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    Posts made by Arthur Bomber Harris

    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I will double check before doing the Russian move.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Combat Move - French

      Combat - French

      Non Combat Move - French
                  3 infantry moved from Tobruk to Alexandria

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC buy 1 airfield and 1 fighter; Remaining resources: 3 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 45 Sea Zone to 37 Sea Zone

      Non Combat Move - ANZAC
                  1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                  1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 57 Sea Zone
                  1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                  5 fighters moved from Burma to 37 Sea Zone

      Place Units - ANZAC
                  1 airfield placed in Siam
                  1 fighter placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 21 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: German bomber strategy - How to play and How to counter

      I still fail to see how it can be done… lot’s of Russian tanks and mechs during the first few turns?  I’ve never had a problem pushing into Moscow with Dark Skies.  It seems to fall around G7 or so, slightly later if the allies fly a bunch of planes to reinforce it.  Once the Russian economy is in shambles due to bombing, it is just a matter of time.

      posted in Axis & Allies Global 1940
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: German bomber strategy - How to play and How to counter

      I consider myself a good Russian player and I got totally demolished trying to prevent the German invasion.  I was able to slow him down a bit, but never could counterattack.  I calculated the odds every round, but there was no way that I could approach him without getting hit.  Perhaps you haven’t mastered the arts of the Italian can-openers, allowing your German planes to protect your infantry stacks?  Perhaps your just a very inexperienced player?

      posted in Axis & Allies Global 1940
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      This is the rules that I had seen before… is this wrong for this version of the game?

      Sea units other than submarines must end their movement when they encounter enemy units. However, they may move through if those enemy units consist of only submerged submarines. Destroyers immediately reveal submerged submarines, which ends the destroyers’ movement.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - British
                  British buy 1 factory_upgrade, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from India to Northwest Persia
                  1 artillery moved from Iraq to Northwest Persia
                  1 mech_infantry moved from Afghanistan to India
                  1 armour moved from Persia to West India

      Combat - British
                  British creates battle in territory 109 Sea Zone
                  Battle in Northwest Persia
                      British attack with 1 artillery and 1 bomber
                      Germans defend with 1 mech_infantry
                      British win, taking Northwest Persia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - British
                  1 bomber moved from Northwest Persia to Egypt
                  4 armour and 4 mech_infantrys moved from Iraq to Egypt
                  1 infantry moved from Saudi Arabia to Trans-Jordan
                  2 armour and 1 mech_infantry moved from Saudi Arabia to Egypt
                  3 armour and 2 mech_infantrys moved from Angola to Anglo Egyptian Sudan
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                  1 artillery moved from India to Burma
                  1 fighter moved from Malaya to Siam
                  1 fighter moved from Malaya to Siam
                  1 fighter moved from Malaya to Siam
                  1 fighter and 2 tactical_bombers moved from West India to Ethiopia
                  1 artillery and 3 infantry moved from United Kingdom to 109 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
                  1 artillery and 3 infantry moved from 91 Sea Zone to Spain
                  1 fighter moved from United Kingdom to Gibraltar
                  1 fighter moved from United Kingdom to Gibraltar
                  1 infantry moved from Iraq to Trans-Jordan
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  1 fighter moved from 91 Sea Zone to Gibraltar

      Place Units - British
                  3 mech_infantrys placed in Union of South Africa
                  1 infantry and 1 mech_infantry placed in Quebec
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
                  EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Egypt: 1 factory_minor
                  EDIT: Turning off Edit Mode

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
                  British collect 33 PUs (3 lost to blockades); end with 33 PUs total

      Place Units - UK_Pacific
                  1 armour and 2 mech_infantrys placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 14 PUs; end with 14 PUs total
                  Some Units in India change ownership: 1 armour and 2 mech_infantrys

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Suiyuyan to Chahar
                        Chinese take Chahar from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Americans
                  Americans buy 2 fighters, 12 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Americans
                  1 infantry moved from Spain to Southern France
                  1 infantry moved from Spain to Normandy Bordeaux
                  1 fighter moved from 91 Sea Zone to Southern France
                  1 tactical_bomber moved from 91 Sea Zone to Southern France
                  1 fighter moved from Spain to Southern France
                  1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                  1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                  1 fighter moved from Spain to Southern France
                  1 fighter moved from 91 Sea Zone to Southern France
                  1 fighter moved from 91 Sea Zone to Normandy Bordeaux
                  1 infantry moved from Spain to Normandy Bordeaux
                  1 infantry moved from Spain to Southern France
                  1 infantry moved from Shan State to French Indo China
                        Americans take French Indo China from Japanese
                  1 artillery moved from Shan State to Yunnan
                        Chinese take Yunnan from Japanese
                  1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                  1 fighter moved from 37 Sea Zone to 20 Sea Zone
                  1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone

