moved from 42 Sea Zone to Java
                  1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                  1 fighter moved from 35 Sea Zone to 45 Sea Zone
                  1 fighter moved from 35 Sea Zone to 45 Sea Zone
                  1 fighter moved from 35 Sea Zone to Celebes
                  1 fighter moved from 35 Sea Zone to Celebes
                  1 artillery moved from Philippines to 35 Sea Zone
                  1 infantry moved from Philippines to 35 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 artillery moved from 44 Sea Zone to Celebes
                  1 fighter moved from Queensland to 35 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Combat - ANZAC
                  Battle in 45 Sea Zone
                      ANZAC attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                      ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Java
                  Battle in Celebes
                      ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                      Japanese defend with 1 infantry
                      ANZAC win, taking Java from Japanese, taking Celebes from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 infantry moved from Queensland to New South Wales
                  1 infantry moved from Queensland to New South Wales
                  1 fighter moved from 45 Sea Zone to 35 Sea Zone
                  1 fighter moved from 45 Sea Zone to 35 Sea Zone
                  1 fighter moved from Celebes to 35 Sea Zone
                  1 fighter moved from Celebes to 35 Sea Zone

      Place Units - ANZAC
                  2 destroyers and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 21 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 2 armour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 mech_infantry moved from India to Shan State
                  1 mech_infantry moved from India to Yunnan
                  1 fighter moved from India to Shan State
                  1 bomber moved from India to Yunnan
                  1 fighter moved from India to Yunnan
                  1 fighter moved from India to Shan State
                  1 tactical_bomber moved from India to Northwest Persia
                  1 tactical_bomber moved from India to Northwest Persia
                  1 mech_infantry moved from Iraq to Northwest Persia

      Combat - British
                  British creates battle in territory 109 Sea Zone
                  Battle in Northwest Persia
                      British attack with 1 mech_infantry and 2 tactical_bombers
                      Germans defend with 1 mech_infantry
                      British win, taking Northwest Persia from Germans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Shan State
                      British attack with 2 fighters and 1 mech_infantry
                      Japanese defend with 1 mech_infantry
                      British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry
                  Battle in Yunnan
                      British attack with 1 bomber, 1 fighter and 1 mech_infantry
                      Japanese defend with 1 artillery and 1 mech_infantry
                      retreated to Yunnan
                      Japanese win with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for British: 1 mech_infantry

      Non Combat Move - British
                  1 bomber moved from Yunnan to India
                  1 fighter moved from Shan State to 35 Sea Zone
                  1 fighter moved from Yunnan to 35 Sea Zone
                  1 fighter moved from Shan State to 35 Sea Zone
                  1 tactical_bomber moved from Northwest Persia to Iraq
                  1 tactical_bomber moved from Northwest Persia to Iraq
                  2 infantry moved from Eastern Persia to Persia
                  1 armour and 2 mech_infantrys moved from Egypt to Iraq
                  1 artillery moved from Egypt to Trans-Jordan
                  1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                  2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                  1 infantry moved from United Kingdom to 109 Sea Zone
                  1 mech_infantry moved from United Kingdom to 109 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                  1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Gibraltar

      Place Units - British
                  1 transport placed in 106 Sea Zone
                  1 transport placed in 109 Sea Zone
                  2 armour and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                  British collect 29 PUs (3 lost to blockades); end with 30 PUs total

      Place Units - UK_Pacific
                  1 infantry and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 10 PUs; end with 10 PUs total
                  Some Units in India change ownership: 1 infantry and 2 mech_infantrys

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Kansu
                  1 infantry moved from Tsinghai to Kansu
                  1 infantry moved from Sikang to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 carrier, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                  1 fighter moved from 35 Sea Zone to 44 Sea Zone
                  1 fighter moved from 35 Sea Zone to 44 Sea Zone
                  1 submarine moved from 110 Sea Zone to 125 Sea Zone
                  1 fighter moved from 35 Sea Zone to Philippines
                  1 fighter moved from 35 Sea Zone to Philippines
                  1 fighter moved from 35 Sea Zone to Philippines

      Combat - Americans
                  Battle in 44 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                      Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine

      Non Combat Move - Americans
                  1 fighter moved from 44 Sea Zone to 35 Sea Zone
                  1 fighter moved from 44 Sea Zone to 35 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                  3 artilleries, 5 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 aaGun moved from Eastern United States to 101 Sea Zone
                  1 aaGun, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  2 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 bomber moved from India to Philippines

      Place Units - Americans
                  2 artilleries and 2 infantry placed in Eastern United States
                  1 carrier and 2 transports placed in 10 Sea Zone
                  2 fighters placed in Western United States
                  Americans undo move 3.
                  2 fighters placed in 10 Sea Zone
                  1 artillery and 3 infantry placed in Western United States

      Turn Complete - Americans
                  Americans collect 58 PUs; end with 58 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Moscow is yours!  Enjoy the long, cold winters…

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians repair damage of 12x factory_major; Remaining resources: 9 PUs;
                  Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 armour, 28 artilleries, 33 infantry and 9 mech_infantrys moved from Russia to Samara

      Combat - Russians
                  Battle in Samara
                      Russians attack with 3 armour, 28 artilleries, 33 infantry and 9 mech_infantrys
                      Germans defend with 1 aaGun and 1 infantry
                      Russians win, taking Samara from Germans with 3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun and 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Russia to Iraq
                  4 aaGuns moved from Russia to Samara

      Place Units - Russians
                  1 armour and 1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 15 PUs; end with 15 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
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