Bid:
Holland Belgium: 1 INF
Kwangsi: 1 INF
Jehol: 1 INF
Tobruk: 1 INF
Posts made by Arthur Bomber Harris
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RE: L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
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L25 PtV Mikawagunichi vs Arthurbomberharris (X+12)posted in League
Mika: Most games typically have bids around Axis + 10 to 12. I consider myself a better Allied player, so usually surrender the bid toward the high end. You can take Axis +12 if you are OK with that
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RE: Find League Opponents Threadposted in League
Looking for my first PtV game. Anyone want an easy W?
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RE: 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01posted in League
@gamerman01 pacifier isn’t too bad, but when he gives game control to his son then we quiver in fear.
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RE: Out of the Box 2nd Edition League Discussionposted in League
@crockett36 we have a “balance mod” already. People are free to have their own house rules in oob league matches, but you won’t find many oppenents who find agreeable changes. We have had a couple decades of proposals on this forum and nothing gains traction.
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RE: Out of the Box 2nd Edition League Discussionposted in League
@crockett36 i would like the minimum number of rule changes to keep OOB still OOB. A bid was obviously necessary, and then we agreed it was dull to allow 10 inf in Paris as the starting units so required the 1 unit per territory rule.
I do think we now have enough data from the past years to estimate the “fair” bid based on Elo-adjusted win percentages. Maybe I will dig into that data and see if I can come up with a model.
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RE: League General Discussion Threadposted in League
@simon33 Not as frustrating as getting diced on G1 and giving up since you failed a 99% roll on Paris!
Hopefully the unsolvable disagreement over NG is also a 1%-frequency event. I don’t see anyone in the League playoffs who did a NG bid, but haven’t searched through every single match.
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RE: League General Discussion Threadposted in League
If nobody has made a move in the game, it would be a bit rude to claim a win for a League match. Call it a “no-contest” and move on to an opponent who is capable of reading the rules.
I have certainly had many times where my opponent pointed out rules that I did not fully understand. Sometimes they showed me the statement in the rulebook. Sometimes it was ambiguous and a mod had to make a determination. In all cases, I was able to resolve the interpretation differences and continue playing the match (like most grown-ups are capable of).
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RE: League General Discussion Threadposted in League
@simon33 you don’t have to discuss NG infantry. Just deny the placement if they want to put a troop there and hadn’t requested that exception prior to bidding. Rules are clearly posted on the forum and their job to know they have to ask for exceptions.
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RE: Middle Earth Counterposted in Axis & Allies Global 1940
@dazedwit building a naval base on J1 is a clear sign of an impending attack on India. No other reason to do it on the first turn instead of building transports or factories with the initial spend.
Players should be able to understand if their capitols are going to be plundered the following turn… a necessary part for every turn.
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RE: Middle Earth Counterposted in Axis & Allies Global 1940
@dazedwit if Japan has positioned the troops on J1 to hit India, all it takes to delay the assault is one UK destroyer in SZ37 and no transports can reach on J2.
Planes can usually get back to India for defense on UK2, making it difficult to contemplate a Japanese attack until at least the fourth turn in most normal matches.
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RE: Middle Earth Counterposted in Axis & Allies Global 1940
@dazedwit A typical J2 attack on India would look like the following setup. With a bit less optimal gameplay for the UK Pacific, I could see a 45% odds.

Keep in mind that a failed J2 attack on India essentially is game-over for the Axis as half of the Japenese air power will be lost and the economy is set so far back that no USA spending is required in the Pacific for many, many turns. The Axis should be winning 90+% of the time for an OOB game so there is no reason to take such ridiculous gambles on the second turn unless something happened unexpectedly on G1 such as getting diced in Paris.
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RE: Middle Earth Counterposted in Axis & Allies Global 1940
@dazedwit use battlecalculators to make sure India survives turn 2.
The UK Pacific needs ground units, not fighters. If absolutely necessary, you can block with ships, but that usually isn’t necessarily if Japan takes a more normal set of opening moves.
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RE: Middle Earth Counterposted in Axis & Allies Global 1940
@dazedwit you also play against inexperienced opponents. India should not fall until J4 at the absolute earliest if the UK Pacific is stacking the Capitol with infantry and reinforcing with a few planes.
The level of gameplay is so much higher in the League matches here. Much better way to build up your skills and test out strategies as almost anything works when the other side has huge blunders.
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RE: Middle Earth Counterposted in Axis & Allies Global 1940
@dazedwit should be an easy Axis win since India fell on J2. Hold the money islands, and force the Allies to decide whether to spend all of the money in the Pacific to counter Japan, or keep supporting Russia.
Eventually you will overcome all resistance as you soon will be at economic parity but have superior mobility with the shorter supply lines.
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RE: Middle Earth Counterposted in Axis & Allies Global 1940
@dazedwit there is nothing wrong about waiting until turn G12-G15 to take Moscow, especially if you can prevent strong Allied positions in W Europe and/or have success with Japan. If you can narrow the income gap with the Allies to less than 20 PUs per turn by the end of turn 8, you can usually grind out an eventual win as you don’t need to waste as much income on fleets.
Axis airplanes are almost like cheating as they can simultaneously project power in so many directions. Bombing raids of Moscow are game changes as it can stop additional infantry building.
If the Russians, are buying an airbase, it should be possible to capture Moscow soon, or push down to the Middle East if he becomes very defensive.
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RE: League General Discussion Threadposted in League
@gamerman01 my proposal is that the bid amount is fixed for the tournament, not the specific units that are bought with the income. I love choosing the pieces but dislike the process of deciding the exact value of the Allied starting money.
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RE: League General Discussion Threadposted in League
Idea for next year’s OOB playoff system: #1 seed sets the bid for every match (exact same for every game for every player. The worse ranked person in a match gets to decide which side to play.
There is a strong incentive to set a fair bid as the top player will be forced to defer side selection in every match.