      Combat - Americans
                  Battle in 20 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in Normandy Bordeaux
                      Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                      Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Southern France
                      Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                      Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Americans win, taking Southern France from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Italians: 1 artillery and 2 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
                  3 fighters moved from Malaya to 37 Sea Zone
                  1 artillery and 3 infantry moved from 37 Sea Zone to Siam
                  1 transport moved from 37 Sea Zone to 41 Sea Zone
                  2 infantry moved from Sumatra to 41 Sea Zone
                  2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                  2 infantry moved from 37 Sea Zone to Siam
                  1 bomber moved from India to Siam
                  1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                  1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  4 artilleries moved from Central United States to 101 Sea Zone
                  8 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                  4 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 101 Sea Zone to 91 Sea Zone
                  4 artilleries, 8 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
                  4 fighters and 1 tactical_bomber moved from Southern France to 91 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
                  5 transports moved from 91 Sea Zone to 101 Sea Zone

      Place Units - Americans
                  2 transports placed in 101 Sea Zone
                  10 infantry placed in Eastern United States
                  2 infantry and 2 mech_infantrys placed in Central United States
                  1 submarine placed in 10 Sea Zone
                  Americans undo move 2.
                  2 fighters and 8 infantry placed in Eastern United States
                  2 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 65 PUs; end with 66 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      My understanding of the rules must have been incorrect.  I thought that a submarine would block the combat movement of destroyers.  Hmmmm, that was a costly misunderstanding.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      The Mongolians should not activate now that I attacked the Neutrals.  If they do, I will not use the generated Russian troops and instead treat them as neutrals.

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      I forgot to remove the Italian transport during the Russian combat move…

      Time to retreat to Egypt!

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Combat Move - Russians
                  3 armour and 3 mech_infantrys moved from Archangel to Urals
                        Russians take Nenetsia from Germans
                        Russians take Urals from Germans
                  28 artilleries, 32 infantry and 6 mech_infantrys moved from Archangel to Vologda

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 28 artilleries, 32 infantry and 6 mech_infantrys
                      Germans defend with 1 infantry
                      Russians win, taking Vologda from Germans with 28 artilleries, 32 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  4 aaGuns moved from Archangel to Vologda
                  2 aaGuns and 18 infantry moved from Amur to Buryatia
                  1 tactical_bomber moved from Iraq to Trans-Jordan
                  1 fighter moved from Iraq to Trans-Jordan
                  1 fighter moved from Iraq to Trans-Jordan
                  1 tactical_bomber moved from Trans-Jordan to Egypt
                  1 fighter moved from Trans-Jordan to Egypt
                  1 fighter moved from Trans-Jordan to Egypt
                  1 infantry moved from Iraq to Syria

      Turn Complete - Russians

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: German bomber strategy - How to play and How to counter

      Definitely many of the ideas that I have been planning.  It is getting to be a game of economics.  If the allies go up a bit more in income, they should be able to eventually win.  Egypt will hold for many, many more turns.  The combination of plane reinforcements plus transported troops should block the German advance.

      You should judge DS after you see how powerful it is when we are using it…

      posted in Axis & Allies Global 1940
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Combat Move - French
                  1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                  1 fighter moved from Gibraltar to 93 Sea Zone

      Combat - French
                  Battle in 93 Sea Zone
                      French attack with 1 destroyer and 1 fighter
                      Italians defend with 1 submarine
                      French win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 submarine

      Non Combat Move - French
                  1 fighter moved from 93 Sea Zone to Gibraltar

      Turn Complete - French

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 35 Sea Zone to 36 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                  1 infantry moved from 37 Sea Zone to Siam
                  1 infantry moved from 37 Sea Zone to Siam
                  5 fighters moved from 37 Sea Zone to Burma
                  1 carrier, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  2 destroyers moved from 62 Sea Zone to 45 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 30 Sea Zone

      Combat - ANZAC
                  Battle in Siam

      Non Combat Move - ANZAC
                  Turning on Edit Mode
                  EDIT: Cleaning up during movement phase
                  EDIT: 1 transport moved from 41 Sea Zone to 37 Sea Zone
                  EDIT: 1 artillery and 1 infantry moved from Sumatra to Shan State
                  EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  EDIT: ANZAC undo move 4.
                  EDIT: 1 submarine moved from 37 Sea Zone to 20 Sea Zone
                  EDIT: 1 submarine moved from 37 Sea Zone to 19 Sea Zone
                  EDIT: ANZAC undo move 5.
                  EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                  EDIT: 1 submarine moved from 37 Sea Zone to 36 Sea Zone

      Place Units - ANZAC
                  1 carrier and 1 destroyer placed in 62 Sea Zone
                  1 fighter placed in 62 Sea Zone
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 18 PUs; end with 18 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      Sorry, the US turn didn’t get posted properly.  The moves should be fairly obvious.

      Could I trouble you to EDIT move the loaded transport from Sumatra to Malaya?

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - British
                  British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                      British converts factory_major into different units
                  1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                  1 fighter moved from Gibraltar to Spain
                  1 fighter moved from Spain to 93 Sea Zone
                  1 fighter moved from Gibraltar to 93 Sea Zone
                  1 mech_infantry moved from Spain to Northern Italy
                        British take Northern Italy from Italians
                  2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
                  1 infantry moved from Iraq to Saudi Arabia
                  1 mech_infantry moved from India to Afghanistan
                  1 mech_infantry moved from India to Afghanistan
                  1 tactical_bomber moved from Iraq to Afghanistan
                  1 fighter moved from Iraq to Afghanistan
                  1 tactical_bomber moved from Iraq to Afghanistan
                  1 bomber moved from India to Afghanistan
                  1 mech_infantry moved from India to Afghanistan
                  1 infantry moved from Burma to Shan State
                  1 armour and 2 mech_infantrys moved from Union of South Africa to Angola
                  2 armour and 1 mech_infantry moved from Belgian Congo to Angola

      Combat - British
                  British creates battle in territory 109 Sea Zone
                  Battle in 93 Sea Zone
                      British attack with 1 destroyer and 2 fighters
                      Italians defend with 1 submarine
                      British win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Italians: 1 submarine
                  Battle in Angola
                      British attack with 3 armour and 3 mech_infantrys
                      Neutral_True defend with 2 infantry
                      British win, taking Angola from Neutral_True with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for British: 1 mech_infantry
                      Casualties for Neutral_True: 2 infantry
                  Battle in Saudi Arabia
                      British attack with 2 armour, 1 infantry and 1 mech_infantry
                      Neutral_True defend with 2 infantry
                      British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Neutral_True: 2 infantry
                  Battle in Afghanistan
                      British attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
                      Neutral_True defend with 4 infantry
                      British win, taking Afghanistan from Neutral_True with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                      Casualties for British: 2 mech_infantrys
                      Casualties for Neutral_True: 4 infantry

      Non Combat Move - British
                  1 fighter moved from Afghanistan to West India
                  1 bomber moved from Afghanistan to India
                  1 tactical_bomber moved from Afghanistan to West India
                  1 tactical_bomber moved from Afghanistan to West India
                  3 aaGuns, 2 artilleries, 1 bomber and 11 infantry moved from India to Burma
                  1 bomber moved from Burma to India
                  4 armour and 2 mech_infantrys moved from Turkey to Iraq
                  1 armour moved from Iraq to Persia
                  1 artillery moved from Quebec to 106 Sea Zone
                  1 infantry moved from Quebec to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
                  2 infantry moved from Portugal to Spain
                  1 infantry moved from United Kingdom to 109 Sea Zone
                  1 infantry moved from United Kingdom to 109 Sea Zone
                  2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Spain
                  1 transport moved from 91 Sea Zone to 109 Sea Zone
                  1 fighter moved from 93 Sea Zone to Gibraltar
                  1 fighter moved from 93 Sea Zone to Gibraltar
                  2 fighters moved from 35 Sea Zone to Malaya
                  1 fighter moved from 37 Sea Zone to Malaya

      Place Units - British
                  1 artillery and 3 infantry placed in United Kingdom
                  1 transport placed in 109 Sea Zone
                  1 armour and 2 mech_infantrys placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                  British collect 39 PUs (3 lost to blockades); end with 39 PUs total

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 14 PUs; end with 14 PUs total
                  Some Units in India change ownership: 1 artillery and 2 infantry

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: Allies (+16) vs. Axis (darkskies) Coop

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese

      Combat - Chinese

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Shensi
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 6 PUs total

      posted in Play Boardgames
      Arthur Bomber HarrisA
      Arthur Bomber Harris
    • RE: German bomber strategy - How to play and How to counter

      In my current game of Dark Skies, Moscow fell on G8 with the defending Russians forced to retreat without a fight.  If I had stayed, Germany would have been able to drive his forces down to Egypt without worrying about his rear.  Because of the retreat, the UK can hold on to Egypt for a fair number of turns.  Japan has been contained but not crushed so the US has to keep spending a bit of money in the Pacific to keep him from expanding beyond China.

      The trouble now lies in a strategy for the Allies to invade Europe while keeping Egypt.  The only territory that I could invade was Spain so I did a Neutrals Crush on turn 8.  Unfortunately, I am still bottled up in Spain.  If I step out, his 20+ planes can be joined by his mechanized infantry and slaughter a large number of soldiers.  If I head up to Sweden, his 20+ planes and infantry can be joined by a small force of solders and slaughter me.  I don’t have a good option on pursuing a strong invasion of Europe.

      Meanwhile his planes can project power into the Middle East and I expect severe trouble in that sector over the next few rounds.  Anyone have thoughts of possible ways for the Allies to win at this point?

      Don’t think of Dark Skies as 20 bombers attacking 30 infantry.  Please consider it as 20 bombers supporting 10 infantry in three different sectors, bottling up 90 infantry of the Allies plus scaring a fleet of 4 loaded aircraft carriers.  Cost wise, that is 240+30+30+30 = 330 PUs for the Germans compared with 270+144 =414 PUs.  It compensates for the economic bonus that the Allies have over the Axis to start the game.

      posted in Axis & Allies Global 1940
      Arthur Bomber HarrisA
      Arthur Bomber Harris
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